Vote closed
Scheduled vote count started by Dragonofelder on Nov 10, 2023 at 4:04 PM, finished with 25 posts and 23 votes.
 
Tribe Creation #1 - Advisors/Hero Units
So wez knows all 'bout you, 'nd what youz used ta do - but wat bout now? Youz a proper Warboss, witha tribe 'nd evrathink. Lotts of gits to follow your orders and stuff - but shoutin at dem all ain't afficshent. Luckly, youz got some help with dat.

These are your advisors, your hero units, and if you mess it up: your replacement(s). You can pick 3, and each comes with their own bonuses and focuses.

A Focus means they are best skilled in it. Keep in mind you don't
need to assign them to what they're best at.

Any unfilled spots can be filled later.


[ ] Magdub 'ead-Butta, Orc Big Boss
Aside from his habit of 'eadbutting any unruly boyz, Magdub iz a simple git: he wants a propa fight, plenty o' loot, and him doin all the bossin around…
Skilled at keeping greenskin units in-line, skilled combatant
Martial Focused


[ ] Robba Treechucka, Arrer Boyz Big Boss
Normally Arrer Boyz couldn't hit the broadside of a barn, so compared to his fellows, Robba Treechucka might as well be a Wood Elf. To be sure, he still misses his target most of the time, but he always at least hits the git standing next to them.
Improves Arrer Boys & other ranged units, unlocks ranged research
Martial Focused


[ ] Lamork Da Tough, Mounted Orc Big Boss
Originating from the humie lands of Bee-ton-ia, Lamork iz a bit… obsessed with dem knights and honor and all dat rubbish. Still, he and his flesh-eating 'orse are dead affective at breaking lines and chasin down runners.
Comes with Hagranym. Skilled combatant, calvary leader
Martial Focused


[ ] Smasha Hamma-er, Black Orc Big Boss
Nuthin dis Black Orc loike den ta krump sum gits, and Smasha takes it to da next level. 'ell smasda da enemy, 'ell smash your gits if dey don't foight good enough, and 'ell smash a rock if it looks at 'im funny.
Skilled combatant & trainer
Martial Focused


[ ] Zugzig Stick-Shaka, Orc Shaman
As a young savage orc git, Zugzig fell in with the followers of Wurrzag Da Great Green Prophet, eventually rising to the honorable position of the shaman's lackey. As part of his duties, Zugzig carried the shaman's second favorite staff - and holding such a powerful relic awoke his own magic. Wurrzag taught Zugzig some of what he knew, before wandering off one day and not coming back.
Lore of Da Big WAAAGH!!!, mysticism research
Piety/Magic Focused


[ ] Morgog Pigfoot, Orc Boar Herda
Morgog was once a Boar Boy, but a humie knight took 'is arm off and meant he couldn't ride as well. Nowadays he tends the boards and piggies, breeding de'm for meat or savagery.
Comes with breeding stock for both eating and riding purposes, unlocks related research
Stewardship Focused


[ ] Hozzy Ironsmasher, Orc Smith
Every clan needs a git to do da crafting and da smithin. Hozzy 'nows how to make pig iron - all a proper orc needs - and is crafty in other ways as well.
Can work metal and craft "high" quality armaments, unlocks crafting research
Stewardship/Learning Focused


[ ] Cutter, Orc Doc
Dis one just turned up one day, bag of stuff on 'is back, 'und started putin gits back together. 'Is tent iz fulla dead bits. Quiet, most of da time. Kinda unorcy…
Tends to wounded reducing casualties, unlocks healing/medical research
Learning Focused


[ ] Kaptain Bugg Arrgh, Orc Pirate
'Aving stolen a ship from humie traders, Bugg Arrgh became the terror of the Black Gulf for… about a year, until a stuntie ironship sunk it. Da Kaptain survived, missing a leg and his crew, but with a dream of gettin back to da sea.
Competent commander, unlocks naval related research
Martial/Navy Focused


