If you rescue Liara last you actually get different dialogue because she's spent so long alone in that trap she thinks Shepard and their team are hallucinations.Damn. Shepard did not rescue Liara before heading to Noveria. I always went to get her first to unlock dialogue trees.
So there are three dice left I actually want to overflow in getting more guards and they might be more profitable so I might add the administration to 2 on the expansion of ERCS and getting into the pipeline in approving the mines.[ ] Plan Everyone Benefits
Heavy Industry
-[ ] Destructive Testing Range
--[ ] Peak 18 (Progress: 0/150 - 10 Resources per die) (Nezo Aerospace: +1P, +1F) (3 dice)
--[ ] Peak 41 (Progress: 86/150 - 10 Resources per die) (Korten Machines: +1P, +1F) (2 dice)
Advanced Industry
-[ ] Hanshan Medical Centre Renovation (Progress: 94/200 - 10 Resources per die) (Baria Frontiers: +1F) (2 dice)
-[ ] Holoaugmented Design Space (Progress: 0/150 - 10 Resources per die) (-2 Power) (Itavan Skyworks: +1P, +1F) (2 dice)
Infrastructure
-[ ] Breaking Ground: Lower Hanshan (Progress: 255/300 - 20 Resources per die) (Unlocks Lower Hanshan Development) (1 Dice)
-[ ] Ground-Orbit Uplink Site (Progress: 26/300 - 20 Resources per die) (+16 Network) (2 dice)
Security
-[ ] Mountain Monsters (Progress: 0/100 - 5 Resources per die) (2 dice)
-[ ] Enhanced Border Security (Progress: 0/150 - 10 Resources per die) (+5 ES) (2 dice)
A preliminary plan idea I had, what do people think?
The people who pay us might want a nice industrial park on Port Hanshan but they need reassurance that the resorts don't get the bad industrial ooze.
Was thinking maybe make habitat its small park or something.The people who pay us might want a nice industrial park on Port Hanshan but they need reassurance that the resorts don't get the bad industrial ooze.
I'm now sure you're talking about the arcology's park which is not really in our remit unless someone wants to make a biome of forestry which will be very funny because it's not going to be for the public and will be the site of our experiments.Was thinking maybe make habitat its small park or something.
Pretty sure our resorts( why anyone would build a resort on this frozen hell hole is a question of it own) are in other city then the one we are working on?
I am sure we will make very sure we keep the workspaces for our workers as clean as we can.
lmao, we really are the landlord.chase Mrs Moore from Long Winter for their rent money every month.
At first, I thought this was the collectors, but the wiki says it's the Rachni. There's a group out here that has nothing to do with the Queen.
We are on the pole somewhere while the resorts are around the equator where the weather is "pleasant ski resort" rather then "frozen hellhole" iirc.Pretty sure our resorts( why anyone would build a resort on this frozen hell hole is a question of it own) are in other city then the one we are working on?
This is just getting approval for the mines at the moment. The actual construction comes later as a separate option and yes when it comes up we're going to need a spaceport expansion to fit it. My hope is to start on it the following turn with all dice available.I object to Valley Platinum right now, especially if Heavy Industry isn't expanding the Spaceport. It's description says that it's going to be a significant stressor on our Spaceport cargo capacity, and right now we've only got a +2 Cargo surplus.
I don't really want to give mining permission until we've got the Spaceport ready to go, since it'll look weird if we give permission but can't start the mining project itself next turn due to lack of cargo capacity.I really want Space Port Expansion.
Also, why internal sweep on Chimera?
Suppose it's better to check one time to many instead of one time to few.I don't really want to give mining permission until we've got the Spaceport ready to go, since it'll look weird if we give permission but can't start the mining project itself next turn due to lack of cargo capacity.
So, I've got free admin dice, and some free infra dice, so no reason not to do some internal sweeping if we've got the opportunity.
I don't really want to give mining permission until we've got the Spaceport ready to go, since it'll look weird if we give permission but can't start the mining project itself next turn due to lack of cargo capacity.
So, I've got free admin dice, and some free infra dice, so no reason not to do some internal sweeping if we've got the opportunity.
I'd play a bit more conservatively here. It really doesn't matter whether we finish the range this turn or the next, and we can get lucky and finish it cheaper.-[ ] Destructive Testing Range (Peak 41), 2 dice (20 Resources)
We need to be working on Mountain Monsters, it doesn't need to finish.Infra, 1 die to finish Breaking Ground, and 1 die on a bit of internal sweeping. I still have 1 die left over, but I don't know whether we really want to push for Peak 12, and we need Mountain Monsters done before we can do the big Uplink.