Attempting To Fulfil Your Contract: A Noveria Planquest [Mass Effect]

We also have a massive stockpile of resources on hand that was said to help us in the epilogue, assuming this is part of said epilogue presumably that stockpile will do something
Maybe it'll serve as a sort of ablative armor where we lost/barely won?

In any case, 3 out of 2 ain't bad and the only important one we lost is trust/public order; infrastructure is everything and if push comes to shove guns can make things happen.

E: well shit, if resources did get folded into that then damn.
 
Last edited:
We also have a massive stockpile of resources on hand that was said to help us in the epilogue, assuming this is part of it it presumably that will do something
Maybe it'll serve as a sort of ablative armor where we lost/barely won?
Excess resources was accounted for. It very much seems to give us a point per 100R over 100R towards infrastructure score. Very much regret not spending dice building more housing, which seems to operate on a point per every 2 points. With 7 dice I could have definitely gotten us another 16 points towards health, possibly 24. It's a real shame. 1 point of Infrastucture for 24 of health.
 
Last edited:
I'm more interested in knowing if the Reapers attacked Noveria. if the Crucible's Dark matter weapon worked than they should all be dead and their indoctrination effect turned off permentantely galaxy wide. If the Reapers left Noveria alone than that means that Noveria can help repair the Relays ifs they got damaged.
The Reapers are attacking Noveria, yes. That's why I rolled for their Military score. The Crucible hasn't fired yet.


I see that Suit Rat still found a way to screw us exactly when it would hurt the most.
Probably my foremost regret with this quest was making the admin too easy to ignore - being shit at the political side of Administration was supposed to be a recurring problem for Nil'Zannis, one the questers solved by... never doing any of it. Figured Suit Rat should at least get to do something here at the end, since unlike the other three traits it hasn't been a constant companion of Nil'Zannis the past four years.


In the End, Jaeto Investigations got the Last Laugh.
They finally have something to actually slander Nil'Zannis with! Violent crackdown on protesting refugees!
(Please ignore the fact that the refugees: a- stole vital food supplies and b- killed several ERCS troops to do so)

Not sure what they'll get out of it, though - with most of the Citadel territories on fire, the galaxy is going to look awful different post-Crucible, and the reasons they wanted to eject Nil'Zannis may well prove to be minor concerns compared to what's next.


We also have a massive stockpile of resources on hand that was said to help us in the epilogue, assuming this is part of said epilogue presumably that stockpile will do something
Maybe it'll serve as a sort of ablative armor where we lost/barely won?
I believe those were added to the Infrastructure score under "Excess Resources"?
Excess resources was accounted for. It very much seems to give us a point per 100R over 100R towards infrastructure score.
Excess Resources and the Emergency Stockpiles are different things. Having the construction stockpiles doesn't matter much, since that category is ok. The food stockpiles will make something of a difference in the Health area. Still a loss, not as bad as it could have been.


I am curious as to what a sequel quest would be.
The hypothetical sequel quest, Attempting To Rebuild The Homeworld, would follow the efforts of the Quarian Republic to rebuild Rannoch, specifically in the period of wild turmoil following the absolute chaos of the Reaper War. Repairing/reconstructing ancient quarian cities, tearing up and recycling geth infrastructure, keeping the Migrant Fleet floating, resolving the conflicts surrounding the continued presence of the geth and the creation of the new geth...

I'm loathe to commit to doing this, though, because such a quest would require a pretty large amount of worldbuilding and mechanical work, which I'm not presently interested in exploring, and there's no clear endpoint for such a quest, which is something I'm leery of.
 
Last edited:
I'm loathe to commit to doing this, though, because such a quest would require a pretty large amount of worldbuilding and mechanical work, which I'm not presently interested in exploring, and there's no clear endpoint for such a quest, which is something I'm leery of.
Thank you for a whole quest already. I enjoyed reading through it, and am glad to leave it as it is.

This is one of the first quest I have seen reach the end.
 
Not having an automatic end is a good thing to me, though I guess from an author's perspective knowing that it would end probably made things flow better. But yeah, a quest that could potentially go on and on and on sounds fun.

So while the idea of being the administrator of a newly established colony sounds amazing, having said colony be on Rannoch seems like such a wide scope to me. Though if you did that it owuld have to be our guy here, cause come on, what other person would be assigned to help rebuild post-reconquest and post-Reapers Rannoch than our guy.

(I do have to admit I am so glad we kept him here, I am less than a fan of the replacing the lead dude element, I like keeping the same guy throughout the whole campaign.)

But yeah, colony building / nation running quests would be awesome, though obviously no pressure and take your time and all that. Cause i can't imagine coming up with the quest options/actions are easy. (Its one of the things that styme when I think about establishing this, so many ideas but its hard to figure out potential actions.)
 
not sure he would have liked running a colony / state. pretty sure our soul reasons for doing things was cold hard credits.
 
