Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Taming birds sounds interesting, thought if there isn't some kind of magic thingy not seen in our world not terribly useful.
But if there is some magic thingy, incredibly useful.
I'm hoping for messenger birds, communicating with our northern province without a weeks long mountain trek or a week in a canoe could be very useful.
 
I'm kind of betting the bird folks don't have a god or goddess backing their thing, or at least not like the All-Boar. Though I could be wrong on that one.
 
Tbh I just want our cat eyes to go into the lands with red tailed hawks on their arms likr the badasses they are.
 
I'm hoping for messenger birds, communicating with our northern province without a weeks long mountain trek or a week in a canoe could be very useful.

Messenger birds? They're only useful for carrying small messages, and they only fly to their nest, after which they must be carried back the old fashioned way.

But with magic, anything might be possible, I guess.
 
Hey @Oshha stupid question but one im curious about since we basically control the coast but do the other civs know about the ocean or do they think its just a big lake or something?
 
Hey @Oshha stupid question but one im curious about since we basically control the coast but do the other civs know about the ocean or do they think its just a big lake or something?

The Caradysh and the Maradysh and the coastal nomads know what the sea is while everyone else thinks that it is just a really big lake and the rumours are being exaggerated or it is an endless lake just you think the steppes are endless grasslands.
 
Naw. The 'typical'(so much as there is a typical at all) Empire cycle goes like this:
1) Everyone slapfighting everyone else. Nothing changes.
2) Some guys build tall in their corner and just focus on keeping others out. They are annoying to fight for little reward, so their neighbors go slap everyone else.
3) The tall builders eventually reach a point where they realize they can flatten all their neighbors. They proceed to flatten all their neighbors.
4) Tall Nationstate is now Wide Empire, with a Tall core.
5) Wide Empire realizes it has enough dudes to flatten everything in sight. It does so.//Alternatively Wide Empire realizes it has literally everything of value inside, and settles down to be smug about things.
6) Its annoying to move all the good stuff from their tall core to all this super far places. So local buildup in super far places ensue, some of these super far places are premium core sites.
7) Locals who got built up ask questions like "why should we listen to super far place, we got these good shit ourselves". Empire at this point is constantly suppressing splinters and explodes when an external shock hits.
8) Pieces slap all other pieces
This is just not true. Name one empire that was the result of above.

Most empires were both wide and tall(China, Rome), or just wide(Nomadic empires). You can't build "tall" in real life because productivity and innovation is heavily correlated with population and conflict.

The mechanics of this game rewards reaching the penalty free settlement cap(4) with extra actions per turn.
 
I still can't get over the fact that the Caradysh have not only an immortal super powerful warrior/sorceress as their leader, but they also apparently can just breed as many immortal people as they want.

How have they not overrun the world through sheer numbers yet?

Edit: by the way, does anyone have a link to the rules/system that this quest uses to function?
 
[X] [Caradysh] Reject their terms until they have been brought to justice. (-3 Temp Diplo, Continues the war, Warriors are unhappy, Priestesses are happy)

[X] [Colryd] Provide the Colryd with copper tools. (-1 Temp Culture, Improved Relations with the Colryd, Gain Domesticated Animals or Information on the Caradysh, ???)

Yeah no untill Urth is perma killed...just no guys.

That fuckery will never change.

Edit: well shot votes already closed..
 
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[X] [Caradysh] Reject their terms until they have been brought to justice. (-3 Temp Diplo, Continues the war, Warriors are unhappy, Priestesses are happy)

[X] [Colryd] Provide the Colryd with copper tools. (-1 Temp Culture, Improved Relations with the Colryd, Gain Domesticated Animals or Information on the Caradysh, ???)

Yeah no untill Urth is perma killed...just no guys.

That fuckery will never change.

Too late?
 
Too late, votes closed...

And it looks like the thread has forgotten this is a evil body snatcher that wants a male body and to become god...

And is apparently making a immortal race of assholes...

Give it about 10-20 turns and everything will go to shit as all of Ruth's daughters end up populating the planet.

