Until Wyrn simply continues to build herself up and Arthryn down in the eyes of the people until Wyrn is considered the only Goddess worth praying to at all.
Until Wyrn simply continues to build herself up and Arthryn down in the eyes of the people until Wyrn is considered the only Goddess worth praying to at all.
She was famous across the lands of the People, was an excellent Cadlon, got a personal union between the Arthwyd and the Maradysh converted the Maraydsh to the Arthrynite pantheon, had her beauty famed across the known world, instituted hereditary monarchy, got given divine punishment for completely understandable reasons and managed to befriend Wyrn.
While her end is not to be emulated, Bronwyn was an incredible well-liked person who brought the Maradysh into the fold of the People in both their government and their religion. She had the memetic background to become a goddess with her famous beauty and diplo/culture based leadership whilst her fate is not to copied, what she is considered to be for the best in the eyes of the People and was done for very sympathetic reasons. Plus she has the friendship of Wyrn is always useful and Bronwyn did get the same punishment as a couple of Arthryn's daughters
So while plenty of players don't like what she did and you shouldn't get punished for sinning against Arthryn, I would say that Bronwyn has the potential to become a Goddess of Beauty, maybe at a couple of other domains. Family? Love? Sin?
Something that seems to get overlooked a lot in the thread regarding Bronwyn is that she was the greatest Cadlon of the People since, well, looking at it, she was better at being Cadlon than Evalyn so she was the greatest Cadlon of the People. While she is a diversive/disliked person within the thread, in-universe, Bronwyn is the most popular and well-liked Cadlon in history and while she met her fate due to a wrongdoing on her part, her sins aren't something that outdo the rest of her achievements in the eyes of the People.
So in the opposite of thread opinion, the People would be totally for having Bronwyn as a Goddess of Beauty or something along those lines. "Sure, she got punished by Arthryn, but so did two of Arthryn's daughters and Bronwyn did get the same punishment as two goddesses. Maybe Arthryn decided to adopt her for Bronwyn's achievements in life and then punished her for the sins she committed? She did get the same treatment as two of those that are already daughters of Arthryn. That makes sense. Bronwyn got punished the same as Evalyn and Wyrn because she was a goddess like them. That would be she got killed instead of turning back to flesh when her punishment was up. She had become a goddesses and joined the rest of her divine family in the afterlife."
I should also mentioned that I like her as a character since she has a nice personality, was a good person and leader, but has some flaws which ultimately brought her downfall about. Plus she is a fun character to write. If it wasn't for these things, I would be considering adding her to the pantheon.
I just hope she doesn't get domains like Cadlon or Family, as some have been proposing. I dislike the idea of values and government forms being locked in like that, and it would be especially bad and disruptive for them being locked in like this. A social transformation towards being a familial rather than a communal society based on this would be sad.
Don't worry, that is not one of the possible outcomes. Communal Mandate is too entrench to change that easily and right now, everyone is just a tad too scared of Arthryn to make any more steps towards changing that value and quite eager to reinforce it.
I could imagine that proper, widespread writing could actually weaken Wyrn, as once a tale is written down it becomes "locked" and more definitive.
Right now stories essentially spread through a long chain of telephone, and every time it gets told it changes slightly. This makes it a lot easier to, for example, make small suggestions to make Bronwyn come off as more sympathetic every time her folly is told.
I could imagine that proper, widespread writing could actually weaken Wyrn, as once a tale is written down it becomes "locked" and more definitive.
Right now stories essentially spread through a long chain of telephone, and every time it gets told it changes slightly. This makes it a lot easier to, for example, make small suggestions to make Bronwyn come off as more sympathetic every time her folly is told.
A counterpoint could be a growing amount of faith (due to increasing population) and sophistication of her powers (due to passage of time and cumulative experience) allowing her to interfere with books, at least in tiny details (changing an adjective here, switching names there...).
Thouigh with bigger amount of books, she'd be forced to target important books, or targeting scribes copying those books...
Well, at least her importance will skyrocket in modern age. Wyrn, goddess of fanfics, OTPs and fake news.
All-Seeress will be the only one standing against this insiduous madness, yet even she would slowly revert to her roots as a godly AI.
