Maybe, but remember that they're supernatural creatures; it may honestly not be possible for them to stretch their imagination into "what if I were a different person" land as far as a human can.
 
Shipgirls may actually not be good at imagining themselves as fundamentally different people than they are, because their human forms are personifications of a physical object. All destroyers have "destroyer-like" personality aspects, all battleships have "battleship-like" personality aspects, and so on.

Asking Arizona what she'd do if she were playing an elven sorceress may be a lot like asking her what she'd do if she were an aircraft carrier. You'd get a lot of blank stares and "um, er."
In that case, then role-playing games are a good way to break out of that mindset.
Preface: The following is based solely on my own experiences in tabletop RPGs and GMs, yours may differ.

At my university's Role Playing Guild, the motivation most DMs have is getting people into a new mindset, stepping out of their comfort zone.
My thing was very Modern Military Doorkicker Soldier Dude. But through some talking back-and-forth and experimentation, I got more into the strategic planning. I became the guy who built up gadgets and exploited technology, came up with battleplans. I even got to nuke a city once! I never got beyond my already shit social instincts, so I was never the party face/diplomat, but I recognized what instincts as a player are needed to be successful that role.
So if the goal of a Game Night is to improve shipgirl flexible thinking, then it's a great idea. Will have some frustrations along the way, but a great idea.
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Maybe, but remember that they're supernatural creatures; it may honestly not be possible for them to stretch their imagination into "what if I were a different person" land as far as a human can.
Then peace is going to be pretty shitty for them.
 
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Shipgirls may actually not be good at imagining themselves as fundamentally different people than they are, because their human forms are personifications of a physical object. All destroyers have "destroyer-like" personality aspects, all battleships have "battleship-like" personality aspects, and so on.

Asking Arizona what she'd do if she were playing an elven sorceress may be a lot like asking her what she'd do if she were an aircraft carrier. You'd get a lot of blank stares and "um, er."
That's a rather thought provoking notion. I think it might be easier to conceptualize a fantasy character once they ladies have had more exposure to nonstandard fantasy elements. But at the same time, their nature as warships would still likely eke through.

IE: Ari finally trying out an elven sorceress, but having a spell selection that is almost entirely based on mass bombardment and heavy firepower. The only likely shift from that would be to make herself a tanky sorceress as well. That battleship element is still there even though she's trying something new.
In that case, then role-playing games are a good way to break out of that mindset.
They are. For the longest time I just wanted to be big burly fighter dude. Then I said screw it and tried a wizard. Hoo boy way that fun!

My favorite character ended up being a half-orc rogue who turned into a bona-fide space marine ninja Ork by the end of the campaign.

It just took a while to be comfortable enough to break out of my comfort zone.
Maybe not. Most weapons spend the majority of their time at peace, after all. And there are still always exercises!
Ari would be a regular down at the range. Or pull double duty as a ludicrously overpowered coastie.

She doesn't have to hit a pirate boat, just a near miss enough for the blast to capsize/terrify. They can outrun her, but not her guns. :p
 
Then peace is going to be pretty shitty for them.
Oh, I imagine most of them can handle peace just fine, aside from a few crazed and traumatized types like Pennsylvania.

Fighting isn't central to their identity as personified spirits of ships. The ability to fight is, but not the act itself- many ships spent decades between or after the wars, at peace. Fighting isn't at the center of their identity. But being who they are is. Jersey may well always be larger-than-life, overconfident, and prone to strutting her stuff, for instance. Arizona may well always be a prudish slugger with a 13.5" steel belt for determination. Kongou will always be dess.

That's a rather thought provoking notion. I think it might be easier to conceptualize a fantasy character once they ladies have had more exposure to nonstandard fantasy elements.
A distinct point. They've only been 'alive' for a matter of months, and Arizona's 'native' knowledge of fantasy literature ends in December 1941. Back when Tolkein was still fiddling obsessive-compulsively with his drafts of The Lord of the Rings.

When she first heard "dwarf," she probably thought of Happy, Grumpy, Sleepy, Sneezy, Bashful, Dopey, and Doc. Not of heavily armored, hard-drinking brawlers. Because Snow White came out in 1937 and was widely watched by Americans. Whereas The Hobbit... well, it was first published in 1938, but sales on both sides of the Atlantic put together during the last years of Ari's life added up to no more than a few thousand books per year.

Also... honestly I'd have figured on Hiei being the one to play the elf, because elves are fast, graceful, lovely, and faintly supernatural... dess. ;) Mutsu's at least plausible for that role, though. She's a fast battleship, not a battlecruiser, but the distinction blurs a bit in Japanese service.

Now, to be fair, Arizona has certainly heard of Conan the Barbarian, Tarzan of the Apes, John Carter of Mars and so on.

The idea of Ari trying to figure out how a dwarven fighter acts and drawing on Conan for inspiration amuses me. :D

But at the same time, their nature as warships would still likely eke through.

IE: Ari finally trying out an elven sorceress, but having a spell selection that is almost entirely based on mass bombardment and heavy firepower. The only likely shift from that would be to make herself a tanky sorceress as well. That battleship element is still there even though she's trying something new.
Yeah, that is what I'm getting at. :D
 
Conan the Cimmerian, the dark haired man who once fought an Eldritch Abomination. The second one he couldn't fight (how do you fight a river?) Hmm, this might be applicable...
 
