Yeah, it would suck to join the game, make your selection, wait a month to get to play, and get offed day one.
Maybe we could institute a ranked choice voting system, where each player lists the items in order of interest, pick order is generated, and the GM sends you a message with what you actually got. That way, everyone can do their selection at once, and anybody who misses the deadline gets whatever is left over.
Another idea would be to randomly split the items into two or three bags, with each pick being randomly assigned a bag and order in that bag. Being able to send out two-three picks at once should halve or third the time to go through item selection.
Ranked choice might have poor interactions with scum or mason team coordination.
Most people do respond fairly quickly, however hand-off times can be awkward. Instigating a rule without warning is rude, in the future I'd certainly have it shorter. I don't think we're a month away from day start though.
Yeah, it would suck to join the game, make your selection, wait a month to get to play, and get offed day one.
Maybe we could institute a ranked choice voting system, where each player lists the items in order of interest, pick order is generated, and the GM sends you a message with what you actually got. That way, everyone can do their selection at once, and anybody who misses the deadline gets whatever is left over.
That's more of a personal choice thing. And item selection can depend on what is taken beforehand and how far along in the sack you can get.
Really, I don't think there's that much of an issue. We've had one instance here where a time limit was necessary? Unless if a large amount of the players are having issues that are pulling attention away from SV it won't be a problem, and if that is the case then there's probably an actual issue going on that would have gotten in the way of the game anyways.
Scattered and alone each survivor followed the unspoken rule to locate someplace for themselves, be it a ruined building, a cave, a tree-hollow, or some camp of their design. For each knew with infernal beings out and about it was best to be separated, otherwise, they would descend upon a group and eliminate it whole. What many found strange were these bundles of ripe fruit left within these places, welcoming gifts from their patron, stored in bowls made from the carapace of some unknown species of turtle or tortoise.
The sky was bright and nearly cloudless, warm with a gentle breeze from the south-west, perhaps that was where this beast was heading? Out along the horizon, there was nothing but the cerulean blue that merged with the sky as if you were encased in some marble, trapped.
Something seemed to draw everyone back towards the center of the ruins, where the chest each of them had pilfered through once was, the dais that it had rested upon now bare, marks of fire's grasp staining its surface now revealed. A circle of crude chairs surrounded the platform, constructed of gnarled driftwood and plant fibers, one for each shape present.
"Welcome children, I am glad that each of your have found Shellter upon my lands," boomed the voice from below, here, you could feel the land rumble with each word, "Time draws near for you to offer one of you survivors to the Arch-beings who devised this game, discuss amongst yourselves and select your sacrifice, for they will not allow me to grant you even one day of rest, you will know it is time when the sky turns grey and cold, rumbling with vitriol, hungry for its payment… but the rest of you should have a nice time, it's not likely to rain tonight. Please begin."
Day 1 has begun, day ends
. Have fun!
(I don't think people would mind losing 3 hours of day 1.)
So...hm. Not sure where to start here. IIRC last game D1 was kicked off by discussion centering around the item list/whether or not to reveal it/etc., which is rendered obsolete by the pre-game reveal. Do we want to just play this more like a normal game and fuck around until something happens?
Also interested in hearing any takes regarding how the Deep-Dweller might play out (a la some of the discussion of how to treat Dragons last game), as we've got a 20% chance of having one and it's a completely novel role - I'm honestly not sure what to make of it at present, whereas I think I have a decent handle on what the deal with most other species is.
Also interested in hearing any takes regarding how the Deep-Dweller might play out (a la some of the discussion of how to treat Dragons last game), as we've got a 20% chance of having one and it's a completely novel role - I'm honestly not sure what to make of it at present, whereas I think I have a decent handle on what the deal with most other species is.
Easy: It doesn't kill anyone I Have no issue with it. Frankly we loose a day phase one way or another by lynching it or letting it free. It can give town power just as much as scum. Frankly it could theoretically win when town wins if planned correctly.
You're all going to come around to this anyway, might as well just cut it off at the pass now.
