Voted best in category in the Users' Choice awards.
[X] The water peasant. Obviously the issue is that you chose the wrong sibling last time—the one who is occasionally capable of competence. If you take the useless one as a hostage instead, you can guarantee he won't escape, and finally have a bargaining chip that will keep Zuko and the Avatar from demanding anything from you but discussion.
 
[X] The water peasant. Obviously the issue is that you chose the wrong sibling last time—the one who is occasionally capable of competence. If you take the useless one as a hostage instead, you can guarantee he won't escape, and finally have a bargaining chip that will keep Zuko and the Avatar from demanding anything from you but discussion.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.

"This time the power of friendship is on MY side Zuzu!"
 
[X] The water peasant. Obviously the issue is that you chose the wrong sibling last time—the one who is occasionally capable of competence. If you take the useless one as a hostage instead, you can guarantee he won't escape, and finally have a bargaining chip that will keep Zuko and the Avatar from demanding anything from you but discussion.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.

Life changing field trip, life changing field trip...

While there is merit in just waiting and confronting Zuko on the day of the Comet, I think Azula will gain more insight into Zuko if they have more time together.
 
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[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two
 
[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two

That's right, it's good to have allies to flex on Zuko and definitely for no other reason
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.

We can get back to kidnapping next time, let's focus on figuring out how to keep our friends this loop.
 
[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
 
[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
 
[X] The water peasant. Obviously the issue is that you chose the wrong sibling last time—the one who is occasionally capable of competence. If you take the useless one as a hostage instead, you can guarantee he won't escape, and finally have a bargaining chip that will keep Zuko and the Avatar from demanding anything from you but discussion.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
 
[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two
 
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[X] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
[X] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
 
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