Background rolls as Anti-Sonic decides to heal for 3 Actions, and Blaze goes out to Rusty Ruin Zone: Act 1 as her first Action...
Chance Encounter!
1 for Silver Sonic, 2 for the S.S.S.S.S. Squad #1d2 = 1. Silver Sonic!
Blaze POV
This place seems like a contradiction. Completely away from civilization yet swarming in robots of all kinds.
In fact, this entire situation is a mess! You've been trained to be the future ruler of the Sol Empire and the protector of its treasures, but you never expected something of this magnitude to happen practically out of nowhere. But even if it was unexpected... You should've been able to do something about it.
Sonic... The son of the great Jules the Hedgehog from the Kingdom of Acorn. The man who managed to create The Great Peace for your world of Moebius, managing to create friendly relations with nations of all kinds, and above all... Convincing your late father as well. Getting the favour of the Sol Empire is what truly managed to put The Great Peace into motion. But that son of his, Sonic, seems to be just as much trouble as the news reported to you at the time by Gardon. Taking the daughter of the man his father serves, just to run about as petty criminals? Ridiculous to an insane degree.
You can't let a person like that get their hands on the Sol Emeralds, no matter what.
As for the Sol Emeralds, you can't be sure how they would interact with this world, or how the absence of them may affect your own. Not that you... Exactly know what the true power of the Sol Emeralds are.
Every child of Moebius has heard the legends and myths regarding it, its power, but what it truly does is kept secret by your royal family. An oral secret meant to only be told when one of the family turns 18, but before it could be told... You wish to not think on that. Either way, there's no telling what Sonic would be able to do with that power if he got his hands on all seven.
Which now brings you to this place, this
dimension that holds a different sonic, another that you can't trust though for different reasons. You can't risk thinking that he's just an "opposite" of the Sonic of your world, or perhaps would counterpart be the better word? And even if he is perhaps of good nature, it's still your own duty to protect the Sol Emeralds as the Imperial Princess of the Sol Empire.
Though that makes you think on something he said earlier, the Chaos Emeralds... Chaos as the representation of this world, a feeling you're already experiencing with the robots that roam this place that immediately attack you. You wonder how the Sol Empire is like in this world, how you are like in a world that you feel might not have The Great Peace? Though that all is an assumption on your part that this world is anything like yours to begin with.
You run, feeling the cold evening wind go against your fur, the moon now up in the sky. At least you can be glad that looks the same as yours.
And then you stop on your tracks, seeing the sight of something strange. A robotic machine that jets closer to you, a mixture of grey, blue and yellow painted on itself, thin arms that end in claws, a bright red visor for eyes, and strangest most...
The resemblance it has to the two Sonics.
It finally notices you, taking but a moment to stop...
Silver Sonic has a higher Basic Speed than Blaze.
Silver Sonic boosts back 10 yards.
Silver Sonic then extends his claw arm at Blaze with -4 Brawling due to moving #3d6 = (5+4+4) 13. Fails to hit!
Before boosting
backwards with the jets on it's legs and extending it's claw arm right at you! But it seems to miss as its aim was unwieldly due to moving.
"An enemy then. I don't know why you look exactly like them, but you will not get in my way!"
Blaze throws a Flame Fling at Silver Sonic #3d6 = (2+6+1) 9. Hit!
Blaze: 9/10FP.
Silver Sonic tries to boost out of the way #3d6 = (5+1+5) 11. Fails to dodge!
Silver Sonic burns for #1d3 = 1 Round.
Silver Sonic takes #1d3 = 1 Burning Damage.
Silver Sonic: 14/15HP.
You throw a flame at the robot, it barely even reaching them due to the distance, just grazing their head slightly.
If this robotic creature went exactly that far away backwards to extend their arm, you can probably guess that's the upper limit of his reach, about the same as your flame.
Silver Sonic extends his claw arm at Blaze to grab her #3d6 = (3+3+3) 9. Hit! Anyone who doesn't dodge this will need to make an immediate Karate roll on their turn to get out, or have someone help them get out!
Blaze tries to dodge away from the incoming extended claw #3d6 = (6+2+6) 14. Fails to dodge!
Blaze looks at Silver Sonic, she's willing to risk the guaranteed damage she'll get to trade damage at him, so she uses a Flame Fling #3d6 = (3+2+2) 7. Hit!
