You peer over the cliff, studying the drop to the churning, rapid river below. It's a sizable fall - not enough to kill a Big 'Un, but another weaker git might break a few bones. Beside you stands Hozzy - yet again - drinking from a grogskin. "Dat's a long drop. Not gonna be seein lotta gits comin from dis side," he notes, "unless de're good at climbin, or muybe spidas?"
You grunt, noncommittal, then swipe the grogskin. To your disgust you find it empty, and without a moment's thought toss it over the edge. Hozzy watches it fall, annoyingly calm, nodding as it hits the water with a splash. "Long drop," he says again.
Turning away from the cliff and your… lieutenant? advisor? lackey, and walk off. The jungle is still thick here, lots of trees and dense vegetation, but some of your troops are already having a go at clearing it. Black Orcs are using helpless trees as target practice, chopping away at them until the pieces get too small to be fun, and move on. Gobbos swarm in then, throwing the logs into rough piles in vain attempts to be seen as helpful. The exception to this are the Night Gobbos - they're huddling under shadowy thicket, warily eyeing the light shining through the trees and waving small kniofes at any git with an axe that gets close.
You find Morgog watching over his charges, sixty big boars all rooting around in the undergrowth. A couple gobbos with rough stickas move around the edge of the herd, jabbing at any that stray too far. As you watch, one jabs a bit too hard - the boar squeals and springs forwards onto the gobbos. Morgog chuckles as the stupid git gets stomped on, his fellows staying as far away as they could without seeming to abandon their duties. "Buncha idiuts" he says, clearly having heard you approach. "Ain't propa herdas, no mattah 'ow big da sticka." He side-eyes you, one hand flexing on his own much larger pokin-stick. "Dis da spot den Boss?"
"Yeah, dis is it." You jerk a head at the boars, who were now congregating around the trampled gobbos, tearing away at his flesh. "How'll da boars loike it?"
"Not gud, not bad. Needa propa pen ta herd em in" - probas enoughs space up 'ere." The Herda points at a boar that was… trying to ride another? On'ce dat's up, Iz cans start sum propa work with dem. Want me ta start on dat?"
"Not yet. If we'ze doin dis propa-lee, 'nd we are," you insist, "Iz gotta have me boss 'ut. Can't be a propa city withut me boss hut."
"Dats da gods hunest tuth!" Sighing, you turn to see Zugzig making his way over, doing some kind of shuffling that roughly resembled dancing. As you watched, he trips over a root, yet catches himself on his white staff. Weird charms and talismans jangling as he continues to jig, peering up at you. "Boss gotta hava hut, orz a cave, or even justa spot ta stand 'nd shout! Dats da Way of da Gods!"
"Roight, sure," you say, already walking off. Zugzig doesn't annoy you - beyond the stupid dancing - but you're the Boss. The Gods speak to you too, and you don't need a Shaman to tell you what they're saying.
Build A City
Get Some Loot.
Resources
Wood: 1 (+1 (Jungle))
Stone: 0
Food: 0 (Not positive, not negative)
Scrap: 0
Boars: 2 (Growth = 0)
Fightyness: 0 (0^ (No Foights!) - 50* (Settled City) - 30* (Amped Speech) + 10 (Black Orc Fightyness) + 1 (Orcs Vs Gobbos))
Discipline: 77 (50* (Settled City) + 30 (Proven Chief) + 10 (Black Orc Discipline) - 1^ (No Black Barracks) - 5^ (No Idol Of Mork) - 5^ (No Idol Of Gork) - 2^ (Night Goblin Discontent))
Numbers With Arrows^ Will Grow Every Year If Not Addressed
Numbers With Stars* Drop Every Year, Some May Not Be Redone
Martial (1 Action)
Right now you arn't actively fighting anyone. Which means you need to go out and find someone to fight!
[ ] Dis is your job now
-[ ] Advisor
Free action. Assign an advisor to this role. Will apply
before other actions, and adds +2 actions.
[ ] March, March, MARCH!
Greenskins are naturally adverse to following orders, and often you need to beat it into them. (Resources: n/a | Time: 1 Years | Reward: Burns some Fightiness, command bonus for a year | Chance of Success: 65%)
[ ] Patrol Da Land
Organize patrols around your camp, mainly with your faster cavalry., giving you advanced warning of anyone approaching and getting some scouting done as well. (Resources: n/a | Time: 2 Years | Reward: Continual patrols of local area | Chance of Success: 95%)
[ ] Go look over dere
-[ ] Location
Have your scouts check out a nearby location. If they find something interesting and/or dangerous, they'll hopefully be able to run back for help (Resources: n/a | Time: 1 Years | Reward: Knowledge of location | Chance of Success: ???%)
[ ] Ere, Put Dis Collar On
Need some workers? Go round up some of the stragglers that follow the tribe around, wack them over the head and make them slaves. Bit rude, but why not?