Man, if any low-fantasy civ quest gets to modern age... a pipe dream, but damn I want to see it.
A counterpoint could be a growing amount of faith (due to increasing population) and sophistication of her powers (due to passage of time and cumulative experience) allowing her to interfere with books, at least in tiny details (changing an adjective here, switching names there...).
Thouigh with bigger amount of books, she'd be forced to target important books, or targeting scribes copying those books...
Well, at least her importance will skyrocket in modern age. Wyrn, goddess of fanfics, OTPs and fake news.
All-Seeress will be the only one standing against this insiduous madness, yet even she would slowly revert to her roots as a godly AI.
Man, if any low-fantasy civ quest gets to modern age... a pipe dream, but damn I want to see it.
this actually reminds me of something I said while we were talking in discord
"Goddess that specializes in fighting gods
Goddess of life and war
Goddess of death and war
Goddess intel and espionage
Goddess of propaganda and war support
Our pantheon Is gonna be great for late game war economy"
On another note, any suggestions regarding expanding the list of Arthwyd Slang? I've already got a few from the discord, but I figured I would ask in thread as well.
So while plenty of players don't like what she did and you shouldn't get punished for sinning against Arthryn, I would say that Bronwyn has the potential to become a Goddess of Beauty, maybe at a couple of other domains. Family? Love? Sin?
Way I see it as gods(noting this is just my gut impressions):
-Arthryn:
--Strengths: Kind, Loving, Accepting, Smart, Patient, Unyielding
--Weaknesses: Traditional, Serious, Unyielding
So in the opposite of thread opinion, the People would be totally for having Bronwyn as a Goddess of Beauty or something along those lines. "Sure, she got punished by Arthryn, but so did two of Arthryn's daughters and Bronwyn did get the same punishment as two goddesses. Maybe Arthryn decided to adopt her for Bronwyn's achievements in life and then punished her for the sins she committed? She did get the same treatment as two of those that are already daughters of Arthryn. That makes sense. Bronwyn got punished the same as Evalyn and Wyrn because she was a goddess like them. That would be she got killed instead of turning back to flesh when her punishment was up. She had become a goddesses and joined the rest of her divine family in the afterlife."
To be honest, for this narrative is more important than mechanics.
In order for a hereditary monarchy to be consistently superior, it requires that the royal family is a collection of übermenschen , who literally can not be equalled even by the best of the common folk. In every other situation, the law of large numbers will ensure that the more populous candidate pool will end up being better.
Edit : Another reason to dislike the deification of Bronwyn. It grossly exagerates the divine royal family. No longer do you have a collection of people with distant divine ancestry, but instead you get a collection of God Kings.
Uh, this is incorrect.
A hereditary monarchy is consistently superior. Even without any magic blood. As the heir is identified upon birth, they recieve intensive and broad based leadership education, which is useful to literally nobody else in a stone age society, at an age where they are the easiest to teach and their physique can benefit the most from a specialized diet and intensive physical development.
The divine blood takes it a step further.
This only becomes more significant in the Bronze Age where the tools are bottlenecked around a resource scarcity...but even in the modern day a pretty large number of powerful politicians come from a small pool of families who can bring them to socialize with the other society elites, to be able to afford to invest into studying politics, law, economics and sociology, and to have the funds to campaign when they start.
In essence, you're looking at either Monarchy(invest medium resources into a small number of heirs), Aristocracy(invest high resources into a medium number of heirs, knowing that many of these heirs will never utilize the investment unless they overthrow the government) or Oligarchy(allow whoever is most able to monopolize resources to invest into their heirs and deny others)
This is speaking as someone who was voting(ineffectively) against picking Cadions of the same family line thrice in a row to avoid this.
Personally I like to think of it as a Thor-Loki dynamic(the Norse legend, not the comics). Thor is unquestionably the strongest, has the most support and will get his way if its really important. Loki is cunning and messes with everyone, but gets in line if its really important.
A hereditary monarchy is consistently superior. Even without any magic blood. As the heir is identified upon birth, they recieve intensive and broad based leadership education, which is useful to literally nobody else in a stone age society, at an age where they are the easiest to teach and their physique can benefit the most from a specialized diet and intensive physical development.
