Catching Victory (A Pokemon Quest)

"Well, you could come with me." You offer.

Why should I come with you?


(Sociable) "Do you really want to stay here forever?" You ask. "If you come with me, you get to travel around the world, see things you'd ever seen on your own..."

Several seconds pass without a response. You guess that Rotom is thinking it over. A few seconds later, you get a response.

We'll see how things are after a week then go from there.


"That sounds fair."

Toss the pokeball when you're ready.


Then, the television turns off. An orange shape emerges from the screen before taking a coherent form. Like most Rotom, he's around a foot tall when not possessing an object. He's shaped vaguely like a lightning rod and is surrounded by blue aura.

You toss a pokeball at Rotom. It shakes three times before beeping, confirming the capture.

Before you leave, you realize that you could suggest that Rotom possess something around the house. While Rotom could possess other things from other places, no one will miss anything taken from here.

[] Suggest the Oven (Rotom becomes a Electric/Fire Type)
[] Suggest the Refrigerator (Rotom becomes a Electric/Ice Type)
[] Suggest the Washing Machine, if there is one here (Rotom becomes a Electric/Water Type)
[] Suggest the Lawnmower, if there is one here. (Rotom becomes a Electric/Grass Type)
[] Suggest the Fan, if there is one here. (Rotom becomes a Electric/Flying Type)
[] Don't suggest that suggest that Rotom possess anything. (Rotom will stay Electric/Ghost Type)

That just leaves the issue of what is left in here. Lost of what's here wouldn't fit in your backpack, but some of the smaller electronics, jewellery, and gold chains could fit in your backpack.

[] Fill your backpack with things from here before you leave the room.
[] Leave the stuff in here alone.

YOU CAUGHT A ROTOM
[] Choose a nickname.
[] Don't choose a nickname
[] Ask Rotom if he had a nickname.
 
[X] Don't suggest that suggest that Rotom possess anything.
[X] Leave the stuff in here alone.
We got a Rotom, that's good enough. I don't want to push our luck.
[X] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.
 
[x] Suggest the Washing Machine, if there is one here (Rotom becomes a Electric/Water Type)
[X] Leave the stuff in here alone.
[X] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.
 
[x] Suggest the Washing Machine, if there is one here (Rotom becomes a Electric/Water Type)
[X] Leave the stuff in here alone.
[X] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.
 
[x] Don't suggest that suggest that Rotom possess anything.
[x] Fill your backpack with things from here before you leave the room.
[x] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.

Stuff to sell, thus allowing Bard to buy new things for the Rotom. It's for a good cause, I swear! :3

(As for the typing, we already have two water types. Water/Electric Rotom is bloody fantastic though. But I'd rather not ask any more of the Rotom while we're still in the house.)
 
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Might be stolen stuff though.
Then we'd be helping to return the items to the public, so people can collect them!

Ok, on further thought, I think it's fine either to take or not take the items.

But regardless, Bard ought to report the presence of abandoned valuables to the police.

Complications might arise from reporting all of this though. Bard would need to provide a convincing excuse for why he went in, and he may or may not need to hide the presence of the Rotom. For all we know, the Rotom is on wanted lists too.
 
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[x] Suggest the Washing Machine, if there is one here (Rotom becomes a Electric/Water Type)
[X] Leave the stuff in here alone.
[X] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.
 
[x] Don't suggest that suggest that Rotom possess anything.
[x] Fill your backpack with things from here before you leave the room.
[x] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.

Stuff to sell, thus allowing Bard to buy new things for the Rotom. It's for a good cause, I swear! :3

(As for the typing, we already have two water types. Water/Electric Rotom is bloody fantastic though. But I'd rather not ask any more of the Rotom while we're still in the house.)

Yeah, only real reason I suggested Rotom-Wash was because it's totally baller in competitive mons. Could take it or leave it in a quest tbh, especially if you already have water types.

[x] Don't suggest that suggest that Rotom possess anything.
[x] Fill your backpack with things from here before you leave the room.
[x] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.

We can always change our mind later if necessary.
 
[x] Don't suggest that suggest that Rotom possess anything.
[X] Leave the stuff in here alone.
[X] Ask Rotom if he had a nickname and if he wants to keep it. If not offer Circuit.

i'd rather not take anything from here but the rotom.
 
Circuit
You decided to not have Rotom possess anything, which is convenient as his pokeball disappears soon after you catch him. The next time you see him, you'll need to ask him what he thinks of the name Circuit.

