Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

This was a great update. Very powerful. The art enhanced Recerd's breakdown.

Due to this update, I've been motivated to work on a backburner omake. Hope Rides Alone.
 
Alright, so if it is Medusa, and she takes enough personal interest in Recerd to help her...

Then perhaps next time we meet, we may be facing a dangerous and powerful enemy, with an agenda of her own....

I'm ok with this
 
Why are so many people assuming Medusa will be our enemy?
Because whilst 8BD does shake some things up, generally alignment stuff is close to canon.

Pretty much all the villains are still villains. And Medusa is definitely a villain. The stuff we have saying that she's the good one and Palutena is the cruel authority comes from the cult itself, it's not exactly bias free.

Which might be how they're able to expand and bring in people - people see the cruelty of the city, the way those in power abuse everyone below them, and the Medusan Cults story speaks to a lot of those frustrations and anger.
 
Also, I'm now far more convinced about that whole "CD is a reincarnation or avatar of Medusa" theory floating around.
Oh tell me more?
Palitena and Medusa (Kid Icarus) have a deep hate towards the other. Since this is a "bad guys won" scenario, it makes sense that Medusa is making herself look like a 'benevolent' goddess, while portraying Palutena as a bad one...


.... which, funny enough, is how the Greek Gods also acted: putting themself on a pedestal, making others into scapegoats, and ignore their own cruelties/shortcomings.
It's less the Bad Guys Won and more "The Heroes haven't arrived yet" Sort of deal. For example, the Mario Brothers are around, but they haven't had a reason to oppose Bowser yet. Megaman is still being built.

For the differences between the Palutenans and the Medusans, the Palutenans are a small, militarized cult to a forgotten goddess tolerated in the city since they dont cause to many issues, while the Medusans are an exiled cult to a Goddess of Darkness who live in the pipes and are plotting the destruction of the City (The Chaos Cults are the Medusans, the Great Devourerer, the Ring of Gaia, Brotherhood of Nod, and Black Moon Tribe).

Other fun Kid Icarus Tidbits is Pit's a street orphan and Palutena might be missing (Whether she was captured by Medusa or reincarnated as Pop Idol Athena is anyones guess)
 
Never mind - misread some of the stuff while flicking through this quickly because I first got the notification on a toilet break. Thought it was saying that C.D. might not even have been Recerds child.

But um... yeah misread on that.

Previous theory I saw floated by some people was that C.D. found the Medusa imagery familiar because of past life stuff.

What seems more likely to me now is that when C.D. was very young, her mother was more directly involved in the Medusan Cult, and whilst it's been a very long time since then and she's forgotten the exact events (because she was also very young), she still finds seeing that stuff nudges something in her brain. This also explains why she has an Eggplant Wizard plushy of all things.

Other fun Kid Icarus Tidbits is Pit's a street orphan and Palutena might be missing (Whether she was captured by Medusa or reincarnated as Pop Idol Athena is anyones guess)
Huh. didn't see this part before.
 
It's in the Scratch Doc, and the Athena thing is entirely a joke on how Athena Asamiya from SNK had the Goddess Athena as a past life, and Palutena is a corruption of Pallas Athena.
Im aware of the SNK joke (thought I didn't realise the past life stuff) and what Palutena as a name comes from, but I can't find it in the Google Doc. Is it a different one?
 
That Diplomacy hit like a truck dear god.

I had no idea if the plan I was throwing my weight behind was going to be a bust or secretly very important, but I had a feeling. That feeling has been validated.

Martial: I'm really annoyed that we were only 2 below the cutoff for a tier 2 success, but I only put my EXP that way to prevent a crit fail, so I'm happy.
Stewardship: The money is nice, but having an in with Nook seems like it could be very, very good in the future.
Intrigue: Actually leveraging the knowledge might take some maneuvering, but it's good to know and may give us some stable income for later. Something which just became a lot more pressing.
Learning: We found a new hero unit, hell yeah, now we just have to get her to join us. And probably keep an eye on river city.
Diplomacy: OWWW MY SOUL!
Buzz-Buzz: We can definitely use this, one way or another. Though I'm not sure how quite yet
Porky: I think we should make it a goal to try and keep all the siblings intact. Even if Porky kinda sucks at it.

Good turn! But also Owww! That hurt. Who gave you permission to hurt me emotionally? (I'll fix the formatting when I get home and have access to a computer)
 
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Honestly like...

