Turn 6
You were afraid. There were so many things that you thought were going to go wrong. You were a grand prince and a cadet at the Academy. You thought you would not be able to see your children and Zima.
But you had found a way, and every time you were able to see them, you forgot about your troubles. Your worries, and your fears.
They washed away with their eyes and their smiles.
Diplomacy: Those Polish basterds made Zima cry… You will make sure they are punished.
(Choose 1)
[]Demand Imperial Aberration of your dispute: The Grand Prince of Poland exiled your wife from her homeland, without even the courtesy of a reason. You will not stand for that. And hopefully, neither will the House of Lords. Cost: 10 Chance of success: 90%, ??% Reward: You get imperial aberration of your dispute.
[]Reaching Out: (The Sultanate of Rum): The Buffer state between the Persian Empire and the warring states in the Levant, Egypt, and Arabia, They do little to extend their diplomatic channels to anyone within the empire itself. But you need to establish diplomatic ties with them. You need to have people ready to negotiate if the Black Sea becomes contested. Cost: 50 Chance of success: 55% Reward: Foreign contact made, further diplomatic negotiations can be made.
[]Reaching Out: (The Sultanate of Egypt): The Richest of the warring kingdoms of the Middle East, they have vast swaths of cotton, grain, and influence. The Empire has long been allied with the easternmost kingdom of North Africa and has profited greatly from it. To tap into that wealth, you need to be able to talk. Cost: 50 Chance of success: 65% Reward: Foreign contact made, further diplomatic negotiations can be made.
[]Reaching In: (Random Province): Your father said that there are men throughout the empire who understood the dangers of the Frontier, and they are more than willing to meet and discuss its future and safety. Cost: 50 Chance of success: 70% Reward: Domestic lords met. New actions become available.
[]Lords of the Rus: You need to make sure the Lords of the Rus are going to be on your side. Cost: 10 Chance of success: 50% Reward: Relations with the Russian Lords improved.
Martial: The Cossacks are helping you… Rus will stand in a coming invasion.
(Choose 2)
[]Spar with Zima: Zima asked if you wanted to spar. Cost: 0 Chance of success: ???% Reward: You spar with Zima, Relation increase by 5.
[]Drilling the Troops: You need your men in top shape. To be prepared for battle at any minute, and fight as well as any Imperial Infantryman. Cost: 250 Chance of success: 15% Reward: Troop quality of local troops will increase (Gain roll bonuses).
[]The Raids: You need to send a message to the Mongols who are raiding your territory. You are not going to tolerate their continued presence. Their transgression and the blood of your people will be paid with their own blood. Even though you are not there to do it, you can Send Nicholas to do it for you. Cost: 100 Chance of success: 35% Reward: The Mongols will not raid your territory. Disaster Roll reduced.
[]Recruit More Troops: You need more able-bodied men in your army, and you know the Rus has a larger population to call upon. Cost: 100 Chance of success: 30% Reward: A D10,000 is rolled for soldiers recruited. Soldiers experience will be placed at (Recruits)
[]Request Reinforcements: Implore the house of Lords to send more troops and supplies to the Border of the frontier. Your people's lives are at stake. Cost: 50 Chance of success: 45% Reward: Fulk gets some of the troops and supplies that he needs to defend the Frontier.
Stewardship: Axel has been a busy bee. He says there is much to be done.
(Choose 1)
[]Tax Breaks: You need to ask the emperor if you can be exempted from the yearly taxes to the empire for next year so that you may use it for other projects. Cost: 0 Chance of success: 40% Reward: You do not need to pay the Imperial tax next turn. The Emperor and the House of Lords will not like you asking for it if it succeeds.
[]Imperial Funds: You can request for funds to improve the Infrastructure in the Rus. Though considering the Rus is not high on the empire's to do list, it will take a lot of political arm wrestling. Cost: 20 Chance of success: 30% Reward: You get a random (d2000) amount of money from the Imperial treasury to use as infrastructure funds for the next turn.
