10ebbor10
DON'T PANIC
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Mega-Projects
[] [SEC/MAIN] Sunrise Mountain Passage (0/???)
S: -3 Temp Econ, +1 Progress
M: -6 Temp Econ, +2 Progress
Pretty sure they're wondering if better boats will replace this.
Mega-Projects
[] [SEC/MAIN] Sunrise Mountain Passage (0/???)
S: -3 Temp Econ, +1 Progress
M: -6 Temp Econ, +2 Progress
Pretty sure they're wondering if better boats will replace this.
Honestly would have loved more attention on Megaprojects but yeah, this choice is good for the purpose of maintaining the Golden Age - barring any horrible circumstances (aka shit rolls).With this stat spread we can pick any of the Golden Age options.
They will also help us possibly unite with the Mertir to the point we may be able to subsume them completely and turn us into a single Civ if we do it often enough, especially if we pick the Nautical Tech option once or twice more so as to better connect us to them.
Thoughts?
Well the Mertir both love us and are already our vassal so if we improve our relationship with them what's the next step up from vassal? Annexation or something like it I think.Honestly would have loved more attention on Megaprojects but yeah, this choice is good for the purpose of maintaining the Golden Age - barring any horrible circumstances (aka shit rolls).
Annexing the Mertir might need a bit more work than just one or two trade missions but I'm just speculating about this part.
Seriously though, we need more action points just 2 secondaries is not enough.
Well the Mertir both love us and are already our vassal so if we improve our relationship with them what's the next step up from vassal? Annexation or something like it I think.
Put another way. Right now we rule them indirectly as a vassal so next up would be ruling them directly, aka we become effectivly the same Civ.
Oh? I thought they were only a few days away by boat. That's not much farther than Rockbay and Sunrise Bay are by land. What's stopping us from ruling directly? "because you lack the means to directly rule them". What do you mean by this?That won't work because you already are effectively the same civ. I don't think you understand why the Merntir are your vassals. They may mechanically be your vassals, but narratively, the Arthwyd and the Merntir consider themselves to be part of the same civ and their priests answer to those in Greenbay just like the priests in the Arthwyd. The reason you rule them indirectly is because you lack the means to directly rule them so you rule them indirectly with them being a vassal state of yours.
Oh? I thought they were only a few days away by boat. That's not much farther than Rockbay and Sunrise Bay are by land. What's stopping us from ruling directly? "because you lack the means to directly rule them". What do you mean by this?
Hmm, I imagine we need either the mountain pass or larger boats for this as the only thing I can think of that we lack is the amount of men and material we can move from our land to the Mertir and back at a time.You lack the means to directly rule over the Merntir and you cannot annex them until you gain said means to directly rule over them. As for those means, you need to discover them to find out what they are as is the case with a lot of things in this quest.
most likely admin tech or something of that level.Hmm, I imagine we need either the mountain pass or larger boats for this as the only thing I can think of that we lack is the amount of men and material we can move from our land to the Mertir and back at a time.
Nautical tech anyone?
It's definitely the mountain passage that will allow us to integrate them.Hmm, I imagine we need either the mountain pass or larger boats for this as the only thing I can think of that we lack is the amount of men and material we can move from our land to the Mertir and back at a time.
Nautical tech anyone?
If we do secondary hunting we will be able to get a martial tech which will be useful in case the enemy finds us. Or we decide to find them.Well either way, if the trading option doesn't really do anything than we could do the farming/fishing/hunting option and hope for a good innovation roll and didn't mind not being able to choose the value and baby boom options.
Edit: or even a main venerate goddesses action.
So after thinking about it I think we should fully focus on the Golden Age benifits we get each turn as they seem like they will do more for use than any of the regular turn options will.
This Golden Age turn we were seriously limited to what we could pick by low Econ and Culture and next turn we will be limited by Mystic as well.
So next turn I think we should do these;
[] [SEC] Trade Expedition = (Mertir)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
[] [SEC] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of ???,
With these action our stats next turn go from;
Stats
Diplo: 2 (2)
Econ: 10 (6)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
To;
Stats
Diplo: 2 (3)
Econ: 10 (4)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
With this stat spread we can pick any of the Golden Age options.
They will also help us possibly unite with the Mertir to the point we may be able to subsume them completely and turn us into a single Civ if we do it often enough, especially if we pick the Nautical Tech option once or twice more so as to better connect us to them.
Thoughts?
Why not take a Main hunting action? It would raise the relatively low martial number, greatly increase temp econ, and possibly give martial tech.If we do secondary hunting we will be able to get a martial tech which will be useful in case the enemy finds us. Or we decide to find them.
We should do Trade with the Freak Folk. We're being far too isolationist.
I'm guessing a previous quest went all out with the boat and caused weird stuff to happen?
The issue with that is we have no idea what they are like. For all we know they may be even more hostile than the foresters and immediately attack us or they might be super friendly and nice. We just don't know and contacting them may well end our Golden Age.We should do Trade with the Freak Folk. We're being far too isolationist.