Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
I would recommend seeing how much of this is actually true before making big assumptions that arcane magic is just better than divine magic in almost every way.

Well in cases like when Arthryn was beating up All- Seeres her magic was unavailable. That is one of the consequences of divine magic. No god. No magic.
 
Well in cases like when Arthryn was beating up All- Seeres her magic was unavailable. That is one of the consequences of divine magic. No god. No magic.

And you think that Arthryn couldn't block arcane magic with even greater ease due to the lack of a deity standing the way? You ought to re-read the Arthwyd-Caradysh fights again.
 
@Oshha, iirc in the descriptions of our fight with the Caradysh it didn't mention us using Dire Boars and in the fight with the Maradysh rebels it mention how devistating the Calvary used by the Maradysh Boar-folk were as though we, the Arthwyd, don't use Calvary.

Is there a reason we aren't making use of Dire Boar Calvary ourselves? It's in our military tech list, we have had the tech for a while now, and we have a ready source of the boars, sooo...?
 
And you think that Arthryn couldn't block arcane magic with even greater ease due to the lack of a deity standing the way? You ought to re-read the Arthwyd-Caradysh fights again.
You mean the part where our army got destroyed by hordes of undead that our Arthryn couldn't do anything about? Sure, she's stopped Urth from actively using their magic against our champions. But it certainly didn't stop them from stealing our blessing, using undead, or the like.
 
@Oshha, iirc in the descriptions of our fight with the Caradysh it didn't mention us using Dire Boars and in the fight with the Maradysh rebels it mention how devistating the Calvary used by the Maradysh Boar-folk were as though we, the Arthwyd, don't use Calvary.

Is there a reason we aren't making use of Dire Boar Calvary ourselves? It's in our military tech list, we have had the tech for a while now, and we have a ready source of the boars, sooo...?

You don't use cavalry because you lack enough of it. You a literally handful of cavalry. The Maradysh have a couple thousand Boarfolk to use as part of their cavalry forces, but you have maybe a dozen at most.
 
You don't use cavalry because you lack enough of it. You a literally handful of cavalry. The Maradysh have a couple thousand Boarfolk to use as part of their cavalry forces, but you have maybe a dozen at most.
Can we get an action to expand our Dire Boar breeding, so that we can actually have enough of them to field cavalry?
 
You mean the part where our army got destroyed by hordes of undead that our Arthryn couldn't do anything about? Sure, she's stopped Urth from actively using their magic against our champions. But it certainly didn't stop them from stealing our blessing, using undead, or the like.

They were like, deep in the forest in enemy territory.
 
You mean the part where our army got destroyed by hordes of undead that our Arthryn couldn't do anything about? Sure, she's stopped Urth from actively using their magic against our champions. But it certainly didn't stop them from stealing our blessing, using undead, or the like.

Look, if you stubbornly stick to your unfounded assumptions without any evidence from the quest to back them up and ignore evidence that contradicts them, then there isn't anything I can do to change your mind. But I will state this, arcane magic isn't automatically better than divine magic in almost every way and you are making a lot of assumptions on the matter that lack basis in this quest.

Just because you think arcane magic is better than divine magic in other settings doesn't mean that it is the same in this setting.

Can we get an action to expand our Dire Boar breeding, so that we can actually have enough of them to field cavalry?

No. You will need to get them from the Boarfolk first which means either recruiting from the nomads or integrating the Maradysh.

The Boarfolk view their Dire Boars as sacred gifts from the All-Boar (because they are) and are very reluctant to give them up to inferior people. Also, the Boarfolk are able to auto-tame Dire Boars thanks to the All-Boar while other species need to tame them the hard way.

Edit: That said, you could try taming them the old fashion way yourselves, but it is easier to recruit some Boarfolk tribes to use a cav instead.
 
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They were like, deep in the forest in enemy territory.

Forest without any gods or higher power to back them up.

Urth was actually in the middle of our capital when he stole the blessing and Arthryn couldn't do a thing.
When Urth was fighting Evelyn there was that part that he couldn't use his power properly but undead army was still walking towards Rockbay.

Basically Arthyn is weary limited in her blocking ability or so it seems.
 
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Look, if you stubbornly stick to your unfounded assumptions without any evidence from the quest to back them up and ignore evidence that contradicts them, then there isn't anything I can do to change your mind. But I will state this, arcane magic isn't automatically better than divine magic in almost every way and you are making a lot of assumptions on the matter that lack basis in this quest.

Just because you think arcane magic is better than divine magic in other settings doesn't mean that it is the same in this setting.



No. You will need to get them from the Boarfolk first which means either recruiting from the nomads or integrating the Maradysh.

The Boarfolk view their Dire Boars as sacred gifts from the All-Boar (because they are) and are very reluctant to give them up to inferior people. Also, the Boarfolk are able to auto-tame Dire Boars thanks to the All-Boar while other species need to tame them the hard way.

Edit: That said, you could try taming them the old fashion way yourselves, but it is easier to recruit some Boarfolk tribes to use a cav instead.
Speaking of integrating, how close are the Maradysh to merging with us? Their loyalty is Very High, their Dependence is High, they just got done purging the half of them that were against our rule, how close are we?
 
Speaking of integrating, how close are the Maradysh to merging with us? Their loyalty is Very High, their Dependence is High, they just got done purging the half of them that were against our rule, how close are we?