Plus with no way of killing them...so yeah...quest was fun but I'm stopping here. Sorry, just not my cup of tea to see immortal assholes get off the hook easily and conquer the world because immortality bullshit as playing the super long game without going batshit crazy because of age.
 
We've not forgotten. We're making a treaty to come and smack him up afterwards. We're not nomads, we don't have goldfish cultural memory, and we're going to come and kill him once we reach an equilibrium with the Forluc or otherwise empower ourselves more than Urth has. Maybe just rolling out tons of Bronze.
 
We've not forgotten. We're making a treaty to come and smack him up afterwards. We're not nomads, we don't have goldfish cultural memory, and we're going to come and kill him once we reach an equilibrium with the Forluc or otherwise empower ourselves more than Urth has. Maybe just rolling out tons of Bronze.

Not really. We might plan that OC, but IC Arthwyd are making peace with him and without a good reason we can't really declare war on him without consequences on our home turf.

Previous grudges don't count because we are forgiving them now.

Too late, votes closed...

And it looks like the thread has forgotten this is a evil body snatcher that wants a male body and to become god...

And is apparently making a immortal race of assholes...

Give it about 10-20 turns and everything will go to shit as all of Ruth's daughters end up populating the planet.

Plus with no way of killing them...so yeah...quest was fun but I'm stopping here. Sorry, just not my cup of tea to see immortal assholes get off the hook easily and conquer the world because immortality bullshit as playing the super long game without going batshit crazy because of age.

As for Urth being immoral and birthing more immoral daughters, that is consequence of his hard work and ambition. QM explicitly said that if we wish immorality we as well can invest into magic research and achieve it if that is what we want.
We could had even take Urths daughters as tribute and when they find someone who they like any next child they have would be immoral and raised in Arthwyd society.

Basically we have possibilities but if we choose not, it really isn't the game as much as it is the threads problem .
 
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Not really. We might plan that OC, but IC Arthwyd are making peace with him and without a good reason we can't really declare war on him without consequences on our home turf.

Previous grudges don't count because we are forgiving them now.



As for Urth being immoral and birthing more immoral daughters, that is consequence of his hard work and ambition. QM explicitly said that if we wish immorality we as well can invest into magic research and achieve it if that is what we want.
We could had even take Urths daughters as tribute and when they find someone who they like any next child they have would be immoral and raised in Arthwyd society.

Basically we have possibilities but if we choose not, it really isn't the game as much as it is the threads problem .
Clearly this calls for creating a bronze age CIA to stage a false flag attack.:p
 
Clearly this calls for creating a bronze age CIA to stage a false flag attack.:p

CatGhosts/Shadow . Invisible but there always watching you and messing with you.

I wouldn't be surprised if we create something like that in coming turns to project our power softly due to our civ nature and way of war we plan to wage on Urth.
 
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Why would we be forgiving them? I feel like it was Word of God somewhere in thread but I have no bloody idea where. I just want to say that, given Urth is/was considered a literal incarnation of evil and committed the worst sacrileges, I don't see why a treaty and a couple of gifts should equal forgiveness.

Not coming to kill him right now, sure, but forgiveness? He possessed one of us, killed many of us and perverted our holy blessing and magics. We might not think of him as Satan anymore, but he's still inarguably committed nearly unforgiveable crimes. I don't see why a treaty equals forgiveness.
 
How have they not overrun the world through sheer numbers yet?
Give it about 10-20 turns and everything will go to shit as all of Ruth's daughters end up populating the planet.

They aren't going to just overpopulate the planet. The idea that the quest is just going to inevitably end in defeat because some of the NPCs are going to outbreed you is frankly both stupid and unnecessary doomsaying. At this point, the whining about how the Caradysh are overpowered due their immortality and defeat at their hands in inevitable is just getting annoyed. Contrary to what some posters insist on believing, the Caradysh are not an overpowered NPC who are going to ultimately crush everything in their path and rule over the world with there being no hope of stopping them.