I honestly agree with Cyri; I don't have any strong objections to just letting the Deep Dweller do its thing unless it acts in a way that indicates that it has no interest in cooperating with the town- outside reason to treat it as an enemy I think that hunting for it and lynching it would honestly be a waste of our time and effort that could be spent looking for the actual scum.
Hm. Mostly I feel like that seems too easy? Like, if it's not a threat to Town, and it's immune to non-strongman NKs, and it'll eventually remove itself from the game (thereby getting the various Scum one step closer to their own wincons without them having to kill it), it seems like it's more trouble than it's worth for anyone to kill it. At which point it seems like the play would be to just claim openly and then chill out while the game proceeded around it.
I find myself skeptical that a role with such an easy path to victory would be included in the game, so I feel like somebody has to want it dead badly enough to invest the necessary resources were it to reveal.
I find myself skeptical that a role with such an easy path to victory would be included in the game, so I feel like somebody has to want it dead badly enough to invest the necessary resources were it to reveal.
It's a semi-open set up. None of the roles particularly need it dead according to their reading, so they don't need it dead.
Now them wanting it dead to potentially cripple the competition is possible, but seems very hard to pull off properly, since you'd need to know who it visited and that they actually used the corrupted item.
Aka: There is a time and place for paranoia, but the GM isn't lying about the setup and if no one can find a catch there probably isn't one.
I suspect they just made it a bit too neutral on accident, given this was thrown together in a few hours and it has a very atypical win condition, which is always hard to balance.
Mostly I'm just trying to make sure that no one can find a catch, 'cause I feel like there probably should be one but can't find it myself. Maybe there just isn't though, I suppose.
One thing I'm debating on, since we're kind of still thinking about a conversation topic, is that there are some things I want to say about the Blade and Voodoo Doll and how they should influence town play, because if scum have one or (worst case scenario) both of them town is going to need to adjust accordingly, but I half don't want to start that conversation because if the town does have them, talking about it could give scum targets for their Token of Exchange or people for Fiends to target. Thoughts?
One thing I'm debating on, since we're kind of still thinking about a conversation topic, is that there are some things I want to say about the Blade and Voodoo Doll and how they should influence town play, because if scum have one or (worst case scenario) both of them town is going to need to adjust accordingly, but I half don't want to start that conversation because if the town does have them, talking about it could give scum targets for their Token of Exchange or people for Fiends to target. Thoughts?
That's tough. I mean in general we would benefit from discussion about those items to be on the same page. Even if town has them both, it might still be good for us, as long as no one slips. Which is a big IF... Sooo, slight yay for discussion but with an extra reminder for the town who has them to make sure what you post (best case)? But I'm not yet perfectly certain myself...
One thing I'm debating on, since we're kind of still thinking about a conversation topic, is that there are some things I want to say about the Blade and Voodoo Doll and how they should influence town play, because if scum have one or (worst case scenario) both of them town is going to need to adjust accordingly, but I half don't want to start that conversation because if the town does have them, talking about it could give scum targets for their Token of Exchange or people for Fiends to target. Thoughts?
Hm. Stop me if this is getting into dangerous territory but it doesn't seem to me like the prospect of Scum having the Voodoo Doll should affect Town play too much. Mostly just seems like a disincentive for revealing roles, which we already want to avoid anyway AFAICT.
Blade is obviously a bit more complicated & I won't touch on the details there yet.
Hm. Stop me if this is getting into dangerous territory but it doesn't seem to me like the prospect of Scum having the Voodoo Doll should affect Town play too much. Mostly just seems like a disincentive for revealing roles, which we already want to avoid anyway AFAICT.
Honestly "town please don't claim without very good reason" was the main thing I really wanted to touch on. If you're in a situation where you need to claim, keep in mind that it's very possibly also a situation where you'll die shortly thereafter. There could definitely be situations where that's a good exchange, but reckless claiming off items or abilities is something that could really get us in trouble fast if we don't clamp down on it.