Ankh-Mork-Gork (WHF Orc City Quest)
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Warhammer Fantasy CK2-style experience where you are a greenskin on a mission from God(s); build a proper greenskin city. How and where seems to be up to you, but failure will be harshly punished.
Character Creation #1 - Name, Tribe & Race
Location
A Pit Of My Own Making
Pronouns
He/Him
Youze had a dream last noight. Youze were lookin at a city, loike doese big places humies, stunties and dose other gits live in. But dis city; it was a orcy city. Cause it looked loike one, sounded loike one, zog it even smelt loike one! And dere was all dese orcs 'nd gobbos livin in it, craftin and makin, and dey wurnt even kumpin each uther! Well, not much.

Dis ere is my city, said a voice that was two. Standin over dah city was two giants... or maybe one with two 'eads? Dere big red eyes wuz starin at you, and you felt yuh legs turn to jelly. Dis ere is my city, they said again, and youz gunna build it fur me. Itz gonna be da best city any of your lot 'ave made on dis rock. And it better be, utherwise... I'LL KRUMP YOUZ SO HARD DEY CAN FEEL IT ON ULLANOR! Dey raised dere fist, big as a mountain, and dropped it towards you, going to crush you ta nuthin...

De'n then you woke up. And youz knew what to do.

Welcome to the Orcity Quest, a Warhammer Fantasy CK2-style experience where you are a greenskin on a mission from God(s); build a proper greenskin city. How and where seems to be up to you, but failure will be harshly punished. Speaking of which: Who are you? What tribe do you lead? And most importantly; what kind of git are you?

[ ] Name

[ ] Tribe Name


You are an:
[ ] Orc!
Strong, tough! But you'll need to fight to stay in control
-[ ] Orc Warboss
Brutal But Kunnin! Nothing special, but +3 Shines!
-[ ] Orc Great Shaman
Access to Lore of Da Big WAAAGH & possibly more
-[ ] Savage Orc Warboss
Savage, not simple!
-[ ] Savage Orc Great Shaman
Access to Lore of Da Big WAAAGH, & primal knowledge
-[ ] Black Orc Warboss
Really good at fighin, but struggles with other things
-[ ] Orc Kaptain
Nautical nonsense. Start with a boat

[ ] Goblin!
Smarter, less need for constant fighting. But orcs will be averse to following you
-[ ] Goblin Warboss
Kunnin But Brutal! Nothing special, but +3 Shines!
-[ ] Goblin Great Shaman
Access to Lore of Da Little WAAAGH & possibly more
-[ ] Night Goblin Warboss
Sneaky sneaky, stabby stabby!
-[ ] Night Goblin Great Shaman
Access to Lore of Da Little WAAAGH, & shrooms. Lots of shrooms
-[ ] Forest Goblin Warboss
Spiders? Spiders! Oh and forest living
-[ ] Forest Goblin Great Shaman
Access to Lore of Da Little WAAAGH, & yes, more spiders

Plan vote please!

This quest is going to be a makeshift cludge of different system, but it has mainly been inspired by Divided Loyalties, Dynasty of Dynamic Alcoholism, and other fantastic quests.

Quick aside: playing as a Goblin won't be "hard mode", like I originally thought it would be, but it'll still be more difficult. You'll have a harder time leading and ruling orcs, or any other big folk.
 
Character Sheet
Gorzha Fieryskin
Warboss of Da Black Rock Tribe

Race: Black Orc

Stats
Martial: 34
(Base 10 + 5 (Orc) + 3 (Black Orc) + 3 (Warboss) + 5 (Tac-ti-cal) + 3 (Yella) + 5 (Disciple of Gork & Mork))
Prowess: 24 (Base 10 + 5 (Orc) + 3 (Black Orc) + 3 (Warboss) + 3 (Big, Big' Un))
Diplomacy: 8 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss))
Learning: 8 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss))
Stewardship: 13 (Base 10 - 3 (Orc) - 2 (Black Orc) + 6 (Warboss) + 2 (Yella))
Intrigue: 6 (Base 10 - 5 (Orc) - 2 (Black Orc) + 3 (Warboss) + 5 (Disciple of Gork & Mork) - 5 (Heavy Footed))
Piety: 18 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss) + 5 (God Dreamed) + 5 (God Touched))

