Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

Anyone have any information about the drug NELCON or where its origin comes from
I gotcha chief. Unless I'm wrong.

NELCON (I think in the original game it's NALCON? Not sure) is from a little gem called Galerians. Galerians was supposed to be a rival to Resident Evil back in the day, taking the same path of a survivor horror game with prerendered backgrounds, a focus on conserving items, and puzzles. The big difference is that in RE you're usually playing gun wielding police officers and special forces personnel and fighting zombies which eventually give way to horrific mutants. In Galerians you're playing a small psychic child and fighting mostly normal people who give way to biologically enhanced people.

Galerians is pretty... AKIRA about its psychic powers. To replenish your psychic energy you have to inject yourself with psychic enhancement drugs using that big syringe gun we found (Galerians approach to managing ammo like in RE) And these powers aren't good for you, one of the resources you have to manage in Galerians is the drug that's keeping you from turning into a psychic time bomb.

If I had to guess, the NELCON that we got can be used to grant anyone with PSI potential the NELCON ability. In Galerians it's basically the answer to RE's pistol. Weak, reliable, and you've got plenty of ammo. But it's probably not going to be good for them, and it may or may not be temporary. I hope one hit of NELCON isn't enough to bring them to "psychic time bomb" levels. But I feel like any amount of NELCON isn't safe
 
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I'm also thinking criminal. It fits with the current vibe the best I think.

I would also alternately be all in for an archaic option, but the options there are so varied it would depend on the pitch.

The only thing I want to do with the corps currently is flip the board, throw sand in their eyes, and laugh as their empires fall with something better rising in their wake. On the other hand the ability to make clearly public and powerful allies against the alien threat (read: higher starting rep) is tempting.
Sadly, my idea sounds like it leans corporate...Hm...
Write the idea out. Maybe it can be work-shopped into one of the other options?
 
Sadly, my idea sounds like it leans corporate...Hm...
Like SomeOneElse said, don't be afraid to share your idea here and talk about it with everyone.

Also, the 'Type' of faction doesn't necessarily bar you from things outright. A 'Criminal' or 'Archaic' organization can still run or operate businesses for example, but the 'heart' of what they're about is different from a 'Corporate' faction.
 
[X] Archaic:

Eh, why not? The reason I went for archaic is simple: unconventional solutions for unconventional problems. I could be convinced to go for one of the other types, however.
 
Corporate - Better social standing, compensates for our lower Stewardship rolls, limited in ways to approach certain things and pushes away the rebel types.

Criminal - Freedom at the cost of being looked down as scum and more diversity of heroes.

Archaic - Wild card, will probably have an additional vote to determinate what we want with that. THE wild card.

Honestly, I'm wanting to go for a criminal approach. Playing the Corp game when Giygas already has his grubby paws in some sides of the City doesn't sit well with me at all. We need to be able to act at any cost.
 
Maybe we should go for criminal organization. Specifically, a mafia/yakiza type deal. Open up a hand for those who got a raw deal in life, outside the confines of a corrupt system.
 
The basic idea I had was the Onett Youth League. Our public-facing goal is to provide activities and socialization for people, particularly in the form of various athletics. For a real world example, I was thinking Boy Scouts in terms of the vibe. Tapping Cass' love of sports. And, of course, if some of those "athletics" happen to be vaguely resemble combat drills...We can keep that on the down-low. I'm going for a milkman conspiracy sorta vibe, where we try and seem innocuous to conceal what we're really doing. Focusing on recruiting other young people, both because they're less likely to be in on the conspiracy, and because they're more likely to willingly listen to some pink-haired punk kid.
 
The basic idea I had was the Onett Youth League. Our public-facing goal is to provide activities and socialization for people, particularly in the form of various athletics. For a real world example, I was thinking Boy Scouts in terms of the vibe. Tapping Cass' love of sports. And, of course, if some of those "athletics" happen to be vaguely resemble combat drills...We can keep that on the down-low. I'm going for a milkman conspiracy sorta vibe, where we try and seem innocuous to conceal what we're really doing. Focusing on recruiting other young people, both because they're less likely to be in on the conspiracy, and because they're more likely to willingly listen to some pink-haired punk kid.
An interesting idea, and I love the Milkman Conspiracy vibe, but if I could offer some constructive criticism: change the name from Onett Youth League to something like the Eagleland Youth League. We plan to expand outside our hometown, afterall.
 
Honestly, I'm wanting to go for a criminal approach. Playing the Corp game when Giygas already has his grubby paws in some sides of the City doesn't sit well with me at all. We need to be able to act at any cost.
Criminal was my second choice. The reason I didn't go for it is that it plays into people's perception of CD. While that can be leveraged to our advantage others may be prepared for it.
 
What are our long term goals? As far as I know they are 1: stop Giygas, 2: unfuck the planet.

So ultimately, we are trying for some sort of vigilante organization. Which, I guess, falls under an archaic organization.
 
That would fall under 'criminal' technically. Since vigilantes operate outside of the laws and "MORALS" (air qoutes) of The City.

Remember, Criminal is anything that falls outside of laws and societal norms.
Got it. Our destiny is to be dirty crime boys/girls/enbys! But we shall decide what that means!

You can't choose your fate, only how you meet it.
 
I gotcha chief. Unless I'm wrong.

NELCON (I think in the original game it's NALCON? Not sure) is from a little gem called Galerians. Galerians was supposed to be a rival to Resident Evil back in the day, taking the same path of a survivor horror game with prerendered backgrounds, a focus on conserving items, and puzzles. The big difference is that in RE you're usually playing gun wielding police officers and special forces personnel and fighting zombies which eventually give way to horrific mutants. In Galerians you're playing a small psychic child and fighting mostly normal people who give way to biologically enhanced people.

