[] Teach Members How to Brawl: Almost none of the Outfielders have been in a proper brawl in their life and they're carrying around sticks and filed down butter knives for weapons. Taking them aside and showing them the ropes might give them a fighting chance to, well, actually fight.
DC 40/80 (Reward: First step into whipping the current Outfielders into a proper gang)
SO. This is a 60% chance of success (basic) without CD's +16 bonus. That +16 makes it a 3/4 chance essentially to succeed on a baseline level.
I think this is just overall the worthwhile choice in the long-run, and has synergy with the other actions. Building the treehouse would be
nice, but... that juicy "get higher than a 65 and succeed the second tier" makes it about a 1/3 to completely wrap up this action.
Overall, this action is intended to resolve: "training: none"
Special Note: Kyoko joining would
greatly reduce the difficulty of most Martial Actions.
Longterm Note: if we steal a police cruiser.. Porky has a trait dedicated to "treat martial as 12 when operating a combat vehicle or mechanized unit, and whatever martial bonus he'd receive from waht he's operating is doubled". if the police cruisers have a martial bonus associated with them, uh...
Riot or
Raid City Hall could be
greatly made easier through that. I'm making an assumption that the police cruiser would have a bonus, but uh, if it does, that probably means Porky's martial would outweigh the benefit of assigning Kyoko. Couple that with how we might be able to use the mayoral papers... we could engineer a different sort of SMASH >83c
(tho frankly, BB's PSI as Martial probably would greatly outweigh whatever Porky could contribute)
speaking of which let's consider the wildest route we can:
[]
Challenge the Sharks: BB Assigned
That's a
16+35+(15% Loyalty Bonus?)=
this would probably raise suspicion in some capacity, soooo... maybe we should save that for all I'm saying is that for Assault Giant's Foot, or Raid City Hall...
That said there's 16+15 from using Kyoko, possibly with a bonus from loyalty similarly, so. +31 isn't bad.
That DC'll probably go down as a result of training + Bats +
maybe the research or
maybe the intrigue or
maybe the Loyalty
[] Recruiting (Onnet): You need people if you want this organization to work. With the OPF and the Sharks around, to say nothing of being limited to JUST Onnet, it won't be easy to pull in people to the cause. Recruiting will allow you to gather more members to your organization and will give you the chance to recruit a Hero unit. You'll probably just get more kids and teens, but that's hardly a bad thing with how useless other people are around here. If you look hard enough you might be able to find some special, heroic people to bring into the fold. You know for a fact Kyoko is around so you're guaranteed to get her, but maybe there are other people?
DC: 20/60/90 (Reward: Increase the Outfielder's manpower and recruit a hero from the local populace).
-Once an organization is founded Kyōko is available for recruitment at any time, regardless of the roll made-
We have a guaranteed recruitment option with Kyoko, regardless of the roll.
We could crit fail, and we'd still get kyoko out of picking this.
Stats
- PSI: X
- Martial: 15
- Diplomacy: 7
- Stewardship: 8
- Intrigue: 9
- Learning: 9
Opinion: +15
Pros: Martial on-part with Cass, generalist spread of stats, hoooo look at those traits (A few 0 AP actions, and they're pretty good)
Cons: Well, we'd just be doubling up on stats in every department that our lead is good at.. hoo look at that trait (homesick)
There's a caveat I wanna clarify in my QM questions. Which is if "available for recruitment at any time" refers to by way of a recruitment action,
and that she is not a free additional choice but among the "pick one" choices? or is she available even if we dont do a recruitment action? I assume if it was that she'd be available even if we didnt pick a recruitment action, she'd have just joined at the start of Turn 6.
....hm, that's another QM question to ask.
[] Psychic Healing for Money: Same verse, same as the first! Only now with additional help! You're the only one who can do the actual healing, but the others can point people in your direction. It'll probably draw in a lot more attention, for better and for worse. You have a chance to make some proper money, but the spiritual healing bit will get people suspicious when they realize it's not bullshit. (This action will use the PSI Stat).