Blaze: 8/10FP.
Silver Sonic burns for #1d3 = 2 Rounds.
Silver Sonic takes #1d3 = 3 Burning Damage.
Silver Sonic: 11/15HP.
Since it now becomes Silver Sonic's turn, he takes #1d3 = 2 Burning Damage.
Silver Sonic: 9/15HP.
Silver Sonic boosts at the target he has trapped in his claw #1d6+1 = (6+1) 7 Damage.
Blaze rolls HT for a Major Wound due to taking more than half your health's worth in damage!
Blaze rolls HT to not get stunned #3d6 = (3+2+3) 8. Does not get stunned!
Blaze: 4/11HP.
Your eyes widen as you see his arm come right at you, grabbing you around your waist as you feel yourself trapped within it.
But... Perhaps this could be used well. If this robotic copy seems to have a guaranteed hit on you, then you'll give a guaranteed hit on it! With flame you burst out of your hand you throw it at the robot as it boosts at you, seeing the fire it your target before he in turn also hits you-
Your vision goes blurry as your brain goes numb for a moment. In takes a second for you to realise you just got knocked through the air, flying as then your back hits a tree. But despite that, you stand up to face your opponent more, your body shaking a bit from the hit. Perhaps that wasn't exactly the greatest idea, but as they burn you see some parts of the robot melt before your eyes, good enough you suppose.
Blaze runs 10 yards to reach Silver Sonic.
Blaze uses an Axel Jump Dash at Silver Sonic with Karate -4 due to moving #3d6 = (4+6+5) 15. Hit!
Silver Sonic tries to boost out of her flaming way #3d6 = (5+3+6) 14. Fails to dodge! She bounces off of him to the air where he can no longer hit her with his boosts!
Roll for damage for Silver Sonic: 1d6+1 = (1+1) 2 Damage.
Silver Sonic burns for #1d3 = 1 Round.
Silver Sonic takes #1d3 = 3 Burning Damage.
Silver Sonic's Move and Dodge halved due to Health reaching below 1/3rd!
Silver Sonic: 4/15HP.
Silver Sonic extends his claw towards Blaze in the air to pull her to the ground #3d6 = (1+3+5) 9. Hit!
Blaze tries to dodge his air whilst she twirls in the air #3d6 = (3+5+6) 14. Fails to dodge! She falls to the ground!
Blaze tries to push out of Silver Sonic's grip on her turn, a contest of Brawling/Karate as she uses Karate #3d6 = (5+5+5) 15. Failure by -1!
Silver Sonic uses Brawling #3d6 = (1+4+5) 10. Success by +0!
Blaze is unable to get out of Silver Sonic's grip on her turn!
Silver Sonic boost right into her stomach with the full force of his body #1d6+1 = (1+1) 2 Damage.
Blaze's Move and Dodge halved due to Health reaching below 1/3rd!
Blaze: 2/11HP.
You decide to not take any chances here on it doing that again, you
run straight at the robot, kicking off the ground to jump in the air as your body bursts into a spiral of flames! Your foot just barely manages to land against the robot's shoulder, but that's enough for you to kick off of them and get into the air. You don't any contraptions on it that may let it jump after all.
But, as you think that, it instead turns it's body to look up at you, and its arm
extends towards you, grabbing you whilst in the air as you fall to the ground below!
You instead try to get out this time, not wanting another hit like that. And in a way, you almost do as the thing boosts itself at you, managing to partly hit your stomach as you try your strength at the claw holding onto you. But even though the hit wasn't as much as before, you immediately feel its affects as you feel yourself slowed down.
You can't just stand around like this, you're going to lose, and who knows what the robot will do to you after standing as the victor.
Blaze attacks with an Axel Jump Dash at Silver Sonic #3d6 = (3+6+2) 11. Hit! Blaze decides not to bounce up!
Silver Sonic tries to boost out of the way #3d6 = (2+5+6) 13. Fails to dodge!
Roll for damage for Silver Sonic #1d6+1 = (1+1) 2 Damage.
Silver Sonic burns for #1d3 = 3 Rounds.
Silver Sonic takes #1d3 = 2 Burning Damage.
Silver Sonic: 2/15HP.
Silver Sonic turn comes around, he takes #1d3 = 2 Burning Damage.
