Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Edit: also, did Keris accidentally Great Mother's Wame? Without realizing it for a month? Cause that would be hilarious.

When I looked over her character sheet and noticed the charms sitting there and then asked about them... yeah, yeah that's about the right answer. There is a more detailed explanation about the whole mechanics of it that will probably make up a chunk of future updates.
 
Wow, Keris is going to have an interesting time getting out of this with a working tongue and voice.
Eh, she has anti-Crippling Charms, it'll be fine. Probably.
I'm guessing that the unpleasant truth serving as Calesco's core is the truth that the Infernal Exaltation is actually a Solar Exaltation with a bunch of stuff glued to its surface? Also, that she doesn't like her real appearance because it's actually quite beautiful and she thinks she doesn't deserve that?
No, you can see Calesco's truth in Keris's Principles - it's the fact that hurting things is easy, and helping things is hard; that love usually brings pain and power turns people into monsters. She sees the ugliness of the world, and she cares too much to just ignore it.

And trust me, she has a very good reason for covering up her real appearance beneath her veils. A lot better than "I don't deserve to be pretty". :p
The mental argument was pretty interesting too. Nobody had any ground to stand on because they were all guilty of what they claimed to be fighting against. Keris' position is probably even worse because she's actively thinking about how power abuse is a problem and needs to stop, but then she summons up a demon and renders it into vitriol to pursue her own projects. Really flighty thought pattern there.
Bit more nuance than that. Notably, Keris hasn't lost 4-dot Get Revenge Principle. If a demon has hurt or tried to hurt her personally, she's entirely comfortable doing whatever to them - it's just balanced by compassion to normal ones. She considered this when the Paricehet first asked for sacrifices, if you recall, and Rathan gave her the solution. Hence, she's relatively fine with using demon slavers, soldiers and rival gangs hostile to her as a source of parts - and with summoning she can to some extent specify what sort of demon she gets ("I summon a demon hostile to me/which loves Ululaya").
Edit: also, did Keris accidentally Great Mother's Wame? Without realizing it for a month? Cause that would be hilarious.
When I looked over her character sheet and noticed the charms sitting there and then asked about them... yeah, yeah that's about the right answer. There is a more detailed explanation about the whole mechanics of it that will probably make up a chunk of future updates.
Yes, pretty much. Sigh. Dammit Keris. This is the problem with learning charms instinctively. And also with not tasting your body frequently using your enhanced senses.

Of course, if Haneyl had left it much longer, their hearts would have developed and started beating - which happens really early, apparently - and she'd have heard them. Which would still probably have been something of a shock, though probably less of one than having it dropped on her mid-conversation in front of two Unquestionable and however many citizens.

Sasi: "Like mother, like daughter."
Haneyl: "I th-thought she knew!"
Sasi: "Like mother. Like daughter."
 
@Aleph, @EarthScorpion, I've got another question regarding Seat of Power Shintai from the ID background.

It allows you to take the form of your Po as an alternate Devil Tyrant form and with someone like Keris, I can understand how that works what with her Po being a giant quetzalcoatl and how you'd be spending the mutation points to build that sort of form. But you've mentioned once or twice how Sasi's Po takes the form of what her Immaculate upbringing had her imagining Solar Anathema as. How would it work for someone like her?

I mean, admittedly, Sasi's not terribly likely to go diving into that particular bit of charmtech. But in general, for Infernals with a human form Po? How would you build something like that out?
 
Growing Pains - Chapter 6
And speaking of Keris and her children, we have Growing Pains part 6! In which Keris fails to keep her mouth shut, bonds with Calesco at the cost of putting her on the outs with nearly all her other souls, finally finishes the owlrider project and finally gets her ship!

And then promptly gets landed with a great big honking problem, which I was the one to suggest via the time-honoured tactic of - say it with me now - Making Problems For Myself So ES Doesn't Have To.

I'll be rejiggering a few bits of Keris's character sheet in light of this, including - when I get around to it - updating her appearance and creating a "Followers" section above her Territories that will have brief notes on the important named characters who are loyal to her, such as Darling Yellow (and by extension the misbegotten), Kuha, Yelm/Shan/Piu, the Paricehet, etcetera.