I do need to congratulate Crosswire because like.

I've mentioned how the Mother franchise has Maternal Love as a main theme. Each entry in the series, to a greater or lesser degree, focuses on a Mother figure. For 1 and 3 this is obvious - Maria and Hinawa. In the case of Earthbound it's a little vaguer, but there's one mechanic that's pretty vital both to the games theme of going out into the wider world and growing up - Homesickness. A status that you typically cure through talking to your Mother over the phone, and from those words finding the strength to keep going on.

Recerd is far less idealised though. She hates the lifestyle and grind she has to live to support her kids, but she feels she has to because doing anything else makes her a bad person. And the fact that she even feels that way, in her mind, disqualifies her from being a good parent - she should be able to do this perfectly, endure any stress out of sheer love for her children. But she can't, ti's eating her.

And that makes her feel worse when she's around them because she feels like she doesn't deserve them. It makes her feel like even more of a liar. So she stays at work as long as possible, worsening the situation for her (because she hates this) and for her kids (because C.D. comes to increasingly resent her absence and feels that she doesn't care).

So when she does just... reach breaking point and backslide (assuming she'll rejoin the cult), well. This happens. And like, it's ultimately an act of love - to try to get her children away form a failure like her. Feeling gut wrenching guilt from the act but doing it anyway because, for all that she can't live up to that percieved perfect mother, she does love her children. She never really expected kids and she resents the lifestyle everything has forced her into, but she loves them deeply. Even after trying to resolve to leave them behind forever, she still almost instinctively thinks of CD as her daughter and has to forcibly correct herself. And even if it's not some idealised form, it's obvious that love is going to be deeply important to however this plot progresses.

And like. I'm not surprised. Mother figures dominate the franchise for pretty obvious reasons. Whether we managed to crit this and somehow be able to talk to her earlier and have something closer to Earthbound, or Giygas' control had been maintained and she'd died and remained only as a person whose loss we had to learn to live with like in Mother 3, I don't doubt that Recerd was always going to be a fairly noticeable character within the story.
 
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DC: 55/80

[CD] is Recovering: They suffer disadvantage on all Martial checks involving combat until their next turn.

1d100 = 85
1d100 = 19 + 16 + 35 (+ Buzz Buzz Loyalty bonus 3.5 rounded to +4) (+4 from Griffinlw's 400 EXP spent) = 78
[Tier 1 Success]
Math error detected. Buzz-Buzz is up to 25 Loyalty, which means we get a 15% bonus this should be 5.25 rounding to . . . 5?
If my math's right, we missed a tier 2 success by one lousy point. boy, does that ending text fit.
 
"I'd shut her up the cheap way, but uncle really had some sort of fetish for 'legal marriage'. Anyway, about that transaction- "
...I don't actually entirely get it, but i'm not sure I want to know.

Either way, overall a good turn, but...Holy shit, that last bit. Uh...I suppose it's good we called her and used the reroll, but...Geez, that's gonna...Complicate matters.
 
Either way, overall a good turn, but...Holy shit, that last bit. Uh...I suppose it's good we called her and used the reroll, but...Geez, that's gonna...Complicate matters.
trust me, calling later would have complicated them further.

Calling earlier might have helped... but then again, depending on how we rolled, this might have happened regardless. Or we got the equivalent of getting voice mail from a mind-affected Recerd and grumpily assumed nothign was wrong until she freaking died as a suicide bomber.

Like... Seriously, I could see her being in danger or captive, but I did NOT expect anythign remotely close to this.
 
trust me, calling later would have complicated them further.

Calling earlier might have helped... but then again, depending on how we rolled, this might have happened regardless. Or we got the equivalent of getting voice mail from a mind-affected Recerd and grumpily assumed nothign was wrong until she freaking died as a suicide bomber.

Like... Seriously, I could see her being in danger or captive, but I did NOT expect anythign remotely close to this.
No, I agree, this is better then the alternative, but....Jeez. Not only is this a massive issue for CD's mental health, but, and worrying about this part feels slightly callous, we just lost what passive income we had.
 
No, I agree, this is better then the alternative, but....Jeez. Not only is this a massive issue for CD's mental health, but, and worrying about this part feels slightly callous, we just lost what passive income we had.

Not callous. We've got dependents.