Silver Sonic: 0/15HP.
Silver Sonic will have HT rolls to stay conscious which will now happen every round due to being at 0HP or below!
HT roll for Silver Sonic to not shut down #3d6 = (4+2+4) 10. Does not shut down!
Silver Sonic boosts at Blaze #3d6 = (5+5+4) 14. Fails to hit!
Blaze tries for an Axel Jump Dash against Silver Sonic #3d6 = (6+4+6) 16. Fails to hit!
A leap towards the robot as you kick at its side, it's metal melting as the flame reaches, catching the robot on fire completely. The kick wasn't strong, but at least the thing has caught on fire from head to foot.
You breathe heavily, exhaustion starting to take its toll. But even more than that, you see your own fire has taken its own toll on your foe, as they crackle with electricity and twitch in various ways.
You and the robotic menace go at each other, another Axel Jump Dash from you whilst the thing boosts at you, you both missing the mark on each other.
HT roll for Silver Sonic to not shut down #3d6 = (1+4+1) 6. Does not shut down!
Silver Sonic's turn comes around, yet again he takes #1d3 = 3 Burning Damage.
Silver Sonic: -3/15HP.
Silver Sonic boosts at Blaze, pushing through their system trying to shut down #3d6 = (2+4+2) 8. Hit!
Blaze tries to dodge out of the way #3d6 = (4+5+2) 11. Fails to dodge!
Roll for damage for Blaze #1d6+1 = (6+1) 7 Damage.
Blaze rolls HT for a Major Wound due to taking more than half your health's worth in damage!
Blaze rolls HT to not get stunned #3d6 = (4+6+3) 13. Stunned!
Blaze is unable to do anything during her turn due to being stunned!
HT roll for Blaze to not fall unconscious #3d6 = (1+1+6) 8. Does not fall unconscious!
Blaze: -5/11HP.
HT roll for Silver Sonic to not shut down #3d6 = (3+4+6) 13. Shuts down!
But your flame still burns on the robot, and as you think you'll win...
It suddenly boosts straight at you. With your body already exhaustion you don't get enough time to jump out of the way as it hits your chest, your ribs and rattle as some of them break as you fly through the air once more, hitting the ground a few times before stopping. You realise in this moment that you can't move, as you look at the robot stare down at you from above, and though there's no expression its face, you can feel its determination.
It boosts right at you as you close your eyes waiting for the impact... But none comes. As you open your eyes you see it standing right before you, its red visor now a dull grey as stands there with a slacked posture, but still staring you down nonetheless.
Blaze is no longer stunned!
You feel a return to your senses, able to move your body once more as you build up a flame in your hands...
But then it fizzles out. You can't finish it, it looks too much like the two hedgehogs for your own comfort. Plus you can't be wasting time like this, you need to find a safe place as you feel your mind slip closer to unconsciousness, a place where you can't be found by any random roaming robots.
You get up, and then run as much as your weakened body can allow.
HT roll for Blaze to not fall unconscious #3d6 = (1+6+4) 11. Does not fall unconscious!
Blaze decides to run until she finds a safe place before she falls unconscious!
15 or under for Blaze to find a safe place #1d100 = 68. Does not find a safe place!
HT roll for Blaze to not fall unconscious #3d6 = (1+5+1) 7. Does not fall unconscious!
25 or under for Blaze to find a safe place #1d100 = 92. Does not find a safe place!
HT roll for Blaze to not fall unconscious #3d6 = (4+6+2) 12. Does not fall unconscious!
35 or under for Blaze to find a safe place #1d100 = 49. Does not find a safe place!
HT roll for Blaze to not fall unconscious #3d6 = (1+2+6) 9. Does not fall unconscious!
50 or under for Blaze to find a safe place #1d100 = 99. Does not find a safe place!
HT roll for Blaze to not fall unconscious #3d6 = (2+4+5) 11. Does not fall unconscious!
65 or under for Blaze to find a safe place #1d100 = 59. Finds a safe place!
You twist and turn at many corners, your mind slipping ever closer to darkness, more and more turns until-
There! A small path hidden behind some pillar!
And as you run your way in, you see your vision turn to a complete blur as you
thump to the ground.
—
A/N: Silver Sonic continues to be perhaps the most
menacing character in this quest.