Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

[2] No you are not allowed to use that idea in the Changing Moon Lunar character you just thought up [3].
The real reason why Bluesids don't have Iconic Anima banners
So Infernals are Shadowrunners and Sidereals are Mr Johnson.
Well, that would certainly explain the (proposed) plot about intercepting a coadjutor-to-be and conveying them to a certain temple before the exaltation burns them out and escapes back to Malfeas.
 
I really loved the detailed character sheet for Keris from Kerisgame. Is their any chance of someone providing a similar character sheet for Sasimana? I think it would be very interesting to see her character build and a alternative perspective on her relationship with Keris.
 
Kerisgame! Wherein Sasi summons and swindles a Second Circle demon, she and Keris agree that the First Age was kind of shitty, we get some lovely anima-porn [1] and Keris manages to start a heretical cult inside a heretical cult, which may be a first even in An Teng.

[1] In the sense of being lavishly described, not literal pornographic anima banners [2].
[2] No you are not allowed to use that idea in the Changing Moon Lunar character you just thought up [3].
[3] No, not even if it would be really funny.
So, Aleph. I don't know if it was a typo or an actual mistake made during the game, but I spotted some failed addition in one of your rolls. When you rolled a sixteen die pool on a social attack against Sasi, and only got six successes? The numbers you put first add up to 18, not 16. This is two days late, and obviously a minor detail, but it jumped out at me.
 
So, Aleph. I don't know if it was a typo or an actual mistake made during the game, but I spotted some failed addition in one of your rolls. When you rolled a sixteen die pool on a social attack against Sasi, and only got six successes? The numbers you put first add up to 18, not 16. This is two days late, and obviously a minor detail, but it jumped out at me.
Ah, that's probably a roll where I forgot to add the stunt in the first calculation, added and rolled the extra two dice immediately thereafter, and then edited the extra bits into the first set of brackets to reduce the amount of OOC discussion. Not the first time I've done that; I have a habit of forgetting to add stunt dice. I presumably added the "+2 stunt" bit into the list of contributors but forgot to update the "=16" part. Which was kind of dumb of me, because I know I did update the number of successes; it was just 5 without the stunt.

Quite a lot of that sort of cleaning up goes into the public log; the raws are a lot messier and have more discussion and comments and corrections in them.

Edit: Yeah, the raw log for that bit:
((... heh. Actually, it's sort of easy to forget sometimes that Sasi isn't the only one who can wield her beauty like a hammer. Let's see how well Keris does on a roll to remind her that two can play at that game - or rather, that Keris loves her dearly and does so much for her and asks only for Sasi's love and affection in return.

3+5+3 Cerulean Paramour+1 bonus {targets who believe you to be sincere}+4 Kimmy ExD {charm, endlessly giving, demands payment}=16. Bah, only 5 sux, probably not enough to penetrate her MDV. Heh. Though still an amusing nudge.))
((Oh wait, forgot stunt. 2 more dice; 1 extra sux.))
((... sigh. Keris, you have an MDV of, like... 2, against Sasi, because of that 4-dot Principle. If that.))
 
Session 19
Heroic mortals can always surprise you, even as an Exalt. Discounting them entirely is rarely wise, even for an Exalt, especially if they're interacting with you in an area you're not specialised in.

Why, they might do as Darling Yellow did in last night's Kerisgame, and get 4 successes on 2 dice to notice something even through early-stage cataracts, and then hit you with an 8-success "look what a faithful and dedicated priestess I would be for your cult; you should value me and my pseudo-family" social attack.

Oh, and yeah. Remember that Dragonblooded summer house way back in Part Three that I said I was totally going to come back and steal at some point?

Yoink~ :D
 
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Heroic mortals can always surprise you, even as an Exalt. Discounting them entirely is rarely wise, even for an Exalt, especially if they're interacting with you in an area you're not specialised in.

Why, they might do as Darling Yellow did in last night's Kerisgame, and get 4 successes on 2 dice to notice something even through early-stage cataracts, and then hit you with an 8-success "look what a faithful and dedicated priestess I would be for your cult; you should value me and my pseudo-family" social attack.

Oh, and yeah. Remember that Dragonblooded summer house way back in Part Three that I said I was totally going to come back and steal at some point?

Yoink~ :D
I am supposed to be studying Aleph! Stop doing this to me!
 
Heroic mortals can always surprise you, even as an Exalt. Discounting them entirely is rarely wise, even for an Exalt, especially if they're interacting with you in an area you're not specialised in.

Why, they might do as Darling Yellow did in last night's Kerisgame, and get 4 successes on 2 dice to notice something even through early-stage cataracts, and then hit you with an 8-success "look what a faithful and dedicated priestess I would be for your cult; you should value me and my pseudo-family" social attack.