Fortunately we just learned of some good options and are about to get our org and have money in the bank, but like. Yeah this is a problem. Hopefully we can get one of these buisnesses we just found because I think we're going to need to.

Also, rechecking stuff..., I think I need to thank @Brightflame , because I think the arguing over this went on strongly enough that I mostly made the plan that won out of spite. I'm not sure how to feel about that.
 
Didn't consider this much at first, but you know this gives a lot of context on cass's family situation., childhood etc. mentioned it previously but to be more clear, I think that whatever mom gets up to with religion will likely be important, both narratively and numerically.
like, if we're training psychic powers we might end up bumping into it? which can either be really good or really bad. (might have some fun interactions with a faction?)
no matter what, supernatural forces operating in the same space as Gygas means at least they won't go unopposed.

for now, cass probably needs a win/mental health break before following up on this whole thing because *jeez*
quick three step plan for that: get some breathing room from threats, get some friends, then get some relaxation *with* said breathing room/friends.

do you guys think other people were being manipulated by Gygas for that attack? if it's a disaster that was narrowly averted, that would imply it was larger scale than just the people who's be affected by that specific bomb. (since it *didn't* happen, this is a good thing. would be happy if it means more of Gygas's attention was wasted here, and more evidence unrelated to the Darnels specifically.)

We've got dependents.
inconveniently true. anyone know how many funds it costs for a turn's food/rent? we have 8, 10 if stuff from this turn hasn't come in yet. all that probably needs to be set aside
 


...Okay in all seriousness...hoo boy this is going to need alot of unpacking

Martial: It was alright and...kinda expected really with the debuff. But hey, we cut down their numbers considerably so hopefully that slows them down some.

Stewardship: OH THANK GOD, we nearly had to deal with Slade Percy and his insufferable wife and now we're on good terms with...Tom Nook...

...Oh dear...

Well hopefully this will help us in getting a good HQ for CD's future organization. There's one thing that interests me about this though and that's Nook Homes typically caters to Uplifts. If Nook was looking to put his foot in the Quarter before this, could that mean the Eagle Quarter has a noticeable Uplift population?

Intrigue: Never thought I'd say this...but good work Porky. This will definitely be helpful in the future because of...well, you know.

Learning: ...Only got one thing for this


Okay but really this is good. She's got good martial, average everything else, along with a trait that grants her more moves in combat phases. If we're going to raid the Shack and hit the bugs directly, we're going to need some hitters outside CD.

Buzz Buzz: Good going BB. Not sure what benefits the Bakery could provide, maybe we can trash it to piss off the cops?

Porky: ...This feels wrong somehow...not sure why, but it does. Mechanic-wise though it's entirely good.

And...

Diplomacy:

...Jesus Christ where to even begin.

Well first I'll say that, even with the low roll, I'm going to echo what everything else said and thank the Lord (Or Medusa) we called mom and used our reroll. What happened happened is tragic but it also could have been a whole lot worse. If we ignored it, then CD would have heard second hand that their mom died from a self-inflicted terrorist attack and if we didn't reroll...then I honestly think CD would have called at the right time to hear their mom going through it live. Both possibilities would have been worse in every way, for the mental states of the whole Darnel family and for CD's own rep, cause then they're a child of a former terrorist.

Still, it ain't good, this will affect CD and likely her siblings too a lot. Therapy probably ain't a possibility, but they're going to need support...be it via Buzz-Buzz or some other friends that we have yet to make. Additionally, without mom's support then we're likely going to have some additional expenses to keep the lights on, the heat going, and putting food on the table. We have alot of funds, but it's probably for the best that we get some passive income going sooner rather than later.

A simply phenomenal turn overall
 
Buzz Buzz: Good going BB. Not sure what benefits the Bakery could provide, maybe we can trash it to piss off the cops?
Eventually if we can de-cop-ify the place and/or make peace with the cops the Bakery's 100% the maker of Skip Sandwiches, which a steady supply of I could see being very helpful. Looking ahead to when we have an org, or even for personal use, the sandwiches may allow us/our agents to do more in a day, or even just on a narrative level respond to something faster due to the speed boost they provide.
 
Eventually if we can de-cop-ify the place and/or make peace with the cops the Bakery's 100% the maker of Skip Sandwiches, which a steady supply of I could see being very helpful. Looking ahead to when we have an org, or even for personal use, the sandwiches may allow us/our agents to do more in a day, or even just on a narrative level respond to something faster due to the speed boost they provide.
Or maybe we can just buy the place for a really small price. For all we know, the only reason they haven't shut down is because the Mayor gave the Captain "special ownership" of the place.
 
