"Aye. Let's make some fuckin' history."
Eileen makes her way towards the exit, pausing by the door. "Better system, Djura: green means all of you, yellow means just Anderson."
"That works," the old man shrugs. Eileen undoes the locks and steps into the lukewarm air of Cathedral Ward. Once you've locked it behind her, the four of you ascend to the roof and look over your massive target.
"We got enough light ta see the smoke?" you ask the Kegs.
"We should," Steffon answers. "Eileen was right about the moonlight."
You and Djura take a seat on the roof's highest point while Steffon runs Iosefka through mortar loading. The elder Keg splits his time between glassing the surroundings and tweaking the bizarre contraption on his right wrist.
"What's that ye've got there?"
"Stake Driver," he answers. "One of my own designs. I was a boxer in my youth, so the idea was to merge a punching dagger with gunpowder to take out armored foes. This thing will put a hole through solid stone."
"That's awesome."
"I'm fond of it. The Kegs and I went through a few forearms before we got the powder volume down. Steffon, you remember Pike, don't you?"
"Ol' 'Stubs' Pike? How could I forget? They ever find his hands after that business with the prototype?"
"Well, we found what was left of some hands in a beast the next day, but they could have been anyone's."
"Just no luck, that man. Admirable optimism, though."
"Oh, certainly. Loved that routine he did with the mannequin bits."
Before they can fully drown in the viscous mire of way-too-many years' worth of nostalgia, you decide to snap them back to the present with their favorite subject: explosive weaponry.
"Oh, forgot ta mention; just got this beauty from Gehrman," you say, pulling out the club. "Made o' one-hundred percent genuine pagan monster from beyond time an' space."
You offer it to Djura, who hefts the thing approvingly. Iosefka and Steffon, having finished their preparations, crowd around to look as well. They take turns admiring the craftsmanship and knocking on various bits, occasionally asking you about certain details. You ensure that none of them squeeze the pistol grip when you switch it to laser mode and regale them with the details of your fight against the thing that so generously provided the raw material.
"...and the whole time, this thing's screamin' in my head about how it's a god and I'm worthless and it can't even hit me with hands the size o' three fuckin' cows stuck together! And I'm...we got smoke, Djura."
The levity in the air vanishes with a whoosh as Djura peers through his spotting scope. Steffon brings one of his own to his eye and Iosefka makes due with squinting.
"Green. Eighteen hundred yards." He looks to Steffon for confirmation, receiving a nod. "You're up, Father Anderson."
You get to your feet, rolling your shoulders. After giving Iosefka a thumbs-up, which she hesitantly returns, you pull out your Bible and swarm towards your target.
Despite his age, Djura's eyes seem as sharp as ever; you wind up within five yards of Eileen, atop a wide, flat roof.
"Remember how I said that Grand Cathedral would only have the numbers to deal with a focused beast attack if they'd abandoned everything outside of Cathedral Ward?" she says as greeting.
"Yeah?"
"They've abandoned everything outside of Cathedral Ward. They've got maybe a dozen hunters patrolling the area around Grand Cathedral. I do believe you've spooked them, Father Anderson."
"Shit. How many beasts we got?"
"Maybe enough. Not as many are fully turned as I'd prefer, but we may still have the numbers to pull this off."
"Well, not much we can do about it now."
She simply nods and the two of you overlook the winding streets from your high perch. You can see the irregular assortment of incense burners and the misshapen forms that lope through the twilight. The air is silent, but it's not the silence of tranquility; it's a void, growing larger and larger to accommodate the oncoming catastrophe.
And what a catastrophe it is.
A cannon booms through the expectant air, followed shortly thereafter by the death throes of unfortunate masonry. Smoke billows from the upper portions of the Grand Cathedral and the myriad creatures in your vicinity flow towards the disturbance.
"That's our cue, Father," says Eileen as she moves towards the roof's edge. "May the good blood guide your way."
She disappears into the streets. You look up at the wounded Cathedral and make the sign of the cross with your blessed blades.
"Realise this, peoples, and be afraid, listen, all members of far-off nations! Arm yourselves yet be afraid! Arm yourselves yet be afraid! Devise plans as you may: they will come to nothing! Make what pronouncements you like; it will not come about! For God is with us! AMEN!"
[] Seek out targets on the way to the Cathedral
[] Be opportunistic, but focus on getting there quickly
[] Focus entirely on making good time
[] Write in...