[]The Wealth of a Nation: The Rus is poor, but it has great potential. You need to find that potential. Cost 150 Chance of success 35% Reward: You send surveyors to find those mineral resources, trade goods, and farmers to find ways to make the farmland more useful.
[]Ship Repairs: You need to spend money on repairs for your ships so they can patrol the waters. Cost: 400 Chance of success: 40% Reward: Your ships are repaired.
[]Protecting Trade Routes: The Cossacks are more than willing to protect the trade routes to Novgorod and your other cities because they get to kill Mongols. Cost: 200 Chance of success: 60% Reward: Domestic trade income increased by 300.
Intrigue: The World is an interesting place.
(Choose 1)
[]Spies...spies everywhere: You need to know who's keeping tabs on you...and whether you should leave them be or purge the sons of bitches to send a message. Cost:100 Chance of success 50%. Reward: You learn who might be spying on you.
[]Spy networking: You want to get agents out around the world, and the empire. Natasha knows people that can help, but it will take time. Cost 100 Chance of success 75% reward: International and Domestic espionage unlocked.
[]Spiders hiding steel: Natasha is willing to get you some contacts within the imperial assassin network, as a thank you for killing Gavelo. Cost 0 Chance of success 30% Reward: You get assassins on your beck and call. Assassination rolls get a -10. New actions will become available when the time comes.
[]Spy on the In-laws: They humiliated her. You will humiliate them, with extreme prejudice. Cost: 100 Chance of success: 60% Reward: You learn what Zima's family's darkest secret.
Learning: You are thankful that you found the midwife for Zima.
(In Progress)
[X]Study at the Imperial Military Academy: You are now old enough to study military academy of Rome, a place where even the greatest military mind can learn more. It is also a good place to make friends with future officers and with the old guard. Cost: 600 Chance of success: 100% Reward: You get a d2 in all stats for 4 turns, and new actions become available. You also gain a specialization (Combat modifiers). Lose one action in all categories for the duration of Vasily's stay.
(Choose 1)
[]Study Zima's Family history: You want to know why Zima was treated with such disdain by her family. Cost: 0 Chance of success: 70% Reward: You learn why Zima is hated by her family.
[]Study your family history: You have never really bothered looking into your family's past, mostly because you always wanted to be a soldier. Cost: 0 Chance of success: 100% Reward: You learn a bit more about your family that wasn't told to you as a child in stories.
[]Specialize in tactics: You want to specialize leading a particular group of forces in your army: Cost: 0 Chance of success: 100% Reward: You get to choose your force specialization (Combat modifiers).
[]Workshops Galore: Rurik had an idea. Maybe you could hire some carpenters, metalworkers, and other skilled laborers and have them try to build whatever the hell they want and you get the device's patent for half of the cut. You were going to call him crazy until Jory said that was a great idea. And you didn't want to hurt the old man's feelings so you agreed to it. Cost: 200 Chance of success: 40% Reward: You get a workshop of skilled laborers and craftsmen experimenting on… stuff. What could possibly go wrong?
Personal: Zima is so happy that your sons are okay… You are too.
(Choose 1)
[]Spend time with your family: You will find some time in your busy schedule to be there for them. What kind of man would you be if you were not? Cost: 0 Chance of success: 100% Reward: You spend time with your family.
[]Talk with the Trio: You decided to spend time with your fellow cadets, to talk about those plans they had. Cost: 0 Chance of success 100% Reward: You meet fellow cadets of the imperial army academy. Increase relation cadets in the Academy.
[]The Old Guard: You decided to talk to some of your instructors and professors. They have plenty of stories to tell. Cost: 0 Chance of success 100% Reward: You meet some officers of the Imperial Army Academy.
[]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.
AN: Merry Christmas everyone! I hope you enjoy this turn.
Edit: I had a brain fart and accidentally made a mistake on one of the actions. It's spying on the in laws. It's a 60% instead of 100.