Attempting to Fulfil The Plan: ISOT Edition

Well, if we're going to be swapping a Fortification Die to Cannon production, it might become a bit more important. So, what rough order do we place importance of the various Chemical projects? Or are they all important enough to take the last Free Die off of Services and onto Chemicals?
Personally I'd swap one Vocational Education dice for Ostwald Process Plant
 
[ ] Plan Urban Shift
Infrastructure, 4 dice
-[ ] Derveni-Zapantis Canal, 1 die (5 Resources)
-[ ] Port Facilities (Stage 1), 2 dice (10 Resources)
-[ ] Mycenae Water and Sewage (Stage 1), 1 die (10 Resources)
Heavy Industry, 3 +2 Free dice
-[ ] Kópos Coal Mine (Stage 1), 4 dice (40 Resources)
-[ ] Iron Production Experiments, 1 die (10 Resources)
Light Industry, 3 dice
-[ ] Textile Industry (Stage 1), 2 dice (10 Resources)
-[ ] Hand Tool Production, 1 die (10 Resources)
Chemical Industry, 2 +1 Free dice
-[ ] Ostwald Process Plant, 1 die (10 Resources)
-[ ] Small-Scale Electrolysis, 1 die (15 Resources)
-[ ] Sulfuric Acid Production, 1 die (5 Resources)
Agriculture, 3 dice
-[ ] Village Educational Cadre Instruction, 3 dice (15 Resources)
Services, 3 dice
-[ ] Primary Schools (Stage 1), 2 dice (10 Resources)
-[ ] Vocational Education, 1 die (5 Resources)
Military, 4 dice
-[ ] Fortification Improvements, 1 die (5 Resources)
-[ ] Crossbow Production (Stage 2), 2 dice (10 Resources)
-[ ] Cannon Production (Stage 2), 1 die (15 Resources)
Bureaucracy, 2 dice
-[ ] Recruit Americans To Bureaucracy, 2 dice (10 Resources)

Resources Available: 330
Resources Used: 195
Resources Remaining: 135

Okay, how's this look? For Bureaucracy I decided to go with the suggested 2 dice on one project for greater effects. Divided between Recruiting Americans and Recruiting Downtimers, but I think we just grabbed all the easy marks among our own Downtimer population, and Americans presumably get rid of the penalty faster. So 2 dice on Americans this turn to maximize bonuses, then next turn it's back to Downtimers when presumably there's some more coming out of the Civil Service Academy.

But if people feel strongly about more Downtimers now, then I can swap it to that.
 
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But if people feel strongly about more Downtimers now, then I can swap it to that.
It was mentioned in the Discord that once we get -5 to rolls and -0 to rolls the PS cost will decrease by 1 each, so if we do Downtimers now and Americans next turn (probably resulting in a -5 or -4 modifier next turn) we will have 2 more net PS. Might be a worthy trade off to not do that though.
 
To be honest, while the Downtimers are something of a concern, it's not that much of a pressing issue at the moment so going all in on the Americans this turn then swapping focus to the Downtimers would be fine by me.
 
It was mentioned in the Discord that once we get -5 to rolls and -0 to rolls the PS cost will decrease by 1 each, so if we do Downtimers now and Americans next turn (probably resulting in a -5 or -4 modifier next turn) we will have 2 more net PS. Might be a worthy trade off to not do that though.
That was for Ministry Recruitment, not Bureaucracy. Right now Ministry costs PS because everyone wants the Bureaucracy filled out first.
 
Okay, how's this look? For Bureaucracy I decided to go with the suggested 2 dice on one project for greater effects. Divided between Recruiting Americans and Recruiting Downtimers, but I think we just grabbed all the easy marks among our own Downtimer population, and Americans presumably get rid of the penalty faster. So 2 dice on Americans this turn to maximize bonuses, then next turn it's back to Downtimers when presumably there's some more coming out of the Civil Service Academy.

But if people feel strongly about more Downtimers now, then I can swap it to that.

This is distinct from the discussion surrounding bureaucratic recruitment; I actually think we're gonna be much better off going with the Village Educational Cadre first over Agricultural education, for a couple reasons:

- The rural farmers will be doing a large portion of the year's agricultural labor this turn, so we're unlikely to see big gains from new methods until the next harvest anyway. Moreover the Farmers are likely not going to have the free time to focus on education during the harvest regardless, so it's doubly unlikely to immediately benefit the food situation
- Additionally, we're noted to have damaged our credibility with the rural population via our purge of the priests, so getting trusted locals to do the face-to-face educational work will probably substantially aid acceptance of the new methods.
 