(Resources: n/a | Time: 1 Years | Reward: Greenskin Slaves | Chance of Success: 80%)
[ ] Ere we go, Ere we go!
-[ ] Units & Heroes
Gather some gits together and go fight someone! (List the units & characters you'll be taking. Taking an Advisor or the Chief consumes 2 of their actions. (Resources: n/a | Time: 1 Years | Reward: A foight! | Chance of Success: ???%)
Stewardship (1 Action)
If the tribe is gonna spend a lot of time here - and they will - stuff needs to get sorted. Removing all these trees, for a start.
[ ] Dis is your job now
-[ ] Advisor
Free action. Assign an advisor to this role. Will apply
before other actions, and adds +2 actions.
[ ] Work, Work
Organize a programme of tree chopping, to gather wood and clear space around the camp. It'll even burn off some rowdyness, although most plants don't fight back. (Resources: n/a | Time: 1 Year | Reward: Wood, more space| Chance of Success: 80%)
[ ] Diggy Diggy 'ole!
Get some gobbos to start digging pit. From it you can pull rocks to build with, or maybe even some metal if you get lucky. (Resources: n/a | Time: 1 Year | Reward: Rough stone, maybe ore | Chance of Success: 75%)
[ ] Boss Hut First!
Of course the boss needs the biggest and bestest hut around, and he needs it now! (Resources: Building Material (e.g. Wood) | Time: 1 Year | Reward: Boss Hut | Chance of Success: 80%)
[ ] Bas-ic Barracks
Blacks like being nice and proper, and having some place to store their weapons away from grubby thiving things.
MUST BE TAKEN WITH OR AFTER Boss Hut First (Resources: Building Material (e.g. Wood) | Time: 1 Year | Reward: Black Ork Barracks | Chance of Success: 80%)
[ ] Gobbo Hole
Night Goblins get antsy if they're exposed to the sun too much. Better get somewhere they can hide from "Ol Frizzle Face".
MUST BE TAKEN WITH OR AFTER Boss Hut First (Resources: Building Material (e.g. Wood) | Time: 1 Year | Reward: Night Goblin Cave | Chance of Success: 90%)
[ ] Huts For Da Boys
Orcs and Gobbos gotta have a place to live, yanno? Will take a while to build enough for everyone though.
MUST BE TAKEN WITH OR AFTER Boss Hut First (Resources: Building Material (e.g. Wood) | Time: 2 Years | Reward: Huts | Chance of Success: 90%)
[ ] Pens For Pigs
Build a fence - or at least a ditch - to corral your piggies. You'll be able to do some proper work with them afterwards.
MUST BE TAKEN WITH OR AFTER Boss Hut First (Resources: Building Material (e.g. Wood) | Time: 2 Years | Reward: Pig Pen, New Actions | Chance of Success: 80%)
Intrigue (1 Action)
You ain't against sneaking, when it's needed, you're just not good at it. Maybe you could find someone better to do it for you?
[ ] Dis is your job now
-[ ] Advisor
Free action. Assign an advisor to this role. Will apply
before other actions, and adds +2 actions
[ ] Sneaky look round
-[ ] Location
Have some more sneaky gits scout an area. (Resources: n/a | Time: 1 Years | Reward: Knowledge of location | Chance of Success: ???%)
[ ] What 'dey sayin?
Listen in on what the boyz are saying when they think their bosses aren't listening. Might learn something useful, or what they grumble about. (Resources: n/a | Time: 1 Year | Reward: Learn what your troops are thinking | Chance of Success: 80%)
Diplomacy (1 Action)
Not a lot of people to talk to right now… and even if there was someone, the best way greenskins talk is with violence.
[ ] Dis is your job now
-[ ] Advisor
Free action. Assign an advisor to this role. Will apply
before other actions, and adds +2 actions
[ ] Go talk ta dem gits
-[ ] Group
-[ ] Approach
Although you'd prefer to introduce yourself by gutting them, maybe a… softer approach might have it's benefits. (Resources: n/a | Time: 1 Years | Reward: Open Diplomacy With Group (On Success) | Chance of Success: Depends On Group)
[ ] Youz A Black Rock Git Now!