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • Black Orc - Youz were made for foightin! (+3 Martial, +3 Prowess, -2 all others)
  • Warboss - Youz da Boss, Boss! (+3 Martial, +3 Prowess, +6 Stewardship, +3 all others)
  • God Dreamed - You had a vision from your gods, who gave you a divine task (+5 Piety)
  • Tac-ti-cal - If your lot go rounda side, and my lot goes da other side, we can squash 'em in between! (+5 Martial)
  • Yella - LISTEN UP GITS!!! (+3 Martial, +2 Stewardship)
  • Brave - Ha! Youz tink dat'll scare me! Guess again! (Advantage against being frightened from both mundane and magical sources)
  • Big, Big' Un - Youz a big one, ain't ya? (+3 Prowess, Grow quicker)
  • God Touched - This isn't the first time the gods have spoken to you, and it may not be the last (+5 Piety, chance for further visions)
  • Disciple of Gork & Mork - Brutally Brutal, & Kunninly Kunnin! (+5 Martial, +5 Intrigue)
  • Heavy Footed - Quiet down, I'm tryna BE SNEAKY!! (-5 to Intrigue)
  • Greedy - Dis is mine, 'nd so is dat, and so is dis… its all mine! (You take more than your fair share, and are loath to part with loot)
  • God Marked (Hashut) - I mean… dem spiky gits hava point. (The Bull God's eyes are on you)
  • Free Git (Chaos Dwarfs) - No mure chains fur me! (You are an escaped slave, and your former owners might want you back…)
  • Grod (Overseer Lord Kapric Neveroathed) - Iz a bit loike dat luv you humies go on about, but… bettah (You have a rival - fated by Destiny, the Gods, or your own natures. You will come into conflict, one way or another.)
  • Dawi Zharr Military Insight - 'Urst comes da slaves, den da bullets, den fire-gits (+10 Martial against Dawi Zharr, +15 against Grod)
  • Fighter of Fire - Dey mainly go for youz legs, case dats all dey can reach. (+10 Prowess against Dawi Zharr, +15 against Grod)
Wargear
  • Bloodletta - A big, two 'anded choppa that you can wield in one. Unlike other choppas it's doubled headed, one side a bit blunter than the other. The hilt is wrapped in squig leather, with a bone crossguard. You took it off a Warboss you krumped. (No Bonus)
  • Crumper - A big, two 'anded hamma that you can wield in one. It's head is heavy 'n black, with a faded carving of a bull's head. The haft is wrapped in humie leather. You were given the hamma while you were a Dawi Zharr slave. (No Bonus)
  • Black Orc Warboss Armour - It's big, it's black, it's got a couple spikes on it; the perfect armour for a Black Ork. (No Bonus)
Notable Deeds
  • Slavery Escape - You were warrior-slave of the Dawi Zharr, serving under Overseer Lord Kapric Neveroathed. Driven to escape by godly visions and knoweldge of your incoming death, you resolved to escape. During a battle against an orc tribe, your led your fellow Black Orc Slaves in a charge against the front lines - only to turn right around and charge back the other way! In the ensuring melee you managed to wound Neveroathed, but was forced to flee when a Hobgoblin force arrived.
 
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Tribe Details
Da Black Rock Tribe

Warcry
Pending

Advisors
Martial:
Diplomacy:
Learning: Hozzy Ironsmasher, Orc Smith
Stewardship: Morgog Pigfoot, Orc Boar Herda
Intrigue:
Piety: Zugzig Stick-Shaka, Orc Shaman

Active Affects

  • Propa Trainin - +20 to commanding troops for four years
VIGs
Zugzig Stick-Shaka, Orc Shaman
- As a young savage orc git, Zugzig fell in with the followers of Wurrzag Da Great Green Prophet, eventually rising to the honorable position of the shaman's lackey. As part of his duties, Zugzig carried the shaman's second favorite staff - and holding such a powerful relic awoke his own magic. Wurrzag taught Zugzig some of what he knew, before wandering off one day and not coming back.
Race: Orc (Savage, Shaman)

Stats
Martial:
???
Prowess: ???
Diplomacy: ???
Learning: ???
Stewardship: ???
Intrigue: ???
Piety: ???

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • ???
Wargear
  • Da Bone Stick - A long bone, carved with orcish symbols. Once the second favourite staff of Wurrzag Da Great Green Prophet. (???)
Magic
  • Gaze of Mork - A destructive blast of seething magical energy shoots out of the shaman's bloodshot eyes. (Tricky Dicky)
Notable Deeds
Hozzy Ironsmasher, Orc Smith - Every clan needs a git to do da crafting and da smithin. Hozzy 'nows how to make pig iron - all a proper orc needs - and is crafty in other ways as well.
Race: Orc

Stats
Martial:
???
Prowess: ???
Diplomacy: ???
Learning: ???
Stewardship: ???
Intrigue: ???
Piety: ???

