The downside is we dont get to be angst about it latter!
Sorry mom but I now have a crippling gambling addiction.
The downside is we dont get to be angst about it latter!
Holy shit you're okay! I'm just glad you didn't get hit by a car or something!I'm sorry for disappearing for so long! A lot of stuff happened in relatively short order that really hindered my ability and motivation to continue this quest.
However I've returned and I'm determined to get back into things. Please forgive any errors in my returning posts, I'm still getting my sea legs again.
Given it's almost the holidays, I'd like to give everyone a full week or to discuss and read before voting happens. I'll begin voting on the 26th. I imagine plenty of people will be busy with Crimbo and the like and I wouldn't want to rob them from participating due to that.
Thank you all for your patience, I look forward to hearing your thoughts <3
A line as funny as it is depressing.
meanwhile, the OPF exists as a somewhat suberted force that might be causing us problems more immediately, and i think it's prudent to ensure we can survive whatever they're about to do
as an aside. if we put learning on investigating Giygas's influence we're not missing out on them completely? this and the insects may be linked, so we could find out what they're actually planning this way (while leaving intrigue for the OPF
This is a mood.
Oversleeping is a thing. And, in fact, a symptom of depression. But, ya know...
it's less immediately bad, but still has downsides (potentially)
it's *probably* just mind control, but it's also quite a few people being mind controlled, and ones that could be wired to do something nastyOoooh, I don't like that rumor. Reminds me of genestealer cults. But anyways, good to see you back, Crosswire.
getting that or another stat boost would probably help yeah, but we only have one martial action/structure slot atm. could totally get radio room, but that would mean short-term dropping other possibilities (having a lab may be pretty important to progress PSI research and figure out a counter to the slugs, we probably need to give training for them not to get steamrolled in combat), and it'd delay the action by at least one turn, probably more (lots of other priorities in martial), especially if we want to expand our structure slots firstWaiting until we get a radio room to spy at OPF would be a safer option.
we still have those PSI-enhancing drugs right? if we figure out how to make more there's still the option to take those (or a variant), and taking them as combat stims or whatever could have some of the aesthetics of drug use with a bit more practicalityMy right brain wants to take a vice for the interesting character flaw. My left brain pleads for everyone to ignore right brain.
Probably recruiting. At least Kyoko.hey, anyone have opinions on what's more urgent between recruiting more people and talking to the sharks?
just edited my previous plan with that before reading this so don't worry there lol. wanted to discuss what everyone's opinions of the strengths/weaknesses were but tbh there might not be much to say there, could we talk about intrigue/learning instead?
We definitely want at least one Kyoko on our team.
From what little I know of Galarians, which those are from?we still have those PSI-enhancing drugs right? if we figure out how to make more there's still the option to take those (or a variant), and taking them as combat stims or whatever could have some of the aesthetics of drug use with a bit more practicality
Dose size might be a factor though. I think the place we got this from mentioned having 2 syringes, and were experimenting using small amounts of the drug in the first syringe, with the one we stole being a backup.From what little I know of Galarians, which those are from?
I refuse to touch those.
For context, the Psychics in Galarians are medically dependant on those, and if they've not got any in their system, they begin to lose control over their powers, giving them a debilitating headache, and causing anyone who comes near them to have their brains explode.
The only time I'd even consider using anything psychic related from Galarians, is if we had a way to produce it en-mass, so we can carry around tons forever, and even then im leaning towards not doing so anyway.
totally agree, just wanted to bring up that they exist
iirc they were using it to treat a medical issue that it coincidentally helped with?Dose size might be a factor though. I think the place we got this from mentioned having 2 syringes, and we're experimenting using small amounts of the drug in the first syringe, with the one we stole being a backup.
Granted, actually going all in on using the stuff is probably not a good idea. But there might also be less bad applications.
Honestly, I'm very wary of taking even an iota of the stuff.Dose size might be a factor though. I think the place we got this from mentioned having 2 syringes, and were experimenting using small amounts of the drug in the first syringe, with the one we stole being a backup.
Granted, actually going all in on using the stuff is probably not a good idea. But there might also be less bad applications.