[X] Plan Urban Shift
Infrastructure, 4 dice
-[X] Derveni-Zapantis Canal, 1 die (5 Resources)
-[X] Port Facilities (Stage 1), 2 dice (10 Resources)
-[X] Mycenae Water and Sewage (Stage 1), 1 die (10 Resources)
Heavy Industry, 3 +2 Free dice
-[X] Kópos Coal Mine (Stage 1), 4 dice (40 Resources)
-[X] Iron Production Experiments, 1 die (10 Resources)
Light Industry, 3 dice
-[X] Textile Industry (Stage 1), 2 dice (10 Resources)
-[X] Hand Tool Production, 1 die (10 Resources)
Chemical Industry, 2 +1 Free dice
-[X] Ostwald Process Plant, 1 die (10 Resources)
-[X] Small-Scale Electrolysis, 1 die (15 Resources)
-[X] Sulfuric Acid Production, 1 die (5 Resources)
Agriculture, 3 dice
-[X] Village Educational Cadre Instruction, 3 dice (15 Resources)
Services, 3 dice
-[X] Primary Schools (Stage 1), 2 dice (10 Resources)
-[X] Vocational Education, 1 die (5 Resources)
Military, 4 dice
-[X] Fortification Improvements, 1 die (5 Resources)
-[X] Crossbow Production (Stage 2), 2 dice (10 Resources)
-[X] Cannon Production (Stage 2), 1 die (15 Resources)
Bureaucracy, 2 dice
-[X] Recruit Americans To Bureaucracy, 2 dice (10 Resources)

Resources Available: 330
Resources Used: 195
Resources Remaining: 135

Made the swap from Agri Education to Village Educational Cadres based on HeWhoAdds' arguments.
 
[]Alternative Feedstock Production Routes: While salt is the main solute in seawater, there are sizeable amounts of magnesium chloride and sodium sulfate present in the bitterns, or the solution left over after it has been evaporated down to produce salt. These can be used to make hydrochloric acid and sodium carbonate, which can be converted to a whole host of other chemicals. Most interesting of these is potassium chlorate, which can be used to make gunpowder and is not limited by the amount of nitrogenous waste we can procure like saltpeter is. However, this has never been done on a large scale before, so it may have unexpected problems. (10 Resources per dice (0/30)
Hmm, a question. AFPR has a noticeably lower required progress for completion compared to the other Chemical Industry options, which makes it fairly tempting given our current per-die penalty.

With that in mind, should I replace one of the Chemical Industry actions with it? And if so, which one?
 
Hmm, a question. AFPR has a noticeably lower required progress for completion compared to the other Chemical Industry options, which makes it fairly tempting given our current per-die penalty.

With that in mind, should I replace one of the Chemical Industry actions with it? And if so, which one?

Think it's just better to leave it, seems that it mainly helps with gunpowder which we don't really need right now. Others seems more useful imo.
 
Hmm, a question. AFPR has a noticeably lower required progress for completion compared to the other Chemical Industry options, which makes it fairly tempting given our current per-die penalty.

With that in mind, should I replace one of the Chemical Industry actions with it? And if so, which one?
Yeah I can definitely see the use of it but at the same time, everything we currently have going is just as useful, so I want to stick with what we have.
 
