Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
In the context of extremely limited actions and 25 year turns, that is true. Rather than spending an action on the hope that diplomacy works, i'd rather spend said action on something that gives a more certain result.

So in this case then yes, diplomacy is not worth the effort.
This is not just the vague "hope" that peace with the Lowlanders will work; we are instead fairly certain it will work.

Lowlander Tribes = Servants of Evil/Sacred/War
That second bit (which should probably be scared)? That is their opinion of us. As we just saw with the Caradysh, rejecting a peace offer when your populace is scared leads to your people getting very upset with you. We can also reinforce said peace through consistent diplomacy actions using the province focus, which should make it far more difficult for anyone to incite them to attack us for loot.

Peace is good short term (as it gets the Lowlanders off of our backs and not fighting us/preparing to fight us) and diplomacy is good long term (as it gets Lowlanders/Nomads/whoever else to be less inclined towards attacking us).
 
This is not just the vague "hope" that peace with the Lowlanders will work; we are instead fairly certain it will work.

Lowlander Tribes = Servants of Evil/Sacred/War
That second bit (which should probably be scared)? That is their opinion of us. As we just saw with the Caradysh, rejecting a peace offer when your populace is scared leads to your people getting very upset with you. We can also reinforce said peace through consistent diplomacy actions using the province focus, which should make it far more difficult for anyone to incite them to attack us for loot.

Peace is good short term (as it gets the Lowlanders off of our backs and not fighting us/preparing to fight us) and diplomacy is good long term (as it gets Lowlanders/Nomads/whoever else to be less inclined towards attacking us).

Kinda not in the mood to send actions constantly there.
 
If we don't sue for peace right now, we'll only drive them further into Urth's arms. They'll remain a constant thorn in our side.
 
Kinda not in the mood to send actions constantly there.
We don't have to send constant actions. One of the great things about province actions is that they do it for us, and are obviously pretty flexible. An action could be sent to the Lowlanders on turn, the Boarfolk Nomads the next, and so on.
Consistency is a good thing for diplomacy, especially before the advent of writing. We've tried the whole "do a trade/explore mission once every 5-10 turns" thing in the Lowlands before; it quite obviously didn't go well.
 
Okay, thats good.

First, Urth wanted us to war with Lowlands. Thus, we must peace out, ideally try to find anti-undead factions among Lowlanders.
OTOH, external affairs should be state business, so either Balanced or Infra it is IMO.
Alternatively, make them colonize and expand to get more actions? That's a thought too.

[X] [React] Seek peace with the Lowlander Tribes. ([MAIN] Trade Expedition = Lowlander Tribes)
[X] [Policy] Balanced = Does whatever seems reasonable.
[X] [Policy] Infrastructure = Focuses on building infrastructure.
 
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Okay, thats good.

First, Urth wanted us to war with Lowlands. Thus, we must peace out, ideally try to find anti-undead factions among Lowlanders.
OTOH, external affairs should be state business, so either Balanced or Infra it is IMO.
Alternatively, make them colonize and expand to get more actions? That's a thought too.

[X] [React] Seek peace with the Lowlander Tribes. ([MAIN] Trade Expedition = Lowlander Tribes)
[X] [Policy] Balanced = Does whatever seems reasonable.
[X] [Policy] Infrastructure = Focuses on building infrastructure.
Eh, it's not as though diplomacy wouldn't be state business if on a province action (since it is clearly an order from up top to pursue diplomacy); it just would mean that not every diplomatic mission is something that the Cadlon explicitly has to push for.

It might even be good to encourage our people to go out an meet others, since it might help get rid of the fairly sizable superiority complex we have going on.
 
Also, Diplomacy gives us information on our neighbours. Constant Diplomacy means a constant stream of information about our region. This is a very important thing to have, because a lack of information really screwed us these last few turns.
 
Eh, it's not as though diplomacy wouldn't be state business if on a province action (since it is clearly an order from up top to pursue diplomacy); it just would mean that not every diplomatic mission is something that the Cadlon explicitly has to push for.

It might even be good to encourage our people to go out an meet others, since it might help get rid of the fairly sizable superiority complex we have going on.

True.

OTOH, Roads are infrastructure. Thats only reason I am voting for it, truth be told.
 
We if it's offered why not? Long term it's better option than having to send diplomatic missions to keep relationship up.