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • Iron Forga - Burn wood, burn shiny rocks, den boom - iron! (+5 to Stewardship & Learning)
Wargear
Notable Deeds
Morgog Pigfoot, Orc Boar Herda - Morgog was once a Boar Boy, but a humie knight took 'is arm off and meant he couldn't ride as well. Nowadays he tends the boards and piggies, breeding de'm for meat or savagery.
Race: Orc

Stats
Martial:
???
Prowess: ???
Diplomacy: ???
Learning: ???
Stewardship: ???
Intrigue: ???
Piety: ???

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • ???
Wargear

Notable Deeds

Military Units
Infantry
Nasty Skulkers - Level 1
Orc Arrer Boyz - Level 1
Night Goblin Archers - Level 1
Black Orcs - Level 1
Black Orcs - Level 1
Black Orcs - Level 1
Black Orcs - Level 1
Black Orcs - Level 1

Cavalry
Beanie's Boyz (Boar Boy Big 'Uns) - Level 1
Bunke's Boyz (Boar Boy Big 'Uns) - Level 1
Boggy's Boyz (Boar Boy Big 'Uns) - Level 1 - 27/30

Monsters
Rogue Idol - Level 1

Unassigned Citizens
  • Black Orcs - 4
  • Orcs - 11
  • Goblins - 12
  • Snotlings - 30
Loot!
  • Da Bone Stick - A long bone, carved with orcish symbols. Once the second favourite staff of Wurrzag Da Great Green Prophet. (???) (Equipped by: Zugzig Stick-Shaka)
 
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City Details
Ankh-Mork-Gork
Settled Camp
Location
River-side Cliff
Kingdom of Beasts
East of The Great Mountains
Southlands

Population
Greenskins
- 441
  • Orcs - 259
    • "Common" Orcs - 153
      • Nobz - 90
    • Black Orcs - 105
    • Savage Orcs - 1
  • Goblins - 152
    • "Common" Goblins - 72
    • Night Goblins - 80
  • Snotlings - 30
Unclear number of stragglers & followers - Orcs, Goblins, Snotlings

Buildings
Boss Hut (Basic)
- Itz da Boss's hut, ya know? (No Bonus)
Black Orc Barrack (Basic) - Off limits to anyone that isn't big, tough, and mean. (No Bonus)
Icon of Gork (Bit Shoddy) - Da blud is men-ta be dere (No Bonus)
Icon of Mork (Good) - Has a big nose (+1 to Mork Religious Actions)

Resources
  • Wood - Youz gettit frum trezs
    • Stored: 1
    • Income: +1
Untapped Resouces
  • Boars - Rid em, eat em, foight em
  • Iron Ore - Propa metal (In River-cliff)
  • Gold - Shiny! (In River)
Nearby Locations
Odd Pilla (Curiosity)
- An angular stone pillar, conspicuously lacking any kind of overgrowth. Around it are a couple of ruined buildings, and the remains of a low stone wall, which are overgrown
Humie Ruin (Curiosity) - A low humie building, long overgrown and fallen into ruin. Three layed, stairs up the side to a flat top. Boyz searched the top two floors, which are empty, but the bottom level's entrances are sealed up tight.
 
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Vote closed
Adhoc vote count started by Dragonofelder on Nov 4, 2023 at 4:52 PM, finished with 38 posts and 27 votes.


So we're going for a Black Orc then? Get ready for a lotta krumpin!
 
Character Creation #2 - Traits
Youz is Gorzha Fieryskin, Black Orc 'und Warboss of da Black Rock Tribe! Youz a big git, even when youz were simple git, cause youz was made for Foightin!

Traits Gained
Orc
More Brutal than Kunnin
+5 martial, +5 Prowess -5 Intrigue, -3 all others

Black Orc
Youz were made for foightin!
+3 Martial, +3 Prowess, -2 all others

Warboss
Youz da Boss, Boss!
+3 Martial, +3 Prowess, +6 Stewardship, +3 all others

God Dreamed
You had a vision from your gods, who gave you a divine task
+5 Piety

Starting Stats
Martial:
21 (Base 10 + 3 (Orc) + 3 (Black Orc) + 3 (Warboss))
Prowess: 21 (Base 10 + 3 (Orc) + 3 (Black Orc) + 3 (Warboss))
Diplomacy: 8 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss))
Learning: 8 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss))
Stewardship: 10 (Base 10 - 3 (Orc) - 2 (Black Orc) + 6 (Warboss))
Intrigue: 6 (Base 10 - 5 (Orc) - 2 (Black Orc) + 3 (Warboss))
Piety: 13 (Base 10 - 3 (Orc) - 2 (Black Orc) + 6 (Warboss) + 5 (God Dreamed))

'Course, youz more den dat. Youz hada whole liafe even befur youz 'came a Warboss. Most of it wuz spent krumpin gits, but whut did ya do? What did ya learn?