[]Diplomatic Efforts: We are currently a very isolated nation, with only limited trade with the Republic of Naxos and miscellaneous smugglers. However, it may be possible to work out trade and fishing agreements with some other states in the Aegean and on the coast of Anatolia, and maybe even the Dual Kingdom of Crete and Mycenae. (DC 20 for Lesbos, 40 for Corfu, 50 for Andros and American Republic of Turkey, 70 for New Washington, 80 for Dual Kingdom, 100 for Emergency Government of New America) (-10 Political Support to attempt)
So I decided to do a Thing and look through the Age of Rust to dredge up some summaries of the various powers we can do diplomacy with.
Lesbos
The easiest of them to convince people to contact. Basically an Anarchist Commune (or at least that's what they self-describe themselves as) made by some Americans who settled down in Lesbos and managed to actually try this radical thing called "working with and living alongside the Downtimers instead of conquering and ruling over them."
Lesbos considers itself Anarchist but if it is is another question entirely. I'll probably cover them when I get to minor factions in region but basically their thing is after establishing relatively peaceful contact with the downtimer population, the people there just isn't particularly ambitious. Once they managed to improve farming to "This is not horrifically backbreaking" levels they decided things quality of life was decent enough and the island was not perfect but at least somewhat safe so they decided to just basically chill and live their lives. Sure it's not the best but things are decent enough so why risk what they have on trying to expand.
Lesbos had been occupied by college students early after the Event, in the decade since they had organized themselves into several quasi-Anarchist communes that lived in relative peace with the downtimers. The island was largely agricultural, occasionally trading olive oil and various home brewed liquors to other American-statelets in exchange for uptime materials. Several times since the docks had been rebuilt, Paris tried to convince them to ally or even join Troy but every effort had so far been refused. Paris hoped things would be different this time as in early 14 A.E the island of Lesbos was hit by a desvasting raid by Rhodes that saw dozens killed or captured and more important, the last of the island's uptime ammo used. Lesbos had little in the way of musket or cannon production, which meant any by Rhodes from now on would inflict even more damage. Paris thought this would be enough pressure to convince them to join Troy, maybe even abandon the island and move towards Troy, allowing Paris the opportunity to expand her police into a proper army. Lesbos refused, their envoy calling Paris a Fascist jackboot to her face, The people of Lesbos were a prideful bunch if nothing else.
Troy eventually tries to make preparations for an invasion of Lesbos, but this gets stopped when Crete places it under its protection in return for a symbolic tribute of a barrel of wine a year. You can read about that whole thing here.

Given that they're the only other Leftist power in the Aegean it's not surprising that they're only a DC of 20. In fact, I'm a bit surprised that they also come with a PS cost of 10 to attempt contact with.

But there also doesn't really seem to be anything they'd have to offer that we can't get ourselves. Still, it'd be nice if we could make contact with them before they get hit by that big pirate raid and make them our protectorate instead of Crete's. But that doesn't even qualify as a secondary priority compared to everything else. But if we have a spare Bureaucracy die and enough PS, maybe we could toss it at Lesbos.

Corfu
Not much is known about them by Age of Rust lore. They're described as "A collection of American fishing villages just trying to live in peace" and are a non-ideological state with at least a semi-functioning democracy. Here's the only other bit of info I could find on them:
A few American expeditions, most notably the Matos expedition, settled the Island of Corfu along the western coast of Greece in 7 A.E . While some among the group had originally intended to use the island as a springboard for Italian ambitions, the death their leader Thiago Matos and the wrecking of some of their transports during a freak storm lead to the new leadership deciding that such ambitions were simply unfeasible and it was better to just spend their days build a peaceful fishing community.
So like Lesbos basically in terms of being an unambitious minor power that really would rather just tend to their own affairs than try for anything adventurous, just a bit harder to get to working with. Though if we want to start projecting power into the Adriatic Sea if/when we start looking like a functional naval power, it may be worth it. Other than that, meh.

Andros
Home of the Last Lanterns Medical Group which is in turn the largest concentration of doctors and medical education in the After Event world. Or at least, they will be if things go the same as canon, since that only happens in 11 AE during a Pneumonia outbreak on the island. Right now they're just another island state that just stopped pretending that there's gonna be elections at some point. You can read more about them here.

So right now they're unimportant and even less of a priority than Lesbos or Corfu, but if the Last Lanterns form as in canon, their thing of being Doctors for Hire could be quite important, especially if we can take advantage of our character's own traits and set up something of a medical industry.

The first of the West Anatolian/First Wave States we can approach. And... there's not really much known about them because the Age of Rust hasn't gotten to covering them yet. But here's what I have been able to piece together.

The American Republic of Turkey seems to be a power on the decline, and was one of those powers formed in the First Wave era, specifically from the collapse of the Emergency Commission. But it seems that what really screwed with them was the Second Wave of Expansion.
Numerous expeditions leaving from the American Republic of Turkey would also lead to a series of native revolts the state only barely managed to crush, leading to long period of isolation and irrelevance for the tiny democracy. No one in Western Anatolia escaped unaffected from the Second Wave, which causes some lingering resentments and tension that endures to this day.
So basically a lot of the Second Wave came from the ART, which resulted in a loss of manpower which led to Downtimer revolts (because like every West Anatolian power, the American Republic of Turkey treats the Downtimers like shit, albeit they're one of the nicer ones by West Anatolia's low standards), which led to the period of decline and isolation they're currently going through.