Bonus bits!
EarthScorpion: Heh. So Keris has in fact decided that the owl riders will be her daughters. Oh, Keris. You're just acquiring family.
Aleph: She is going to have so much explaining to do to Sasi.
EarthScorpion: Huh. That means Kuha is now Beloved, since she's now a descendant and she has an intimacy of loyalty to Keris.
Aleph: Keris: *idea strikes* 'Aha! I know! I'll send Sasi an Infallible Messenger when I get back to Creation, so that I can break things to her gently and a bit at a time instead of her seeing the scars and the tongue and everything all at once!'
Keris: *casts Infallible Messenger*
Keris: "... ... ..."
Keris: "..."
Keris: "... ... ... ..."
Keris: 'Shit.'
Calesco: "First of all, you are an idiot."
Calesco: "Second, I'll take the message."​
EarthScorpion: See, that was actually deliberate with the way Calesco's charm is made. : D
...
EarthScorpion: Oh, Keris. Doing that to stop Lilunu from being hurt more won you quite a few Calesco points.
EarthScorpion: ... also lost you Echo points.
Aleph: : (
EarthScorpion: Echo revealed that she really is Haneyl's half sister. She covers up things she doesn't want to feel by getting angry.
Aleph: Oh, Echo.
EarthScorpion: At least she can control that - she's choosing to get angry. She really doesn't like being scared. And Echo is terrified of the Csend and scared of her other mother up close, even if she likes quite a bit of her from a long way away. She's clever enough to have put together what the Csend attitude really says about Big Mama.
...
EarthScorpion: So, yeah. Adorjan-mama's presents for her daughters.
EarthScorpion: The knife is basically the subtle knife.
Aleph: Indeed. Örömi Windcutter. Echo can cut her way into places and dreams unless they're higher-Enlightenment than she is.
EarthScorpion: The sash is the mark of a messenger and makes it hard for people to attack Calesco when she's carrying a message, because it's made of Keris tongue and voice and thus scares away people with Ill intent. Basically like that eclipse anima power, except more Adorjani.
Aleph: Ooo, nice.
EarthScorpion: It's not always a sash - Calesco can find that she can make it any obvious red marker she can wear. She might make it as a scarf or even a full red robe made of muscle and tendons and blood. It has to be Obvious, though, for it to have effect.
Aleph: Gotcha. Oh Calesco. You so creepy.
EarthScorpion: Calesco, sigh, might well choose to wear it as a red veil. Echo notes it's good that her little sister is wearing more colour. Oh! She should make it into ribbons and wear it around her wings! Her wings are so pretty!
EarthScorpion: ... oh goddamnit Haneyl. She's going to get in a mood about people who aren't her getting presents. On top of everything else.
EarthScorpion: ... sigh This is why she goes to steal from the snake. Haneyl, you really are Keris' daughter sometimes.
Aleph: Calesco: "If you want a present from a titan like that, you are welcome to stand in the presence of one and ask for it."
Aleph: Echo is probably going to show up near her and sulkily declare that she's helping blow back the fog. And that Calesco is stupid.
Aleph: ... there may be some ranting.
EarthScorpion: Oh, sisterly bonding. It may well be some of the best they have ever got on.
Aleph: Hmm. Speaking of, I should also at least touch on Keris tracking her other two kids back down, and having that talk with Dulmea.
EarthScorpion: Hmm. Well, Haneyl is hiding and will probably need to be lured out. And Rathan got so scared he's taken his moon and hidden it in the ocean so on top of everything else, it's dark in the domain.
Aleph: Oh, Rathan. : (
Aleph: ... heh. Keris is going to search the Marsh for a while, but Echo is smarter, and finds her right away, because she knows where to look and just goes straight to Haneyl's tree.
Aleph: ... and then, sigh, cuts her way into the mini-sanctum inside it so that she can rant. Oh, Haneyl. You're being very dryady and staying inside your tree where it's safe, fused with it and only poking your head out as if the wood is water.
EarthScorpion: Heh. This probably means Keris won't be a Malfeas-centric GSP, since spending too long in Malfeas risks Adorjan showing up.
Aleph: ... heh. Amusingly, her Gales are fine there, because they don't feel very Adorjani at all, really. No more so than an Adorjani demon. It's only the Exalt that risks attracting attention.
EarthScorpion: Heh. Will she make one a manse mistress to do things there?
Aleph: Yes. Hmm. Can she summon her Gales in the manner of a demon?
EarthScorpion: Keris? Probably in the same way you can summon Adorjan's, yeah, since our ones are all akuma.
Aleph: Cool. That's useful. Hmm. Though this means she'll need to learn that spell to summon only the image of a demon prince if she wants to get Lilunu as a reliable Mentor.
Aleph: ... oh Keris. If that spell works on Lilunu, it means she can give Lilunu glimpses of Creation.
Aleph: Keris: "I can show you the world~ Shining shimmering splendiiiiiid~"
EarthScorpion: Summoning the image of a demon is probably one circle lower than summoning it
Aleph: ... interesting. Lilunu's souls, I wonder.
EarthScorpion: I want DBs consorting with the image of a 2CD, and Raksi to negotiate with Third Circles that way.
...
EarthScorpion: Echo points out that she can talk to everyone like in Echoese, not just people who know Old Realm. Clearly Keris is just stupid because even a szelkerub can talk properly like this.
EarthScorpion: Calesco: "Goodness. You're really putting effort into holding this grudge for several scenes."
Aleph: Oh, Echo.
EarthScorpion: Echo shows that she wrote it on the ribbons on her wrist, so she wouldn't forget no matter what.
Calesco: "Won't it come out next time you wash?"
Calesco: "..."
Calesco: "... how do you wash? Do you wash?"​
Aleph: ... sigh. I suspect she may wash in the dust-rivers of the Ruin.
Aleph: Which do actually do a pretty good job of it - they're so fine that they basically act like a dry liquid, and have an effect similar to how you can polish metal with sand.
EarthScorpion: Heh. Echo dust bathes. Rathan... uh, has a little boy's attitude to it, but swims a lot so it tends to work out okay. Haneyl has... sigh, invented pitcher plants that boil their prey alive, so just makes the pitcher plant not heat the water up so much when she wants to have a bath. And Calesco... hmm. Does she not care about her personal appearance and so lets herself get filthy, or does she just lie that she's not dirty and thus doesn't get dirty?
