Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[x] Go inside, talk to Iosefka
-[x] Check up on the kids.
[x] Ward the church when done and head for this Old Yharnam.
 
[x] Go inside, talk to Iosefka
-[x] Check up on the kids.
[x] Ward the church when done and head for this Old Yharnam.
 
Exactly. And now the Church is right outside. Would he leave them be for a moment to go to Old Yharnam?

Or would he just charge in bayonets flashing?
What's outside is just a pack of goons, whose position of the Church is at the lowest tier. They're not the ones Anderson has an issue with. Besides which, our trip to Old Yharnam is to make common cause with a foe of the Church. It furthers our agenda more than taking potshots at these blokes ever would.
 
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What's outside is just a pack of goons, whose position of the Church is at the lowest tier. They're not the ones Anderson has an issue with. Besides which, our trip to Old Yharnam is to make common cause with a foe of the Church. It furthers our agenda more than taking potshots at these blokes ever would.

Yes but isn't the Church itself right outside? I've never played Bloodborne so I don't know Yharnam's layout that well, but isn't the Church district right outside?
 
Exactly. And now the Church is right outside. Would he leave them be for a moment to go to Old Yharnam?

Or would he just charge in bayonets flashing?
Even Anderson would have to pause to consider the possibilities afforded by Djura's rotating barrels of Gatling Gun fun. Sure, it is rather rooted to the spot normally, but that shouldn't be a problem for Anderson. It may not fit in our sleeves, but we should at the least be able to lug that thing around.

That and the Cannon. We can pick it up early if we can either make peace with Djura, or kill him. The only other spot we can acquire one is the dead body that you can loot the Cannon from at the Forbidden Woods. But Anderson doesn't know either of those things.
 
Even Anderson would have to pause to consider the possibilities afforded by Djura's rotating barrels of Gatling Gun fun. Sure, it is rather rooted to the spot normally, but that shouldn't be a problem for Anderson. It may not fit in our sleeves, but we should at the least be able to lug that thing around.
How big is the gatling? Earlier, Anderson did mention putting someone's desk in his sleeves, so whatever his storage capacity is, it's pretty big.
 
Yes but isn't the Church itself right outside? I've never played Bloodborne so I don't know Yharnam's layout that well, but isn't the Church district right outside?
The Grand Cathedral is behind a locked, massive gate and a small army of guards, hunters, giants, and God knows what else. It'd be foolish to rush in with no preparation, and I think someone of Anderson's caliber would know that. Plus, we've put off raiding it in favor of helping locals before, and I don't see why we should change that now.

Besides which, Djura was a Powder Keg, we know from OoC information. It's not unreasonable to think that he might have a key to the workshops, which'll let us slip underneath that gate with everyone none the wiser.
 
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The Grand Cathedral is behind a locked, massive gate and a small army of guards, hunters, giants, and God knows what else. It'd be foolish to rush in with no preparation, and I think someone of Anderson's caliber would know that.
Anderson can teleport through locked gates and likes target rich environments.

Note that I agree with you that we shouldn't just go charging in, but that sure as hell wouldn't stop him from doing it.
 
No Plan Survives First Contact
As you follow Eileen back into the spacious confines of the chapel, it occurs to you that you don't actually know anything about Old Yharnam. Your incredible deductive abilities allowed you to determine that it was old and Eileen's comments revealed why they weren't using anymore, but you're missing a step between "there was an Old Yharnam" and "The Church burned it the fuck down."

"Why, exactly," you ask, "did the Church burn down Old Yharnam?"

"The Ashen Blood Plague. Debilitating, extremely contagious, and resistant to blood ministration. The Church declared the city a lost cause, set it ablaze, and sent in Djura and his team to sweep for survivors. All they found were beasts."

Gee, wonder why that happened.

"You'd have liked his team. The Powder Kegs, they called themselves. Brilliant, the lot, but a bit lax on safety and allergic to moderation. They'd have probably treated you like a long-lost brother.

"Anyway, they were enraged when they were ordered to kill the beasts. Most of them defected from the Church and declared that they would protect the "people" of Old Yharnam. Gascoigne, Henryk, and I all tried to talk Djura out of it, but he'd made up his mind. Plus, he'd already set up that gun by the time we'd gotten there."

You nod, aware of the negotiating prowess of thousands of rounds per minute.

By this time, you've returned to the center of the chapel, where Iosefka, the girls, and Agatha are discussing potential locations for beds and good places to store supplies. The doctor turns towards you as you approach.

"There's enough room here to take care of maybe a dozen patients. With the lift, it shouldn't be too hard to bring supplies, besides the issue of getting them up the ladder."

"Excellent. We'll turn this den o' sin inta a proper place o' healin' in no time. Meanin' no offense, Agatha."

"None taken. Doctor Iosefka told me you had a flair for the dramatic."

You'd be more offended if it wasn't true. You turn to Eileen.

"Well, we've got a plan, then. One of us finds Djura and the other escorts the doctor ta the clinic on a supply run?"

"I can escort Doctor Iosefka. Djura is an old friend, but we didn't part on the best of terms."