Character Traits
You start with 4 shines. You have any number of "Goods" but a limit of five "Bads". Each trait has both mechanical and story effects. Leftover shines will carry over in the army building.

Goods
[ ] Favored Weapon(s) (Free)
-[ ]
Weapon(s)
Dis iz my choppa. Dere are many loike it, but dis one iz mine
Choose your main weapon/s. Examples include Choppas, Hammas, Daggahs, Bows. No gunpowder or any weapon an orc would have trouble learning to use

[ ] Tac-ti-cal (-2)
If your lot go rounda side, and my lot goes da other side, we can squash 'em in between!
+5 Martial

[ ] Devout (-2)
See dat rock? It's Gork. See dat cloud? Mork. Dat pile o' dung?... dat's dung.
+5 Piety

[ ] Yella (-2)
LISTEN UP GITS!!!
+3 Martial, +2 Stewardship

[ ] Organiser (-2)
You, do dat! You, do dis! You… go find summit ta do!
+5 Stewardship

[ ] Big Brain (-2)
I gots a headache… I's thinkin!
+5 Learning

[ ] Brave (-2)
Ha! Youz tink dat'll scare me! Think again!
Advantage against being frightened from both mundane and magical sources

[ ] Sneaky (-2)
You've mastered the stealthy art of standing… very… still…
+5 Intrigue

[ ] Crafter (-2)
Usez a hamma to make a bigga hamma!
Bonuses to Crafting & Building

[ ] Extra Underling (-2)
Youz dead friendly, you are
Additional starting advisor (3 to 4)

[ ] Pet (-2)
Ooz a good git? Ooz a good git? Is it you? It's you, ya git!
Pick One
-[ ] Favourite Goblin
-[ ] Squig Hound
-[ ] Favourite Snotling
-[ ] Feathered Squig
-[ ]
Other

[ ] Favorite Enemy (-2)
Oh those gits? Yeah, I knows how to 'andle em good and propa!
You have a favourite enemy, giving bonuses against them. Pick One (Can suggest factions)
-[ ] Empire
-[ ] Bretonnia
-[ ] Kislev
-[ ] High Elves
-[ ] Dark Elves
-[ ] Wood Elves
-[ ] Dwarfs
-[ ] Chaos Dwarfs
-[ ] Lizardmen
-[ ] Skaven
-[ ] Chaos Warriors
-[ ] Vampires
-[ ] Tomb Kings
-[ ]
Other

[ ] 'Orsey Git (-3)
TRAMPLE'EM LADZ!
+5 Martial for commanding calvary, +5 Prowess when mounted

[ ] Big, Big' Un (-3)
Youz a big one, ain't ya?
+3 Prowess, Grow quicker

[ ] Lucky (-3)
You lucky git…
One failed action rerolled each turn or one failed personal combat reroll each combat.

[ ] God Touched (-3)
This isn't the first time the gods have spoken to you, and it may not be the last
+5 Piety, chance for further visions

[ ] Sparkly Thing (-3)
Somehow, you've got your hands on a magic item
Next post will include vote for magic item

[ ] Maw Friend (-3)
Gotta gob loike a tyrant, this one!
+10 Diplomacy with Ogres, can start with Ogre Units

[ ] Dog of WAAAGHH! (-3)
You spent some time as a mercenary, fighting other people's battles for loot
+5 Diplomacy, reduced malus for talking with non-greenskins

[ ] Beast Handla (-3)
Look at da size of its teeth! I's gonna wrastle it!"
+10 to beast handling & taming

[ ] Slave Master (-3)
Where dere's a whip…
+10 to slavery actions

[ ] Seasquig (-3)
Yo ho ho, it's an orc life fuh me…
Bonus to Naval Actions

[ ] Soul Tough (-3)
Magic? Nah, zog dat!
+10 resistance to harmful magic

[ ] Drilla Git (-3)
No no noo, it's 'eft den roight! Not 'eft , 'eft, roight! Start again!
+10 to unit training actions

