Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Mean Streets
You figure it's best to just leave well enough alone. The crows are pretty much the only cleanup system you're likely to find in this city besides fire which, for all of its entertainment value, tends to get out of hand fairly easily.

You make your way down the right-hand path, down towards the main streets of the city. Said streets and the walkways you're accessing them via are choked with debris, from sacks of unidentifiable materials to wooden crates to chained-up coffins you're prepared to put a dozen bayonets through if they so much as fucking quiver. From the short bridge near the gate, you can see roving patrols of townspeople, most of them bestial, walking among broken-down carriages and sporadic fires.

They are really committed to the Frankenstein aesthetic.

As you make your way farther down, a man with an axe bursts from behind a set of coffins, rather more slowly than he would have if he had just gone around them. Either way, he's well-ventilated before he can take more than three steps and you continue down the steps.

You spot a patrol, three pitchfork men and one with a gun, coming your way as you're about to reach ground level. As far as you can tell, they haven't seen you yet.

Perfect time for a dramatic entrance.

You tense and leap, crashing down directly in their path. As they scramble to reorient themselves, you rear up to your full height and produce a pair of your blessed blades.

"When darkness fills the hearts of men
The faithful t-"

Gun Guy cuts you off with a frantic shot that goes well wide. You note with some amusement that the gun hadn't reached his shoulder before he fired and he's now writhing in pain with a clearly-separated shoulder.

"The faithful turn to Anderson."

God, first the Nazis and now these dickheads. No appreciation for good...fuck you, Gehrman.

The three remaining ones advance slowly behind their pitchforks, jabbing at you from out of range. You can see axeman and a man with a cleaver running to join the fray, alerted by the gunshot. Two of the three look back to see how close they are.

Rookie mistake.

Those two have bayonets coming in one ear and out the other in a heartbeat. The remaining one turns to see what just happened and you rip the pitchfork from his hand and run him through. With a heave, you lift the pitchfork, the man still struggling futilely to pull it out of his chest, and bring him down hard onto the cleaver man.

You've always wanted to beat a motherfucker with another motherfucker.

With two suffering from the effects of impromptu trepanation, one still rolling on the ground with a fucked arm, and two twitching in a pile of broken bones and tears, the one remaining patrolman looks you dead in the eye and brings the axe down hard enough to bury it halfway into the cobbles.

"Ain't dyin' to no beast," he rumbles.

Ordinarily, he might be right. It's clear just how physically strong these guys are. Unfortunately, you've dealt with strong before. He rushes with a yell and, to his credit, only loses an ear to a bayonet you'd aimed between his eyes.

He still loses his arm at the elbow when his swing goes wide. He can't dodge the one you shove through the back of his head.

These guys are physical powerhouses and their reflexes are tremendous. They're just too slow and it's clear that none of them really know how to fight.

After looting their blood vials and teaching the gun guy that it's a bad idea to lunge for his weapon while his head's within crushing distance, you take a look around. Behind you, you can see what you're fairly certain is the gate you ran into by the ladder. In front of it sits another lever much like the one that brought down said ladder.

It'd certainly be an easier way to get anyone you find back to the clinic.

You walk on down towards it, noticing as you do the corpse of some poor bastard burning on a cross. As you're about to pull the lever, heavy footsteps alert you to someone behind the nearby carriage and coffins.

He's big. Tall, broad, and walking in a crouched stance that suggests he knows how to use the gigantic axe he holds in his hands. He's well-armored, too, a first among the Yharnamites you've seen. You can't make out his face under his heavy hood, but judging by the way he's consciously keeping as much room for lateral movement as he approaches, he's got good situational awareness.

A real fighter at last.

You're still piecing together a good quip in your head when he rushes, unusually fast for his size. You charge to meet him before he can get out of the alley, shoulder-checking him further into it. Though surprised, he manages to keep his footing after stumbling back. He quickly looks to each side and, judging by the way he adjusts his grip on the axe, comes to the same realization you did: there isn't enough room for him to swing freely.

You approach slowly, watching. He sends out a quick vertical cut that you sidestep, but don't have room to counter before he's back in a defensive posture. You continue advancing, this time consciously leaving space open to your right.

He takes the bait. He reaches forward and grabs at you with his free hand, looking to shove you aside and put you between him and the dead end. Unfortunately for him, this lets you get behind him and, with a vicious tug on his cape, you bring him to the cobbles. He barely manages an attempt to pull his cape away from you before he's got a couple feet of Vatican steel pinning his face to the ground.

It's just like that one film you took the kids at the orphanage to see a while ago. They were quoting the little short woman for weeks.

You frisk him of his blood vials and give the lever a tug. The gate creaks open with protest, giving you easy access to the clinic from street level.

Now, about all the other lads you heard making a ruckus down the road.

[] Look for lanterns, see if anyone needs help

[] Take out everyone in the street, then look to see if anyone needs help

[] Leave some alive for questioning

[] Write in...

--

Would you guys like full updates for minibosses like the Executioner, or is it alright to just add the fights to regular updates? As is, Executioner is about one tier below the guys Anderson would have to push himself against, so I wasn't going to ask for specific strategies for him or the Brick Trolls.
 
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[X] Look for lanterns, see if anyone needs help

I say use you authorial discretion, if you feel that the fight would give Anderson a challenge don't be afraid to use a full update to show that to us.
 
[X] Look for lanterns, see if anyone needs help

If it's a challenge and or story thing you want to show off then go for the full update. Otherwise this was a good slice for an elite mook.

I'm curious though, if we do meet any of the random mini-boss Hunters are you going to give them lines/personalities/armor compared to others? Or will they remain distinguished only by weapon and armor set?
 
I hope we can talk down Djura at least. They seem fine, though little unhinged. Was it ever explained why they tried to outright kill Hunters who arrived to old side of town?
 
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