The divine blood takes it a step further.
This only becomes more significant in the Bronze Age where the tools are bottlenecked around a resource scarcity...but even in the modern day a pretty large number of powerful politicians come from a small pool of families who can bring them to socialize with the other society elites, to be able to afford to invest into studying politics, law, economics and sociology, and to have the funds to campaign when they start.
In essence, you're looking at either Monarchy(invest medium resources into a small number of heirs), Aristocracy(invest high resources into a medium number of heirs, knowing that many of these heirs will never utilize the investment unless they overthrow the government) or Oligarchy(allow whoever is most able to monopolize resources to invest into their heirs and deny others)
I think you're significantly overestimating the amount of education available to the royalty (I don't think we have any), and ignoring the fact that we have plenty of lower level leadership positions that create a significant knowledge base to recruit from among the common people.
In our previous governement, we invested a medium amount of resources into the administrative apparatus, which (together with other areas of society) provided the candidates.
In addition, your modern day example doesn't make much sense either, because what you're seeing is primarily the result of having the ability to manipulate the system (elite connections, media campaigns), not any unique skillsets. You can see that in nations that have campaign finance regulations and more equitable voting mechanisms, you don't have the same strong political families.
Way I see it as gods(noting this is just my gut impressions):
-Arthryn:
--Strengths: Kind, Loving, Accepting, Smart, Patient, Unyielding
--Weaknesses: Traditional, Serious, Unyielding
Arthryn is pretty correct as is Wyrn and All-Seeress through I would say that the All-Seeress is less prying and more that she has limited personhood. She will probably end up trying, but right now, she doesn't have enough of a personality to make choices like that.
With Ymaryn, I am not sure if you are talking about Ymarn, Evalyn or the civ from PoC/PoI so I can't really comment on it.
I think you're significantly overestimating the amount of education available to the royalty (I don't think we have any), and ignoring the fact that we have plenty of lower level leadership positions that create a significant knowledge base to recruit from among the common people.
In our previous governement, we invested a medium amount of resources into the administrative apparatus, which (together with other areas of society) provided the candidates.
In addition, your modern day example doesn't make much sense either, because what you're seeing is primarily the result of having the ability to manipulate the system (elite connections, media campaigns), not any unique skillsets. You can see that in nations that have campaign finance regulations and more equitable voting mechanisms, you don't have the same strong political families.
Yes but if you compare every form of democracies in history the one thing in common is that almost everyone in the government is educated. The only reason why democracies today are not being run by the social elites is because of the existence of universal education.
Compared to our stone age civ no one has time to be trained in anything other than their job. Local leadership positions are filled in by people who are naturally charismatic or have enough experience that people will naturally turn to them for guidance.
Royalty has the advantage that they are expected to lead so all they do is lead and teach their heir the skills needed to lead.
[X] Arthryn and her Daughters
-[X] Unity
[X] Arthryn
-[X] The Teacher
[X] Bronwyn's Folly
The debate between the priests of Greenbay was divisive as three factions soon formed amongst the priesthood regarding the focus of the temple
The largest group sought to honour the unity of the goddesses, wishing to show all of the pantheon prominently in the temple. They claimed that this unity shown by the goddesses was the sort of unity the People should have and by making the unity of the goddess the focus of the temple, it would ensure that future generations would also know this.
The next two factions effectively had the same goal, but were divided on how to go about fulfilling that goal. Both groups sought to make sure that Arthryn's warning was remembered as while the currently living generations knew to avoid unleashing her wrath, they also wanted future generations to know that as well.
The bigger group believed that devoting the temple to Arthryn's teaching and the guidance she had given the People was the best way to do this. It was her teachings that the goddess wanted the People to follow and violating these teachings is what will draw Arthryn's wrath. They felt that focusing the temple on Arthryn's nature as a teacher of wisdom would be the best way to achieve that.
The final group felt that the People had a readymade example of what happens when you sin against Arthryn. Bronwyn the Beautiful provided a perfect cautionary tale and her fate was already the centrepiece of the temple. By making sure that what she did wrong and why she got punished like she did is the best way of ensuring that future generations know what mistakes to avoid.
