Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
So heres what im thinking since only the settle lands is gonna expire next turn we should finish that and send aid to our souther vassals since we cant risk letting them fall or we will basically be surrounded by urth at that point.
 
So heres what im thinking since only the settle lands is gonna expire next turn we should finish that and send aid to our souther vassals since we cant risk letting them fall or we will basically be surrounded by urth at that point.
next turn I plan supporting war party, raise warriors, and support subordinate
assuming the maradysh last long enough to receive our aid.
 
[X] [SEC] Settle Land = Greenbay
[X] [SEC] War Party = Barbarian Maradysh
[X] [SEC] Venerate the Goddesses

shouldn't we have 3 sec options with the integration?
We are at 5/12 for Greenbay, so we need one more to get the extra action.

If we accepted peace, we could have a free hand in doing reconnaissance of the lowland.

No! We got to be stubborn! Instead of bidding time and preparing for the next war, we now have to deal with a fire.

Alyxunmyn would have facepalmed.
I really really hate this kind of self congratulatory response to negative events in quests. They are rarely warranted and most often just poison any debate. It is not like the other options had no downsides or potential negative effects. Just off the top of my head any peace would have allowed Urth even more access to the Maradysh increasing the strength of the rebellious faction when Urth made their move.
 
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Its literally thin ice, The second we go negative we are liable to shatter and crumble, the point isn't to wait until we are being screwed by stability but to prevent it from happening in the first place. The last thing we should be concerned about is the MONARCHY and the INVADERS coming at us. Monarchy is better then any alternative, and the last thing we need is to collapse due to infighting, furthermore if we do collapse chances are they will still follow the cadlon system, there is no guarantee that it will go away, especially when we have a trait geared towards it.
A trait geared towards it that people are already questioning. That's kinda the point of the low stability/legitimacy. Furthermore, doing something about the invaders is what the war party is for, venerating doesn't help with that at all.
 
[X] [SEC] Settle Land = (Greenbay (5/12))
[X] [SEC] Venerate the Goddesses
 
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A trait geared towards it that people are already questioning. That's kinda the point of the low stability/legitimacy. Furthermore, doing something about the invaders is what the war party is for, venerating doesn't help with that at all.
thats low legitamcy, stability means our nation itself is liable to fall apart as its, well, unstable. Venerating helps as the goddesses will intervene, especially since this is arthryn's home territory. She can aid us the most here. So while its not directly aiding them, it indirectly does while ensuring our civ as a whole is stable. Plus, we need monarchy now more then ever, the buffs it gives our male rulers are great for war. The outside threat is more important then "oh no our our government is a monarchy, how horrible"
 
thats low legitamcy, stability means our nation itself is liable to fall apart as its, well, unstable. Venerating helps as the goddesses will intervene, especially since this is arthryn's home territory. She can aid us the most here. So while its not directly aiding them, it indirectly does while ensuring our civ as a whole is stable. Plus, we need monarchy now more then ever, the buffs it gives our male rulers are great for war. The outside threat is more important then "oh no our our government is a monarchy, how horrible"
Problem is there is no guarantee that the venerate will work while soldiers do guarantee help at the very least.
 
Also I wander if one of his daughter's is a hero of diplo or culture? I mean we've been close to them for multiple turns, yet didn't learn about basically any of their actual values, while Urth and co rolled up and pretty much reshaped half of their society to his whim in a couple of years.

At this point I'd rather go with a sure thing rather than a roll of dice for stability that might not work, and will probably get our last remaining ally killed.
 
Problem is there is no guarantee that the venerate will work while soldiers do guarantee help at the very least.
that's one point of venerate, its purpose is manyfold, including giving us +1 legitimacy and stability gurenteed.
As I said in my post, if maradysh are able to survive a single turn we can come back with everything. if they don't then we simply have a repeat of the merntir liberation.

Also I wander if one of his daughter's is a hero of diplo or culture? I mean we've been close to them for multiple turns, yet didn't learn about basically any of their actual values, while Urth and co rolled up and pretty much reshaped half of their society to his whim in a couple of years.

At this point I'd rather go with a sure thing rather than a roll of dice for stability that might not work, and will probably get our last remaining ally killed.
We are gurenteed +1 stability, we roll for another +1.
also its a diplo hero iirc.
 
Ah my bad didn't read it right. So one of his daughters is a diplo hero? He's going on a Pokemon quest to catch all the heroes lol. Starting to feel like immortal heroes is a little unbalanced.
Which is why many of us share the common interest in killing urth, the only difference is how and the order of the steps taken.
He's a threat that can only grow.
Yup. Looked it up in the Discord. Diplo Hero, and she's immortal.
The daughters are also immortal? Must have forgot about that.
Oh shit does this mean any of urth's children who are born heroes are there forever?
That would actually be too op, can you verify that it specifically stated this?
 