EarthScorpion: Oh, and of course, Dulmea has a grand fancy bath she made for herself, which sometimes she forces any of the children to wash in if she feels they're not clean enough.
Aleph: Calesco... the latter, I think. Sigh. Effortless beauty, as befits the predator trap/seductress she'll grow up into. When the lie gets dirty she just renews it, and her real body basically can't get dirty because it's so tied to painful purity that things just sort of slough off it. She can't mask it with dirt or grime, only her lies.
EarthScorpion: Sigh. Rathan, when he gets dirty manages to just look roguishly handsome and when he gets sweaty it's an attractive manly thing.
Aleph: dammit rathan
EarthScorpion: Oh, Haneyl. Here's a point where Keris' Sasi-admiration clashes with Haneyl's base nature. Because Haneyl is at heart a thing of muddy swamps and blood, but by choice and preference she likes being clean. Even if that means she's had to invent platform shoes for walking in mud, or just has servants carry her.
...
Aleph: Hmm. Actually, hah. Keris can probably have a session of making things right with her souls and tie that into raising her Id. Yeah, heh. It's on her way back across Cecelyne, which means that a) she has a while to track down Rathan and Haneyl and talk to Dulmea about Adorjan's attentions, and b) her shiny new ship will be in her soul, which means the po will make rumblings towards it, which will spark Keris (after Dulmea warns her that it's been restless) to sail it out to the edge of the Domain and have a confrontation wherein they come to peace over it.
Aleph: ... sigh. This is going to basically end in bribery. Keris mollifies it by going "okay, I'll pass a decree, and have the Empire pay tribute to you to indulge my whims. In return, you be less grabby about letting me borrow things, and I keep the ship because I can use it better. Deal?"
Aleph: And then she returns and lays down the Festivals of the Serpent King.
EarthScorpion: Sigh. It's also restless because she's 'frustrated'.
...
EarthScorpion: Hmm. I've been thinking about the owlrider procedure.
EarthScorpion: I'm not sure it's really thaum-doable by mortals - it's a bit too radical. Like, I can totally see thaum to get a single mutation, but this is a total restructuring.
Aleph: Yes, that's why Testolagh is going to use demon alchemists until Keris can make an Artifact that does it automatically.
EarthScorpion: So maybe what Keris should do here is make enough doses for her new race here, and take them back.
Aleph: Hmm. Or that, yes.
EarthScorpion: After all, she has much better tools here.
Aleph: Possibly both, then. She'll prepare an upfront bunch, and also give him the ritual.
EarthScorpion: This would replace the last phase with a mass production phase where she gets some biiiiiiig cauldron and starts making it in larger amounts, heh.
...
Aleph: So Keris has given Lilunu a TRANSCENDENT WONDER OF THE HIGH FIRST AGE as a present.
Aleph: Specifically, a set of what are essentially multiple-use multi-sensory luxury Artifact 1 bath bombs.
Aleph: For when your bathing experience needs to be absolutely exquisite to every sense you possess and some you didn't realise you had.
Aleph: (You do not even want to know how many exotic ingredients went into them.)
Aleph: (It would make most crafters in the Age of Sorrows cry.)
Shyft: Pff
Shyft: Are they consumable, Aleph? Or reusable?
Aleph: Multiple-use but consumable. That is, they don't last forever, but there's a box of them and you get multiple baths out of each one.
Shyft: yeah, that'd make 2nd agers cry
Aleph: Yes. Yes it would. Especially since they have, like, multiple rare ingredients from the four corners of Creation going into them, in a way that's only possible with a Creation-wide infrastructure.
Aleph: If Keris actually understood the level of civilisation needed to mass-produce these things, she would be green with envy.
...
EarthScorpion: 5xp, Eloquence in Unspoken Words given free as a basically-end-of-arc reward.
Aleph: Yaaay~
Aleph: And Keris has a cunning solution for her lack of sailing knowhow!
Aleph: Actually Keris has two cunning solutions for this. The first being "brute force it with magic", because Keris is teriblu, and the second being "hang on, wasn't Yelm learning about vehicles?" because Keris is teriblu.
Aleph: (Yelm, showing uncanny foresight, will pretty much take one look and go "hell no I can't sail that thing". But she will probably take the kids back with her.)
EarthScorpion: ... she could just spend some xp on it, you know. : p
Aleph: Yes, I intend to once I get some training time and tutelage.
Aleph: Speaking of which! Other purchases! Can I now add Hungry Devil-Weed Growth to my character sheet?
EarthScorpion: She can certainly learn it in the time when she's preparing provisions and setting up the gardens.
Aleph: I already spent the xp for it a couple of sessions ago, it's just been a matter of training time.
Aleph: And I am also spending 9mxp to raise Keris to the lofty heights of Cognition 3.
EarthScorpion: Yes. she's certainly been doing a lot of thinkin'.
...
EarthScorpion: Oh, Keris. Her most truly effective schmoozing of an Unquestionable has been basically accidental and mostly caused by her and Lilunu nerding out about art.
Aleph: : D
Aleph: Also getting mutually maimed by a Primordial.
EarthScorpion: Sigh. When she can summon her souls, they'll probably go and love-bomb Lilunu between them and give her lots of hugs.
Aleph: Also lots and lots of art.
EarthScorpion: (Then Lilunu and Calesco go into a back room and Lilunu emerges dabbing at her eyes having had a cry and Calesco refuses to talk about what they talked about.)
Aleph: <3
EarthScorpion: ... oh, Calesco, you're a bit of a masochist. And you encourage that in Keris. If she's taking pain rather than other people, you reward her with love.
EarthScorpion: And suddenly we've found one of the clash points between Echo and Calesco. Echo hates it when Keris gets hurt or makes herself suffer for the sake of others.
Aleph: Oh, Echo. : (
EarthScorpion: She's the Joyful Wind, and thus gets angry when Keris makes herself deliberately not-joyful. Also, she likes mama's voice and she really likes the bits when she gets to talk herself, so giving up talking is alien to her.
Aleph: Hmm. Well, she probably won't see any problems with doing it for, like, one scene. To pass information to Sasi without people overhearing, etc. And may in fact find that amusing, because people are silly and Keris is talking to Sasi right there and they're not noticing, hee~