[ ] Seazie Longstick, Orc Mercenary
In Etalia 'nd Tila, dey pay ya to foight! Yeah, yos gotta listun to sume poncy gits. But da best bit is, some other git will pay yah to stab em too! Seazie as spent 'ears bein a Dog of WAAAGH, and 'e picked up sume tricks. Lika big long stick. And howda talk all fancy loike.
Skilled combatant, actual diplomatic ability
Martial/Diplomacy Focused


[ ] Little Scrapa, Goblin Big Boss
For a "Big Boss", diss one iz pretty small. But he's viscous, and kunnin, and can keep even orcs in line. Probably helped by da fact he 'as a chopper bigger den he is, and sneaks up on ya if youz talk crap.
Skilled combatant & leader, is quite sneaky
Martial/Intrigue Focused


[ ] Jafi Da Visor, Goblin Shaman
Jafi iz a kunnin gobbo. When da orcs fights, he always knows which ta back. When da squigs stampede, his enemies are always in da way. And when da fightin starts, he's nowhere to be seen.
Lore of Da Little WAAAGH!!!, some very kunnin plans and schemes
Intrigue/Magic Focused


[ ] Shadow Claw, Goblin Wolf Herda
Dey say dat Shadow Claw was raised by a wolfie with dere pups, and dat he den killed dem and wears dere skin, and dat he runs with wolves and 'owls at da moon, and… wait, 'es da only git sayin all dis!
Comes with breeding stock, unlocks wolf-based research
Stewardship Focused


[ ] Vici Da Smartypants, Goblin Engineer
Gobbos are crafty as well as kunnin, but Vici takes it a whole nother level. His reva-loot-inary Doom Diver wingsuit makes the gobbos go fasta and hit harder, whatever dat means, and he's got loads more ideas! As long as dey don't fall apart…
War machines research and bonuses, including potentially brand new ones
Learning Focused


[ ] Shobby McStabba, Night Goblin Big Boss
Dis git 'ere is a propa sneaky one. Dey can creep upon on a stuntie in the middle of a foight, stab him in da guts, den be gone before 'is mates realize he's dead. Oses some fancy poison too, makes sure dere dead.
Battlefield assassin instead of champion, still skilled combatant
Intrigue/Martial Focused


[ ] Blackstalk Mushbrewer, Night Goblin Shaman
'Side from being a sneaky shadowy git, Blackstalk makes some real powerful brews. Dey can make a gobbo into a raving maniac, or get a git that's been properly krumped up 'nd foightin again. Tastes nice, too.
Lore of Da Little WAAAGH!!!+, unlocks potion/brewing research
Learning/Magic Focused


[ ] Icky No-Nose, Night Goblin Squig Herda
Icky 'nows his way around squigs, when ta poke em and when ta prod. 'E's got no nose cause a squig bit it off, see? But den he bit it roight back, and dat cowed dem.
Comes with "breeding" stock, unlocks squig-based research & resources
Stewardship/Learning Focused


[ ] Frasizz Tallgit, Night Goblin Troll Herda
Trolls are so stupid, dey make gobbos look loike genouses. Frasizz leads dem around from his "mount", a big troll 'e calls Troggy. Wears troll leather clothes, says it keeps 'im safe from dere spit. Seems ta know what 'es talkin 'bout, better den some gits.
Comes with breeding stock, unlocks troll-based research & resources
Stewardship/Learning Focused


[ ] Targan Spidahclaw, Forest Goblin Big Boss
Evera bin chased down bya bunch of spidas? Dead creepy. Targan's a ex-pert at spida ridin, at launchin attacks from odd angels. Loike from above ya. Watch for da trees, cause dey got fangs.
Asymmetrical & mounted combat specialist, skilled combatant
Martial/Intrigue Focused


[ ] Luft Da Web Prophet, Forest Goblin Shaman
Forest Gobbos says dere iz a notha god, under Gork 'nd Mork: da Feaster From Beyond. Sounds silly, 'und unorky, but gits loike Luft says dey see it when dey let da spidas bit em. Can do some weird magic, makin webs appear 'nd stuff.
Lore of Da Little WAAAGH!!!+, worship of the Feaster From Beyond
Piety/Magic Focused


