Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

I'm gonna have to veto the "jump off" vote, sorry. I know it's a ploy to get the cannon, but there's not actually room to jump off. The lift takes up the entire shaft.
 
Is there any way to actually get the cannon then?

Head up alone as a scout, maybe, and Simon sees the second 'vator?
 
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I'm gonna have to veto the "jump off" vote, sorry. I know it's a ploy to get the cannon, but there's not actually room to jump off. The lift takes up the entire shaft.
Aww, I thought we still had time since that elevator has to go two thirds of the way up before it becomes fully enclosed.

At least that's what it looks like to me in the Let's Play I've seen. Elevator is a little after 14:00.
 
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[X] Make an ascending to Heaven joke
-[X] When Simon fails to get it,turn to convertin' him to the Word
--[X] Pointedly not notice him tuning you out

That is perfectly fine. OOC should be avoided, and some level of common sense should be maintained, such as this.
:wtf:

*Looks at crossover settings*
...
*falls out of chair laughing*
 
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You laugh, but TFS parodies have a startling level of internal consistency. More so than the original, sometimes. :p
 
I wouldn't exactly say "common sense"="internal consistency", but whatever.
Common sense usually goes out the window with a TFS parody.
But certain things that happen early on that you'll think are just a gag turn up much later as a plot point.
For example, Kaiba's well known 'Screw the rules, I have money' in one of the first Yu-gi-oh abridged becomes a plot point later on, when he has to actually learn the rules to the card game.
The muffin button is another great point.

However, even if common sense doesn't exactly apply here, Anderson is not the incarnation of chaos that does random things for no reason.
Jumping off a moving elevator just to be spiteful or random is entirely out of character, so there's no reason he'd do so without being told by someone that there's a cannon down there. And since noone has told him, or is likely to bring it up in casual conversation... yeah.
 
Common sense usually goes out the window with a TFS parody.
But certain things that happen early on that you'll think are just a gag turn up much later as a plot point.
For example, Kaiba's well known 'Screw the rules, I have money' in one of the first Yu-gi-oh abridged becomes a plot point later on, when he has to actually learn the rules to the card game.
The muffin button is another great point.

However, even if common sense doesn't exactly apply here, Anderson is not the incarnation of chaos that does random things for no reason.
Jumping off a moving elevator just to be spiteful or random is entirely out of character, so there's no reason he'd do so without being told by someone that there's a cannon down there. And since noone has told him, or is likely to bring it up in casual conversation... yeah.
To be technical Yugioh abridged isn't TFS, or at the very least it certainly wasn't back then.
Both DBZ abridged and Hellsing abridged strive t tell a story as well as make jokes, I've watched all of those abridged shows, I could tell you the basic plot f Dragon Ball Z, I have no fucking clue what happened in Yugioh, that's the major difference in Team Four Star's style.
 
So you know how Anderson's good with orphans? You think we can show Kos(m)'s child the wonders of Jesus Christ?
I, uh, don't think the Orphan is an entirely rational being.

I'd err more on the side of "bug fuck nuts."

The Sweet Child of Kos however, maybe. It'd be our own little shadowbaby, like that show about the fightin' heathens!
 
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Pragmatism
As the lift grinds to a halt, your battle-honed instincts search desperately for some kind of jibe, anything to keep Simon from ending the ride with the advantage. No way some raggedy-ass spook from the fucking Dark Ages is going to out-quip Alexander Fucking Anderson.

"Ye know, back where I'm from, there was a famous song about a Stairway ta Heaven. I'm hopin' it's somethin' like this, though; more handicap-accessible." Not that stairs have stopped Yharnam's legion of handicapable gunners, of course, but not everyone in their position can be that violently self-sufficient.

Huh, you never did check up on those guys you left crawling around near Upper Cathedral Ward. You're sure they're fine.

"Heaven's would have better artwork, I'm sure." Simon motions for you to lead the way as you both step off the platform.

You pause to light the conveniently-placed Lantern before walking up a short set of stairs. You nearly fall back down at the top, assailed by what smells, in a rare instance of literal colloquialism, like a high concentration of piss and vinegar. An acrid pool that would probably treat "fetid" as a compliment takes up the center of the room while a tower of spiral staircases stretches from it to the far-off ceiling, connected in places to a series of balconies.

Musings on the practicality of such arrangements are cut short by mutterings from the edge of the pool. A man with a pulsing cyst for a head is rooting around in the filth and showing rather less concern than you'd expect about having a pulsing cyst for a head. You take a tentative step forward and he turns, you think, to face you.

"Has someone, anyone seen my eyes? I'm afraid I've dropped them in a puddle. Everything is pale now."

The fact that he has neither eye sockets nor a mouth doesn't seem to slow him down and you can respect that. You and Simon give the pool a quick scan, making sure to examine the nooks and crannies of the dissolving bodies within, but come up empty.

"No dice, I'm afraid," you tell him.

"Such a shame. I'll have to keep looking."

And so he does. You briefly consider popping that head with a bayonet to see what comes out, but you just don't have the heart. He's doing his best, bless him.

"This the Research Hall?" you ask Simon.

"Looks like it. The architecture is certainly in-character."

He's not wrong; the central tower is a logistical nightmare even by Yharnam standards. The staircase starts and stops intermittently, skipping several floors at a time, and you just know there are an entirely separate series of convoluted stairways connecting those sections. Zithead over there's wearing hospital scrubs, and considering the number of turned ankles this monstrosity has to generate, that's probably the official dress code.

Worst of all, the highest stairway that you can see ends on empty air, well below the pair of ornate double doors that, according to narrative convention, almost certainly hide your next objective. It wouldn't surprise you if the whole damn thing was threaded like a corkscrew so it could be moved up and down.

You open your mental shitlist and underline the Byrgenwerth Architect a few more times.

"That right there is a Stairway ta Heaven. Tryin' ta walk up that thing'll send yer arse there in a jiffy."

"They call it the Hunters' Nightmare for a reason."

"Yeah, because the 'Hunters' Extreme Inconvenience' was too much of a mouthful."

The both of you shuffle your feet for a moment, blatantly procrastinating.

"Ye know, we're gonna be climbin' for a while, how'd ye like ta hear about our LORD and-"

"Hang on," says Simon, ignoring you with impressive fervor. "Do you have a max range on your teleportation?"

"Not really. If I know how far away it is, I can get there."

"I can eyeball the distance to those doors. Was there one of those Lanterns you've mentioned after we killed Ludwig?"

"There was. There's one about twenty feet behind us, too."

"Good. Ebrietas managed to send us directly to Ludwig's chamber, so she can either tell where we've been or target the Lanterns. You teleport up, go through those doors, and find another one; I'll head back to the Chapel and then meet you at the top."

"Ye're tellin' me ye don't want ta climb a million stairs? It's good for the glutes." You frown. "Hang on, how the fuck can ye eyeball that distance?"

"I'm an archer."

"That's gotta be half a kilometer up!"

"I am an extremely good archer."

[] Take the scenic route

[] Take the shortcut

[] Keep talking to Simon
-[] About?

[] Write in...
 
[X] Take the scenic route
-[X] ...but use teleportation to make the scenic route less tedious.
-[X] "I'm sorry, Simon, but we should try to find the eyes that guy lost. They're probably around here somewhere."
 
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