[ ] Disciple of Gork (-3)
Brutally Kunnin!
+4 Martial, +2 Intrigue, malus to interacting with followers of Mork

[ ] Disciple of Mork (-3)
Kunninly Brutal!
+4 Intrigue, +2 Martial, malus to interacting with followers of Gork

[ ] Your Gits (-3)
Alright ladz, letz get stuck in!
Start with one unit of trusted, skilled underlings to act as bodyguards

[ ] Ironmonger (-3)
I'z loikes hammain metal, cauze I gets to 'magine it a git's face
You know how to make & work simple iron, +3 Learning

[ ] Mount Up
Getta loada my ride! Snazzy, roight?
Choose one from below
-[ ] War Boar (-2)
-[ ] War Boar Chariot (-3)
-[ ] Hagranym (-3)
-[ ] Wyvern (-4)

[ ] Disciple of Gork & Mork (-4)

Brutally Brutal, & Kunninly Kunnin!
+5 Martial, +5 Intrigue

[ ] Friend? (-4)
Yeah, I knowz a git. 'Ell give uz an 'and
Somehow you have an ally, outside of your clan. Maybe they help you out (Next post will include vote, feel free to make suggestions)

Bads
[ ] Short git (+1)
What'cha gunna do, chew me ankle? YOUCH!
You are shorter than average. -5 Prowess , grow slower

[ ] Thic 'eaded (+1)
Errr… which end of da choppa do youz hold?
-5 Learning

[ ] Forgetful (+1)
Wait, what wus Iz doin?
-1 Personal Action per turn

[ ] Heavy Footed (+1)
Quiet down, I'm tryna BE SNEAKY!!
-5 to Intrigue

[ ] Rude (+1)
Zog off, you zoggin zoggy… zog.
-5 to Diplomacy

[ ] Owe some teef (+2)
Gonna pay, with someone else's teef or yours…
You have an outstanding monetary debt to someone. They'll come collect, eventually

[ ] Zerker (+2)
The Green Mist descends
+5 Prowess, more prone to violence, roll to control in battle

[ ] Seasick (+2)
Lemme off! I lost me lunch
-10 to naval actions

[ ] Greedy (+2)
Dis is mine, 'nd so is dat, and so is dis… its all mine!
You take more than your fair share, and are loath to part with loot

[ ] Biased (+2)
Zog dat lot! 'O needs em?
Choose any number - you can't start with them in your clan, and have diplomacy/using maluses
-[ ] Night Goblins
-[ ] Forest Goblins
-[ ] Savage Orcs
-[ ] Black Orcs
-[ ] Trolls
-[ ] Ogres

[ ] Unpopular (+2)

I'm da best git! Me! Not youz lot!
You're disliked, even among your own clan

[ ] 'armless
Makes you look badass, for a price
Choose any, each counts as a single choice. Varying malus
-[ ] A Hand (+1)
-[ ] A Foot (+1)
-[ ] An Eye (+2)
-[ ] An Arm (+2)
-[ ] A Leg (+2)
-[ ] Nose (+2)
-[ ] Jaw (+3)

[ ] Coward (+3)

Get em lads! I'll uh, be right behind ya!
Malus to all orc interactions. Goblins like you more

[ ] Short Term Thinker (+3)
Why wait ta krump 'em… when I can krump dem now!
Impatient, -5 malus to all non-fighting stats

[ ] God Marked (+3)
I mean… dem spiky gits hava point.
The Dark Gods' eyes are on you. Pick one
-[ ] The Hound
-[ ] The Snake
-[ ] The Crow
-[ ] The Raven
-[ ]
Other

[ ] Free Git (+3)
No mure chains fur me!
You are an escaped slave, and your former owners might want you back… (Pick One)
-[ ] Chaos Dwarfs
-[ ] Dark Elves
-[ ] Greenskins
-[ ] Norscans
-[ ] Kurgans
-[ ]
Other

[ ] Grod (+3)
Iz a bit loike dat luv you humies go on about, but… bettah
You have a rival - fated by Destiny, the Gods, or your own natures. You will come into conflict, one way or another. (Next post will include vote, feel free to make suggestions)

Plan Vote, once again. Going to wait two hours before starting the vote, and will end it tomorrow

Options that are bolded and italics are to removed and replaced with a write in.

Some traits don't go with each other, be logical about them.
 
Vote closed
Scheduled vote count started by Dragonofelder on Nov 5, 2023 at 1:16 PM, finished with 33 posts and 17 votes.

