That drawing at the start of the Founding chapter is very evocative. Does a great job of conveying C.D.'s current state.
We've got a faction! And so many possible actions.
I looked through them and this is my
[] Teach Members How to Brawl
[] Recruiting (Onnet)
[] Buy Baseball Bats in Bulk
[] Listen for Rumors (Porky)
[] Check Local Disturbances (Buzz Buzz)
[] Personal Actions:
-[] Try to Foster Loyalty
-[] Hang Out with a Hero: Porky
-[] Spend time with Kart and Floppy.
-[] Pick a Fight
[] Find Small Objects
[] Porky: Cope With What You've Gotten Yourself Into
The first three seem to have a pretty broad consensus behind them.
I still want to add that if we negotiate the order for Baseball Bats in Bulk through the same persona as the stock buying, that it'll probably help with future actions involving the factory, as we'll have established ourselves as a repeated important business partner that they'll want to keep happy.
I picked Check Local Disturbances because people who've experienced weird shit are one of our primary recruiting demographics (alongside teenagers andlosers outsiders), and the effect has been shown during the founding. So I'm hoping that this will synergize with the recruitment action, both finding more recruits and the kind of recruits that have a personal stake in this project.
I know that actions like Listen for Rumors often get overlooked due to having no specified payoff and not dealing with established problems, but I think the general nature should help us identify what actually needs our most immediate attention. What are the other factions doing? Are there opportunities for profit or power gain? Are there any potential hero recruits around?
As for Personal Actions, I decided to Pick a Fight, rather than doubling up on hero talks, because we've already got 3 social's there, and combined with dealing with the training and other stuff, I think CD needs some alone time to vent.
As someone else mentioned above, getting one more Fund via Buzz Buzz would allow us to buy more factory shares, building further in that direction.
Edit: I just went back to turn 5 results and found smth that makes the 'disappearance scare' thing very worrying: The crit fail action that had the invaders take inspiration from media about parasitic insects puppeteering people around. This seems like another reason to check out local disturbances, so we can get an early warning if that's what's happening there.
Also, Porky still has a +10 to this turn's supported intrigue action, making for a total of +34.
Actions involving the Baseball Bat factory will get a little harder after next turn. (There was a DC reduction for 3 turns on the result that informed us of the factory).
We've got a faction! And so many possible actions.
I looked through them and this is my
[] Teach Members How to Brawl
[] Recruiting (Onnet)
[] Buy Baseball Bats in Bulk
[] Listen for Rumors (Porky)
[] Check Local Disturbances (Buzz Buzz)
[] Personal Actions:
-[] Try to Foster Loyalty
-[] Hang Out with a Hero: Porky
-[] Spend time with Kart and Floppy.
-[] Pick a Fight
[] Find Small Objects
[] Porky: Cope With What You've Gotten Yourself Into
The first three seem to have a pretty broad consensus behind them.
I still want to add that if we negotiate the order for Baseball Bats in Bulk through the same persona as the stock buying, that it'll probably help with future actions involving the factory, as we'll have established ourselves as a repeated important business partner that they'll want to keep happy.
I picked Check Local Disturbances because people who've experienced weird shit are one of our primary recruiting demographics (alongside teenagers and
I know that actions like Listen for Rumors often get overlooked due to having no specified payoff and not dealing with established problems, but I think the general nature should help us identify what actually needs our most immediate attention. What are the other factions doing? Are there opportunities for profit or power gain? Are there any potential hero recruits around?
As for Personal Actions, I decided to Pick a Fight, rather than doubling up on hero talks, because we've already got 3 social's there, and combined with dealing with the training and other stuff, I think CD needs some alone time to vent.
As someone else mentioned above, getting one more Fund via Buzz Buzz would allow us to buy more factory shares, building further in that direction.
Edit: I just went back to turn 5 results and found smth that makes the 'disappearance scare' thing very worrying: The crit fail action that had the invaders take inspiration from media about parasitic insects puppeteering people around. This seems like another reason to check out local disturbances, so we can get an early warning if that's what's happening there.
Also, Porky still has a +10 to this turn's supported intrigue action, making for a total of +34.
Actions involving the Baseball Bat factory will get a little harder after next turn. (There was a DC reduction for 3 turns on the result that informed us of the factory).
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