Letter of Marque
OMAKE: Letter of Marque

"It is currently 12:00 AM, X̸X̶/̸X̸X̴/200X, Hyrule Standard Time, and you are listening to the Strike Force Hazard Advisory Network. Spacefarers traveling in the vicinity of the Razak System are advised to reroute immediately. The Strike Force have confirmed reports of open warfare breaking out between the Yars and the Bydo, the latter of which have been encroaching into Yars space for several months. The Yars have been ambivalent to human shuttles passing through their territory, but the Bydo are known to attack non-Bydo vessels on sight. We heavily encourage ships to avoid the Razak System for the foreseeable future. Updates will be broadcast as the Yars-Bydo conflict develops.

Pigma Dengar's portable radio was only one of the many noises in the dingy interspatial roadhouse where his squadron had been celebrating their successful grounding of a Kilrathi cruiser. This slime-encrusted refueling station, the Shufflepuck, was built out of a hollowed-out asteroid whose vast remoteness from Hyrule made it a popular attraction for patrons from all manners of illegal persuasions. There were smugglers, hustlers, leg breakers, desperados with itchy trigger fingers, and the occasional serial killer for good measure. If you rounded up everyone in the building and tallied their bounties, the sum of zenny would be enough to get you a moderately-sized apartment in Wily Towers.

Or one contract from Star Wolf.

The job was simple, and executed without a hitch. Metpharm needed the planet of Irata cleared of competitors before they could construct a Coriolis Station in the system, and now the corp was free to use Irata as a new pipeline for selling human tech to alien buyers. Star Wolf was one of the priciest mercenary outfits you could buy, but when you had them on your side, you got what you paid for. The three pilots were able to lure the extraterrestrial cruiser out into the open, and before they knew what hit them, the feline aliens were wiped out by smart bombs.

"Additionally, spacers entering the Irata System are to remain mindful of the increased Kilrathi activity in the area. While the Kilrathi are able to communicate in pidgin English, caution is advised when dealing with these belligerent aliens. Do not retreat right away when encountering their fighters; the Kilrathi's predator instincts and Byzantine warrior code will obligate them to give chase. In systems beyond the Strike Force's jurisdiction, your best recourse is to issue a warning over the radio and fire a few shots across the bow before setting your Frame Shift Drive for an emergency jump towards the Hylian System."

The destruction of the Kilrathi in the area was so sudden that the Strike Force's tip line had yet to catch up to the news that they were gone. Between stuffing his face with cheap food and cheaper booze, the porcine uplift was wondering if he should be the one to call in and let them know they've been declawed.

"Remember to travel in numbers where possible to decrease the risk of attack from opportunistic raiders such as the Space Pirates and Star Wolf."

One could hear a pin drop when the radio dropped the Strike Force's slight against the infamous Star Wolf. Practically everyone there heard the insult except Pigma, who was too distracted by the opportunity to get paid four times for the same job to notice. One from MB for the first job of fighting the aliens, one from Uncle Albert for the Kilrathi ship salvage, one from the Eggman for letting slip where Metpharm was gonna be building their new station, and then another load of easy money from the Strike Force when they announced a price on the names of who smothered those cats in the cradle.

"Pigma?" Wolf O'Donnel said in a deceptively calm tone. "Could you turn that radio off?"

The captain of the Star Wolf squadron was a gray wolf by genetics and reputation. He spoke with an aristocratic inflection. While it was impossible for an uplift to be an Old Earth blueblood, moneyed or not, few people had the nerve to question where Wolf O'Donnel got the impression he could act like royalty. Wolf had survived innumerable dogfights as a mercenary pilot for Venom during the Lylat Wars, and came out the other end a seasoned ace with scores of kills to his name. The only blemish on his record was a black patch over his left eye. Lost in combat, but not replaced with cyberware out of respect to the one enemy that got the better of him. Wolf was decked in a blood red flight suit that marked him and his pack as a step above the rest, a dress code he took as seriously as his squad's professionalism.

"Bah, what's the big deal?" Pigma said, brushing off the order that was phrased as a request. "So they think we're like the Space Pirates. They called us all pirates back in the day. Hell, your rank was Pirate 1st Class! Now it's the humans sayin' the same damn thing! Big whoop, right?"