  • [X]Plan Propah Thinkin Orky Git
    -[X] Favored Weapon(s) (Free)
    --[X] One Choppa called Bloodletta and a Hamma called Crumper
    -[X] Tac-ti-cal (-2)
    -[X] Yella (-2)
    -[X] Brave (-2)
    -[X] Big, Big' Un (-3)
    -[X] God Touched (-3)
    -[X] Disciple of Gork & Mork (-4)
    -[X] Heavy Footed (+1)
    -[X] Greedy (+2)
    -[X] God Marked (+3)
    --[X] Hashut
    -[X] Free Git (+3)
    --[X] Chaos Dwarfs
    -[X] Grod (+3)
    [X] Plan Iskandork da Konquerer
    -[X] Favored Weapon(s) (Free)
    —[X] One handed choppa and hammah
    -[X] War Boar (-2)
    -[X] 'Orsey Git (-3)
    -[X] Big, Big' Un (-3)
    -[X] Yella (-2)
    -[X] Disciple of Gork & Mork (-4)
    -[X] Tac-ti-cal (-2)
    -[X] Free Git (+3)
    --[X] Greenskins
    -[X] Grod (+3)
    -[X] Biased (+2)
    —[X] Ogres
    -[X] Zerker (+2)
    -[X] Owe some teef (+2)
    [X] Plan: Shootiest Git in Da Badlands
    -[X] Favored Weapon: Bow (Free)
    -[X] Extra Underling (-2)
    -[X] Mount Up: War Boar (-2)
    -[X] Big, Big' Un (-3)
    -[X] Tac-ti-cal (-2)
    -[X] Favorite Enemy: Chaos Dwarfs (-2)
    -[X] Rude (+1)
    -[X] Free Git: Chaos Dwarfs (+3)
    -[X] Grod (+3)
    [X]Plan Propah Orky Git
    -[X] Favored Weapon(s) (Free)
    --[X] One Choppa called Bloodletta and a Hamma called Crumper
    -[X] Yella (-2)
    -[X] Brave (-2)
    -[X] Big, Big' Un (-3)
    -[X] God Touched (-3)
    -[X] Disciple of Gork & Mork (-4)
    -[X] Heavy Footed (+1)
    -[X] Greedy (+2)
    -[X] God Marked (+3)
    --[X] Hashut
    -[X] Free Git (+3)
    --[X] Chaos Dwarfs
    -[X] Grod (+3)
    [X] Plan: Mistake of the Maker
    -[X] Favored Weapon(s) (Free)
    --[x] Pickaxe and hammer (maybe blacksmith, maybe normal wun)
    -[x] Organiser (-2)
    -[x] Big Brain (-2)
    -[x] Crafter (-2)
    -[x] Soul Tough (-3)
    -[x] Ironmonger (-3)
    -[x] Your Gits (-3)
    -[x] Short git (+1)
    -[X] Zerker (+2)
    -[x] 'armless
    --[x] An Eye (+2)
    -[X] God Marked (+3)
    --[X] Hashut
    -[X] Free Git (+3)
    --[X] Chaos Dwarfs
    [X] Plan Black Orc Revenge
    -[X] Favored Weapon(s) (Free)
    --[X] Choppa
    -[X] Tac-ti-cal (-2)
    -[X] Yella (-2)
    -[X] Big, Big' Un (-3)
    -[X] Lucky (-3)
    -[X] Disciple of Gork & Mork (-4)
    -[X] Owe some teef (+2)
    -[X] Greedy (+2)
    -[X] God Marked (+3)
    --[X] Hashut
    -[X] Free Git (+3)
    --[X] Chaos Dwarfs
 
Character Creation #2.5 - Grod
When youz wuz a young orc, youz wuz nabbed by a… aaah…. ACHOOO!!!

Ahem.

While you were a fairly young orc, you were captured by a Dawi Zharr slaving expedition. Obviously you fought, brutally and kunningly, but soon you found yourself in chains. You were taken across the Dark Lands to the Tower of Gorgoth, the Dawi Zharr's greatest slave camp. By the laws of the Conclave, the ruling council of the Zhar Ankor, Black Orcs cannot be kept as slaves. Of course, there is always those willing to bend the rules, and you were given arms and armor to fight their wars as a warrior-slave.
You spent a number of years as a slave, and despite the distance most kept you at - fools they were not - you picked up some bits and pieces. In particular you were drawn to their Bull God, Hashut. He wasn't a proper orcy god, but he had some things you found interesting - like the piles of loot he demanded, the utter subservience his servants had to show. All the fire.