[ ] Parka, Forest Goblin Spider Herda
Dem Forest Gobbos really loike spidas. Dey worship dem, dey ride em, dey eat em, er… dey wear dere silk? Dere iz a ton more useful tings you get from spidas, and Parka knows all of dem. Da smarty git.
Comes with breeding stock, unlocks spider-based research & resources
Learning Focused


[ ] Granny Grobb-boa, River Troll Hag
Trolls ain't smart, but dis one is. Spooky too, has some weird magics. Ozes a sack of eels to slap gits, and as a quick snack. 'Ow dooze she keep findin dem anyway?
Lore of Death, unlocks related & troll research
Learning/Magic Focused


[ ] Lunk Widearse, Ogre Maneater
Ogres are funny gits; dey loike ta foight, but loike eatin more. Dey loike gettin paid to foight as well, and Lunk 'as spent a long time foighin in humie wars. 'Cept 'e's eaten one boss too many, now 'is gang can't get 'ired. Can't go back to da Mourny Mountains nither, summit 'bout debts. So dere with your lot now.
Long mercenary experience combined with ogre muscle. Will expect some kind of continued payment
Martial/Diplomacy Focused


[ ] Monga Da Shanker, Hobgoblin Boss
Hobgobs are Greenskins, 'cept they ain't! Cause they did summit, long ago, dat made dem pa… pari… outcasts. But Monga, he's alroight. Spends alotta time talking 'bout da stairs, and 'is wolf. And 'is big, curved knoife. 'Parently 'e stabbed 'is old boss, but dey survived, so 'e hadda find new job.
Expert raider and nomad. Disliked by Greenskins.
Martial/Intrigue Focused


[ ] Snotty Snott, Snotling
Snotty Snott iz a… snottlin. But e's a speshul snottlin. 'E can get all da other snottlins to follow 'im, can make dem build bigga and fight betta. Snottilns don't talk great, but Snotty is good at gettin 'is point across, witha stick if 'e has to.
???? Focused

Vote opening sooooon, closes tomorrow.

If you get some good roles when finding new advisors, some of these lot might appear. They might also just wander into town, or show up elsewhere...
 
Vote closed
Scheduled vote count started by Dragonofelder on Nov 11, 2023 at 3:27 PM, finished with 32 posts and 21 votes.

  • [X]Plan Stronger Fundations
    -[X] Hozzy Ironsmasher, Orc Smith
    -[X] Zugzig Stick-Shaka, Orc Shaman
    -[X] Morgog Pigfoot, Orc Boar Herda
    [X] PLan extra rescources
    - [X] Snotty Snott, Snotling
    - [X] Parka, Forest Goblin Spider Herda
    -[X] Morgog Pigfoot, Orc Boar Herda
    [X]Plan: Ere we Go!
    -[X] Zugzig Stick-Shaka, Orc Shaman
    -[X] Morgog Pigfoot, Orc Boar Herda
    -[x] Vici Da Smartypants, Goblin Engineer
    [X]Plan: Military Company
    -[x] Smasha Hamma-er, Black Orc Big Boss
    -[X] Hozzy Ironsmasher, Orc Smith
    -[x] Vici Da Smartypants, Goblin Engineer
    [X]Plan Smarts&Shoots
    -[X] Hozzy Ironsmasher, Orc Smith
    -[X] Zugzig Stick-Shaka, Orc Shaman
    -[X] Robba Treechucka, Arrer Boyz Big Boss
    [X] Plan Cavalry, Potions, and Sneaks
    -[X] Lamork Da Tough, Mounted Orc Big Boss
    -[X] Blackstalk Mushbrewer, Night Goblin Shaman
    -[X] Shadow Claw, Goblin Wolf Herda
 
Tribe Creation #2 - Army
Soz you gots a Shaman dat can thruw magic at gits, a "sm-uth" dat can make sum good metal, and a pig git. And 'is piggies. Dem piggies iz mean.

But youz can't take on da world with only four gits and sum piggies, no matah 'ow tough dey are. Youz need a tribe; 'und youz haz one, Da Black Rock Tribe! But uh… who dey?

