wow this would be bad if it was a negative trait in the game. thankfully anarchic doesn't actually mean anarchy (for example democracies count as anarchic structures in this game), it's just the categorisation system being broad?But I could also see it locking us out of the using C.D./our faction leader's stats for every roll on account of, well, anarchic factions not having a leader at the top.
organised crime is pretty generic, but that can be a plus for sure. it's a proven successful method if we can get people to go along with it and since it's not too specialised we can probably branch out into a range of ventures, but I guess the issue is that a lot of factions are probably doing it already, so we'd need to fight them to open up room, which might stretch our resources/be difficult? idk, everyone else is entrenched already so it's likely to be a problemMuch as I joked about it, I do feel like a Yakuza style organization would do well. It would let us gather a variety of colorful characters, have a defined structure, and still let us be honorable and do plenty of good. And in more than one case, we have already shown that we are more than willing to do crimes to help our goals. We have mostly acted against those who hurt the normal people, which is why modeling things after Kiryu rather than more traditional crime works so well, but I don't see us avoiding crime in the future after we've already used it so much.
seems like at least for me the crux of the issue is dealing with power disparity and needing to build a faction that can fight what we need to fight. (but that will be a work in progress, and this choice isn't the be-all and end all to it). should focus more on which faction is most fun to play, though all three options have fun asthetics