To this day my proudest moment in an Exalted game was when my Dragon-blood's totally mortal bodyguard NPC, this one armed woman with a grand daiklave, took part in an utterly ridiculous dual attack one hit kill on the boss with @Exhack's Dawn. They hit it with a crazy x-strike limit break, posed dramatically and it exploded.

Prior to this she was pretty consistently the most badass character (in part because we were variously a pile of pop stars, mechanics, and a boyscout), but it was a great moment. Even Exalted bow to the power of the dice!
 
Oh its not the dot based system (almost any other artifact weapon would have still worked perfectly) its just that Daiklaives have stupid pseudo rules baggage attached to them, in order to make people use their motes rather then just wielding it through strength alone! Personally I'd prefer it possible for mortal to wield any artifact weapons they get, with attunement providing the actual magical abilities (rather then just being really sharp/resistant) and making it impossible to steal rather then anything else.

Yeah, all of that stuff is 100% gone in Kerisgame. Artifact weapons are not oversized, which means anyone who gets a jade-steel daiklaive can use it (a lot of Scavenger Lands 'daiklaives' are former bits of industrial equipment, like the reaper daiklaives which got the name because they're made of bits of threshing machines). Which means that the petty warlords and princes of this fallen era have blades with long and storied histories - and these histories are a product of what they've been used for, rather than "who crafted them". It doesn't matter that a sword began life as a ploughshare if it was wielded by the founder of a nation and has been carried by his descendants and the ones who usurped him ever since.

I strongly dislike the "crafter" archetype as implemented, though, so that might have something to do with it. My end goal is to implement things such that nation-ruling, sorcerous research and workings, and great projects all exist on the same timescale and use similar mechanics - and the sorcerer and the crafter are reliant on either having a patron or their own backing nation or grouping so no one can just go sit out in the forest and go and rebuild the First Age by sitting around and rolling dice. If you want to forge jade-steel blades, you're going to need to build manse-foundaries, set up infrastructure, and become a political player just by your very existence. To parody Clausewitz, sorcerously raising islands and building golem armies is an extension of politics by other means.
 
Session 20
It's that time again.

Comments and happenings in this session, in no particular order:
  • Keris ffs if you're going to keep tricking mortals into thinking you're a spirit, at least be consistent about the fake spirit you're pretending to be.
  • The war of paradigms between her and Sasi is still funny, heheh. Especially given Sasi's Past Life.
  • Mah planz. Zey advance. Mwaa haa.
  • I really need to get a Medicine style from a stomach bottle bug or something.
 
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It's that time again.

Comments and happenings in this session, in no particular order:
  • Keris ffs if you're going to keep tricking mortals into thinking you're a spirit, at least be consistent about the fake spirit you're pretending to be.
  • The war of paradigms between her and Sasi is still funny, heheh. Especially given Sasi's Past Life.
  • Mah planz. Zey advance. Mwaa haa.
  • I really need to get a Medicine style from a stomach bottle bug or something.
Keris you sneaky little thing; tricking the family into worshipping a Third Circle Demon, infesting whole towns with your self-seed! By the Unspeakable Color, you can be cunning when you want to be. And completely ruthless.
 
that would look unnerving, fingers dancing under the skin from a bloodless opening.
Look, she does medicine like they do, it only makes sense to learn from them.
so many flesh-seeds o.o
Trufax; I was originally intending to start a bunch of cults to gain control of the valley by miraculously healing everyone and being a pretty spirit and so on.

Then by the time we got there it was almost 2am so I went "fuck it" and just stuck Self Seeds in all of them instead.
Keris you sneaky little thing; tricking the family into worshipping a Third Circle Demon, infesting whole towns with your self-seed! By the Unspeakable Color, you can be cunning when you want to be. And completely ruthless.
mwaa haa~

The Shashalme likes Keris. She is a useful little sapling, and she's already bearing such interesting fruit!
 
Session 21
New Kerisgame!

And oh, Sasi. Her need to be safe or her need to be in control (so that she's safe) would both be valid Sacrifices for the Adamant Circle, but they're both driving her desire for it, so neither is even occurring to her (and Keris isn't going to mention it because Sacrificing her fear dramatically increases the chances of her getting killed, and she's already scared enough that Sasi might decide to Sacrifice her). Sasi spent her entire childhood and her teenage years learning that only by controlling everything around her and keeping people more powerful than her happy can she be safe, and now that's being fed by Cece, SWLiHN and TED. She has to be strong or people will victimise her, she has to be in control or she's weak, and no one gets to trap her or confine her. But Ululaya is stronger than her, unpredictable and erratic, and has her in a bind.