Pigma expected a round of laughter from his crack at the Strike Force's expense. Everyone here was a wanted scumbag. Why else would they be at the Shufflepuck? He knew he was disliked by most of them. They were envious of him being the smartest guy in the room. Even so, he expected at least a chuckle. Instead, Pigma was met with the same silent treatment he got from Lylatian circles that knew he sold them out during the war.

Was it suddenly Pigma's fault that Andross was paying more than the other side? A just cause didn't pay the bills, or afford you the finer things in life. General Pepper's space cops were unable to try him for his savvy business decisions from the war. He took the amnesty, and he'd been especially careful not to break it by staying far away from Lylat or Hyrule. Pigma was a free man, free to do as many crimes as he wanted where no one was looking.

Wolf stood up from his stool, where he'd been enjoying a premium bottle of Captain LeChuck spiced rum, made with sugarcane from plantations in the scant arable lands of the new human capital world. It wasn't cheap or easy to smuggle good alcohol this far past the corporate outposts, so Wolf did not appreciate Pigma inadvertent attempts to spoil his mood. He set down his drink so he could rectify Pigma's behavior.

"Pigma, Pigma, Pigma," Captain O'Donnell chided, in that chillingly peaceable tone he always used before meting out punishment. In one of his hands, Wolf toyed with a Kilrathi hunting dagger he'd been testing the weight of. "After all these years, you still don't know the difference between a pirate and a privateer?"

All of the convicted crooks and reprobates sitting in the stools between them found an excuse to be sitting elsewhere. Only now did Pigma realize that he'd overstepped his boundaries. Pushed a bit too far for his own good. Dengar knew his glib tongue had some room to trade barbs with the boss due to being a damn good pilot, but being damn good only got so far when you wounded Wolf's pride in his craft.

"How about we forget I said anything? We're privateers, Wolf, like you said, and--"

"A pirate is fairly indiscriminate in who they target," the captain explained, before tossing the heavy knife at Pigma's head.

The swine let out a suitably hoggish squeal of terror, fully expecting this was the day he pushed O'Donnel too far. He screwed his eyes shut and expected not to open them again, when he heard a thump and felt a tug on his collar. Once Pigma opened his eyes again, he saw that the knife punctured his jacket, pinning him to the metal wall of the bar. The alien blade clung uncomfortably close to his jugular vein.

"A privateer is precise. We have our contracts, and we carry them out to the letter. A pirate is a scoundrel who takes, and a privateer is a mercenary that delivers."

Wolf walked up to Pigma and pulled the dagger out of his coat. Were O'Donnel inclined to do so, the blade would've been ideally situated to slide horizontally across Pigma's neck.

"That is why Ridley's gaggle of freaks are called pirates, and why Star Wolf are not. Understand?"

The captain of Star Wolf stared into Pigma's eyes. The pig flinched, but Wolf glaring daggers at him was preferable to the alternative.

"Y-Yes sir."

Wolf backed away, and Pigma remembered how to breathe again.

"Good man."

"Rumors of U̶F̵O̶ ̴a̸c̴t̶i̶v̶i̵t̷y̶ in close proximity to Princeps Dominaire have thus far remained u̶n̴s̴u̴b̶s̶t̴a̶n̵t̵i̵a̷t̸e̵d̸--"

Leon Powalsky, the third member of the Star Wolf trio, was an understated presence in the bar. It suited the coldblooded assassin's reptilian nature not to make himself known unless absolutely necessary, though these days, the only thing this hard-angled chameleon killed outside of his starfighter was time on the shufflepuck table.

"--being treated as m̸a̵s̸s̷ ̵h̶y̸s̸t̸e̵r̵i̶a̶ for the time--"

As much as Leon detested Pigma's obnoxious behavior, there was a shortage of able pilots that met Wolf's draconian standards. Algy was long dead, letting Oinkinny onto the team for a period of time was an almost uncharacteristically political decision, and Wolf would rather scoop his other eye out with a spoon then ask Pico to come back after he retired. Last they knew, the snapping turtle had taken the amnesty in earnest, trading out his Wolfen for a racing machine.

Right now, there were no better options. Pigma was still useful, so he stayed on Star Wolf. Leon opted to do both of his teammates a favor and pushed the static-ridden radio off the counter.