"He was shootin' atcha with that gun?"

"He was shooting at me with that gun."

You put a hand up to your chin, pondering.

"And the girls?"

"We can go with Doctor Iosefka," Emma tells you. "If Auntie Eileen is with us, we should be safe."

You hesitate, but remind yourself that Eileen is a monster. If anything manages to get through her, no amount of walls and wards would have protected them, anyway.

"Still, would ye mind settin' up a trap by the Workshop door, like we talked about? I'll ward the outside o' the chapel, but I don't want anyone sneakin' in from there."

She nods. "I'll scrounge up some guns before we head to the clinic. See what I can make out of them."

So this is what having an actual multi-pronged plan feels like. Iscariot's plans were usually just "point Anderson at what we don't like and run away."

"Before ye go: d'ye still have that cross I gave ye, Doctor?"

She nods, reaching into a pocket to reveal the smaller of your two gifts.

"Right. I'm gonna key the ward ta treat the cross as a key. The stricter I make it, the stronger it is."

You sweep your hands forward, filling them with four more crosses. You hand one to Eileen, one to Agatha, and one to each of the girls.

"Now, this isn't just a key. It's a symbol of the love God has for all of us. It's been my strength for many years now and I hope it can be yers." You kneel down and place a hand on both the girls' shoulders. "Take care o' the doctor and Eileen. Ye know how grown-ups can be."

They smile and, to your surprise, Fiddle wraps her arms around your chest. You hold her until she lets go, at which point you stand and turn to Agatha.

"How exactly would I get ta Old Yharnam?"

"Well, I'd have to recommend you didn't, but if you have to, just go out that door you and Miss Eileen just came in from and take the stairs down. Keep going and you'll reach a chapel they built over the old entrance. You'll have to find that entrance from there, I'm afraid."

Well, you didn't exactly expect them to just put up some police tape and call it a day. You look at Iosefka and Eileen.

"I'll knock five times, then four times after that. If someone comes in claimin' ta be me without doin' that, give 'em a warm welcome."

Eileen nods and, assuring the girls she won't be gone long, steps out the way you first entered the chapel, off to get trap material before the whole group makes their run. They wave to her and then to you as you embark on your journey to find a possibly-dead, definitely-volatile old man with a Gatling gun and convince him to abandon his ancient, self-imposed mission and join your cause.

Wow, that sounds bad when you phrase it like that.

Once you're outside, you go through the motions. The sheer size of the chapel prompts you to pull out two copies, just to be safe. The pages rise and spiral with a fury greater than any of the night's prior consecrations.

"LORD, protect this chapel and its people, for they are the lights in the darkness that even now threatens ta swallow the world. They carry the sign of Yer all-loving son on their breasts and naught but kindness in their hearts. Let those be their passage inta this bed of villainy that we reclaim in Yer holy name, and let those without them face the wages of their blasphemy. AMEN!"

The nails rocket out, but something immediately goes wrong. While the ones near ground level bore their way into the stone as expected, the ones above on this side of the building hit some sort of invisible barrier. You can see them hanging in the air and hear the drips of some unseen fluid.

Then the ward comes to life and the world dissolves into noise.

SmokeYis billowing from the unseen thingOand it's shrieking. It's notUeven sound; it's anHall-encompassing force, thick asUbroth and rattlingRyour brain until it feels ready toTliquefy. You can makeMout a shape, outlined by the nails and pages lodged in it, but trying to bring it into focusEonly brings more pain.

Your eyes don't want to see it. Your ears don't want to hear it. It's there but it's not but it has to be.

[] Write in...
 
Yes but isn't the Church itself right outside? I've never played Bloodborne so I don't know Yharnam's layout that well, but isn't the Church district right outside?
Yes and no, as God and the Snake said. The Church district (Cathedral Ward) is where we are now, but it's a fair slog up the hill to get through to the Cathedral, and it's not like that'll help us much. The Cathedral doesn't really serve as anything other than a clue to point you toward Byrgenwerth, which is itself largely moot since we know that the Church is behind the plague (though we might need Rom to open up the Upper Ward). Amelia's not likely to be of any use either, since in-game she's about thirty seconds from witching out turning into a Beast herself, and even if she weren't, her being just a vicar suggests that she's too low in the hierarchy to know anything of use. Upper Cathedral Ward is where we want to go.
 
SmokeYis billowing from the unseen thingOand it's shrieking. It's notUeven sound; it's anHall-encompassing force, thick asUbroth and rattlingRyour brain until it feels ready toTliquefy. You can makeMout a shape, outlined by the nails and pages lodged in it, but trying to bring it into focusEonly brings more pain.

It's pissed.

EDIT: Ninja'd by Arcman.
 
SmokeYis billowing from the unseen thingOand it's shrieking. It's notUeven sound; it's anHall-encompassing force, thick asUbroth and rattlingRyour brain until it feels ready toTliquefy. You can makeMout a shape, outlined by the nails and pages lodged in it, but trying to bring it into focusEonly brings more pain.
I think it might be a bit ticked off with us.

Edit: Wow am I late to the party.
 
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