Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
So after thinking about it I think we should fully focus on the Golden Age benifits we get each turn as they seem like they will do more for use than any of the regular turn options will.

This Golden Age turn we were seriously limited to what we could pick by low Econ and Culture and next turn we will be limited by Mystic as well.

So next turn I think we should do these;
[] [SEC] Trade Expedition = (Mertir)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
[] [SEC] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of ???,

With these action our stats next turn go from;
Stats
Diplo
: 2 (2)
Econ: 10 (6)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
To;
Stats
Diplo
: 2 (3)
Econ: 10 (4)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)

With this stat spread we can pick any of the Golden Age options.

They will also help us possibly unite with the Mertir to the point we may be able to subsume them completely and turn us into a single Civ if we do it often enough, especially if we pick the Nautical Tech option once or twice more so as to better connect us to them.

Thoughts?
 
With this stat spread we can pick any of the Golden Age options.

They will also help us possibly unite with the Mertir to the point we may be able to subsume them completely and turn us into a single Civ if we do it often enough, especially if we pick the Nautical Tech option once or twice more so as to better connect us to them.

Thoughts?
Honestly would have loved more attention on Megaprojects but yeah, this choice is good for the purpose of maintaining the Golden Age - barring any horrible circumstances (aka shit rolls).

Annexing the Mertir might need a bit more work than just one or two trade missions but I'm just speculating about this part.

Seriously though, we need more action points just 2 secondaries is not enough.
 
Honestly would have loved more attention on Megaprojects but yeah, this choice is good for the purpose of maintaining the Golden Age - barring any horrible circumstances (aka shit rolls).

Annexing the Mertir might need a bit more work than just one or two trade missions but I'm just speculating about this part.

Seriously though, we need more action points just 2 secondaries is not enough.
Well the Mertir both love us and are already our vassal so if we improve our relationship with them what's the next step up from vassal? Annexation or something like it I think.

Put another way. Right now we rule them indirectly as a vassal so next up would be ruling them directly, aka we become effectivly the same Civ.
 
Well the Mertir both love us and are already our vassal so if we improve our relationship with them what's the next step up from vassal? Annexation or something like it I think.

Put another way. Right now we rule them indirectly as a vassal so next up would be ruling them directly, aka we become effectivly the same Civ.

That won't work because you already are effectively the same civ. I don't think you understand why the Merntir are your vassals. They may mechanically be your vassals, but narratively, the Arthwyd and the Merntir consider themselves to be part of the same civ and their priests answer to those in Greenbay just like the priests in the Arthwyd. The reason you rule them indirectly is because you lack the means to directly rule them so you rule them indirectly with them being a vassal state of yours.
 
That won't work because you already are effectively the same civ. I don't think you understand why the Merntir are your vassals. They may mechanically be your vassals, but narratively, the Arthwyd and the Merntir consider themselves to be part of the same civ and their priests answer to those in Greenbay just like the priests in the Arthwyd. The reason you rule them indirectly is because you lack the means to directly rule them so you rule them indirectly with them being a vassal state of yours.
Oh? I thought they were only a few days away by boat. That's not much farther than Rockbay and Sunrise Bay are by land. What's stopping us from ruling directly? "because you lack the means to directly rule them". What do you mean by this?
 
Oh? I thought they were only a few days away by boat. That's not much farther than Rockbay and Sunrise Bay are by land. What's stopping us from ruling directly? "because you lack the means to directly rule them". What do you mean by this?

You lack the means to directly rule over the Merntir and you cannot annex them until you gain said means to directly rule over them. As for those means, you need to discover them to find out what they are as is the case with a lot of things in this quest.
 
There is a limit how many names someone can keep track of without writing doing this while ruling 3 settlements might work trying this with twice that number is far harder.
 
You lack the means to directly rule over the Merntir and you cannot annex them until you gain said means to directly rule over them. As for those means, you need to discover them to find out what they are as is the case with a lot of things in this quest.
Hmm, I imagine we need either the mountain pass or larger boats for this as the only thing I can think of that we lack is the amount of men and material we can move from our land to the Mertir and back at a time.

Nautical tech anyone?
 
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Hmm, I imagine we need either the mountain pass or larger boats for this as the only thing I can think of that we lack is the amount of men and material we can move from our land to the Mertir and back at a time.

Nautical tech anyone?
most likely admin tech or something of that level.
i.e. we aren't capable of ruling them due to the inability of directly controlling them when they are far away and we are mostly loosely organised.
 
Hmm, I imagine we need either the mountain pass or larger boats for this as the only thing I can think of that we lack is the amount of men and material we can move from our land to the Mertir and back at a time.