But as the construction of the temple went on, the priesthood was unable to come to a conclusion and was instead split between the three factions. In the end, it took the intervention of Cadlon Edwyn to bring about a solution.
Concerned about the debate slowing down the temple, the Cadlon decided to see what the problem was. Upon hearing about the three factions and their proposed suggestions, Cadlon Edwyn asked why they could do all three?
Realising that there wasn't a reason why they couldn't do all three ideas, the priesthood quickly got to work, working harder than before as a sense of excitement gripped all of them. A sudden sense of intensity and vigour infused those working on the temple and anyone else nearby.
Everyone just knew what needed to be done and how to do it. They just knew what the goddesses want them to do and how to carry out their will.
As had been planned from the start, the statue of Bronwyn the Beautiful was the centrepiece of the temple while a larger statue of Arthryn, Goddess of the People, stands behind her, overlooking the former Cadlon.
A statue of Wyrn, Goddess of Stories, Trickery and Arts, is to the right of Arthryn and then a statue of Evalyn, Goddess of Death, Battle and Leadership is on the right of Wyrn. To Arthryn's left side is a statue of All-Seeress, Goddess of Truth, Knowledge and Pathfinding followed by a statue of Ymarn, Goddess of Life, War and Wisdom.
Beyond the temple itself, a wide path had been cut to the top of the hill and paved with magically shaped stone, providing a smooth and easy to use way to get back and forth between the temple and Greenbay.
Megaproject Completed!
Grand Temple A large stone building that resides on a hill overlooking Greenbay, the Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Pick a Megaproject Completion Bonus
[] [Mega] Gain a new Mystic-related Value
[] [Mega] Upgrade a random Value
[] [Mega] Gain a Mystic Hero
[] [Mega] Gain at least two Magical Technologies
[] [Mega] Upgrade the Blessing of Arthryn.
By the end of the temple's construction, there had been something in a shift within the People. The temple had been devoted to the unity of the Goddesses and their teachings and constructing the temple in their honour had led the People to better grasp the teachings and how they applied to the People in this era. Originally limited to Greenbay itself, these teaching soon spread to Rockbay and Sunrise Bay and to the smaller settlements in the Greenbay region.
Value Upgraded! Born Equal upgrades to Fair Treatment!
Fair Treatment While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,
Value Upgraded! Communal Mandate upgrades to Communal Unity!
Communal Unity One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,
***
Even as the Arthwyd finished the temple and gained new understanding of Arthryn's teachings and the unity that the People were supposed to have amongst their communities, eventful news would crawl in from both the north and the south.
And while the news from the south was very interesting, it was the situation in the north that held Cadlon Edwyn's attention. Vynad had long been a pain for his family and even now she was having her own problems, she was still was causing trouble for the Cadlon.
For a good couple of generations, she had been keeping the Merntirish culture more distinct from that of the Arthwyd. Despite not being the most diplomatic person around, Vynad has managed to gather up a large following.
Now that has changed. While the older generations support Vynad in her mission to keep Arthwyd and Merntir cultures separate, the younger generations of the Merntir desire closer ties with the Arthwyd. They desire to keep the People as one whole rather than as two halves making up one whole.
It hadn't started off too bad, but over the seasons, things have just gotten worse. Vynad and her followers refused to listen to the concerns of the younger generations, leaving the youth and young adults of the Merntir feeling disrespected and ignored by their elder generations, the youth and young adults of the Merntir.
Now it has come to a head as the statue of Arthryn is almost complete. Vynad and her followers, the Vynadians, seek to raise the statue of the goddesses as a symbol of the Merntir people and their culture. Those that oppose her and her beliefs, the Anti-Vynadians, wish to raise the statue as a sign of unity between the Arthwyd and the Merntir under Arthwyd, Goddess of the People.
So instead of finishing their statue of Arthryn, the Merntir are on the verge of another war as the Vynadians and the Anti-Vynadians look set to fight each other over the purpose of the grand statue and the future relationship between the Arthwyd and the Merntir.
Edwyn just needs to figure out how deal with the situation in the north. On the one hand, he could sit it out and wait for the Merntir to resolve it themselves, but that option makes Edwyn feel uneasy. He is the Cadlon of the People and while he may be from the Arthwyd, the Merntir of the People and therefore under his responsibility. He has a duty to act and deal with this situation, not just ignore it.