EarthScorpion: Oh, choosing not to talk for a little bit, she finds that amusing. But losing the capacity to talk pushes her buttons.
...
Aleph: Heh. So, heh, her souls have been doing their own month-long downtime projects:
DULMEA: ??? (currently unknown)
ECHO: Spending successes on clinging to her "anger at Keris" Principle. Dammit Echo, you could be doing nearly anything and you do this?
RATHAN: Building an elite honour guard of soldiers to protect him.
HANEYL: Hiding in her tree and plotting to steal from the po.
CALESCO: Delivering a message to Sasi, also plotting to steal from the po.​
EarthScorpion: Oh, and Calesco has full tar-cherubs now
Aleph: Yay!
EarthScorpion: ... huh. Calesco and Haneyl may also encounter the first fog-cherubs
EarthScorpion: (they're almost certainly ex-szelkeruby)
EarthScorpion: (they may try to pounce them)
EarthScorpion: (it will end painfully)
Aleph: Fog-cherub: *screeches, jumps at them*
Aleph: Calesco: *elbows it in the teeth*
Aleph: It will end in a scuffle as Calesco goes "don't set it on fire you'll give us away!"
EarthScorpion: ... goddamnit Calesco, stop hitting people in the groin
EarthScorpion: Calesco: "I'm just punching or kicking them in the Valour."
EarthScorpion: Oh dear. It is possible that some of what Dulmea is doing is working with Echo to stay angry.
Aleph: Oh, Dulmea.
Aleph: ... huh.
Aleph: "Because Mama scares people, Echo gestures meanly."
Aleph: ... which one is she referring to there? Both? Probably both.
EarthScorpion: BOTH OF THEM. But Keris here, because she usually refers to Adorjan as Other Mama or Big Mama.
...
Aleph: Heh. Does Calesco disappear for ten days whenever she carries a dream across the Desert?
EarthScorpion: Hmm. Only if you choose to do it that way, as a fluff thing. She can just shoot messages at people. At least once she gets a way of doing that.
Aleph: Hmm. Yeah. But this one I think she did, because she was delivering it in person.
EarthScorpion: Oh, Calesco. Isn't it funny that the Adorjani souls are the ones who've found ways to slip out of her?
EarthScorpion: Haneyl: *JEALOUS*
Aleph: Keris: "Wait, what?"
Keris: "You crossed the- how? What? How?"
Calesco: "I flew over the Cloud Wall."
Keris: "You what."
Calesco: "I flew over it. If you keep going high enough, it gets so dark that you can't see anything, and then you see stars and silver sands far below."
Keris: "..."
Keris: "I am pretty sure that's cheating."
Calesco: "Look, just because you never thought of it..."​
...
Aleph: Sigh. That pink-and-white anyaglo Keris uses as her favoured steed has... hah! She's totally used her time with Keris (and Rounen) to learn how to "speak", by watching the Paricehet and going "hey, I can do that with ribbons!" and developing the ability to shape ribbons into words.
Aleph: That is to say, she has subtitles, if she needs them.
EarthScorpion: Heh. Not one of Keris' little girls is pink-obsessed
Aleph: Echo is on average pink-obsessed. That is to say, she loves red and she loves white and occasionally they get mixed up and come out pink.
EarthScorpion: ... actually, the pinkest one is Rathan
Aleph: Yes, I was going to say. He quite likes his rosy pinkish hues.
EarthScorpion: It is, he argues, a manly colour. Like blood.
EarthScorpion: It would have been very easy for Calesco to take the form of being Rat's daughter, you realise
Aleph: Yes. But she chose Ogi for the form of her lie-appearance, because Ogi was far weaker than Keris, and had no defence against the way she hurt her. And she hurt Rat in an attempt at sparing him greater pain, but she hurt Ogi because she didn't care enough to see what she was doing to her.
EarthScorpion: Yes, but the thing I was about to say is that it would have made her even more goth.
Aleph: Hah. Yes. Yes it would.
...
Aleph: ... wait
Aleph: Ahahahaha
Aleph: "The tea is awful. Not only is it watery and weak, but the honey is bitter. And she can taste it."
Aleph: Calescoooooo
Aleph: You realise what she's going to do, right?
EarthScorpion: Always try to get Haneyl to make the tea?
Aleph: No. She's going to invent coffee from first principles. Black beans growing amidst the tarpits.
EarthScorpion: Yes, but she's still going to be bad at preparing it. Calesco is bad at cooking.
Aleph: Well yes. But come on, she's totally going to come up with a drink where the bitterness is the point. And which her honey goes really well with.
Aleph: Dulmea: *vague disapproval*
Aleph: Haneyl: *immediately steals*
EarthScorpion: Haneyl: *improves*
Aleph: And thus did Haneyl invent the mocha. The mocha bean, in fact.
Aleph: Keris: "... hang on, but..."
Haneyl: "I crossbred a coffee bean and a chocolate bean. Obviously."
Keris: "... I don't think it works like that."
Haneyl: "Well it did!"​
...
Aleph: Well~
Aleph: The good news is, she finally has her refurbished ship!
Raum: yays
Aleph: ... the intentionally bad news is that the Unquestionable have decided they don't entirely trust an erratic and horrifically lethal Exalt unsupervised with one of the most powerful ships in Creation as a mobile powerbase.
Raum: not yays
Aleph: So they have generously decided to consecrate it as a temple to the All-Makers and have a priest of Cecelyne in residence, to oversee the worship of any demons she summons to crew it and to make sure it stays out of the hands of the traitor gods and the vile Dead.
Aleph: That is to say, unofficially, Keris has a priest of Cecelyne onboard to keep an eye on her.
Raum: Well then.
Raum: That sounds like a fun plot point.
Raum: Now they can proselytize to the prayer batteries from the safe of the Mobile Oppression Palace.
Aleph: Oh yeah. Very much so. It's going to be one of the three "minibosses" of her ship.
Aleph: In the sense that if you were a heroic young DB circle attacking the demon pirate empress's flagship, there would be three miniboss fights and then the Demon Empress herself.
Aleph: So there's going to be the Helmsman, the First Mate and the Priest.
Aleph: ... it will also occasionally come up from the shrine and execute one of her crew for breaking the laws of the Endless Desert.
Raum: yays
Raum: Nothing like arbitrary, sometimes nonsensical executions at random times for morale.
Aleph: Keris: "... you couldn't have waited until after he'd finished loading the ship?"
Priest: "No."
Keris: "Well I hope you're going to finish doing his job for hi-"
Priest: *has already turned and left*
Keris: "... really hate that thing." ¬_¬​
 