Kinda not in the mood to send actions constantly there.

I agree. If we are offered peace, then why not? I'll even agree to a white peace. Just send us a jar of earth, water and grains and we'll call it even.

But i disagree on spending an action ourselves for that. We don't need to be actively at war. Just sit on our borders and recover our forces.
 
In the context of extremely limited actions and 25 year turns, that is true. Rather than spending an action on the hope that diplomacy works, i'd rather spend said action on something that gives a more certain result.

So in this case then yes, diplomacy is not worth the effort.

Overfocusing on one particular aspect of our civilization is going to leave us with holes. Diplomacy is hard work, and it's uncertain, but clearly successsful civilizations work on that.
 
[x][React] Seek peace with the Lowlander Tribes. ([MAIN] Trade Expedition = Lowlander Tribes)
[X] [Policy] Infrastructure = Focuses on building infrastructure.

I'm genuinely a bit surprised no-one is advocating these together. The province actions will slowly build up our infrastructure and we can spend our actions knowing that our civ is slowly getting built up in the background.


As for the diplomacy: If we want to turn our situation around and make any allies we can, this is probably our best chance. We've thrown them back, and now we can (hopefully) peacefully explain to them everything from our perspective.

At worst, we'll learn about their civ, more likely we'll get them off us and establish trade, and with luck we might make an ally against The Abomination.
 
[x][React] Seek peace with the Lowlander Tribes. ([MAIN] Trade Expedition = Lowlander Tribes)
[X] [Policy] Infrastructure = Focuses on building infrastructure.

I'm genuinely a bit surprised no-one is advocating these together. The province actions will slowly build up our infrastructure and we can spend our actions knowing that our civ is slowly getting built up in the background.

Infrastructure is going to get built because the Infrastructure faction will make sure of that. We can be very vocal about doing that. However, diplomacy is underrated and much more likely to get undone.
 
2) The Caradysh have the ability to consistently poison the lowlands against us.
Even if they do, it would mean that they have to tangle up some of their actions consistently poisoning the well instead of being able to use our existing shitty reputation (Rich Mountain Demons) in order to get people to easily attack us.

I'd like to add to this that the diplo action could also serve as an early warning, on whether our relations with other civs take a turn for the worse and thus we can be prepared for either war or to avert it.
Adhoc vote count started by Hallesworth49 on Mar 16, 2019 at 9:08 AM, finished with 82 posts and 33 votes.
 
I'd like to add to this that the diplo action could also serve as an early warning, on whether our relations with other civs take a turn for the worse and thus we can be prepared for either war or to avert it.
This. A Diplomacy Policy can basically act like a Rumor Mill, giving us information on the rest of the region every turn.
 
Just as a general address, in general we should put a bit more focus on our exploration and diplomacy. Advancement and infrastructure is of course important, I've advocated for them both, but we can't entirely neglect exploration and diplo.

Even if you want the quest to be internal development and technology focused, we're still best served by a bit of exploration and diplomacy. Moderation in all things, yeah?

(He said, staying up past midnight for a forum thread)

EDIT: Also don't forget to specify any war parties against the Caradysh are raiders and harassers rather than assaulters.
 
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[x][Policy] Diplomacy = Focuses on engaging in diplomacy.

Thinking more on it infrastructure is easier to get votes for than diplomacy and the most likely target for province diplomacy would be the Maradysh who I want to bind closer to us.
 
[K] [React] Seek peace with Urth. ([MAIN] Trade Expedition = Caradysh)
-[K] Submit and become a vassal to the great Urth, may She reign eternally!

Guys, this is perfect! If we become her vassal, she won't bother us anymore and will be forced to defend us if someone else attacks us. She can also handle all diplomacy for us. Meanwhile, we can spend all our actions on building up and studying.
 
[K] [React] Seek peace with Urth. ([MAIN] Trade Expedition = Caradysh)
-[K] Submit and become a vassal to the great Urth, may She reign eternally!

Guys, this is perfect! If we become her vassal, she won't bother us anymore and will be forced to defend us if someone else attacks us. She can also handle all diplomacy for us. Meanwhile, we can spend all our actions on building up and studying.
Yeah, the Caradysh can handle the annoying bits of talking to the barbarians while we study and uptech!
This is a great idea :p
 
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