You have 100 points to build an army. You can have any number or combination of units.

Keep in mind these are not just your fighting units, but your civilians and your workforce. Some will provide bonuses, some will require upkeep.


Infantry
[ ] Snotlings (1)
100 Snotlings, scrap weapons
Bad Attack, Horrible Defense, Decent Mobility, Horrible Leadership
The lowest rung on the Green ladder

[ ] Goblins (2)
100 Goblins, scrap weapons
Decent Attack, Decent Defense, Good Mobility, Bad Leadership
We'z speshul!

[ ] Goblin Archers (2)
100 Goblins, makeshift bows
Decent Attack, Bad Defense, Good Mobility, Bad Leadership
Actually has some aim, unlike an orc

[ ] Night Goblins (3)
80 Goblin Zealots, daggers and shields
Decent Attack, Decent Defense, Good Mobility, Good Leadership
Hates sunlight & studies, loves caves & shrooms

[ ] Night Goblins Fanatics(5)
10 Goblin Zealots, chain balls
Great+ Attack, Bad Defense, Good Mobility, Excellent Leadership
Spin to win!

[ ] Night Goblin Archers (3)
80 Goblin Zealots, bows & poisoned arrows
Decent+ Attack, Bad Defense, Good Mobility, Good Leadership
Some nasty cave juice on these ones

[ ] Nasty Skulkers (3)
60 Stealthy Goblins
Decent+ Attack, Bad Defense, Great+ Mobility, Decent Leadership
Sneaky sneaky, stabby stabby

[ ] Orc Boyz (5)
60 Orcs, Choppas & Shields
Good Attack, Good Defense, Good Mobility, Good Leadership
Some good propra gits

[ ] Orc Big 'Uns (6)
30 Orcs, Big Choppas & Shields
Great Attack, Good Defense, Good Mobility, Good+ Leadership
Bunch of nob 'eads with better gear

[ ] Orc Arrer Boyz (4)
50 Orcs, primitive bows
Good Attack, Decent Defense, Good Mobility, Good Leadership
Quantity is quality

[ ] Savage Orc Boyz (5)
60 Orcs, Primitive Choppas
Good Attack, Decent Defense+, Good Mobility, Good Leadership
Armour? Nah, warpaint!

[ ] Savage Big 'Uns (6)
30 Orcs, Big Primitive Choppas
Great Attack, Decent+ Defense, Good Mobility, Good+ Leadership
You can use a rock as a club right?

[ ] Savage Arrer Boyz (4)
50 Orcs, Primitive Bows
Good+ Attack, Decent Defense+, Good Mobility, Good Leadership
Hopefully they know the correct end of an arrow

[ ] Black Orcs (8)
20 Heavy Armored, Disciplined Orcs
Great+ Attack, Good Defense, Decent Mobility, Great Leadership
Bit unorcy, but great in a fight

Cavalry
[ ] Goblin Wolf Chariot (6)
6 wolf-pulled Chariots, knives & bow
Good+ Attack, Decent Defense, Great Mobility, Decent Leadership
Mush mush!

[ ] Orc Boar Chariot (8)
3 boar-pulled Orc Chariots, Choppas
Great Attack, Good Defense, Good Mobility, Good Leadership
Who is more pissed, the boars or the orc?

[ ] Goblin Wolf Riders (6)
40 Wolf Riding Goblins, spears & bows
Good+ Attack, Decent Defense, Great Mobility, Decent Leadership
Brave nomads of the steppes

[ ] Forest Goblin Spider Riders (8)
30 Spider Riding Goblins, poisoned spears & bows
Good++ Attack, Decent Defense, Great+ Mobility, Decent Leadership
Off road extreme

[ ] Orc Boar Boyz (8)
30 Boar riding Orcs, Choppas
Good Attack, Good Defense, Great Mobility, Good Leadership
More damage is done by trampling than choppas

[ ] Boar Boy Big 'Uns (10)
20 Boar Riding Orc Big 'Uns, Lancas
Great Attack, Good Defense, Great Mobility, Good+ Leadership
The flower of, uh, "nob-ility"

[ ] Savage Boar Boyz (8)
30 Boar riding Orcs, primitive choppas
Good Attack, Good+ Defense, Great Mobility, Good Leadership
Bare back boyo!