He could pick a side and support them in the fighting. Whichever side he chooses would almost certainly win with the Arthwyd backing them, but that would mean committing to war with other members of the People.
The last option and the one that Cadlon Edwyn favours the most is to try and broker a peaceful resolution to the situation. It might not succeed and things might have gone too far already to turn back, but the chance at keeping the peace and avoiding the People killing each other should be taken.
How do the Arthwyd react to the Merntir troubles?
[] [North] Stay out of it.
[] [North] Side with the Vynadians
[] [North] Side with the Anti-Vyandians
[] [North] Try to peacefully resolve matters.
It isn't all bad news as the Maradysh have had a surprising turn of events. According to rumour, a pair of twin sisters have blessed by Arthryn herself and having read the official reports, Cadlon Edwyn can see where the rumours are coming from.
The twins are born to parents who don't have the blessing and yet the traits of those that they do. As they didn't get the blessing from their parents, the twins must have gotten it from Arthryn herself and while the idea is highly unlikely, it isn't outrageous or unbelievable.
There is historical precedent for such a thing happened and while not outsider has been blessed, members of the People who lacked the blessing due to outsider parents have been known receive the blessing from Evalyn. Amongst those known, two of the goddesses are included as both Ymarn and Evalyn received the blessing not from their parents, but from Arthryn herself.
But his reports assure him that is not the case as while the twins are fortunate to have the majority of the blessing's effect between them, they do not have all of them. Large chest, wide hips and a big bottom? Yes. Intelligence? Yes. Good health and fitness? Yes.
But only Elwyn had the muscles and physical prowess of the blessing as she was heading towards the path of a Catclaw while her more mystic-oriented sister Elyri was going towards the path of a priestess.
No, the twins lacked the blessing and simply got born with a good set of whatever gave good traits due to getting lucky. They were blessed by luck and not Arthryn.
Nonetheless, these twins had proved themselves to be rising stars with both beauty, charm and skill. They were almost certainly destined for greatness and Edwyn saw an opportunity. His heir is already married and too old for the twins in addition to being a woman, but her eldest child and Edwyn's grandson is about the same age as the twins in addition to lacking a committed partner.
He could convince Darvyd to marry one of the twins or maybe both to bring them into the royal family. They would lack the Blood of Evalyn and the Blessing of Arthryn, but their children would not and the twins are still impressive enough on their own merits.
Arrange a marriage with the Midlander Twins?
[] [South] Let them be.
[] [South] Marry Darvyd to Elwyn (Heroic Diplo/Martial)
[] [South] Marry Darvyd to Elyri (Heroic Diplo/Mystic)
[] [South] Marry Darvyd to both sisters.
Priests (5) = Mood: Ecstatic, Ability: Add half of faction power to Mystic, Objective: Study Magic, Success/Failure: +1 Temp Econ/-
Elders (3) = Mood: Worried, Ability: Add half of their faction power to another faction, Objective: Stop the Vynadians, Success/Failure: +1 Legitimacy/-1 Stability
Warriors (4) = Mood: Concerned, Ability: Add half of faction power to Martial, Objective: Keep the Peace, Success/Failure: Free Innovation/???
Farmers (1 (2)) = Mood: Relieved, Ability: Add half of faction power to Econ, Objective: Build a Palisade in 4 Turns, Success/Failure: +1 Temp Econ/-
Crafters (1) = Mood: Relieved, Ability: Add half of faction power to Culture, Objective: Study Metal in 4 Turns, Success/Failure: Free Exploration/-
You have two Secondary Actions. Two Secondary Actions make a single Main Action. No plan voting or write-ins.
Please tag actions as [SEC] & [MAIN].
[] [SEC/MAIN] Build Temple = (Target)
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Temple (+1 Mystic per a Temple)
M: -12 Temp Econ, -2 Temp Mystic, -2 Temp Culture, +2 Temples (+1 Mystic per a Temple),
-Possible Targets: Greenbay (0/2), Rockbay (0/1), Sunrise Bay (0/1)
-1 Temple slot unlocked for every 2 Settlements in a province
As those of you on the discord already know, you got divine intervention again so I wove that into the completion of the temple and the values upgrades. Otherwise the Merntir managed to get unlucky and roll up a major crisis so they are on the verge of fighting a civil war over where the Merntir should keep a separate distinct culture or if they should let themselves get diplo-annex into the Arthwyd.