Nautical tech anyone?
It's definitely the mountain passage that will allow us to integrate them.
It has been called out multiple times in the narrative that they are very far from us, even with our mountain outpost, and Oshha has said that we can decide to continue the passage all the way to their village if we so choose.

Boats are nice, but large amounts of food and people are going to be moved primarily over land for a very very long time.
 
Well either way, if the trading option doesn't really do anything than we could do the farming/fishing/hunting option and hope for a good innovation roll and didn't mind not being able to choose the value and baby boom options.

Edit: or even a main venerate goddesses action.
 
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Well either way, if the trading option doesn't really do anything than we could do the farming/fishing/hunting option and hope for a good innovation roll and didn't mind not being able to choose the value and baby boom options.

Edit: or even a main venerate goddesses action.
If we do secondary hunting we will be able to get a martial tech which will be useful in case the enemy finds us. Or we decide to find them.
 
So after thinking about it I think we should fully focus on the Golden Age benifits we get each turn as they seem like they will do more for use than any of the regular turn options will.

This Golden Age turn we were seriously limited to what we could pick by low Econ and Culture and next turn we will be limited by Mystic as well.

So next turn I think we should do these;
[] [SEC] Trade Expedition = (Mertir)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
[] [SEC] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of ???,

With these action our stats next turn go from;
Stats
Diplo
: 2 (2)
Econ: 10 (6)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
To;
Stats
Diplo
: 2 (3)
Econ: 10 (4)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)

With this stat spread we can pick any of the Golden Age options.

They will also help us possibly unite with the Mertir to the point we may be able to subsume them completely and turn us into a single Civ if we do it often enough, especially if we pick the Nautical Tech option once or twice more so as to better connect us to them.

Thoughts?


I don't mind the venerate but we REALLY REALLY need to figure out wth is going on in the low lands.
Thusly the trade needs to go to the Freak Folk.
Otherwise good pick.
 
Ok, new Plan. We take these options next turn;
[] [SEC/MAIN] Settle Land = (Target)
S: -3 Temp Econ, -1 Temp Martial, +1 Settlement Progress, +1 Econ,
[] [SEC] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of ???,

By doing this we bump our perma Econ up to 11 which means that if we are at 1 or 2 temp Econ we always go back up to 7 thanks to the GA +1 temp Econ.

With that we can take;
[] [SEC/MAIN] Sunrise Mountain Passage (0/???)
S: -3 Temp Econ, +1 Progress
[] [SEC] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of ???,
Every turn and stay at 3 temp Econ so we can still take every GA option except the ones that need 2 temp Diplo like the value and baby boom options.

We will be limited to these GA options next turn;
[] Gain random general technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] Gain random social concept advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] Gain random magical knowledge advancement. (-1 Temp Econ, -1 Temp Mystic, -1 Temp Culture)
[] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)

As the settle option next turn will take our Econ and martial temp down to 2, but with this we can do the mega project reliably and maintain the Golden Age.
 
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If we do secondary hunting we will be able to get a martial tech which will be useful in case the enemy finds us. Or we decide to find them.
Why not take a Main hunting action? It would raise the relatively low martial number, greatly increase temp econ, and possibly give martial tech.
 
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Oh no, not the boat memes. Not again.

Could someone explain the boat memes thing to me? I'm guessing a previous quest went all out with the boats and caused weird stuff to happen?

We should do Trade with the Freak Folk. We're being far too isolationist.

I think we should explore first before we send a trade delegation. Our knowledge of the area is centuries out of date and the last time we went somewhere with severely out of date knowledge our clash with the foresters happened.
 
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I'm guessing a previous quest went all out with the boat and caused weird stuff to happen?

Yucatan had a boat meme as the players would vote for the fishing/boat option as often as they could, resulting boat meming between updates and tags such as "Boats for the boat god" and "Don't count your boats before they sail" and "Boat memes are a lie" through that last one was put in a couple of other civ quests.
 
We should do Trade with the Freak Folk. We're being far too isolationist.
The issue with that is we have no idea what they are like. For all we know they may be even more hostile than the foresters and immediately attack us or they might be super friendly and nice. We just don't know and contacting them may well end our Golden Age.

Once the Golden Age ends? I agree, we should see what everyone else is up to and what they are like but for the moment we are making bank on the Golden Age and I have no interest in possibly ending it.
 
We are behind on shrines, a SEC shrine is pretty important.
Choosing Actions to let us afford more GA options is good, but failing to build necessary infrastructure will be disastrous. I am happy to be one or two behind, but three settlements without shrines will be a problem
 
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