[ ] Savage Boar Boy Big 'Uns (10)
20 Boar riding Savage Orcs, big primitive choppas
Great Attack, Good+ Defense, Great Mobility, Good+ Leadership
Be glad you don't procreate

[ ] Squig Hoppers (6)
30 Squig Riding Goblins, Knives
Great Attack, Decent Defense, Great Mobility, Decent Leadership
Boing, boing, boing…BOING!

[ ] Snotling Pump Wagon (6)
6 Snotling powered "chariots"
Great Attack, Decent Defense, Good Mobility, Bad Leadership
Just keep pumping, just keep pumping!

Monsters
[ ] Squig Herd (6)
50 squigs
Good Attack, Decent Defense, Great Mobility, Bad Leadership
Balls of teeth and hunger

[ ] Trolls (8)
8 Trolls, clubs
Great Attack, Great Defense, Decent Mobility, Bad Leadership
Dur…

[ ] Stone Trolls (10)
8 Stone Trolls, clubs
Great Attack, Great+ Defense, Decent- Mobility, Bad Leadership
Rock on!

[ ] River Trolls (10)
8 River Trolls, clubs
Great+ Attack, Great Defense, Decent- Mobility, Bad Leadership
Slimy and stinky, what a combo

[ ] Arachnarok Spider (15)
1 Giant Spider
Extreme Attack, Great Defense, Extreme Mobility, Good Leadership
Yep, that is a giant spider.

[ ] Colossal Squig (15)
1 Big Squig
Extreme Attack, Excellent Defense, Great Mobility, Great Leadership
Hill with a mouth

[ ] Giant (15)
1 Giant
Extreme Attack, Good Defense, Good Mobility, Good Leadership
Big git, big appetite

[ ] Rogue Idol (20)
1 Giant pile of rock & dung
Extreme Attack, Excellent Defense, Good Mobility, Excellent+ Leadership
Walking & smashing icon of Gork, if not also Mork

War Machines
[ ] Doom Diver Catapult (12)
1 Goblin Catapult
Excellent Attack, Bad Defense, Bad Mobility, Bad Leadership
I'z can fly! I'z can- SPLAT

[ ] Rock Lobber (12)
1 rock catapult
Excellent Attack, Bad Defense, Bad Mobility, Bad Leadership
What goes up, must come…

[ ] Spear Chukka (12)
1 javelin launcher
Excellent Attack, Bad Defense, Decent Mobility, Bad Leadership
Poke people from really, really long distances

Vote opens in about two hours, end tomorrow, yadayada.

I'll answer any questions you have about units.

You'll be able to increase the size of your army, and hire more units - including some new ones.

Edit: Upped points to 100
 
Last edited:
Vote closed
Scheduled vote count started by Dragonofelder on Nov 12, 2023 at 3:37 PM, finished with 51 posts and 22 votes.

  • [X] Elite Boyz
    -[X] Black Orcs (8) x5
    -[X] Orc Arrer Boyz (4) x1
    -[X] Night Goblin Archers (3) x1
    -[X] Nasty Skulkers (3) x1
    -[X] Boar Boy Big 'Uns (10) x3
    -[X] Rogue Idol (20) x1
    [X] Black Orc Army! Not literally.
    -[x] Goblins (2) x3
    -[x] Night Goblins (3) x2
    -[x] Night Goblin Archers (3) x3
    -[x] Nasty Skulkers (3) x2
    -[X] Orc Boyz (5) X2
    -[x] Orc Big 'Uns (6) x1
    -[x] Savage Orc Boyz (5) x1
    -[x] Black Orcs (8) x2
    -[x] Goblin Wolf Riders (6) x2
    -[x] Rock Lobber (12) x1
    -[x] Spear Chukka (12) x1
    [X] Plan: Be'n Ready For Everything!
    -[X] Snotlings (1) X3
    -[x] Goblins (2)x1
    -[x] Goblin Archers (2)x1
    -[x] Night Goblins (3)x1
    -[X] Night Goblin Archers (3) x1
    -[x] Orc Boyz (5)x3
    -[x] Orc Big 'Uns (6) x1
    -[x] Black Orcs (8)x1
    -[x] Goblin Wolf Riders (6)x1
    -[x] Savage Boar Boyz (8)x2
    -[x] Savage Boar Boy Big 'Uns (10)x1
    -[x] Squig Herd (6)x1
    -[X] Rogue Idol (20) x1
    -[X] Orc Boyz (5) x5
    [X] Plan: I couldn't resist taking a bunch of different things. V2. RIP Snotlings.
 
