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[X]Plan Mind the Farming Season
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Deforestation kills us slower then shifting labor out to massive implementation mining. Assuming a very optimistic agricultural efficiency, we might have a 2 per 10 mobilizational capacity for non agricultural labor. Mining is the mass use of it, while other industrial aplications are not, if due to a lack of expertise then anything else. Most of that capacity is likly already used, and the ag labor primary breadwinner we pull out during the harvest season means some fields go fallow. Subsistance farmers have no reserve, their farms collapse, families move to cities for work. This then gives us a massive surge of labor next year at a cost of higher mobilization capacity use. This then causes a compounding faliure state, otherwise known as a famine.Is there much of a point to steam engines if we're not also doing coal? It was already mentioned that we're deforesting at a catastrophically unsustainable rate even without trying to get more steam engines.
On the note of coal, I was told that the proximity of the coal mine to Mycenae would mean we could probably tap urban labor instead of rural, which is why I was okay shocking it. @garphield could you chime in on whether that's true or not?
Oh hello there Blackstar! Interesting to see you on the player end of a planquest! I do like that this plan does more to build up industrial fundamentals, though I am uncertain if it's a good idea to rush smoothbores and cannons so quick when we've yet to sort out the domestic iron and machinery industry.
One is a harassing/high quality missile weapon that fires over peoples heads but has no value if blocks close. We do not have much control or coordination in the army leaving their artilery use even more questionable, leaving us with skirmisher roles. Our army however should not just be a horde of skirmishers(Who we would have to train hard and long away from harvest, sapping previouisly mentioned mobilization capacity.) And we have far far better artillery in the form of cannon that can overwhelm fortifications and serve far better in a role as a field clearer with canister. Crossbows are expensive, finicky, still need strength to fire at decent speed, and are far more reduced by range. They also have a far lesser terminal effect, compared to musket-balls of any era, and muskets also reduce the value of any armor prevelent in the era, rendering troops with it obsolete and causing it to become wasted expenditure from our opponents.EDIT: Also, how come "illiterate conscripts" can't be given crossbows? I thought crossbows were the 'simple and idiot-proof' weapons of the medieval era before guns, contrasted against the very long period of body building needed to make a bowman?
Most of the harvest is done by september/october, so if you take rural labor intensive actions in the third turn of a year it's assumed that a lot of the work will be put off until after then. So you have more labor availability than during the second third (trimester?) but less than in the first trimester.I'm assuming that the turns roughly correspond to off/planting/harvest seasons, so assuming that's true we're probably going to end up in a weird infra pattern where we do all our big earthmoving during one third of the year and then focus on urban infra the other two thirds (until we improve agriculture enough to make people do manual labour outside the fields all year and not starve anyways).
I think if we're dividing the Year into Thirds it's. Jan-April/ May-August/ September-December. So I think harvesting will be mostly over by third part of the year.I'm assuming that the turns roughly correspond to off/planting/harvest seasons, so assuming that's true we're probably going to end up in a weird infra pattern where we do all our big earthmoving during one third of the year and then focus on urban infra the other two thirds (until we improve agriculture enough to make people do manual labour outside the fields all year and not starve anyways).
I mean ideally I would want to start pushing hard on coal the moment Rural labor is more free again. Like if we can get stage one done before this time next year that would be my ideal.Funding a workshop to start constructing steam engines still makes sense even without an active coal mine, as long as we plan to build the coal mine within a few years. Hand-assembling steam engines using little more than an archived copy of Wikipedia and some people who used to be hobbyists a decade ago is not exactly going to have a very high throughput, and probably involve a few explosions before they get the kinks worked out. And even if they work faster than I expect and we have to operate a small number of engines on wood for a year or two before switching to coal, that's still a rounding error in fuel consumption compared to home heating/cooking and metallurgy uses.