Need more citizens? There are a couple stragglers pokin around, wack em round the head and induct them into the tribe (Resources: n/a | Time: 1 Years | Reward: More citizens | Chance of Success: 100%)
Learning (1 Action)
Greenskins don't know a lot, but what they do know is all they need! But… maybe a bit more can help/
[ ] Dis is your job now
-[ ] Advisor
Free action. Assign an advisor to this role. Will apply
before other actions, and adds +2 actions
[ ] Shiny Rocks Rock!
Apparently there are some shiny rocks in the river. Probably should find out what they are, and how they can be used. (Resources: n/a | Time: 1 Year | Reward: ??? | Chance of Success: ???%)
[ ] Green Is Always Good
There are a lot of plants around. Maybe you can find something useful? (Resources: n/a | Time: 2 Years | Reward: Useful resources | Chance of Success: ???%)
[ ] Why though?
-[ ] Topic
Study something of interest, hopefully you'll find something useful. (Resources: n/a | Time: 1 Year | Reward: ??? | Chance of Success: ???%)
Piety (1 Action)
The Gods, Gork and Mork, are always there. They appreciate a good fight, or a good bit of kunning, but they still like big statues of themselves. Anyone would.
[ ] Dis is your job now
-[ ] Advisor
Free action. Assign an advisor to this role. Will apply
before other actions, and adds +2 actions
[ ] Simple Icon of Gork
Make this place feel like home by putting up an effigy to Gork, the Brutally Kunnin. Some gits might be annoyed that it's not Mork, but zog'em. (Resources: n/a | Time: 1 Year | Reward: Place to worship Gork | Chance of Success: 90%)
[ ] Simple Icon of Mork
Make this place feel like home by putting up an effigy to Mork, the Kunninly Brutal. Some gits might be annoyed that it's not Gork, but zog'em. (Resources: n/a | Time: 1 Year | Reward: Place to worship Mork | Chance of Success: 90%)
[ ] Simple Icon of Da Gods
Make this place feel like home, without pissing gits off, by putting up an effigy of both Gork and Mork (Resources: n/a | Time: 2 Years | Reward: Place to worship both gods | Chance of Success: 80%)
[ ] Poke Da Pilla
That pillar… is odd. But
how is it odd, and how can you use it to krump better? (Resources: n/a | Time: 3 Years | Reward: Knowledge about the Pilla, ??? | Chance of Success: 50%)
[ ] Rock That Walks Like An Orc
Your tribe's Rogue Idol… is just hanging around. But they're only supposed to animate when a fight is on? You should probably work this out. (Resources: n/a | Time: 2 Years | Reward: Knowledge about the Rogue Idol, ??? | Chance of Success: 70%)
Personal (Choose 3)
You're a busy boss, but you still have time to do your own stuff.
[ ] I'll show ya how it's dun!
-[ ] Action
Aid an advisor with an action, adding your score to theirs. They might not appreciate your help however, depending on the task.
[ ] Gotta Do Evrathin Me Self
-[ ] Action
Spend your own time to complete an action
[ ] Finda Git
-[ ] Category
Search your best and… "brightest" for someone to fill empty roles. (Resources: n/a | Time: 1 Year | Reward: Advisor candidates | Chance of Success: 100%)
[ ] Whats ina city?
Ruminate on your divine task, and attempt to understand what the gods actually want you to do. (Resources: n/a | Time: 1 Year | Reward: Understanding, direction | Chance of Success: 60%)
[ ] Whats ina God?
- [ ] Gork
- [ ] Mork
- [ ] Hashut
Ruminate on your Gods, and what they want from you(Resources: n/a | Time: 1 Year | Reward: Understanding, Direction | Chance of Success: 60/40%)
[ ] Talkin
- [ ] Character
Go have a chat with another character. Maybe you'll learn something about them.
FIRST IS FREE (Resources: n/a | Time: 1 Year | Reward: Knowledge About Characters| Chance of Success: 100%)
Discussion for a day, voting for a day.
Only Plan Votes!!!
If a bolded thing is italicized, replace it with your choice
Reminder, your hero units/advisors are;
Zugzig Stick-Shaka, Orc Shaman
Hozzy Ironsmasher, Orc Smith
Morgog Pigfoot, Orc Boar Herda
Fightiness is a measure of how much your boyz want a fight. Too low, and they'll start grumblin about how if
they were boss, or simply leave to find entertainment somewhere else. High Fightiness is good in the short term - granting battle & recruitment bonuses - but if it stays high for too long you'll start getting fights.
Discipline is similar, but it's more about public order, and how much control the chief has.
Some options are locked behind applying an advisor to the role - probably should've let you say who does what before now, but meh.