Location Selection #1
So itz and your ladz, 'und a 'ouple or so 'angers on can't get rid of. Dat was nice when youz was wandrin round, kumpin gits 'und stealin loot, but now youz had your misshin from da gods! Youz gotta build a city! And youz gotta build it good und propra. You ah, youz don't know what dat means though. You saw da city, but youz don't member it so good.

Youz could do what Greenskins do when dey wanna settle down, 'und claim some other git's place. Maybe a stuntie 'ole they left, or a humie fort dat's pre-trashed. But youz could also find some place new, build it up inna orcy way.

Zugzig sayz you shoud take over some gitz place, 'nd itd be better if youz can kick out whos dere now. 'E also went on 'bout "sites o' powah" 'nd "da greats rivahs", but hez mad so youz shouldz probs just ignore dat.

Hozzy sayz you needz a place with metals orz - iron would beh bestest. 'Nd buney rocks too, or lotta trees to make it. Wood woold be gud for buildin too.

Morgog wantz plenty o' felds for 'is piggies to run, cause dey need gras ta eat, 'und dey get fighty penned up,. Dats a good thing to youz, but 'e knows boars so you'll con-sid-er it.

And youz? Youz just want sum place with gitz near to foight 'nd loot, and a big 'hrone to sit on witha pile of shinies. Dat's tha most impurtunt thing, and youz da Boss so whut you sayz goez!

I'm going to make what is probably a mistake, and allow you to suggest where the settlement will be, instead of giving a series of locations. But I am providing a series of caveats and rules:
  • Your forces are small, so no locations that are already occupied by major forces.
    • The closer you are to large settlements the sooner you'll have to deal with them
    • If a location already has occupiers, you'd need to fight them.
  • Places we don't have a lot of canon for (Ind, Khuresh, basically anywhere east of the Mountains of Mourn)
  • Places you're unlikely to last (Chaos Wastes, Ulthuan, Cathay)
  • Places you can't reach easily/at all (Albion)
  • Can be vague, as long as I can plot it on a map
Discussion for a day before voting starts, which will also last a day; make your vote as brief but as detailed as possible. Afterwards I'll sort the highest voted and give pros and cons for a final vote.

Just some examples:
[ ] Stonemine Tower, Badlands/Black Gulf Coast
[ ] Massif Orcal, Bretonnia
[ ] Kingdom of Beasts, Southlands
[ ] a secluded valley, Mountains of Mourne
[ ] The Vaults

Keep in mind once you have a location for your city, you will not be moving.
 
Mechanics
Unit Stats
Each unit has four attributes;
  • Attack is it's ability to damage
  • Defence is it's ability to take damage
  • Mobility is it's ability to move across the battlefield
  • Leadership is its morale
The stats scale like so;
  • Horrible -15
  • Bad -10
  • Decent -5
  • Good 0
  • Great +5
  • Excellent +10
  • Extreme +15
Sometimes the stats will also have a bonus (marked with +) or a negative (marked with a -). See some examples;
  • Ranged Units have Attack+, to show their greater reach
  • Savage Orcs all have Defense+ to show their magical warpaint
  • Spider Riders have Mobility+ because they can climb surfaces, allowing for greater movement.
  • Big 'Uns have Leadership+ as they can a Leadership boost to units around them
Leadership can also be Unbreakable, meaning the unit will never rout (under most circumstances)

Resources Points
Resources available to your city are tracked via points, which are generated via gathering. Resources can be temporality consumed (such as by turn actions) or permanently (such as iron smelting).

