Exterminatus
Tsukumogami User
- Location
- Southern California
Yep, I'm aware of the lack of potency of battleship AP rounds. They only cause really severe damage when they hit something really important. (That cruiser that got deleted suffered a hit to her boilers.) I'm not sure how well it's coming off, but I'm trying to create the impression that the shells themselves aren't causing too much damage. It's when they punch though the armor and find something sensitive to break that bad things happen. (A shot to the magazine, or boilers, or whatever.)
I will admit though, the majority of my experience comes from playing WoWs. I'll check NavWeaps for range and penetration data, but I'm basing the battles off the feel of what happens in a good game of WoWs.
The WoWS part is pretty blatant because hitting the boilers would've caused the cruiser to lose speed, not blow the ship up like a Ford Pinto in a Hollywood movie. If anything the cruiser going up in flames like that would have been the result of a magazine fire as that's where the most explosive cargo tends to be. The boiler explosion would have happened as the ship was sinking and the cold water meets the superheated boilers. Even then it would be relatively tame compared to the one caused by magazine fires.
Oh, I'm not disputing that at all. I apologize if I gave that impression. The worst of the damage the ships of Taffy 3 took was when those BB-grade shells hit hard targets like boilers after all...
Boiler hits leave you dead in the water which is quite distressing for obvious reasons, especially for ships like destroyers. What they don't do is go up in flames like a hit to the magazines would. If they did, there would be way less survivors from Taffy 3.