Everything seems to be in order for the moment; time for Journey to Old Yharnam 2: The One with 100% Fewer Sanity-Flensing Abominations, Hopefully.
"I'm about ta put up another ward; be sure ye've all got yer crosses if ye wanna leave. I'll be back with Djura in a bit. Stay safe."
Agatha waves goodbye, as do the ladies before quickly returning to their efforts. You go back out the side door and prepare your Bibles.
The feathery squatters on the corpse appear to have had their fill and are presently comatose in a cluster of graves. You attach a quick ward to the hulking mass as per Iosefka's request before turning back to the towering clinic-to-be.
"The false idol that once befouled this holy place has been slain. May those who attempt ta follow in its blasphemous footsteps meet the same fate. The flock of the faithful, those who carry the eternal reminder of your Son's sacrifice, shall come and go as they please, but the profane will find only ruin on this path. AMEN!"
Once more, the chapel thrums with holy power. You take a few minutes to rest and manage your resurgent fatigue, which is significantly easier now that you're not trying to play street-rules pattycake with Mr. Happy Slaps here. You'd kick the corpse one last time if you hadn't already put the ward there, because you are nothing if not petty and prone to violent outbursts.
You don't see any of the tall men during your break and it looks like the one that got your sword applied directly to the forehead either walked away or got dragged off. Wherever they've gone, it's nowhere nearby and you go down the first two sets of steps without being accosted. Both sets' railings, you notice, are lined with well-carved depictions of griffons. Or sphinxes. Some kind of cat/bird thing.
Seriously, who thought of those? "Yeah, cats are vicious little blighters that destroy everything they can get their grubby little mitts on. It would be awesome if they could fly, too."
Another sizable chapel sits a fair distance from the bottom of the staircase, in front of which a handful of Yharnamites and dogs are milling about near a small bonfire. You consider sniping them before deciding against it.
You were just in a life-or-death struggle and you're on a mission from God. You should take what opportunities you can to unwind.
The nearest one, an axeman with a torch, doesn't have time to turn around before you barrel into him at a dead sprint and wrap your arms around his neck. The sound of several vertebrae disintegrating doesn't quite drown out your bellow of "RKO outta nowhere!"
The swordsman nearby manages to round on you, only to get his face broken by a well-placed Brogue Kick. He falls screaming while the three dogs that decided to get a piece of the action run into some well-placed strikes. The pitchfork wielder has the misfortune of being the last man standing. You rip his weapon away, force his head down with a nasty elbow, and hoist him up into piledriver position.
The Celtic Cross may not be the most efficient finisher ever, but when it's on cobblestones, it's enough.
You consider pinning the last surviving member for a three-count, but your hopes are dashed when a gunman lopes into view from a stairway to the side of the chapel. Instead, you just stick a bayonet through his shattered face and tell yourself the referee wasn't looking before charging the gunman. He actually manages to reload before you clothesline him so hard he does a full flip in the air before the back of his head becomes intimately acquainted with the stone.
Such a shame Eileen wasn't here. You've got some lovely ideas for tag team finishers.
With the Undisputed Yharnam Championship now under your belt, you climb the stairway to find a side door to the chapel. To your surprise, it's unlocked, and you step inside.
The circular patterns on the floor and general interior architecture are highly reminiscent of Oedon Chapel. Agatha mentioned that the entrance to Old Yharnam should be somewhere around here, so it seems it's time for some good ol'-fashioned detective work.
At least it would be, if a blonde man with a strong jaw and a hammer the size of his torso wasn't eyeing you from the room's other entrance.
"I heard the commotion outside and figured some beast was trying to get into the chapel. Can't say I expected this. Who might you be?"
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