Best Game Ever | Dudley Quest [HP/The Gamer]

I'm pretty sure MP is just short for Mana Points. It didn't mean anything on its own. Like HP is Health Points (or hit points, depending)

The Gamer ability is fairly accommodating in the Manwha. ID create was named by the player after all...

Basically, "MP" and "HP" are easy concepts to understand. We can't know for certain. Occam's razor on energy conversion(if magic isn't baseline as that would imply Chunbumoon is a group of wizards).

Can we know for certain? No. Has it been explicitly stated in the Manwha? No. Is most of the exposition in the Manwha done by the main character figuring out everything as he progresses(and is drawing from his extensive gaming experience which the ability is based off)? Yes.

I'm not being unreasonable here. Just not very prone to making assumptions without evidence.
 
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You're missing the point.
No, I got your point the first time around - I don't think you got mine though.

Regardless of whether MP is outright Magic points, or some conglomerate set of points that includes magic amongst other things and is called some other M-word that has at least some magic association, the end result is that the Gamer ability is still more likely to ping tests for magic than not.

Or to put it in example; it doesn't matter if that guy over there has a real gun, or just a gun shaped object that could be a gun or a lighter or a squirt gun - either way bystanders that know about guns will probably have all of one assumption.

Now, as to whether we ping as a Witch/Wizard type of magical or a magical beast type of magical or what, I couldn't begin to guess - but the point remains we have more reason to believe magicals will think us from their neck of the woods than not.
 
No, I got your point the first time around - I don't think you got mine though.

Nah, yours was pretty easy to grasp, I just think you're wrong. Or at least operating on conclusions/assumptions that haven't been confirmed yet.

Regardless of whether MP is outright Magic points, or some conglomerate set of points that includes magic amongst other things and is called some other M-word that has at least some magic association,
Assumption 1: That MP has a meaning rather than being something easily recognizable for the gamer seeing as how one of the more noticeable parts of the Gamer power is its tremendous utility in pointing out the obvious(you detect bloodlust/hostile intent indeed).

the end result is that the Gamer ability is still more likely to ping tests for magic than not.
Assumption 2: That HP-universe magic trigger on having magic as opposed to incidents of magic use/magic affecting reality.

Or to put it in example; it doesn't matter if that guy over there has a real gun, or just a gun shaped object that could be a gun or a lighter or a squirt gun - either way bystanders that know about guns will probably have all of one assumption.
From what has been shown in J.K. Rowling's works, the scanners seem to work more on detecting magic use than magic having.

In other words: It doesn't matter what bystanders may or may not know about guns. What matters is that they're not able to see the gun.

Assumption 3: We will ping as magical. How? Why? What reason do you have to support this notion?

Now, as to whether we ping as a Witch/Wizard type of magical or a magical beast type of magical or what, I couldn't begin to guess - but the point remains we have more reason to believe magicals will think us from their neck of the woods than not.

I'll reiterate: What do you base this assumption on?

They have no reason to suspect us, they have no reason to actively check us, we have no reason to assume we'll ping positive just because we have the Gamer ability(As we have no idea of the Magical World's history of dealing with Ability users) or because we have a mana bar(an elephant had a mana bar. And it was in a zoo on display for the muggles to see).

The point does not remain. The point hadn't a leg to stand on in the first place.

The problem here is that you're presenting your assumption as fact.
 
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Oh man why are people thinking that if we read a D&D rulebook we will get spells? It is a rule book for a game the Gamer ability will probably just ping it as a inventory clutter I can't think of what skill the book would teach you. And no just because it has rules for wizards does not mean spells for us if that were true we would also get cleric spells, can't remember if the edition Dudley has contains druids.

Edit: OK I just thought of the skill the manual could grant us 'Meta-Gaming' :p
 
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Oh man why are people thinking that if we read a D&D rulebook we will get spells? It is a rule book for a game the Gamer ability will probably just ping it as a inventory clutter I can't think of what skill the book would teach you. And no just because it has rules for wizards does not mean spells for us if that were true we would also get cleric spells, can't remember if the edition Dudley has contains druids.

Edit: OK I just thought of the skill the manual could grant us 'Meta-Gaming' :p
Reading the Egyptian Book of the Dead in Vindictus' last Gamer Quest got us necromancy. Maybe we won't get magic this way, but it's at least worth a try based on previous information.
 
Reading the Egyptian Book of the Dead in Vindictus' last Gamer Quest got us necromancy. Maybe we won't get magic this way, but it's at least worth a try based on previous information.

Eh, I just think the manual is too many hodge podge to give a singular skill, the book of the dead also has a fictional reputation of been a magical tome that a D&D manual would not.
 