"--repeat, there is no a̷l̷i̵e̴n̴ ̴a̵c̸t̷i̷v̸i̸t̶y̴ in or around the City--"

The hardened electronic device shattered on the harder floor, tidily resolving the issue. There were no more incidents after that, and the intensely frigid atmosphere around the bar from when Pigma struck Wolf's ire had steadily thawed to normal.

A day later, Star Wolf received the rest of their payment from Metpharm, stepped into their Wolfen fighters, and departed the Shufflepuck for their next destination.

"Hey, uh, thanks fer pullin' my fat out of the fryer," Pigma reluctantly said to Leon, once he'd had the chance to message his ship. "I thought he was gonna get me for real that time."

"Your squeals make you a preferable target for enemy fighters to shoot down," Leon said coldly.

"W-Whut?" Pigma sputtered.

"That is the reason I tolerate your presence. No more, no less. You retain usefulness to Star Wolf, and that is why Wolf keeps you around. Being difficult to replace and being irreplaceable are two very different things. You would do well not to forget it."

Before Pigma could respond, Leon cut off the call.

"Right," Pigma groused. He switched channels to Wolf's comm. "What's the next job?"

Wolf hailed both of his copilots and gave his team a sharp grin over the video display screen. The kind of smile that told Pigma this gig was going to be a lot harder than he'd hope for.

"The Yars might be alien fly men, but their gold spends as good as everyone else's. WIth the Bydo Empire threatening to turn their homeworld into free proteins, I've lined up an interpreter to help us determine how much they value their lives."
 
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So, couple things. First of all, a bit of a look at Kyouko's character sheet.
Name: Kyōko
...

Stats
  • PSI: X
  • Martial: 15
  • Diplomacy: 7
  • Stewardship: 8
  • Intrigue: 9
  • Learning: 9
Opinion: +15
Traits:

  • River City Girl: You can take the girl out of River City, but not the River City out of the girl. During Combat Encounters Kyoko will always have access to one of following actions for 0 Action Points per turn unless explicitly stated otherwise.
    • Find Weapon [0 AP]: A stick, a bat, a chain, a rock, a brick. It'll fall apart after the fight, maybe even during the fight, but you can always find something. And disposable weapons have their place...
    • Throw Something [0 AP]: A rock, a trash can, a bicycle, maybe even an enemy!
    • Pat Down Bodies [0 AP]: Money has a habit of disappearing as soon as it hits the ground in River City, so making a habit of looting is natural. In combat using this action on a defeated has a chance to give a temporary item, a small amount of Funds, or information.
  • Bird of a Feather: Kyoko's really hit it off with you. People tend to focus on two delinquents rather then what the delinquents are doing. Kyoko's resting Opinion with CD will always be +10 unless betrayed. When assigned to an action with CD that would otherwise generate Suspicion due to PSI usage, etc, roll a 1d100. If the result is 1 to 5, no suspicion is generated. Otherwise the amount of Suspicion generated is merely lowered.
  • Homesick: The current state of River City is upsetting to Ryoko, even if they don't show it or make it clear. As the situation deteriorates, so too will Ryoko's mood and ability to focus...
Description
A peppy yet rough and tumble girl from River City. They moved to Onnet recently due to the troubles going on in their old home town. Having helped you in a scrape, they seem friendly and reliable. They seem to have moved to Onnet just prior to the lockdown and only really became known after finishing up with the hassles of moving so abruptly. Seems the River City residents knew things were getting bad long before the news got out...
First off, she has an X in her PSI stat, not a zero. Given that Porky does not, and the abundance of Ki adepts in River City, it likely means she's PSI capable, jus latent. Second of all, she has a distraction trait. That's going to come in very handy once she's recruited.
Next, the Diplomacy action.
The nerve gas bombs built from Robodyne parts won't go off now.

Someone will check the trash and security will be called. No one will die, not like
he wanted.
Holy cow, the Diplomacy action. That would have resulted in a CBRN terrorist attack on WilyCorp, and pointed an incriminating finger straight to Eggman. If we had left this to next turn like I wanted, the two megacorps not under the thumb of a malicious alien would likely be at war with each other. This is the most significant thing we've done in the past four turns, and almost certainly the next four as well. I'd like to apologize to the thread for not voting for this, because wow, that would have been absurdly bad.
 
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