Kongou will always be dess.
I think this will remain one of the few constants of the universe. XD
A distinct point. They've only been 'alive' for a matter of months, and Arizona's 'native' knowledge of fantasy literature ends in December 1941. Back when Tolkein was still fiddling obsessive-compulsively with his drafts of The Lord of the Rings.

When she first heard "dwarf," she probably thought of Happy, Grumpy, Sleepy, Sneezy, Bashful, Dopey, and Doc. Not of heavily armored, hard-drinking brawlers. Because Snow White came out in 1937 and was widely watched by Americans. Whereas The Hobbit... well, it was first published in 1938, but sales on both sides of the Atlantic put together during the last years of Ari's life added up to no more than a few thousand books per year.
That's definitely where her first thoughts would have gone and likely a major source of shock after her close proximity to local cinemaphile Jintsuu comes into play.

At whatever point in time this omake of an omake with elements of another omake based on the original omake takes place, Ari's at least been exposed to the first Lord of the Rings movie. Combined with how they're described in the Player's Handbook and she's balancing the Seven Dwarves with what she's seen of in Tolkien styled fantasy. A bit of prodding from the rest of the cast and she's being nudged in a particular direction. Still kind of within her safety zone, but not centered.
Also... honestly I'd have figured on Hiei being the one to play the elf, because elves are fast, graceful, lovely, and faintly supernatural... dess. ;) Mutsu's at least plausible for that role, though. She's a fast battleship, not a battlecruiser, but the distinction blurs a bit in Japanese service.
Hiei had to watch Jane for the evening and make sure she doesn't take over the base, so she had to sit this one out.
Hiei: I got to spend time with Jane, so I'm not going to complain. But I would definitely play an elf.

Mutsu's choice as an elven fighter came as a combination of her being a battleship, but also one of the faster ones and as a person who is lovely and graceful in her own ways.
Now, to be fair, Arizona has certainly heard of Conan the Barbarian, Tarzan of the Apes, John Carter of Mars and so on.

The idea of Ari trying to figure out how a dwarven fighter acts and drawing on Conan for inspiration amuses me. :D
Well... she's rolled a barbarian, not a fighter. :whistle:

And Richardson is a bard because suffering. :V
 
Richardson is a bard because suffering

v3.5 bards are great classes for beginners and parties who don't have clerics. As long as they know to dump most of their attribute points into Charisma and Dex and spend their skill points in Perform and Use Magic Device, otherwise they are a fail bard and only suitable as the snack to leave for big nasties the party can't deal with. (and the bardic Suggestion is so so useful and borderline broken. Great way for a clever player to get around the DM's carefully laid plans.)
 
-considers of Arpeggio of Blue Steel-

Well, of any given Kancolle universe at least.
Give them time. XD
v3.5 bards are great classes for beginners and parties who don't have clerics. As long as they know to dump most of their attribute points into Charisma and Dex and spend their skill points in Perform and Use Magic Device, otherwise they are a fail bard and only suitable as the snack to leave for big nasties the party can't deal with. (and the bardic Suggestion is so so useful and borderline broken. Great way for a clever player to get around the DM's carefully laid plans.)
This is very true. We had a bard that all but melted baddies down with stat damage.

Richardson however, has never played any kind of roleplaying tabletop game ever. And I wanted to use the bad bard meme a bit I'll admit. :p
 
The ultimate challenge in 3.5 is to make a functioning party with no rogue, no cleric and no wizard/sorceror (or at least not a competent one). Now that makes dungeon crawling interesting.

Bad bard memes are great.

Try comboing stat debuffs from a bard and a dragon shaman. Our DM had to start throwing drow clerics at us just to counter debuff. (Yeah we pissed in a lot of faction's Wheaties.)
 
You know, I wonder how the shipgirls would react to Kerbal Space Program. I imagine that the American shipgirls would try and replicate the American space program to mixed results, while the others might flounder a bit trying to figure out how to into space. (lol Polandball references).
 
You know, I wonder how the shipgirls would react to Kerbal Space Program. I imagine that the American shipgirls would try and replicate the American space program to mixed results, while the others might flounder a bit trying to figure out how to into space. (lol Polandball references).
While Shimakaze would just go full Jeb and put MOAR BOOSTARS on EVERYTHING. Including MOAR BOOSTARS ON THE MOAR BOOSTARS.
 
While Shimakaze would just go full Jeb and put MOAR BOOSTARS on EVERYTHING. Including MOAR BOOSTARS ON THE MOAR BOOSTARS.
She'd give up before finding the sweet spot between "too slow" and "exploding ten seconds after launch through overheating". Let alone the patience required for orbital operations.
 
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She'd give up before finding the sweet spot between "too slow" and "exploding ten seconds after launch through overheating". Let alone the patience required for orbital operations.

I'm not so sure about that. For some people hilarious fails are the best part of the game. I could easily see Shimakaze working with Sammy D to create the most spectacular fails ever.

Naka would record and do podcasts of them, all three girls commenting on design and what they wanted to happen like MST3K.

The title of the podcast series:
Shipgirls vs Kerbals
 
I'm not so sure about that. For some people hilarious fails are the best part of the game. I could easily see Shimakaze working with Sammy D to create the most spectacular fails ever.

Naka would record and do podcasts of them, all three girls commenting on design and what they wanted to happen like MST3K.

The title of the podcast series:
Shipgirls vs Kerbals
The Taffies would be introduced to KSP through watching videos by Danny2462.

(cue screams, running, and a swiftly emptied room)

Was it something I said?

But seriously, for excellent cinematics you can't go past Streetlamp and Nassault.
 
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