Last edited:
@Aleph, quick question. Given the fact that Adorjan has taken such an interest in Keris, does this mean that there is a Third Circle Demon in Malfeas representing that love? And could Keris or it seek each other out?

This would of course be the start of Signature Scorpion Shenanigans. So, uh. Win-some, lose-some?
 
Aleph: Keris: "... you couldn't have waited until after he'd finished loading the ship?"
Priest: "No."
Keris: "Well I hope you're going to finish doing his job for hi-"
Priest: *has already turned and left*
Keris: "... really hate that thing." ¬_¬​

Don't you just hate guys that don't clean up after themselves?

And I suppose he's also not the type who can suffer absolutely tragic accidents or accidentally get infested by a Seed Self, now is he?
 
@Aleph, quick question. Given the fact that Adorjan has taken such an interest in Keris, does this mean that there is a Third Circle Demon in Malfeas representing that love? And could Keris or it seek each other out?

This would of course be the start of Signature Scorpion Shenanigans. So, uh. Win-some, lose-some?

I'd imagine that she instead had a soul representing the myriad fleeting intimacies from TLA, and another representing her ongoing love for the one who killed Adrian. The alternative, that Adorjan casually spawns and unmakes third circle demons the way another might make first circles, is nearly to terrifying to contemplate.
 
I'd imagine that she instead had a soul representing the myriad fleeting intimacies from TLA, and another representing her ongoing love for the one who killed Adrian. The alternative, that Adorjan casually spawns and unmakes third circle demons the way another might make first circles, is nearly to terrifying to contemplate.
...And is also canon to ES and Aleph's game, last I heard.
 
Adorjan's madness is an interesting point for me. She very nearly killed Lilunu and might have done it. Ligier is also seriously afraid of her, possibly even for his life. I wonder what sort of retribution might be leveled against Adorjan should she ever go "too far." Such as by killing Lilunu and mucking up the Reclamation, or by killing a fetich soul. One can only guess what would happen to hell if Malfeas suffered fetich-death.

Would Adorjan even care if her 3rd circles were slaughtered in retaliation? Could the other Yozis physically punish her to the extent that she acquiesces to their demands, or would she just enjoy the pain? What stops her from sweeping through the Conventicle Malfeasant and killing all the GSPs there? Basically, what does Adorjan fear strongly enough to curb her behavior?

And Keris' now has a nice boat. Kinda awkward to get such a gift after her showing (especially with the shrine to her souls. That's a very personal touch and Keris goes and ruins Ligier's night). Having the priest on-board will be a pain for a while, but I'm sure that a creative Exalt will be able to twist the thing's mind around a little bit. Serfs can be more properly reverent if they're not dead.
 
The Memory of Baisha
@Aleph, quick question. Given the fact that Adorjan has taken such an interest in Keris, does this mean that there is a Third Circle Demon in Malfeas representing that love? And could Keris or it seek each other out?
It is entirely possible!

Given what that love entails, Keris has not tried to find out and doesn't particularly want to. Though I suspect it's more her love for Marus that's driving this. Keris is her student, which means that whenever she remembers her at a 2-3 dot Principle sort of level, she'll spawn a Splintered Gale on a whim to track Keris down and teach her about how to dodge death from afar by shooting arrows at her with no warning, or make her pretty by pinning her down and giving her a full set of Artifact piercings, or possibly just sleep with her and then return to Adorjan to be reabsorbed.

Keris: "... yay?"
Having the priest on-board will be a pain for a while, but I'm sure that a creative Exalt will be able to twist the thing's mind around a little bit. Serfs can be more properly reverent if they're not dead.
Yeah, priests are not First Circles; they live in the 2CD ballpark, you need Sapphire Sorcery to summon them, and Keris is going to be very careful about influencing hers. She might be able to swing it, but if so it's probably safest to do it "honestly" - by making and imposing her own consistent laws and getting it to prefer her system to Cecelyne's, in the same sort of way that ES's First Priest writeup decided to go play with mortals instead of going back to its mistress after it escaped.
Would Adorjan even care if her 3rd circles were slaughtered in retaliation? Could the other Yozis physically punish her to the extent that she acquiesces to their demands, or would she just enjoy the pain? What stops her from sweeping through the Conventicle Malfeasant and killing all the GSPs there? Basically, what does Adorjan fear strongly enough to curb her behaviour?
Very little. And that would be why Adorjan is widely feared in the Demon City. Because the only way to keep her away is noise, and even that only works because she doesn't like it, rather than being a defence.
And Keris' now has a nice boat. Kinda awkward to get such a gift after her showing (especially with the shrine to her souls. That's a very personal touch and Keris goes and ruins Ligier's night
Well, see, it's sort of half and half. Because on the one hand, yes, she embarrassed him and Lilunu was badly hurt. But on the other hand, a shitload of sublimati and Second Circles saw something that survived Adorjan's personal attention bow to him. And she stopped and let Adorjan maim her to protect Lilunu from further harm. He can definitely spin this in a positive way, as long as she's not around to act erratically again or draw more attention from the Silent Wind.