We solved the political problem by just not doing it, and being really damn good at our job. Not good enough to cross those last few percentages to complete our last quota, but we tried really hard, I think.

Hope we go down as the best administrator...
 
Not having an automatic end is a good thing to me, though I guess from an author's perspective knowing that it would end probably made things flow better. But yeah, a quest that could potentially go on and on and on sounds fun.
Yeah, very much a case of personal preference. I've found that generally, if I don't have a clear endpoint, then when my motivation fades out its hard to muster up the energy to get back into it. Whereas with this quest, even though I did get a bit burnt out at the end, I could at least say, "hey, just do three more turns and then we're done, quest over." As someone who generally hates leaving things unfinished, I'd rather write a short quest that I can be confident will at least have a sensible end point, than write out hundreds of chapters until I run out of steam, at which point the quest suffers a critical existence failure and is left hanging forever.


So while the idea of being the administrator of a newly established colony sounds amazing, having said colony be on Rannoch seems like such a wide scope to me. Though if you did that it owuld have to be our guy here, cause come on, what other person would be assigned to help rebuild post-reconquest and post-Reapers Rannoch than our guy.
One very minor consideration I had when doing very preliminary drafting for Homeworld was whether it was even worth offering character selection. First, the changed nature of the Reaper war would make it harder to get into for people not familiar with this quest or at least this quest's epilogue, and people familiar with this quest would be most likely to support Nil'Zannis over any other candidates I could reasonably put forward. Unless I was to go out of left field and make Tali & Legion an option...

Second, not having Nil'Zannis as the player character feels like it would make it less of a sequel and more of an unconnected story that happens to be set in the same AU version of Mass Effect... which isn't necessarily a problem, but something that came to mind.


not sure he would have liked running a colony / state. pretty sure our soul reasons for doing things was cold hard credits.
Nil'Zannis actually just really enjoyed working outside the resource and environmental constraints of the Migrant Fleet, and decided to stick around as long as the NDC were willing to keep paying him.

Unfortunately, being rich is likely to be of dubious value in a Post-Reaper galaxy, especially when that wealth is mostly tied up in stocks of companies that barely exist anymore.


Hope we go down as the best administrator...
Just hitting your quotas and not being too blatant in your corruption would have won you that title. Being wildly successful in hitting quotas and also seeing the planet through a Reaper invasion... fairly cleanly, all things considered, has put you in the Executive's good books forever.
 
Welp, we've reached the end. It's been a fun ride.

Score screen sort of reminds me of Frostpunk where in one of the scenarios instead of saying the usual "We have survived." at the end, it instead says "We've done all we can." And we've certainly done all we can.

Nil'Zannis probably not going to get lined up against a wall and shot.
And if we get removed (either by the company or forcibly), we can at least always hang around with the other Quarians refugees and companies or our pals in the Infrastructure department.
 
The hypothetical sequel quest, Attempting To Rebuild The Homeworld, would follow the efforts of the Quarian Republic to rebuild Rannoch, specifically in the period of wild turmoil following the absolute chaos of the Reaper War. Repairing/reconstructing ancient quarian cities, tearing up and recycling geth infrastructure, keeping the Migrant Fleet floating, resolving the conflicts surrounding the continued presence of the geth and the creation of the new geth...

I'm loathe to commit to doing this, though, because such a quest would require a pretty large amount of worldbuilding and mechanical work, which I'm not presently interested in exploring, and there's no clear endpoint for such a quest, which is something I'm leery of.


One very minor consideration I had when doing very preliminary drafting for Homeworld was whether it was even worth offering character selection. First, the changed nature of the Reaper war would make it harder to get into for people not familiar with this quest or at least this quest's epilogue, and people familiar with this quest would be most likely to support Nil'Zannis over any other candidates I could reasonably put forward. Unless I was to go out of left field and make Tali & Legion an option...

Second, not having Nil'Zannis as the player character feels like it would make it less of a sequel and more of an unconnected story that happens to be set in the same AU version of Mass Effect... which isn't necessarily a problem, but something that came to mind.


There's a couple of possible goals you could offer for a clean-ish ending point

1) if the crucible damages the relays, a possible ending point is reconnecting with the Citadel, with us being judged in a comparison to how much the other races recovered. This implies Nil Zannis wouldn't be available as MC though.

2) Another possible ending point could be obtaining a council seat for the Quarian.

3) another possibility could be rebuilding the Bataria. Hierarchy instead of the Quarian homeworks by the way.
 
imagine if we still reached the boards quota despite being invaded.
It would have been very easy, if players were willing to take a big Favour hit in return.

...which probably would have lead to a worse outcome overall, given how I set up the score tracking.