Hmm. You are pretty close, especially after the civil war. I might it put it as an option in the action list next Main Turn, but I will warn you that doing so would put you at 6 Provinces, putting you over strain-free number of provinces.
 
Hmm. You are pretty close, especially after the civil war. I might it put it as an option in the action list next Main Turn, but I will warn you that doing so would put you at 6 Provinces, putting you over strain-free number of provinces.

Wait they have 4 provinces? How? Didn't they only settle in a single sector?

Edit: No wait the map shows they are in 2 sectors but that would mean they are maxed out if each province has a settle cap of 12. Which is especially weird since half their population got purged.
 
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What do you mean by strain free?

We can have a number of provinces(4 I believe) without taking a penalty based on our current government. Going over ups the lower centralization limit by 2 per province. Falling below our lower centralization limit has unknown but likely horrible consequences.
 
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Wait they have 4 provinces? How? Didn't they only settle in a single sector?

Edit: No wait the map shows they are in 2 provinces but that would mean they are maxed out if each province has a settle cap of 12.

Provinces only count for bonuses such as extra actions when they are halfway settled, but for other modifiers such as your admin cap, they count whenever they are settled.

Right now, you have four provinces that count towards your admin strain while the Maradysh started settling the Sunrise Plains just before their civil war so they currently have two provinces.
[] [SEC/MAIN] Settle Land = (Target)
S: -5 Temp Econ, -1 Temp Martial, +1 Temp Mystic, +1 Settlement Progress, +1 Econ,
M: -10 Temp Econ, -1 Temp Martial, +2 Temp Mystic, +2 Settlement Progress, +2 Econ,
-Possible Targets: Greenbay (6/12), Rockbay (1/12), Upriver Plains (0/6), Sunrise Bay (1/12), Sunset Plains (0/12), Sunrise Plains (0/11), North Coast Plains, (6/12), North Coast Hills (0/12), North Coast Western Forest (0/12), North River Plains (0/12),
Together, it would give you six provinces and a minimum centralisation of 4 as a result of that. Due to your economy type and centralisation level of 3, it would result in your collapse if you were to integrate the Maradysh right now. Because of this, I will give an action to increase centralisation when I give you the action to integrate the Maradysh.

What do you mean by strain free?
From your government type in the civ sheet:
Admin Strain Free Provinces: 4
Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province
 
Hmm. You are pretty close, especially after the civil war. I might it put it as an option in the action list next Main Turn, but I will warn you that doing so would put you at 6 Provinces, putting you over strain-free number of provinces.
So if I understand this right if we integrate them we would be taking -2 temp Econ a turn and increasing our minimum centralization to 4 right?

Edit: ninja'd
 
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So if I understand if we integrate them we would be taking -2 temp Econ a turn and increasing our minimum centralization to 4 right?

No. It would cost you Temp Diplo, Mystic Culture and doing a main would cost some centralisation as well. You are correct on the minimum centralisation however which why I shall be giving you an action to increase centralisation so you don't collapse and have a way of increasing centralisation in the future.
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 383 | Sufficient Velocity [Posts: 9558-9634]
##### NetTally 1.9.7
Task: SEC
[X][SEC] Explore Lands = (Sunset Mountains)
No. of Votes: 15
[X][SEC] Explore Lands = (Sea)
No. of Votes: 7
[X][SEC] More Farming.
No. of Votes: 5
[X][SEC] Trade Expedition = (Caradysh)
No. of Votes: 3
[x][SEC] Sacred Forest
No. of Votes: 3
[X][SEC] Explore Lands = Western Coast
No. of Votes: 2
[X][SEC] Explore Lands = (Coastline)
No. of Votes: 1
[X][SEC] Explore Lands = (Sunrise Mountains)
No. of Votes: 1
[X][SEC] Explore Lands = (Lowlands)
No. of Votes: 1
[X][SEC] Support Subordinate = (Maradysh)
No. of Votes: 1
[X][SEC] Trade Expedition = (Boarfolk Nomads)
No. of Votes: 1
[X][SEC] Trade Expedition = (Lowlander Tribes)
No. of Votes: 1
[X][SEC] Trade Expedition = (Colryd Kingdom)
No. of Votes: 1
[X][SEC] Trade Expedition = (Coltyre Confederation)
No. of Votes: 1
[X][SEC] More Farming. +5 Temp Econ
No. of Votes: 1

——————————————————————————————————————————————Task: MAIN
[X][MAIN] Sacred Forest
No. of Votes: 20
Total No. of Voters: 24
 
Provinces only count for bonuses such as extra actions when they are halfway settled, but for other modifiers such as your admin cap, they count whenever they are settled.

Right now, you have four provinces that count towards your admin strain while the Maradysh started settling the Sunrise Plains just before their civil war so they currently have two provinces.

Okay thanks for explaining how the province system works.

Together, it would give you six provinces and a minimum centralisation of 4 as a result of that. Due to your economy type and centralisation level of 3, it would result in your collapse if you were to integrate the Maradysh right now. Because of this, I will give an action to increase centralisation when I give you the action to integrate the Maradysh.

In that case its probably for the best if we improve our government first. Also we should really get to filling out Rockbay and Sunrise Bay to get us another set of province and SEC actions.
 
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