And yes, she has a nice boat! Let's take a look at it, shall we?

The Memory of Baisha
Artifact N/A light warship
Malfeas/Kimbery/Adorjan-fuelled


The Royal Barge of An Teng has been transformed by hellish craft. Under Ligier's direction, the orichalcum has been stripped from the hull, replaced with bronze that reflects only green light. The prow now mounts an ornate ramming spike that feels somehow predatory in its hungry intent, and the internal systems - corroded and degraded from thousands of years without maintenance - have been stripped out and restored with Malfean materials.

This ancient, brand-new vessel is one of the most valuable in all Creation. It is the flagship of Keris's planned armada, a mobile powerbase and the first home she has been able to truly call her own since she was five years old. By Unquestionable order, it has been consecrated as a temple to the Yozis, but Keris's private ceremony made it a tribute to her long-lost birthplace. The Memory of Baisha is the name she gave it - and if the thought of a priceless First Age treasure bearing the name of a simple peasant town brings her a bittersweet sense of amusement... well, nobody else will know.

Powers and Weapons:
Submersible: The Baisha can travel over or under water, and has a top speed of 50km/h (30mph), 1250 km/day (750 miles).
Armoured hull: The thick Malfean-brass hull is charged with fortifying essence, and gives the ship 30L/30B soak and Hardness.
Ramming spike: The five-metre ramming spike is a ship-scale dire lance that deals 16L/24L damage and ignores Hardness when charged with a chaotic mixture of reactor waste essence.
Silent Windstorm: When this deadly power is activated, a silent shredding windstorm akin to the winds of Adorjan surrounds the ship, acting as a hazard of 6L/action, Trauma 5. These winds extend 5m from the ship at the lowest setting, and increase by 5m with each subsequent level up to the fifth. They linger for 1-5 long ticks after the ship has passed, forming a tail of deadly wind that can be as long as 830-4200 metres.
Shrine to the Yozis: The Baisha is a floating temple to the Yozis, consecrated to their glory and overseen by a Priest of Cecelyne. Prayer rolls to the Yozis and their souls are made at TN6, and demons find it pleasing to inhabit; a balm for the usual irritations of Creation. Even when its owner is not onboard, it exists Beyond Fate and slips between the strands of destiny.
Deck-mounted ballistae: While Keris has been unable to beg, borrow or barter any essence artillery, she has managed to obtain four ballistae that fire algarel-tipped bolts; two light and two heavy.
Light Ballistae: Speed 6, Acc 0, Damage 7L, Rate 1, Range 300, Cost 3/2, Tags: 2, A, P
Heavy Ballistae: Speed 6, Acc -1, Damage 11L, Rate 1, Range 400, Cost 3/2, Tags: 2, A, P​

Fuel:
The Memory of Baisha uses a mixture of hearthstones to fuel its various powers.
  • The majority of the systems are fuelled by Malfean essence from the reactor, which requires at minimum a 4-dot Malfean hearthstone twice monthly. Ligierian hearthstones count as 1 dot higher than their rating for this purpose.
  • The Kimberian shrine-engine at the base of the stern propels the ship, and requires a 3-dot Kimberian hearthstone for every 5000km it travels. At top speed and without stopping, this will last it 4 days.
  • Each 3-dot Adorjani hearthstone slotted into the base of the control tower powers the silent windstorm at the lowest level for an hour. Higher levels decrease this time proportionally - the same hearthstone will only give twelve minutes at the highest setting.

Layout:
The Memory of Baisha is ninety metres long and fifteen metres wide, with an additional ten-metre ramming spike mounted on the prow. It is not a traditional design, and is in some ways more akin to the shape of a fish than a ship; taller than it is wide and with the sleek lines of a marlin. Four decks make up the hull, with another two in the superstructure above the main deck that makes up the back and fin of the fish design. The primary bridge looks forward from this tower, filled with shining brass machinery and Cecelynite glass displays - a secondary control room is located within the hull. The fin that runs over the entire tower is an essence sail fed by Adorjani essence from a socket at the tower base; the source of the deadly silent windstorm. The stern end of the superstructure is equipped for combat, with ballistae mounts, boarding ramps and grappling lines.

On the top deck, the stern of the hull houses staterooms for Keris and a limited number of guests, as well as an indoor garden dedicated to her souls. Split into separate sections by carpeted paths, it contains miniature recreations of the conditions within Keris's Tiger Empire - a sandy bone-rockery for the Ruin, an icy islet at the centre of a pool for the Sea, a small garden with a green-burning campfire at its centre for the Marsh, a tar pit for the Meadows, a stalagmite-arrangement of brass and basalt for the Spires and a miniature opaldust beach for the Isles.

The power for the ship comes from two large rooms that take up space on both of the bottom two decks. First is the Ligerian essence reactor amidships; a lead armoured monstrosity that consists almost entirely of shielding for the solid emerald furnace at its centre, whose light is death. Secondly, the motive force for the ship comes from the toxic and acidic Kimberian altar-engine at the stern, again shielded heavily by black lead to keep it from reacting aversely with Ligerian fire. A two-storey cargo bay situated in the top two decks is accessible at the bow through sliding hatches.

The Baisha is crewed by several hundred sailors, most of them demons, and has separate quarters for officers and hands, as well as messes and wardrooms. A shrine to the Yozis is located amidships on the second deck, maintained by a Priest of Cecelyne. Algarel and vitriol are kept in their separate locked storerooms away from the armoury, which houses the deck-mounted ballistae when they are not in use. While major repairs require dock time, minor ones can be handled by the basic workshops for metalwork and alchemy that exist onboard, which also allow for ammunition production. A map room and infirmary are also well-equipped for the ship's anticipated needs.