You also met your Grod-to-be during this time. Although you might not have thought much of them at first, you grew to see their worth - as an enemy. They were an important part of your life for those few years, but you only realized they were your Grod sometime after you broke your chains and escaped. It's been a long time since you last saw them, but you're sure they're alive. You still need to kill them after all!

[ ] Sorcerer-Prophet Drendelak Marrow-Grinder
You were bought by one of the priest lords of the Dawi Zharr - although he was not the commander of the tower of Gorgoth, Drendelak was sufficiently powerful to circumvent the laws around Black Ork ownership, as well as arrogant enough to think himself above them. A Deamonsmith focused on flesh crafting, known to other Dawi Zharr as a "Fleshist", Drendelak had great interest in questionably the greatest creation of any mortal fleshcrafter - the Black Orcs.

Although you were not the only Black Orc owned by Drendelak, your natural leadership over the rest and greater size made you more interesting to him, and eventually you became his bodyguard - albeit one bound in cursed chains. The Prophet would spend many hours telling you of his work - which you didn't understand - and musing on Dawi Zharr society, some of which managed to interest you. In particular, he spoke of Hashut - what the god demanded of his worshippers, and what glory he could give.

For a couple of years you acted as Drendelak's champion, fighting whoever he told you to fight, and leading slaves in battle. But overtime you become irked that you were following another git's orders - not even an orc! A stunty spellchuka! You also began having dreams, the rare times you rested, where twin voices spoke to you, telling you were meant for more than this. You saw visions of war unending, of mighty foes falling beneath your feet, mountains of loot that belong to you, only you. Finally the dreams told you that your use to Marrow-Grinder was ending, and soon he would kill you, cut you apart to discover the secret behind your unusual size. You decided to get 'im before he got you.

In an unknowing recreation of The Black Rebellion, where your newly created kind rose against their would-be masters, you broke your chains and freed your fellow slaves, leading them against Drendelak's dawi guard. You came close to breaking into the Prophet's chambers, yet were forced to retreat by the arrival of the elite Infernal Guard. Fleeing into the wastes, you swore an oath you would one day face Drendelak and claim all he had for yourself.

You Gain
Grod
- Sorcerer-Prophet Drendelak Marrow-Grinder
Dawi Zharr Military Insight - 'Urst comes da slaves, den da bullets, den fire-gits (+10 Martial against Dawi Zharr, +15 against Grod)
Hashut Worship Insights - Da Bull God loikes burning and lootin - Iz can get behind dat (+10 to Peity actions regarding Hashut)

Sorcerer-Prophet Drendelak Marrow-Grinder Gains
Burning Grudge
- Although the Dawi Zharr to do not formally hold Grudges, they can still feel the burning need for Vengeance...
Fieryskin Teacher - You know how your former property thinks; you taught him a great deal, after all... (+20 to predicting Fieryskin actions)

[ ] Overseer Lord Kapric Neveroathed
The most common use for Black Orcs in the Zharr Ankor is as warrior-slaves, and this was your fate. You came under the command of the Overseer Lord Kapric Neveroathed - a foul natured, mouthed and faced "la-dy", whatever that is. Despite her skill at arms and leadership, Neveroathed was an outcast among her kin - for reasons you never understood - and had been relegated to leading raids against skaven and greenskin tribes in the western Desolation of Azgorh. She would burn off her rage by launching punishing raids, capturing hundreds of slaves even as she fed her own into the meat grinder.

You attracted Neveroathed's attention for surviving so long - impressing her, yet also earning you her ire. Standing Dawi Zharr doctrine was to kill Black Orc slaves once their use was done, but Kapric choose to instead send you on suicidal tasks, such as standing against ogre tribes supported by mainly goblins, yet you persevered again and again. You became something of a favored slave, receiving better weapons and armour, although only ones looted from enemies. Kapric took to dueling against you between battles, using you as a grindstone to improve herself - yet bound and chained, you became stronger as well. Silently, you swore an oath you would kill her one day, simply because you hadn't managed it so far.

After a couple of years you began to receive visions from Gork & Mork, telling you, telling you that you were meant for more than this. You saw visions of war unending, of mighty foes falling beneath your feet, mountains of loot that belong to you, only you. Finally the voices told you that after one more campaign, Neveroathed would be summoned by the stunties leaders - and before going, she would have you killed, to tie up loose ends. You decided to get her before she got you, and started to plan.