Am I the only one who likes being a warrior or monk in DnD Why can't we go a warrior route ^_^, Warriors should smash wizards faces in. I don't even want to try and get DnD Wizardness bleh it's just so bland and overdone. Now a proper warrior who can mow down rooms and rooms full of people? Haven't seen that yet ^_^

Ok - you are in the World of Harry Potter. So you are facing people who have magical abilities including, but not limited to, unlimited short/medium ranged teleports, mind control, memory modification, transfiguration, matter creation, magic item imbuing, potion brewing, etc. And you want to compete with them by running up to them and hitting them in the face...

While, ironically enough, it would be rather in character for Dudley, it would also get him killed rapidly.

To be a warrior in a world with magic, one or more of the following has to be present: magic is limited (availability, spells per day, rare ingredients, etc), the warrior has a lot of magical equipment, or the warrior has some level of magical resistance/immunity. Currently, none of those are true. In HP, magic will never be limited. While we theoretically could make magical equipment, once we have started that, we aren't really a pure warrior any longer. And while it is possible that the Gamer could give magical resistance, its not guaranteed or likely to be sufficient - magic resistance rarely protects against secondary magical effects (ie it will stop a combat spell, but it doesn't help against a magically thrown car.)

Honestly, in this quest, going warrior is stupid. It's bringing a knife to a gun fight where all of the other participants can teleport as well.
 
And while it is possible that the Gamer could give magical resistance, its not guaranteed or likely to be sufficient - magic resistance rarely protects against secondary magical effects (ie it will stop a combat spell, but it doesn't help against a magically thrown car.)
...You are implying the wizards in Harry Potter are smart enough to think about ways around magic resistance.
 
Ok - you are in the World of Harry Potter. So you are facing people who have magical abilities including, but not limited to, unlimited short/medium ranged teleports, mind control, memory modification, transfiguration, matter creation, magic item imbuing, potion brewing, etc. And you want to compete with them by running up to them and hitting them in the face...

While, ironically enough, it would be rather in character for Dudley, it would also get him killed rapidly.

To be a warrior in a world with magic, one or more of the following has to be present: magic is limited (availability, spells per day, rare ingredients, etc), the warrior has a lot of magical equipment, or the warrior has some level of magical resistance/immunity. Currently, none of those are true. In HP, magic will never be limited. While we theoretically could make magical equipment, once we have started that, we aren't really a pure warrior any longer. And while it is possible that the Gamer could give magical resistance, its not guaranteed or likely to be sufficient - magic resistance rarely protects against secondary magical effects (ie it will stop a combat spell, but it doesn't help against a magically thrown car.)

Honestly, in this quest, going warrior is stupid. It's bringing a knife to a gun fight where all of the other participants can teleport as well.

Not true like at all, we can raise our physical stats so high that we have super speed. I'd like to see them short range teleport when we can hit them before they can begin to turn in order to apparate.

Also remember that it takes a wand movement and incantation to use spells and they can only be used one at a time. If we're smart about it, we don't even need the super speed, we will be able to fight smarter than any HP wizard alive.
 
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Ok - you are in the World of Harry Potter. So you are facing people who have magical abilities including, but not limited to, unlimited short/medium ranged teleports, mind control, memory modification, transfiguration, matter creation, magic item imbuing, potion brewing, etc. And you want to compete with them by running up to them and hitting them in the face...

While, ironically enough, it would be rather in character for Dudley, it would also get him killed rapidly.

To be a warrior in a world with magic, one or more of the following has to be present: magic is limited (availability, spells per day, rare ingredients, etc), the warrior has a lot of magical equipment, or the warrior has some level of magical resistance/immunity. Currently, none of those are true. In HP, magic will never be limited. While we theoretically could make magical equipment, once we have started that, we aren't really a pure warrior any longer. And while it is possible that the Gamer could give magical resistance, its not guaranteed or likely to be sufficient - magic resistance rarely protects against secondary magical effects (ie it will stop a combat spell, but it doesn't help against a magically thrown car.)

Honestly, in this quest, going warrior is stupid. It's bringing a knife to a gun fight where all of the other participants can teleport as well.
Cool. We'll be a Punch Wizard and cast Fist.
 
Ok - you are in the World of Harry Potter. So you are facing people who have magical abilities including, but not limited to, unlimited short/medium ranged teleports, mind control, memory modification, transfiguration, matter creation, magic item imbuing, potion brewing, etc. And you want to compete with them by running up to them and hitting them in the face...

While, ironically enough, it would be rather in character for Dudley, it would also get him killed rapidly.