The Maradysh got lucky like the Arthwyd and managed to not only roll up a double hero in their great person roll, but then rolled up a second one in their random event roll. At this point, closed and reopened my dice roller even through that has no effect whatever so ever on the rolls and did the rest of the rolls that turn and none of those effect you.
So now you get a megaproject completion bonus, a crisis in one of your vassal and the chance to steal some more from other civs once again.
In another note, @HanEmpire requested in the discord "make them pretty with wide hips and large chests" and I figured why not? So I made them as non-blessed members of the Maradysh who ended up with decent figures without getting the blessing.
I have also expanded the list of Arthwyd slang with help from the folks on the discord. Feel free to point out any typos in the thread.
The Arthwyd Early Ancient Hereditary Monarchy Upper Centralization Limit: 8 Lower Centralization Limit: 0 Admin Strain Free Provinces: 4 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 2 Provinces Subordinates: 1 Special: -1 Temp Econ Damage per a Province Special: Add Legitimacy to Stability Rolls
Early Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: None Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Statuses King of the Hill: +1 Temp Diplo at the start of each turn, Good Weather: The People have been enjoying particularly good weather.
Diplomatic Relations Your opinion/Their opinion/Frequency of Contact
Walking Dead = Ultimate Evil/Unknown/None
Boarfolk Nomads = Disliked/Unknown/Minimal
Subordinates Type/Loyalty/Dependence
Merntir = Religious Vassal/Very High/Low
Maradysh = Personal Union/High/Low
Values & Legacies Chosen of Arthryn: Gain +1 to all Innovation Rolls, Agricultural Innovators: +1 Temp Econ to Farming actions, Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn, Rush Builders: Extended Projects take less actions, but each action is more expensive, Copper Blooded: +1 Temp Econ to Econ Generation Actions,
Communal Unity One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,
Fair Treatment While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Divine Royal Family The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family,
Cons: Increased social stratification
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Grand Temple A large stone building that resides on a hill overlooking Greenbay, the Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Technologies
Carts
Straw/Reed Rope
Wheel
Wicker
Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Primitive Concept of Growth Energy
Two-Field Crop Rotation
[X] [Mega] Upgrade the Blessing of Arthryn.
[X] [North] Try to peacefully resolve matters.
[X] [South] Let them be.
[X] [South] Marry Darvyd to Elwyn (Heroic Diplo/Martial)
[X] [SEC] Create New Trails.
[X] [SEC] Support Subordinate = (Merntir)
The Blessing is one of the most useful things we as a civ have gotten while also being likely the hardest thing to upgrade. I say we go for it.
I want to try to resolve things peacefully because even if it fails we should still try to not spill the blood of the People.
Not sure about the marriage vote, will likely leave that up to others to convince me.
I want to create new trails because we've had a little backlog for awhile and I want to get it resolved.
I want to support subordinate because it would be much better for us to find a diplomatic solution if we remind the Merntir, no matter what they believe, that they are the People and we support them as such.
Stop. and think about what each marriage option will do. So help me god, do not vote blindly. PLEASE. I MADE A LIST OF LEWD SLANG FOR YOU ALL, IN RETURN I ASK THAT YOU THINK.
[X] [Mega] Upgrade the Blessing of Arthryn.
[X] [North] Try to peacefully resolve matters.
[X] [South] Marry Darvyd to both sisters.
[X] [South] Marry Darvyd to Elwyn (Heroic Diplo/Martial)
[X] [SEC] Create New Trails.
[X] [SEC] Support Subordinate = (Merntir)
HELL YEAH, POLYGAMY!
Resolve things peacefully, our people shouldn't kill one another, and the longer a war lasts, the worse it is for the merntir as a whole. We would be driving the other faction away from us to the point of breaking away. They are fighting against each other, but neither are against us.
Magical tech, mystic value are both nice, honestly I think the arthryinian blessing upgrade might be best. Mostly because DIVINE BLOOD.