Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[X] Take the shortcut

Nobody to talk to around here except for a very nice lady who wants to turn into a blob of splish splashy flesh, best to just continue on in my opinion.

Besides we can always come back once we find out who designed this hellish place and throw them down every flight of those goddamn motherfucking stairs.

Me, bitter about falling to my death 50 fucking times because of an overly narrow stairway with no rails that was completely covered in raving fucking lunatics, shitty goddamn ravens, and asshole hunters?

No, of course not, I just want to show the man or woman my, enthusiastic appreciation, for their work.
 
[X] Take the scenic route
-[x]Nah, I haven't gotten a moment to share the word of our good lord and savior with ya.


More time to convert Simon.
 
[X] Take the scenic route
-[X] ...but use teleportation to make the scenic route less tedious.
-[X] "I'm sorry, Simon, but we should try to find the eyes that guy lost. They're probably around here somewhere."
 
[X] Take the scenic route
-[X] ...but use teleportation to make the scenic route less tedious.
-[X] "I'm sorry, Simon, but we should try to find the eyes that guy lost. They're probably around here somewhere."
 
[X] Take the Scenic Route, but use teleportation to make it less tedious.

Additionally, I'd like us to double back to the dungeons with the elevator still up and pick up the church cannon... maybe after Brador's spectre first attempts to assassinate us? It'd be a good reason, seeing as how killing him in game will not stop any of his assassination attempts from happening later. First time that happens we'd definitely double back to the ludwig lantern, and I can see Anderson going back up to the altar room afterwards.

Also, any bets on anderson's reaction to those poor patients in the labs? The ones on the first floor are horrifying and heart-wrenching... and has a good chance to inspire some strong dialogue between Anderson and Maria.
 
Last edited:
[X] Take the scenic route
-[X] ...but use teleportation to make the scenic route less tedious.
-[X] "I'm sorry, Simon, but we should try to find the eyes that guy lost. They're probably around here somewhere."
 
[X] Take the scenic route
-[X] ...but use teleportation to make the scenic route less tedious.
-[X] "I'm sorry, Simon, but we should try to find the eyes that guy lost. They're probably around here somewhere."

Additionally, I'd like us to double back to the dungeons with the elevator still up and pick up the church cannon... maybe after Brador's spectre first attempts to assassinate us? It'd be a good reason, seeing as how killing him in game will not stop any of his assassination attempts from happening later. First time that happens we'd definitely double back to the ludwig lantern, and I can see Anderson going back up to the altar room afterwards.

If the, ahh, narratively logical thing would be for that to happen, it will. But remember that the quest has had very little to do with picking up weapons hidden away in various corners of the game, simply because Anderson is very bloody minded and straightforward; unless he has very good reason to double back, he probably won't.
 
Last edited:
[X] Take the shortcut

I wonder if seeing the Living Failures will drive Anderson into rage again. He might not be feeling very mercifull towards Maria...
 
Last edited:
Boss Battle: vs. Living Failures
While you're always up for tearing your way through dens of iniquity with the inevitability of a tidal wave made of knives, that is a lot of stairs.

"Sounds like a plan," you say as you hand him the bloodshot eye. "If I find a lantern and ye don't come right away, how long should I wait before headin' ta the Chapel through the Dream?"

"Time passes more slowly here, so five minutes should work. Good luck with whatever's behind those doors, Father Anderson."

After pocketing the proffered eye, he brings up a thumb and spends a few moments figuring out how far you need to jump. He gives you the distance to two decimal points because he's a showoff dick and you flutter away, your now properly-explained middle finger the last part of you to do so.

Extraneous significant figures aside, his aim is spot-on, depositing you just above the expected platform. It's not like it's that impressive, though; you could aim like that too if you spent a hundred years or so locked in an immutable nightmare with nothing better to do.

You probably couldn't, you admit to yourself. You would get bored a few months in and started setting up pit fights.

Because you are a mature and well-adjusted adult, you deal with your mild feeling of inadequacy by throwing a bayonet at a nearby wheelchair gunner and laughing as the momentum sends him screaming off the edge of the staircase. You don't even hear him hit the ground.

"Please, Lady Maria..."

You turn to see another sac-head on her knees before the great doors. One clawed hand rests at her side, the other pressed gently against where her face should be. She gives no sign of noticing you, even as you carefully walk towards her.

"Hello?" you offer.

"I have failed. Please, Lady Maria..."

Christ, you can hear the ellipses in there. You get to work shoving the doors open before she can drag the mood down any further.

Despite their size, they don't put up much of a fight, revealing a small garden of what look like sunflowers. An enormous, multi-headed stalk that twists and sways in decidedly "feed me, Seymour" fashion dominates the center, surrounded on all sides by its much smaller and less-terrifying kin. The malformed sun shines down from above; looking closely, you note that the flowers' central depressions are not circular but rather shaped like the bloodied pupil you gave to Simon.

The ground rumbles before you can consider the ramifications. A thin blue arm erupts from the soil and brings with it a towering figure, slim of limb but broad of chest. Instead of a head, a blob of flesh not unlike melted wax rests between its great shoulders.

Bile rises as the sight of blue skin and flowers remind you of the Orphanage, but you force it down with a grimace. Sinister plotting from day one, indeed.

"Can ye understand me?"

The thing lurches towards you, ponderous and unthinking in its approach. Another tears itself free of the ground behind it and joins its march. You fill your hands and lower yourself into a fighting stance.

The second time's always easier.

[] Write in...
 
[X] Stab them until they die
-[X] Try not to think about how much their heads look like testes while stabbing them
 
[X] There's no way that those long grubby hands are the only threat.
-[X] Get stabby, but stay mobile.
--[X] Try to keep them from fancy tricks with thrown exploding bayonets.

Anything I missed?
 
Back
Top