Workrooms:
  • Basic workshop (alchemy): provides tools for alchemy, +1 specialty in algarel distillery.
  • Basic workshop (metalwork): provides tools for metalwork, +1 specialty in repair tools.
  • Basic infirmary: provides medical tools, +1 specialties in trauma medicine.
  • Basic map room: provides charts and maps, +1 specialty in Southwestern charts.

Crew:
Neride: Barely three years a sublimatus, Keris isn't sure what Neride was before she entered the Chrysalis. Whatever she was, she is now a hybrid of human and sea-krait; a banded serpentine body and face with a cobra's hood and the arms and figure of a woman. She wears a breastplate of runepearl and carries a black lightning halberd, earned through service to her previous master. Proud, snappish and with a voice that can wake the dead, Neride is used to being a captain on the seas of Hell, but her sublimation has left her more powerful than many are comfortable with, and Keris's offer of employment was a welcome safety net against censure. Despite her employment, she view Keris as an "owner" rather than a captain - one who owns the vessel and decides the destination but should not, ideally, have much to do with actually running the ship.

Helmsman: A experienced decanthrope pilot who goes by no name other than "Helmsman", Keris's pilot is far more powerful than most of his kin - on the verge of sublimating. All twelve of his bodies are male, and their waist-length hair and similarly demonic features are evidence that he has had them for many years. At first glance he is not a demon one would trust with a priceless flagship - the normal decanthrope mistrust and irrational fear of body theft has grown in him to a broad paranoia, ranging from hypochondria to obsessive detail-checking to wild and absurd theories about possible disasters. However, this trait makes him a conscientious perfectionist for those who can tolerate his worried rants, and the hysterical behaviour disappears entirely under pressure. The Helmsman has dedicated his life to piloting, and has brought ships safely through Kimberian storms that have drowned cities and Hegran hurricanes that send other ships spiralling into madness and calamity.

The Priest: Officially, the Priest of Cecelyne aboard the Baisha is there to keep it out of the hands of the Dead or the traitorous gods, and to bless it in its service of the Yozis. Unofficially, it is there to keep an eye on Keris; the erratic and powerful Princess now equipped with a mobile powerbase unlike anything in Creation. The priest assigned to her has no name, but was chosen for its unusual flexibility of mind; able to accept the blue skies of Creation and the potential necessity of disobeying Keris in the name of the Law without breaking down or slaughtering the crew en masse. It is old and experienced; with fires that burn deep blue and a pair of lesser-starmetal sabres that it refuses to explain the origin of. Unless Keris has some particular question or request for it, it spends its days tending to the shrine, observing her activities and occasionally executing a crew member who has violated the Law more arduously than it can tolerate.

Kemirasi and Teveya: Twin angyal twin bodyguards created for Keris by Dulmea, these demons were made to be her loyal companions and aides, to sit beside her throne and entertain her with music and conversation. In their angyalkae guises they could pass for half-sisters of hers; Kemirasi favouring her mother and Teveya having more of her father's features. While they are no more powerful than the rest of their kind, few are likely to expect a pair of apparent harpists to be fast and savage killers. Their personalities are a delightful compliment to her own, and she enjoys playing off them with rhetorical questions and idle suggestions when thinking aloud as they take turns advocating for brash violence and subtle manipulation.

Sailors: Keris has summoned up a motley crew of demons to man her vessel. Most are from Hell, but there are a few tengervel from her Tiger Empire, and she is not above summoning a pair of doborminn to serve as loading cranes or artillery if the need should arise. When not tending to the needs of the ship, they drink, gamble and sing their days away. More than a few are aquatic, and these have the additional duty of supplying the kitchens with whatever they can hunt down in the southwestern seas.

... yeah. So. It is, in a couple of words; fucking awesome. This is what six months of work in Ligier's personal workshops - paid for with an entire freehold of raksha, many of which were chaos-forged for use on the ship itself - will get you when applied to something that was already a High First Age wonder. Something that's explicitly an N/A Artifact that's plot-level powerful. And... well, the following conversation has some rather amusing points:
Aleph: The fun thing here is; they can all teach her something.
Aleph: She can learn navigating from the Helmsman, captaining from Neride, and if she ever gets her hands on Descending Wood, the Priest can probably teach her how to use it.
EarthScorpion: Heh. The sublimati really are built to be GSP minions.
EarthScorpion: Also, uh
EarthScorpion: Keris has quite a concentration of high power things on board.
EarthScorpion: Like, legit. Three E5-6 things and an E9 thing.
EarthScorpion: That's like a good chunk of a Third Circle and its souls. And that's before Sasi gets on board.
Aleph: Yeah, it really is her powerbase. A Circle of young Solars would want to, heh, smash the manses fuelling it.
Aleph: And then lure out and murder Neride and possibly the Priest, if they could, and only then risk attacking the ship itself.
Aleph: Oh, Keris.
Aleph: It is probably bad of me that I basically design a lot of your things with the view that you should be an endboss for a moderately powerful Solar circle.
Aleph: Who is a demonic pirate empress who sails around in a blasphemous hell-ship that you've corrupted from a beautiful relic of their pasts; wrecking shit and raiding places and blighting areas with flooding and tearing the world to steal buildings and ships away into another realm. And has monstrous children and creepy cults who worship you and yeah, this really does amuse me.
EarthScorpion: She also sometimes takes along her sinister corruptive conspirator-sorceress girlfriend who summons demons and sets up cults and offers contracts and occasionally creeps through the night as a horrific thing of living shadow. Or the terrifying indomitable killing machine it's-complicated lover of her girlfriend.
Aleph: Heh. And she's the good kind of plot point, too, because your circle doesn't have to fight her.
Aleph: She's willing to talk, and make deals - and even trade or ally with you, if you're willing to make a deal with the not-so-proverbial devil(-tiger).
 