To be a warrior in a world with magic, one or more of the following has to be present: magic is limited (availability, spells per day, rare ingredients, etc), the warrior has a lot of magical equipment, or the warrior has some level of magical resistance/immunity. Currently, none of those are true. In HP, magic will never be limited. While we theoretically could make magical equipment, once we have started that, we aren't really a pure warrior any longer. And while it is possible that the Gamer could give magical resistance, its not guaranteed or likely to be sufficient - magic resistance rarely protects against secondary magical effects (ie it will stop a combat spell, but it doesn't help against a magically thrown car.)

Honestly, in this quest, going warrior is stupid. It's bringing a knife to a gun fight where all of the other participants can teleport as well.
Mind control and memory manipulation we no-sell with Gamer's Mind. Magic resistance we can build up. Most wizards defend against wizard attacks by dodging, and we can learn to dodge *really well*. For ranged attacks, we can pack along a pocketful of rocks. These things can be managed in nonmagical ways.
 
Look, I am not advocating pure wizardry, but why go no magic at all? Are we not going to touch the books Harry brings home? Also, we are already magic, unless you think our gamer abilities work through Clarktech. Why go pure warrior, why go pure anything? As the Gamer, we are not only able to multiclass, It is practically encouraged. Let's be a kung fu fighting ninja crafter sorcerer thief or something.
 
Look, I am not advocating pure wizardry, but why go no magic at all? Are we not going to touch the books Harry brings home? Also, we are already magic, unless you think our gamer abilities work through Clarktech. Why go pure warrior, why go pure anything? As the Gamer, we are not only able to multiclass, It is practically encouraged. Let's be a kung fu fighting ninja crafter sorcerer thief or something.
This.
One of the advantages of the Gamer is that we can learn ridiculously quickly.

Let's not limit ourselves here, we have the best power ever, for sheer growth potential.
 
Look, I am not advocating pure wizardry, but why go no magic at all? Are we not going to touch the books Harry brings home? Also, we are already magic, unless you think our gamer abilities work through Clarktech. Why go pure warrior, why go pure anything? As the Gamer, we are not only able to multiclass, It is practically encouraged. Let's be a kung fu fighting ninja crafter sorcerer thief or something.

The Gamer is not magic. It is not tech. It is its own thing, orthogonal to other things.

Harry potter-style wanded magic is a very specific area of endeavor, with its own built-up traditions, personae, and so forth. Getting into that pretty much requires showing up on the appropriate radars, getting sucked into the applicable storylines *very* early on, and so forth. It is defining. You are a wizard or you are not. A lot of us don't want to be a wizard.

We're Dudley. Much of our self-identity has been built around not being a freak like that. Our parents didn't really talk to us about what it meant, but the message came across loud and clear. As Dudley, especially, I could see a definite sort of pride in deciding that hey - we don't *need* wizardry. We can beat them without it.

Wizardry is easy-mode. It's the one tool that does everything - and as the Gamer, we're ridiculously good at learning things. If we go down the magic path, we'll almost inevitably wind up hugely overpowered, to the point that either we steamroll everything or newer and more threatening challenges have to be created just to have a hope of opposing us. Regardless of which it is, once we've given in to wand-wizardry and built up some competence at it, it'll almost inevitably be enough better than any other way we could solve problems that it will define our decision space except in those few cases where, for whatever reason, it's denied to us. Many of us don't want to play that game.

"Ridiculously powerful wizard" is something that the HP-world wizards can understand, accept, and deal with. "Muggle who somehow manages to flatten us all entirely without magic" isn't. It'll be a bit reality-breaking for them, and it's likely to be *hilarious*.

I have no problem with multiclassing. I like the idea of multiclassing. I just don't want "wand wizard" to be one of the classes we take.

Have some "why"s.
 
I still think we can just sneak into diagon alley and just flat-out pick up some books briefly to get magic that way (the skills alone would be incredibly useful, if we can also combine stealth training with them so no one would be able to notice us doing magic).
Thus, no one will notice us, we can get out of the situation relatively freely, boom.
We get power without being dragged into dealing with Hogwarts or the larger Wizarding World.
 
I'm a fan of the "all luck all the time" build, at least as far as leveling stats go. Gives us another thing that the wizards simply are not prepared to deal with.
 
I'm a fan of the "all luck all the time" build, at least as far as leveling stats go. Gives us another thing that the wizards simply are not prepared to deal with.
Having an at will Felix felicius (luck potion) effect? Heck yes. That stuff is so broken. It'd have to have an absurd mana cost though, to not break the setting.
 
No, dude. It's not an at-will. It's a stat. It's a stat we can max... and we almost certainly get nifty luck-related superskills for every 50 points we raise it.
Yeah, I know, I just was thinking about balance... and then I remembered their no-save, spammable death spell that everybody knows. Hah. We are muscle wizard, and plot is on our side!
 
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