It seems that by 20 AE they're trying to reverse this by setting up an alliance with Troy, but that should be in the future rather than what they're doing right now. I think they also become one of the main opium producers for laudanum (and opium becomes something of a problem for them at some point.)

Oh yeah, and they're where our protagonist was from before she came to Mycenae. Specifically, she lived in one of the fishing villages on the coast, was looked as with suspicion due to her politics, and things escalated during a series of Downtimer revolts (that seems to be a recurring theme for them, huh?) where she was accused of working with the rebels. After which she and her friends & family fled in fishing boats they'd made over the past few years. So I assume things might be Awkward if we advocate for contacting them.

On the other hand, of the various possible contacts, they seem to be the one closest to Tuscon, save the Emergency Commission remnants. So maybe we could trade with them for Tuscon salvage?

This is where the DCs start getting rough. New Washington (officially calling itself the United States of America) is another West Anatolian power, and one of the more powerful states in the world (noted to have tens of thousands of citizens, and since this is West Anatolia, I'm pretty sure "Citizens" means "Americans", which would mean they have a significant fraction of the entire Uptimer population as part of their nation.)

New Washington, like the ART, split off as the Emergency Coalition fell apart, but unlike the ART it seems to have actually managed to be fairly well-off, at least compared to its neighbors, and are probably the West Anatolian Great Power. Probably at least a contender for 3rd place on the Great Powers list.

Right now however, New Washington is going through a rather major political crisis. Currently the Progressives (basically the remnants of the Democrats) are the political party in charge. More importantly though, they've been in conflict with the 1st State of New Arizona for a while now. And right around now, the Progressive Speaker of the House has just arranged for New Arizona's leader to be assassinated, which will lead to coups and counter-coups that bring about that state's collapse (with some remnants fleeing across the Aegean to our northern neighbor, which will officially become the 2nd State of new Arizona.)

The revelation of this assassination meanwhile, sends New Washington into a political crisis that eventually culminates in a far-right attempt at a coup which is halted, which in turn leads to the passing of laws allowing the President to just outright exile anyone guilty of "political extremism." When the far-left protested this order, they were exiled along with the far-right. Those events happen in 12 AE though, so who knows how that'll go this time around.

New Washington is an interesting nation for us to get ties with. Theoretically, if things play out similar to canon, or in a way that just generally leaves the far-left needing someplace to go, having pre-existing ties could mean they may try to join us, which would be a big infusion of educated manpower. But well, I think we've got a bigger top priority for diplomacy, namely...

The Dual Kingdom of Crete and Mycenae
Probably the 2nd most powerful nation in the Mediterranean right now (Egypt being the 1st) and our neighbor who controls the southern half of the Peloponnese. Their story is a... really really long one that can be read here. But for our purposes, there are just a few big important things: They're the main naval power in our region, they border us to the south, and they have a lot of coal.

Fortunately, they Dual Kingdom currently seems far more interested in taking over Sicily, and we already have something of a treaty with them that they're only gonna try and claim the "and Mycenae" part of their name if by some miracle the original Wanax of Mycenae comes back into power. So overall, we're not really on their radar as a big target.

I'm hoping we can get more official relations going relatively soon, which would mean we don't have to fear a two-front war when we inevitably throw down with New Arizona. They'd also be a good source of coal, given that they've got two open-pit mines now compared to us having one crummy shaft mine. We don't want to be completely reliant on them, but right now we have far more to gain by making nice with them than trying to pick a fight.

Emergency Government of New America
Okay uh... I'll be honest: I don't know a thing about them. They're one of the USAF remnants from the look on the map that's up north though, and they're one that at least has some democracy. But that's about it.

But I'd assume if we could trade with them there's the opportunity for getting some uptime equipment in limited amounts. I believe that New Arizona would trade with a different USAF faction to get a lot of the weapons they'd use during their canon war with the Popular Republic.
 
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[X] Plan Urban Shift

I think we'll definitely want to get the Agricultural Education soon, though. Cadres is prolly a prerequisite for making it actually useful though.
 
[X] Plan Urban Shift

On a somewhat related note, I think it would be a good idea to build libraries next turn so we can ensure that that people we teach stay literate. Or has an easier chance of staying literate, at the minimum.
 
Building a few minie ball rifles would not be bad, their long range makes them good for elite skirmishers, and in that specialist role they are not as badly harmed by low availability as smoothbores which rely on massed fire. That said, rifles need good machining to make so we shouldn't try rifles before we get our machine tooling expanded. Which is something I hope we do soon, anyway.
 
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