Nil'Zannis probably not going to get lined up against a wall and shot.
Given the high Executive Support, I'm inclined to say that a breakdown of trust was between the people and the NDC, not the NDC and Nil'Zannis.


There's a couple of possible goals you could offer for a clean-ish ending point
Option 1 would restrict outside players such as batarians, Terminus dwellers, etc, which would limit my options as a QM.

Option 3.... i Don't mind the batarians, and I do think they get unfairly bad rap due to how they're presented in the games, but the worldbuilding required to even begin thinking about creating a 'bootstrap space!north korea back to relevancy' is insane.

Option 2 was kind of the direction I was thinking, but still a little open-ended for my tastes.


Anyway, none of this matters - my next quest is about the Aeldari, not the Quarians.

Epilogue part 1 of 2 soontm
 
Epilogue - Part 1 of 2
And by soon I mean now.



The blare of security alarms wakes you far too early in the morning. Your VI immediately sets about filtering the various security alerts in order of priority, highlighting a message from ERCS Lieutenant Martin asking you to report immediately to the Security Centre for a crisis meeting.

Having a few too many of them, these days.

You throw off the covers, roll out of bed, grab your mask from your bedside and a breakfast smoothie from the fridge, and set off.

Though it's early, you're not the only one in your district up and about. There's a few maintenance techs doing check-ups on various power and comms relays - part of Nomi's work to keep everyone occupied even if it's a little pointless.

There's quite a few security staff, as well. A squad of ERCS guards is walking not too far ahead of you, and from their conversation you gather they've just rotated off the night shift.

Kioka pings you as you walk, letting you know she's going to have to miss the meeting as she's still in the clinic, having some routine checks done on her new lungs. You acknowledge, and start filtering through the rest of your mail.

Not too much of it, nowadays. Without access to the broader extranet, the amount of spam you've been exposed to recently has dropped dramatically.

You meet up with the Chairman and Matriarch T'Sar in the lobby of the NDC Spire, and walk together to the Security Centre, briefly sharing what little you all know about the situation. Unfortunately, both of them seem just as locked out of the loop as you are.

By the time you arrive at the Security Centre, it's already bustling with activity. ERSC and NSID personnel are rushing back and forth, yelling messages and passing datapads around.

Captain Matsuo, Director Sevarus, and Sannat Vakk are all standing around the strategy table in the centre of the room, looking pensively at a holographic map of Noveria's orbital shipping lanes - and five blinking red dots rapidly approaching the planet.

"Status report?" the Chairman asks as you draw closer to the table.

Kodak, unsurprisingly, is the one who answers. "Four Reaper Destroyers and a Reaper Heavy Transport, on a vector to seize orbit."

"They're already on an orbital approach?" the Chairman asks, as the three of you join the security staff at the strategy table. "What happened to the salarians?"

Kodak's answer is as blunt as it is brief. "They're gone."

"They left?" Matriarch T'Sar asks, incredulous.

"No. They died."

Kodak waves his omni-tool over the terminal, and the holographic image shifts, displaying instead a rapidly expanding cloud of very recognisable debris. Almost all of it is obviously salarian in origin.

"They took out two of the Reaper Destroyers," Kodak explains as the display returns to Noveria, "but they've still got another four, plus the transport. At least, we think it's a transport - it didn't stop to shoot anything, but it ran through the Aegohr and didn't seem to notice."

The Aegohr, you recall, was Rear Admiral Telish's flagship. Unfortunate.

The Chairman pulls up one of the chairs around the control desk and slumps into it. "What do we do now?"

Matsuo shrugs. "Defensive options in space, we're down to the GARDIAN sats, and they don't have the firepower to take out any of those monsters. Maybe if they deploy fighters, but..."

"Can we at least slow them down?" T'Sar asks, in a tone that suggests she already knows she won't like the answer.

Shrugging again, Matuso lets out an exasperated breath. "I don't know. Void warfare isn't my area."

"Nor mine," Kodak adds. "But even if we had a T'Vael or a Korvantus on our side, it still wouldn't matter. It's not a matter of strategy - there's just no way a small cluster of satellites can defeat these things."

"So they're going to make it planetside?" you ask, making a mental note to run a diagnostics routine on your long-unused kinetic barriers when you get a chance.

"If they want to, we can't exactly stop them," Kodak answers. "At their current speed, they could be here within four hours."

"And if they land?" The Chairman asks. "What then?"

Kodak shrugged. "Find a gun. Make them pay for every step they take. Hope they run out of bodies before we do."

It's a very turian response, you think. It also makes you regret not visiting Port Hanshan's shooting range more often.

"Of course," Sannat points out. "That's assuming they don't just blast us all from orbit."

The six of you stare at the map in silence for a moment.

"Damn," someone says, a sentiment quickly echoed by everyone else.

"Damn."
 
Back
Top