She's pretty sure that she could give up loving Keris and Testolagh for power, but a) that scares her and b) she doesn't want to, because she isn't sure what she'd then have left in her life after all the bridges she's burned. And it's that and the idea of leaving people behind - or losing her love for her children - which is making her freak out and go all irrational. She needs leverage over the Blood Red Moon - proper leverage, rather than an appeasement gift - or an Unquestionable ally, but she's too scared to go back to Malfeas and find a Third Circle to negotiate with, because she knows she's relatively safe and can get more time to buy Ululaya off as long as she stays in Creation (hence why she's thinking of trying to learn Adamant Summoning). And she's desperately trying to set things up so she can survive Calibration, because she doesn't know how angry the Blood Red Moon is, but she does know that Ululaya is not happy with her.

:(

#InfernalProblems

(On the plus side, Haneyl is adorable.)
 
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#InfernalProblems

(On the plus side, Haneyl is adorable.)
Just got caught up on this series and I'm loving it. I'm a little confused about what Sasi did to get Ululaya pissed at her, or if its just the Moon's random whims.

The alternate framework is pretty interesting and allows for a much more organic character progression (Metagaos approves!), but the power levels feel kinda weird. The exalts are using charms that (normally) are around E3, but Keris judges herself to be stronger than Second-Circles. In any case, it's a fresh look at the game.

And yes, Haneyl is very adorable.
 
Session 22
Just got caught up on this series and I'm loving it. I'm a little confused about what Sasi did to get Ululaya pissed at her, or if its just the Moon's random whims.
You recall the two-week absence she took, where Keris went off to investigate the Lintha? That was on Ululaya's orders, to attend some big conference or another. Unfortunately, it got mobbed by waterlogged zombies, which was why Sasi arrived back hyperventilating and terrified.

Most rational, reasonable bosses would accept that "I got attacked by an army of waterlogged zombies" is a fair and understandable excuse for not accomplishing your mission.

Ululaya is neither a rational nor a reasonable boss. Hence, she is not happy and Sasi is panicking.



In other news, more Kerisgame! I've stripped out basically all of the mechanics of the fight, since the Tick system and 10-step combat resolution takes forever, leaving only two or three completely bullshit rolls in. TL,DR: My brilliant plan to attack the Realm shipping interests went wrong. Then it went further wrong. And then it went further wrong still.

I only realised after the session had ended that I could have technically shut down that last bit of Sorcery with Emerald Countermagic. Sadly, Keris is not much of a sorcerer and thus it didn't occur to her to use magic to stop him instead of poisoned slingshots. Grr.
 
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Progeny - Glittering Spearhornet
And in other Kerisgame-related news, we're introducing a new hack! This one is a fluff hack revolving around akuma - we're repurposing the word to mean metaphysically inhuman things, which are usually but not always the children of Second Circle demons and up. The Four Winds are among the most powerful akuma in Hell. The children of Third and Second Circles are less powerful, but still akuma. That means that as a term, "akuma" means "being native to a Primordial Mythos" or something that's been artificially made such to the point that they no longer have a human soul structure. They are permanently Outside of Fate and Inside (Primordial) Mythos, and a normal being turned into an akuma metaphysically dies for the PoV of things like Exaltations.

That in turn means that means that DB akuma are fucking scary because they're playing in that sort of ballpark - and are also each metaphysically unique. It's not dissimilar, in their case, to oWoD Void Adaptation - they're no longer human, and have been turned into a spirit thing with powers themed around their old abilities (so they can still pretend to be a Dragonblooded or whatever), but which will have potent and dangerous new Panoply abilities as an upgrade.

The reason I mention this is because after a certain point, Infernals start having akuma children. Aiko, the little girl growing inside Sasi? Both her parents are quite powerful Infernals, and her mother has a Mythos Charm and her own soul-world. She's a little devil child; dark-skinned - not dark like a human, but dark like the night - and she can wear many faces. The fires of Malfeas burn in her bright green eyes and drip from her fingers when she wills it. When she dons her dragon form, brassy feathers are revealed, maned over her dark flesh - and in that form she breathes fire.

(Sasi: "Keris. Fair warning. Devil-children are painful to nurse, if they're born with teeth and sometimes turn into dragons like Aiko does.")

Naturally, when Keris starts having her own non-Pantheon-soul children (which she will, and 10 points to anyone not already in the know who can guess who the father(s) will be), they will definitely be akuma. And, well. One of the later ones, after she's found out about hellstriders and decided to have sapient independent hellstrider babies as the bestest best thing ever, has been drawn up for me by @Shyft.

Say hello to Glittering Spearhornet. : 3


@Aleph was responsible for this monstrosity. (In a good way). I was responsible for deciding to do the armor plating curly detailing.
 
You know Aleph, the more and more you describe of Kerisgame, the more and more like Warframe it sounds.
Differently (in the sense that it's not based on usual clichés) awesome and gets more so with each new update and addition.

You may need to update that post with all the tweaks and hacks you've added.
 
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