Edit: And it doesn't even make sense. Some people are just jumping to the conclusion that immortal means automatic win for some reason and I don't get why. At the very least, it should be obvious from a meta perspective that you aren't doomed to lose to the quest because some of the NPCs are immortal.

Why would we be forgiving them? I feel like it was Word of God somewhere in thread but I have no bloody idea where. I just want to say that, given Urth is/was considered a literal incarnation of evil and committed the worst sacrileges, I don't see why a treaty and a couple of gifts should equal forgiveness.

Not coming to kill him right now, sure, but forgiveness? He possessed one of us, killed many of us and perverted our holy blessing and magics. We might not think of him as Satan anymore, but he's still inarguably committed nearly unforgiveable crimes. I don't see why a treaty equals forgiveness.

If the crimes of Urth and the Caradysh are so unforgivable and they are so evil, then don't make peace with them. You don't let them escape justice and you certainly don't make a future alliance with them. You don't compromise with evil and let them get away with their crimes. As things are, you are making peace with them in exchange for compensation so clearly they aren't that evil and their crimes are forgivable enough that the compensation they are providing is enough to pay off the transgressions against the People.

You aren't going to forgive them because they are so evil, then don't forgive them because they are evil. You stay at war and bring them to justice. As things are, the majority of the thread has decided to vote for peace so now the Arthwyd have decided that the Caradysh are evil, but not unforgivable so and the compensation demanded is enough to pay off the transgressions of the Caradysh.

Edit: by the way, does anyone have a link to the rules/system that this quest uses to function?
Here in the thread: Chronicles of Nations - Civ Quest - Original | Page 151

It is a bit outdated now as I have added some new things in.
 
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I still can't get over the fact that the Caradysh have not only an immortal super powerful warrior/sorceress as their leader, but they also apparently can just breed as many immortal people as they want.

How have they not overrun the world through sheer numbers yet?

Since @Kiba as been discussing this with me in the discord, don't assume for some reason that escapes me that immortality is without downsides or its own set of costs nor that it automatically comes with secondary powers to make it OP.

Furthermore, a reduced death rate isn't the deciding factor. So what if your people can live for other? You are still limited by how many people your lands can support and you still limited by how many resources you have of what is required to maintain immortality. You can still lose population to other means such as war, disease and nature even if they don't die to old age.

Simply removing the ability to die of old age isn't an automatic win button and it continues to baffle me why people are so quick to assume that it is.

Edit: Thanks for to @Vocalend for pointing this out, but just because you can theoretically breed endless doesn't mean much if you lack the logistics to support such a thing and are unable sustain such overpopulation.

I'm pretty sure you meant "Become a priestess then,"

Thanks. Fixed now.
 
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Are the Caradysh even evil? Urth certainly is the kind of ruthless, monologuing bastard we don't want to see ascend to divinity, but the civilization as a whole don't seem as bad save for their leadership, though granted, we don't see much of them outside the daughters who are undoubtedly indoctrinated from birth.

As for the whole undead thing, I'd argue that isn't inherently evil, though I can't argue that most people, especially in these early ages, wouldn't ever consider an alternative to undead horde = ultimate evil.

Granted, it is completely beyond our ability to see Urth permakilled and make a more lasting peace with the less comically villainous portion of their civ, I wouldn't even know where to begin.

War clearly hasn't worked out for us, so I'm for for forging ties against the southerners (common enemy) such that the northern civs are reluctant to war amongst themselves.

Hopefully, with focus on diplomacy we can influence the lowlanders and his rogue daughter to lean our way instead of his.

P.S. Clarifying: Urth literally got caught monologuing in a fashion that Syndrome would sigh at, thus letting his prisoner effect their final sacrifice. That's about as supervillian as it gets.
 
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it is completely beyond our ability to see Urth permakilled

It isn't. I have come up with some situations in which you do this, but it is very costly and potentially leaves you open to other threats in the process, but if the thread was to make a determined and sustained effort to do so, you could kill Urth for good.
 
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