DC: 40/60/80, +??? Suspicion (Reward: Immediate Funds based on level of success)
Bird of a Feather: Kyoko's really hit it off with you. People tend to focus on two delinquents rather then what the delinquents are doing. Kyoko's resting Opinion with CD will always be +10 unless betrayed. When assigned to an action with CD that would otherwise generate Suspicion due to PSI usage, etc, roll a 1d100. If the result is 1 to 5, no suspicion is generated. Otherwise the amount of Suspicion generated is merely lowered.
I think
Psychic Healing for Money should be delayed until we've recruited Kyoko.
Not because Kyoko's got great Stewardship, but because that fucking trait sure will come in handy
any time we need to make an action like this.
[] Buy Baseball Bats in Bulk: Getting a shit-ton of baseball bats from the factory will make the factory a lot keener to you. It'll also ensure every member you have, and every member for quite a while, has a proper swinger to wreck people with. And these will be weapons one could easily argue as being sports equipment. This will improve the Outfielders combat abilities in so far as they'll have actual weapons. Just don't expect it to be cheap.
[Autopass: -3 Funds] (Reward: Proper weapons for the Outfielders, increasing the effectiveness in mass or gang combat)
[] Sneak Into the Arcade: The Sharks are packed into the arcade lately and they're pretty busy. It won't be easy to slip in, but it's not impossible. They likely won't appreciate you inviting yourself in, but if you can get to Franky you might be able to force a chat. Alternatively you could find out just what the Sharks are getting up to in there.
DC: 65 [Additional checks or options may follow on success] (Reward: Possibility to join or absorb the Shark or strike a deal)
I think if we assign Porky to this... there's a shot right?
3+24+10= a +37
That means we just have to roll over a 28 to succeed.
Currently, this turn, we have a 2/3 chance at succeeding on this roll.
In the event of a crit failure? Porky's on it, so a second shot at a 2/3 roll.
I think we have a solid chance at getting a critical success this turn on
this action.
That said... additional checks, but again! We have pretty solid bonuses, and
again Porky's assigned to an Intrigue mission.
If there's further DC rolls, and one crit fails? Reroll time baybee!!
I would rather we not double-down due to making sure CD recovers from depression as much as possible.
IF we dont do the arcade.. I'm fine with Monitor the Entertainers Shack. In that case we'd have to roll better than a 13. Entertainer's shack borders on actually being a guaranteed critical success.
one last point...
The Sharks have been seen all over town lately. Riding about even in areas where they normally don't tread, areas where the OPF are concentrated. While they're still doing their usual antics, they seem fixated on something that's not entirely clear. It could be that they're simply spinning their wheels and poking the bear for fun, but every night the arcade bristles with cheering and rowdy shouts.
They're riling themselves up, and it's only getting more intense.
There's a chance that they're gearing for an at-scale deployment or other sort of action to take on the OPF, and we could get in on it. Maybe. lol.
[] Research: You don't exactly have people in lab coats pouring over computers and playing with test tubes, but never underestimate what a bunch of disgruntled teens with out of date textbooks can do. If school had kids learning how to blow things for homework then everyone would be getting straight A's. Your options are limited until you have a proper place to do research, the right people to do research, and a certain understanding of other research topics.
If we're buying baseball bats simple weapons can be put off, and the risk of simple explosives or simple pharmaceuticals? those could be reat ideas.. but let's be frank, the failure conditions on both of those other two aren't worth failing I expect. (Having a kid get grievously injured and not knowing For Sure if we could undo the damage with what
Lifeup α affords us? I dont like that risk when our loyalty is so low. Having an adult let alone law enforcement find out "the kids are making drugs" during a lockdown? nope! nope!! nope!!!)
Otherwise, yeah either Read Up On Aliens or Research Simple Weapons or Check Local Disturbances. those are my picks.