Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Update will come tomorrow. I had to do live coverage for Mayweather-Pacquiao on the website I work for and I'm kinda burned out on writing at the moment. I'll give you guys two updates to compensate.

Or maybe one and an omake of the other idea I had for this quest.

Either way you'll get lots of stuff.
 
Proselytizing, Explosions, and Gratuitous Violence
Part of you wants to rip up the cobblestones to figure out how exactly pulling a lever can open a gate that, you've checked, has no visible connection to the ground. On the same note, how did the other one drop the ladder? Were there gears in the wall? Do the levers wake up a bunch of invisible gnomes that go and move things for you?

You decide to just turn around and make your way further into the city, although you do spend a bit of time wondering what would come out of an invisible gnome if you stabbed it. More carriages and burning crosses line your way as you slosh through puddles of what certainly isn't water. Though you can hear them in the distance, it seems that no patrols have yet discovered the scenes of assorted carnage you've left behind.

You catch sight of your first incense lantern before long, sitting at the foot of a large copper-colored door. You can smell another up a short stairway nearby. Maybe some more sheep for the flock?

You give the copperish door a knock.

"Lousy offcomer. Who'd open their door on a night of the hunt? Away with you," the inhabitant informs you before you can give a second knock.

"What did-"

"Now!"

Fine. Her funeral, you guess. Maybe the guy up the stairway will be more open-minded.

The guy up the stairway, who got prime real estate right next to a well, just tells you to piss off.

You admit, they're not exactly being unreasonable. For all they know, you could be a landshark, trying to lure them out with your sharkish wiles so you can eat them. Just like that one you killed in Peru.

Nothing for it but to keep looking. You continue your march down the street, pausing to shove a bayonet through the head of a wise guy who was hiding behind a carriage.

There's a huge mass of them in a wide plaza, surrounding an enormous cross on which burns a creature whose one remaining arm is as long as two of these men stacked together. You can hear something big pounding on a barred gate. A level above the plaza, you can see an open archway leading further into Yharnam.

Unfortunately, while there are some short stairways to access the upper area, none are tall enough for another dramatic entrance. Unless...

You make your way up the stairs on which the sniper guy was waiting for you, dispatching another ambusher. The mob seems too enraptured by the burning cross to pay much attention, which lets you get within throwing distance unimpeded.

Only a couple of them seem to notice when one of your "special" bayonets buries its way into the bonfire. The rest start to pay attention when the explosion sends flaming splinters hurtling into their faces and torsos.

The screams aren't quite loud enough to drown out the groaning of wood as the cross slowly tilts to the ground, still aflame. A broken carriage ignites from the scattered bits of the bonfire and the plaza descends into mayhem.

"Behold the wrath of the LORD!" you yell, caught up in the moment. "Repent your heathen ways and let the flames of righteousness burn away your sins!"

Your wild laughter is cut short by a heavy blow to your shoulder. You look about, grinning, and pick out the one guy frantically trying to reload his cumbersome firearm. You charge through the fire and bodies and rip the weapon out of his hand before he can level it. You loom over him as he tries to scoot away.

"Did I fuckin' stutter?"

You're pretty sure he pissed himself before you stuck a bayonet between each rib.

Alright, you've had your fun. Whatever was pounding on the gate is still going at it with gusto. You're right near the open portcullises, so you figure you'll meet them soon enough.

[] Continue making your way downtown (walking fast)

[] Go back and keep trying to convince those jerks to leave

[] Force the big gate open

[] Write in...

--

I am so thankful for ENB's detailed playthrough on YouTube so I can make sure I've got the layout of each area at least kinda right.
 
[X]Force the big gate open.

Yeah how DO those levers cause stuff to open or come down anyway? Specialized invisible Messengers? Like one YouTube commenter said it's like the architect of Yharnam was Bloody Stupid Johnson.
 
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Part of you wants to rip up the cobblestones to figure out how exactly pulling a lever can open a gate that, you've checked, has no visible connection to the ground. On the same note, how did the other one drop the ladder? Were there gears in the wall? Do the levers wake up a bunch of invisible gnomes that go and move things for you?
Yeah how DO those levers cause stuff to pen or come down anyway? Specialized invisible Messengers? Like one YouTube commenter said it's like the architect of Yharnam was Bloody Stupid Johnson.
Anderson is going to have a field day when he discovers the pressure plate elevator.
 
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