You can also gain temporary resources points, some of which will "rot away" if not used.
 
Vote closed
Scheduled vote count started by Dragonofelder on Nov 15, 2023 at 5:10 PM, finished with 47 posts and 19 votes.
 
Location Selection #2
[ ] Mousillon, Cursed Dukedom of Bretonnia
The land of Mousillon was once the fairest of all the Dukedoms, but time and tragedy has sapped it's grace, and the rot of undeath has laid its mark heavily. Currently there isn't even a recognised Duke, with the capital of Mousillon City ruled by shadowy creatures. It's populace are inbred mutants, living short and miserable lives. In death they found little rest, raised by passing necromancers or even random dark magic.

Pros
Who Wants To Live Here?
- Most of the "better" parts of Mousillon was claimed by it's neighbor Lyonesse, and the rest left to rot. Few have interest in it now. (Less likely to gain attention from outside of Mousillon)
Sunken Treasure - Much has sunk beneath the dirty waters of Mousillon, trapped forever in it's murky embrace. If you can find a way to pull them from the depths, they will be yours. (Can search/dredge for useful things e.g. scrap, treasure)
Terrified Populace - So many petty tyrants and dark lords have claimed the accursed Dukedom as their own, the human populace have become used to living under oppression's boot (Actions against locals less likely to cause negative responses)

Cons
Marshland
- Mousillon is a land of bogs and marshes. Dry, high ground is rare and sometimes shifts. The swamps themselves are often called haunted - which is completely true, by a number of monstrosities. (Lots of wet land, often occupied)
Restless Dead - Undead of all kinds lurk within Mousillon - and not all hide away. Some hold land, lording over the living and dead both. Some still hold to their honor, as twisted as it might have become. (Undead and Necomancers everywhere)
Watched Borders - Built in response to the Red Pox, the Cordon Sanitaire has been built up over centuries. It is a loose ring of fortress and watch towers, manned by a few unlucky troops and naive knights, that stop anyone from trying to leave Mousillon (Any parties leaving Mousillon are likely to be spotted)

[ ] The Kingdom of Beasts, Southlands Jungle
The jungles of the Southlands are vast, primal places where the law of the beast rule supreme. Tribes of men, beastmen and greenskins survive under it's canopies, while the coasts are home to rough colonies and hidden coves. The Kingdom of Beasts is well known for it's monstrous denizens of all types and sizes, ranging from the simple hippopotamus to rare creatures like the savage Carnosaur.

Pros
Wood A Plenty
- Timber is in abundance here, as well as other floral bounties. You just have to avoid the poisons ones (Large amounts of Wood, and other plant-based resources)
Savage Land - Greenskins of the Savage variety are common within the Southlands, with tribes regularly migrating in search of a foight. (Tribal greenskins are easy to find, for better recruitment and fighting)
Hidden Wonders - The Southlands are a place of mystery, with many lost ruins and hidden temples containing wondrous treasures. You'll need to avoid the deadly trap and unsleeping guardians, but tomb raiding is very profitable. (Chances to go dungeon crawling)

Cons
This Jungle Hates You
- Flies the size of your eye, snakes that could swallow a grot hole, rampaging dinosaurs that crush everything in their path - and that's just the start. (Lots of danger and chances to die)
Aint No Map - Navigating the jungle is difficult even for those that spend their lives there. The undergrowth can change overnight, damaged by passing beasts or fed by heavy rainfalls. (Traveling is difficult, even over short distances)
Languid Lizards - The Lizardmen of the Southlands might be split off from the majority of their race and the guidance of their eldest, but they are still mighty. More importantly, their copy of the Great Plan is more complete (Possibility of attracting Lizardmen attention)

This is the last "character" creation vote, after which... you'll do another vote to choose a specific location. But, then it'll be turn 1 time!
 
Vote closed
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