The next battle against orcs, you lead your fellow Black Orcs right up the center, charging down the line of boyz. When you reached them though, instead of laying into them, you turned around and charged the way you came! Confused, but always willing to follow a big git into a fight, the tribe followed you - as did most of the greenskin slaves when they saw what you were doing. Like a hammer, you broke the surprised Dawi Zharr lines, and made it to Neveroathed herself, engaging her in battle. Yet she had foreseen your betrayal, if not the timing of it - and a horde of Hobgoblins attacked your rear. You made the choice to live, rather than sell your life to kill her. You got one good cut in on her face before leaving, although she got one in turn.

You Gain
Grod
- Overseer Lord Kapric Neveroathed
Dawi Zharr Military Insight - 'Urst comes da slaves, den da bullets, den fire-gits (+10 Martial against Dawi Zharr, +15 against Grod)
Fighter of Fire - Dey mainly go for youz legs, case dats all dey can reach. (+10 Prowess against Dawi Zharr, +15 against Grod)

Overseer Lord Kapric Neveroathed Gains
Burning Grudge
- Although the Dawi Zharr to do not formally hold Grudges, they can still feel the burning need for Vengeance...
Fieryskin Fighter - You have fought this one before - many, many times. One day you may fight them for the last time. (+15 Martial & Prowess against Fieryskin)

[ ] Questing Knight Gefrei de Turín
Among your fellow slaves held by the Dawi Zharr was a humie from the lands of Bretonnia - Gefrei de Turín. He hated your guts, because apparently his homeland came under constant attack from Greenskins, and you hated him because he was a poncy git that kept talking about honor and useless stuff like that. However under the whips of the Overseers, was forged not a friendship - never that - but a tenuous alliance. Both of you wanted out, and it was obvious that working together would give you a better chance of success. Gefrei had you swear an oath that you wouldn't kill him, or any humans, until you were all safe. You agreed, if only to get him to shut up about it.

Gefrei - or Gefi, as you started calling him - had left his home to prove himself a proper warrior - at least thats how you understood it. He'd been searching for some bird in a pond, but got caught by Dawi Zharr slavers while trying to protect "innocents" from them. Stripped of his armor and weapons he wasn't much to look at, but he was unwilling to give up. He also proved surprisingly sneaky, hiding away tools to use as weapons while you provided distractions. While you bullied the greenskin slaves into following your lead, Gefi was able to convince the humie slaves less violently.

The spiky stunties managed to notice the two of you didn't hate each other too much, missing all the plotting, so the two of you ended up chained together a lot. When not working or planning, Gefi would talk about his home - Savoie. He was big on the horses used in Bretonnia, was always telling tales about this gallant charge, that heroic last stand. Because it was about fighting, you listened - and found it fun to say what a proper orc - i.e. you - would do in those situations, pissing him off no end.

When you finally launched the rebellion - while a load of slaves were being marched to a mining camp - you ended up fighting back to back with Gefi, cutting down stunties as you fought your way to freedom. You were left with about an equal number of greenskins and humans, and things were tense but you and Gefi managed to keep things together as you travvled through the Dark Land, surviving on stolen supplies and what few things you could hunt. It took many, many days, but finally you managed to get far enough way you thought you'd be safe from the stunties coming after you. So you promptly turned on Gefii.

He was very angry with you - calling an oathbreaker, and worse - but still fought back. You would have got him, if a bunch of stunties - not the spikey ones, the others - popped out of nowhere and started firing bolts at you. You legged it, because you hadn't escaped a bunch of stunties to get killed by different stunties, Gefi's howls and promises of retribution following you.

You Gain
Grod - Questing Knight Gefrei de Turín
Bretonnia Military Insight - 'orses, 'orses 'nd more 'orses (+10 Martial against Bretonnian Knights, +15 against Grod)
Honor Is For Krumping - Wait till dey start yabbering 'bout honor and dat crap, 'den smack 'em. (+10 Prowess against Bretonnian Knights, +15 against Grod)

Questing Knight Gefrei de Turín Gains
Oathed
- You have sworn an oath, on the blood you split together, that you shall rid the world of their evil.
Fieryskin Fighter - You have fought both along side and against this one. One day you may fight them for the last time. (+15 Martial & Prowess against Fieryskin)

Pick one. Vote will start in a bit, will end tomorrow

Going to turn down the orc-speak, although it'll still have it's place.

I wanted a fourth Grod, and had written part of a Asrai Waywatcher's story, but it didn't fit right. Maybe another time. So you have a choice of three instead; two Chaos Dawi, and one Bretonnian wild card.
 
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