Yup. Looked it up in the Discord. Diplo Hero, and she's immortal.
The smartest play seems to be for Urth to just turtle and pump out kids till he has a hero in every role and then just roll over everyone. Just fortify up and wait and he should win eventually.

Yeah I take it back immortal heroes are completely unbalanced, especially heroes that can revive. Please nerf!

Edit: Cant forget that Urth can also revive and presumably could give the same abilities to others. We are completely outclassed short and long term with multiple immortal reviving heroes in the game.
 
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[X] [SEC] Settle Land = Greenbay
[X] [SEC] War Party = Barbarian Maradysh

Seriously man, fuck the Maradysh.
 
That would actually be too op, can you verify that it specifically stated this?

From discord :

OshhaUrth and her Daughters are Unliving not Undead with the difference being whether your body is alive or dead respectively.

kiba

It's OP, that's what
amortality is OP

plz nerf

Oshha
No.

It has already been nerfed enough.

Further up in the discord, it reveals that Urth had that hero for a couple of updates, which is how he has so much influence in the lowlands.
 
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Okkkk...


So immortal heros that can be born isn't op?

Seriously? :jackiechan:

And being unliving...meaning they can continue to pump out people untill they get a army of hero units...

How is this NOT Op?!?

Your getting expodential growth on this...and you say this isn't OP?

*sighs*

They can constantly have kids and twist entire societies untill their natures are changed...I can get a diplo hero but having Urth gave immortal daughters that can be in EVERY hero slot and NOT EVER DIE is somehow not op?

Because at the rate we're going Urth is never going to die and frankly just becomes that annoying reoccurring character that everyone is just tired of.
 
Yeah not trying to be pessimistic or panic but unless we get some serious divine intervention I don't see anyway for us to survive long term against Urth and his immortal heroic daughter gang.

I'm now hoping Arthryn arbitrarily smites him or that he ascends to godhood as fast as possible. Urth has basically created elves without any stereotypical disadvantages. They are all immortal and beautiful and have a bloodline that makes them better than the average person and reproduce as fast as normal people and they live in the woods! We're actually screwed.
 
Wait isn't the whole thing with new gods is that the older ones NOM them the first chance they get?

So Urth going god mode might end up killing him/her/it...

Unless we have a eldar situation where they make Urth into slaneesh...
 
[X] [SEC] Settle Land = Greenbay
[X] [SEC] Venerate the Goddesses
Adhoc vote count started by Hallesworth49 on Mar 14, 2019 at 9:31 AM, finished with 145 posts and 25 votes.
 
Technically our heroes can become gods instead of dying... But yes manufacturing immortal heroes is still OP.
Based on Urth's success immortal heroes are arguably better than having gods.

I'm gonna reiterate Urth has literally created elves that reproduce and mature as fast as humans, are not actually physically weaker than humans and if anything stronger than humans oh and can potentially be revived lmao this is actually ridiculous. Usually not a fan of retroactive changes but I literally see no way in which we win long term. At best we can make Urth run away(no reason for him to commit to a life and death battle) but based on his diplo immortal daughter hero he can set up and restart wherever. Why would this dude even want to be a god he's already better than literally every god we have and encountered except for Arthryn (and thats debatable).

In what way is our blessing actually better than his?

Edit: Just had a brilliant plan! WE ALL NEED TO WORSHIP URTH. If he ascends his influence is actually weakened and we have a chance (discounting of course his immortal diple hero daughter).
 
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Hooo man.
Alright before we panic, remember- Urth might be B.S but he can't contest a Goddess.
So Urth going god mode might end up killing him/her/it...
And more importantly? Urth going God can go quite poorly for her. So we've got the bigger hitters.
The problem though, is that we're on the Spirit Talkers side vs. the Ymaryn with undead instead of farming, basically-they're a natural trade hub and diplomatic, and the whole creepy 'serve Urth' angle is one that's not obvious until it's too late.

Now, we could hope that we're say, the Americans and the Europeans might arrive and give us an out, or alternatively we flee to lick our wounds with another civy but ultimately? I think I like that we went reject strange as it sounds.
Like think on it. Urth was the gate to the Lowlands- he always had easier/faster access reaching down there/into those lands. While we might be lucky enough for some of the Freak Folk to slip up here with some goodies and whatever magic nonsense they've got packed in their feathers, I think the best answer for us is to get boats and find some backup, because it sounds like Urth's gonna get to grab the rest of the lowlands via his shenanigans.
Good news is our passage and the Merntir lands- that's where we can find friends to help us fight back against Urth.

And yes Urth OP but he's only TRULY OP because he STOLE OUR BLESSING. Immortality is his stick but the Bloodline Diplomacy he's spun into The Combo is OUR thing. So he can't use that against us, which is why he's going the peer pressure route.
...
Admittedly Osha might be feeling a bit like 'I clearly underestimated the impact of immortals on civys' right now given the multipe nerfs that apparently happened...
 
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