Holy hell that is a nice ship. I wasn't quite expecting it to be a literal nuclear submarine. It makes perfect sense in hindsight though. Now I wonder how Keris would be able to get her hands on some Kimberian torpedos...
 
Holy hell that is a nice ship. I wasn't quite expecting it to be a literal nuclear submarine. It makes perfect sense in hindsight though. Now I wonder how Keris would be able to get her hands on some Kimberian torpedos...
Why would you need torpedos when yelling "RAMMING SPEED!" prior to slamming into the poor saps' ship and boarding it with a crew of demon sailors is so much more fun?
 
Why would you need torpedos when yelling "RAMMING SPEED!" prior to slamming into the poor saps' ship and boarding it with a crew of demon sailors is so much more fun?

Depending on what you wish to accomplish, ramming while submerged to cut the keel in half and then picking up the useful bits off the ocean floor at your leisure is also possible. A bit more manual labour, but in terms of stealth it has its definite charms.
 
Actually, the funniest one is when Keris turns on the silent windstorm and drags a Tron-lightbike wall of murderwind in front of a sailing ship (or sailing fleet), which can't stop in time to avoid going through it and thus gets half-shredded and kills everyone on deck.
 
Actually, the funniest one is when Keris turns on the silent windstorm and drags a Tron-lightbike wall of murderwind in front of a sailing ship (or sailing fleet), which can't stop in time to avoid going through it and thus gets half-shredded and kills everyone on deck.
Forgive me if I'm missing some of the mechanics, but shouldn't an artifact this powerful and active have like a big honking target on it's hull?
How do you intend to use it without drawing major attention?
Like, Aerial Legion attention?
 
I can definitely see her stealing the Lintha from Ululaya with this. "Hey guys, check out this awesome ship. You should totally stop doing your thing and join my pirate fleet!"
 
Forgive me if I'm missing some of the mechanics, but shouldn't an artifact this powerful and active have like a big honking target on it's hull?
How do you intend to use it without drawing major attention?
Like, Aerial Legion attention?
It's Beyond Fate, so Heaven can't see it directly. It will get attention if she starts destroying entire fleets with it, both from "fleets disappearing" and from "what the fuck this fleet just dropped off the Loom, what's going on?", but the same would happen if she destroyed a fleet herself by slashing all the hulls open from underwater with her Lance or murdering everyone onboard. Oh, and of course if she uses it openly people are going to start talking about, you know, the hell-ship riding around the southwest attacking things.

That said, the ocean is a big place.
 
Speaking of Heaven, what's your thoughts on their potential reaction to the GSPs, especially when some start breaking away from Malfeas?
 
Fuel:
The Memory of Baisha uses a mixture of hearthstones to fuel its various powers.
The majority of the systems are fuelled by Malfean essence from the reactor, which requires at minimum a 4-dot Malfean hearthstone twice monthly. Ligierian hearthstones count as 1 dot higher than their rating for this purpose.
The Kimberian shrine-engine at the base of the stern propels the ship, and requires a 3-dot Kimberian hearthstone for every 5000km it travels. At top speed and without stopping, this will last it 4 days.
Each 3-dot Adorjani hearthstone slotted into the base of the control tower powers the silent windstorm at the lowest level for an hour. Higher levels decrease this time proportionally - the same hearthstone will only give twelve minutes at the highest setting.
Firstly, this ship is made of awesome (and nuclear hatefire and murderwind and acidsea and other fun things), so yes, very very cool vessel.

Secondly, am I reading the bit above right? Does this thing 'burn' heartstones? I'm used to seeing 'requires an x power stone to function', I'm not used to seeing 'requires an x power stone per week' kind of stuff. Is this just a thing with hell essence hearthstones, a custom Kerisgame rules thing I missed, or is this just that power hungry?
 
Secondly, am I reading the bit above right? Does this thing 'burn' heartstones? I'm used to seeing 'requires an x power stone to function', I'm not used to seeing 'requires an x power stone per week' kind of stuff. Is this just a thing with hell essence hearthstones, a custom Kerisgame rules thing I missed, or is this just that power hungry?
I suspect it's a custom Kerisgame thing, derived from ES and Aleph turning Hearthstones from Materia into an oil-analogue used to fuel advanced artifacts. I'll leave one of them to give a conclusive answer though.
 
It's Beyond Fate, so Heaven can't see it directly. It will get attention if she starts destroying entire fleets with it, both from "fleets disappearing" and from "what the fuck this fleet just dropped off the Loom, what's going on?", but the same would happen if she destroyed a fleet herself by slashing all the hulls open from underwater with her Lance or murdering everyone onboard. Oh, and of course if she uses it openly people are going to start talking about, you know, the hell-ship riding around the southwest attacking things.
Infernals is possibly the splat I have least knowledge of after Sidereals, so feel safe to ignore this.
I was thinking that while Heaven can't see her directly, it can see her effects, and rocking a major Yozi temple across that area of coastline is likely to cause the kinds of theological changes that draw attention anyway.
Let alone the effects on the gods and elementals in the area when such a potent source/consumer of Yozi essence is trucking along and burning multiple Malfean hearthstones every season.

That said, the ocean is a big place.
Thing is, she isn't operating across the entire ocean, only a given stretch of coastline, and she's investing time and attention into subverting at least the Lintha, and possibly others.
This is going to be draw big time attention when correlated with said hellship.
 
Back
Top