That would be something for if/when we have super amazing scientists on our side, the onnet kids aren't exactly professional scientists, and I doubt we can figure it out with just the PSI side of things.totally agree, just wanted to bring up that they exist
the logistics of them would be pretty devastating at the moment so definitely not worthwhile unless not doing so would kill us or something,
we're nowhere close to having the setup needed to get more after all.
for the record, when i mentioned using a variant, my hopes are if we were to make some we'd be able to look at the recipe and create something with less permanent downsides? i'm hoping being less extreme and having something less bleeding edge would be doable and the previous producers just didn't do so because they're evil like that.
if we can use our firsthand experience with PSI to understand what it's doing it might also be possible to focus on boosting what already exists instead of brute-forcing things which might be safer/more efficient?
I'm pretty sure they gave some to Paula, so if that's the case, it's already game over.Honestly, I'm very wary of taking even an iota of the stuff.
If we get any of the downsides of a Galerian psychic, it's pretty much game over. We'll splatter everyone who comes near until we explode.
I'd just rather not risk it.
That would be something for if/when we have super amazing scientists on our side, the onnet kids aren't exactly professional scientists, and I doubt we can figure it out with just the PSI side of things.
If we can make a much better version, sure, but the stuff we have right now? Is firmly no-touch.
Oh shit.I'm pretty sure they gave some to Paula, so if that's the case, it's already game over.
I can't be sure though. On my phone atm.
hey, anyone have opinions on what's more urgent between recruiting more people and talking to the sharks?
I don't know when that was hinted at, but if it's true that's horrifying. Part of the problem with the Galerians is that they've been experimented on for years, I'm hopeful that as a natural psychic Cass and Paula might have enhanced resistance, but we can't be sure. The main character of Galerian eventually dies from his constant use of the drugs (and you need to keep a stock of stabilizers on hand to keep him from dying of a brain bleed) but he also uses them the same way a Resident Evil protag uses bullets.I'm pretty sure they gave some to Paula, so if that's the case, it's already game over.
I think we need to do as much "building up" as we can right now before more pressing things or powerful enemies make their way our way. I'm worried that if we don't whip the Outfielders into shape soon, the Sharks, the Police, or the Aliens might be able to crush us with alarming ease. That especially includes heroes, because assuming Kyoko is at least as strong as C.D. she would double our bonus to Martial stuff. And that's before we get to any traits of hers, and the narrative benefits.Recruiting is more important because we're guaranteed a good hero unit, that being Kyōko, who C.D. Hit it off with pretty well already.
lab/facilities in general are important, but right now i think the worry is that if we skip training everyone to fight and they get into a fight we'd lose pretty heavily, and a lot of things could cause a fight in the first place (from emergencies caused by enemy factions to regular actions like beating back animals on the hill so we can claim it)I would like to get our first Facility up and running, or train the Outfielders. We need to start preparing for a proper confrontation with the Sharks, Polices, or Antoids. Probably the Lab since it can get us started on the PSI track?
Definately for Recruitment this turn, and getting the Bats or Public Funds. For Learning I would like to do Firecrackers if we do Bats, or Basic Weapons if we don't. I'll probably make a plan a bit latter.
Alright, found the section I was searching for.Amidst the painkillers and antidepressants I found what at first looked like a gun.
After examining it though, it turned out it was an injector. Came with two 'drug cylinders' filled with a green liquid.
Something called NELCON? No real labels and only basic instructors on how to use the injector. Given the whole cylinder is supposed to be used in a single 'dose', we just had to crack one open and see what the lab could tell us.
I mean, can you blame me? Fucking LOOK at the thing, the dosage is insane!
We got no real answers. All we can figure out is that it's a pretty advanced drug, something meant to stimulate part of the user's brain. Stuff SCREAMS high-end designer drug to me.
We gave some small doses (I'm talking drops) to some patients, and apparently it works as a potent antiemetic.
Though more likely an intentional result, since the side-effects in some of the patients we treated (especially that obnoxious soapboxer girl from Twoson) were pretty weird.
We can save quite a bit of money using this instead of conventional antiemetics.
Keep the remaining cylinder and the injector locked up, since the stuff we got from the first cylinder should last us a long while.
Still. This creeps me out.
A lot of the stuff we got is old Metapharm crap. It's still good, but it's...I don't know I just have a bad feeling. Did we get something we weren't supposed to?