You step out of the house, leaving the ill-gotten possessions where they are. Leaving was a much calmer affair than entering, helped by the fact that you had caught the dangerous pokemon. Chances are, someone from the city would check on the house in a month or so to see if Rotom was still there. Or maybe not. You didn't know exactly how it worked but in any case, the house was safe to enter. As you walk out of the door, a part of you will always wonder if that cake was safe to eat.

It is around 2:30. Since you enter the house, dark clouds started to roll in.

[] Pokemon Center
[] Go to the Pokemon Center
- Heal Pokemon/Reconfigure Party

[] Go to the Poke Mart.
- [] Pokeball (200 each)
- [] Great Ball (600 each)
- [] Potion (300 each)
- [] Super Potion (700 each)
- [] Antidote (100 each)
- [] Awakening (250 each)
- [] Parliz Heal (200 each)
- [] Burn Heal (250 each)
- [] Ice Heal (250 each)

[] Go to the Museum.
[] Go to the Safari Zone.
[] Walk around the town and talk to people.

[] Look for Pokemon around Route 303.
[] Train your pokemon against the ones in Route 303.
[] Look for trainers on Route 303.

[] Go to the Midnight Mansion
- [] Keep to the exterior.
- [] Go inside

[] Head West out of the city.
 
[X] Walk around the town and talk to people.

Mostly I forgot what we were doing before going to the house. That's why I didn't vote. I think we were waiting for nightfall or something?
 
Hmm. I'm feeling a bit lazy regarding visiting the police, but I'll support a write-in if it's created.

This was my vote from before the Rotom adventure:

[x] Go to the Poke Mart.
-[x] 2 Potions (300 each)
-[x] 2 Awakenings (250 each)
[x] Teach Fluffy Grass Knot
[x] Go to the Museum.
-[x] Check if they're ok. It would be a nice thing to do.

And afterwards, we'd just switch Rotom onto the team and head west out of the city.
 
[x] Go to the Poke Mart.
-[x] 2 Potions (300 each)
-[x] 2 Awakenings (250 each)
[x] Teach Fluffy Grass Knot
[x] Go to the Museum.
-[x] Check if they're ok. It would be a nice thing to do.
 
You go to the PokeMart to pic some supplies. Just a couple of Potions and Awakenings After that, you head to the Museum. Part of you wants to know how things are over there. You didn't get much information on what happened and since you're still in town, it's a good time to see.

When you get to the museum, you see that it is cordoned off with Police Tape. You see a police van in front of the Museum. From the looks of things, it's going to be closed for a while.

Though since you're right across the park...

You release Fluffy from her Safari Ball. Since there was so much grass around the Park would be the perfect place to practice Grass Knot"

"Hey Fluffy, you saw the move back at Gideon's Gym. Where his pokemon were controlling the grass?"

"Cott..." Cottonee said, nodding as much as she could.

"Do you want to learn how to do that?" You ask.

Fluffy doesn't say anything but she gives you the widest smile you've ever seen her give you.

….................................................

"Alright Cottonee, one more time!"

Cottonee lets out a cry as her eyes start to glow a deep green. Grass surrounding a statue of Victini started to glow as it started to grow. After the grass grew by several feet, it tied itself around the statue's feet.

"Nice work, Fluffy." You say. "You're really getting the hang of it."

"Tonee!" Fluffy says as the grass starts to retract.

"I'm sure we'll get a chance to try it out in a battle soon." You say.

[] Go to the Pokemon Center
- Heal Pokemon/Reconfigure Party

[] Go to the Poke Mart.
- [] Pokeball (200 each)
- [] Great Ball (600 each)
- [] Potion (300 each)
- [] Super Potion (700 each)
- [] Antidote (100 each)
- [] Awakening (250 each)
- [] Parliz Heal (200 each)
- [] Burn Heal (250 each)
- [] Ice Heal (250 each)

[] Look for Pokemon around Route 303.

[] Train your pokemon against the ones in Route 303.

[] Look for trainers on Route 303.

[] Go to the Midnight Mansion
- [] Keep to the exterior.
- [] Go inside

[] Go to the Pokemon Center
- Heal Pokemon/Reconfigure Party

[] Go to the Poke Mart.
- [] Pokeball (200 each)
- [] Great Ball (600 each)
- [] Potion (300 each)
- [] Super Potion (700 each)
- [] Antidote (100 each)
- [] Awakening (250 each)
- [] Parliz Heal (200 each)
- [] Burn Heal (250 each)
- [] Ice Heal (250 each)

[] Go to the Safari Zone.
[] Walk around the town and talk to people.
[] Look for Pokemon around Route 303.
[] Train your pokemon against the ones in Route 303.
[] Look for trainers on Route 303.

[] Go to the Midnight Mansion
- [] Keep to the exterior.
- [] Go inside

[] Head West out of the city.
 
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