Galerians is pretty... AKIRA about its psychic powers. To replenish your psychic energy you have to inject yourself with psychic enhancement drugs using that big syringe gun we found (Galerians approach to managing ammo like in RE) And these powers aren't good for you, one of the resources you have to manage in Galerians is the drug that's keeping you from turning into a psychic time bomb.

If I had to guess, the NELCON that we got can be used to grant anyone with PSI potential the NELCON ability. In Galerians it's basically the answer to RE's pistol. Weak, reliable, and you've got plenty of ammo. But it's probably not going to be good for them, and it may or may not be temporary. I hope one hit of NELCON isn't enough to bring them to "psychic time bomb" levels. But I feel like any amount of NELCON isn't safe
So we just have drugs that can give the psychic powers to people which can make you go for Akira
do you think it can boost psychic powers if we take it since we have a pretty strong psi skill
 
So we just have drugs that can give the psychic powers to people which can make you go for Akira
do you think it can boost psychic powers if we take it since we have a pretty strong psi skill
I know that in Galerians you have to be psychic in order to use them. They're called psychic-enhancing drugs for a reason. So I'm not sure if they will work on people without psychic potential or not.

But again, they're not good for you. I feel like we shouldn't use them unless we desperately need a boost.
 
The basic idea I had was the Onett Youth League. Our public-facing goal is to provide activities and socialization for people, particularly in the form of various athletics. For a real world example, I was thinking Boy Scouts in terms of the vibe. Tapping Cass' love of sports. And, of course, if some of those "athletics" happen to be vaguely resemble combat drills...We can keep that on the down-low. I'm going for a milkman conspiracy sorta vibe, where we try and seem innocuous to conceal what we're really doing. Focusing on recruiting other young people, both because they're less likely to be in on the conspiracy, and because they're more likely to willingly listen to some pink-haired punk kid.
Interesting indeed. The sports angle is one that I especially like due to as you say Cass' love of sports, but there's also the fact that we just invested in a sporting goods company.

Functionally speaking while you could swing this as a corporate entity it could also definitely be a very near vigilante gang - technically criminal but on the down low (or popular enough) that people stop caring about the "criminal" tag after a while. The focus on recruitment is an angle worth exploring, especially because the more capable people we vet the more people we have to fight Giygas.

But again, they're not good for you. I feel like we shouldn't use them unless we desperately need a boost.
Agreed. Although if we can nab someone who can figure out how they work to maybe devise a safer (if slower) method of developing psychic power they could end up being even more valuable than just a one and done last desperate boost. But that seems like it'd be pretty far off for now.
 
I think we should avoid being public with our
Giygas fighting goal being at all public. That's just asking for us to get stomped out.
 
What are our long term goals? As far as I know they are 1: stop Giygas, 2: unfuck the planet.

I'd say we've got two goals that the organization is supposed to fulfill.
  1. Build an army that can win a shadow war against Giygas.
  2. Provide a smoke screen to keep that war secret.
Our long-term goal is keeping the aliens from destroying the world. There are a couple different ways we could go about it though.

A Corporate organization would have to put more effort into maintaining the smoke screen but give us some benefits as long as we can maintain it. Whereas a Criminal organization wouldn't have to work nearly as hard to crate excuses for its actions. An Archaic organization would be something weird, for good and Ill.
 
Stopping Giygas and stuff is the main goal.

We'll also eventually need to do something about the bug infestation and find a way to deal with/circumvent the police blockade over Onett.

I think there was also mention of going to the sanctuaries or something though I don't remember if we've been told about them IC or if they're still a thing in this universe.

I don't remember if we had other long term goals mentioned, though dealing with the police is probably high in our near/long term priorities since we can't go to other towns until we can deal with/get around them. Though the bugs learning new tricks might be a problem.
 
Kinda want to do archaic just to see what we can get.

"Alright, today I hereby declare the founding of...uh..."

"You forgot to make a name for your group, didn't you?"

"I was busy dammit!"

"Doing what, punching trees?"

"...Let's just move on. The Republic of Onnet sounds lame so...say what street are we on right now?"

"I think it's called 'New California', why?"

"Really? Ugh, then I guess we'll call it...The New Californian Republic? Yeah, that'll work."

"You're not very creative, are you?"

"And you're talking alot of shit for someone inrange of my bat."
 
Stopping Giygas and stuff is the main goal.

We'll also eventually need to do something about the bug infestation and find a way to deal with/circumvent the police blockade over Onett.

I think there was also mention of going to the sanctuaries or something though I don't remember if we've been told about them IC or if they're still a thing in this universe.
Buzz Buzz gave us the lowdown on the sanctuaries when we found the Sound Stone on the top of the Hill. So don't worry, that's still very much a thing, and very much on our list of priorities. I'm not sure how fast we can get to that, since it will involve getting into the shack and the showdown with Titanic Ant, but we'll see

I'll admit I'm not 100% sure how we're going to deal with the blockade. Maybe some ideas will come after we've made our faction.
 
The workings of reputation mechanics seem really strange. Because unless we advertise ourselves as crime-doing criminals who do crime, how exactly are people supposed to identify us and neatly slot us into the preconception box that is super negative?
And in the same manner, do people really like corporations that much that a corp would be seen as better than just some thing without much attached baggage (Archaic)? Doesn't seem to fit with a corporate dystopia.
It also seems like the heavy stigma on criminal should reduce its recruitment opportunities, not increase it. Like, the way the descriptions are written, how many people are willing to join and how much people like you are inversely correlated for corps and crime.
 
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