not fully, she needs just a bit to become fully conceptualise, remember she born at 30M due to nature of warp she is born already, but to reach critical mass and to open eye and to eat Eldar Gods and Eldar population she needs just a bit of time.
not fully, she needs just a bit to become fully conceptualise, remember she born at 30M due to nature of warp she is born already, but to reach critical mass and to open eye and to eat Eldar Gods and Eldar population she needs just a bit of time.
No the eye or teror was born from the eldar empire the moment she was born. The shock of her being born killed of most of the eldar it even took out a bunch of craft worlds.
Eldar arrogance is axiomatic. They literally can't not be egotistical and condescending to other races.
The best you can get with them is trade relations and a Non-Aggression Pact that'll last right up until the benefits of maintaining it are no longer worthwhile.
Baffling to me why people would want to pointlessly kill the innocent aliens.
The Emperor's Human Supremacy was one of his (many, many, many) flaws, I don't see that we need to actually emulate it. (The Emperor was fine with aliens!...So long as they knew their place - below humanity. He tolerates aliens as Vassals fine, but never actual Allies. Dude has issues)
Actually treating with aliens properly would make a massive difference to the Great Crusade. (His attitudes being emulated and exaggerated is part of why everyone hates fucking humans in 40k)
Of course, more ideally we'd try and stop the canon form of the Great Crusade (Murder every human polity that doesn't kneel to the Imperium. No fucking wonder it degenerated into a Fascist hellscape. Gods the GC was a fucking shitshow). Realistically though, since the Emperor has his head so far up his ass it's coming out of his mouth, and since he doesn't listen to anyone, ever, about anything I don't think we can stop that.
Eldar culture is currently in tremendous flux, as all their power and certainty of their place in the universe has just been shattered. A decade ago the stars lived or died by their command. Now death means an eternity of suffering in Slaneesh's gullet rather than resleeving in a new body, and using their tremendous cosmic power means that they get sucked out of their bodies to suffer that fate.
They'll regain their arrogance as they learn to manage their new situation, but that's not happened yet.
Baffling to me why people would want to pointlessly kill the innocent aliens.
The Emperor's Human Supremacy was one of his (many, many, many) flaws, I don't see that we need to actually emulate it. (The Emperor was fine with aliens!...So long as they knew their place - below humanity. He tolerates aliens as Vassals fine, but never actual Allies. Dude has issues)
Actually treating with aliens properly would make a massive difference to the Great Crusade. (His attitudes being emulated and exaggerated is part of why everyone hates fucking humans in 40k)
Of course, more ideally we'd try and stop the canon form of the Great Crusade (Murder every human polity that doesn't kneel to the Imperium. No fucking wonder it degenerated into a Fascist hellscape. Gods the GC was a fucking shitshow). Realistically though, since the Emperor has his head so far up his ass it's coming out of his mouth, and since he doesn't listen to anyone, ever, about anything I don't think we can stop that.
Eldar arrogance is axiomatic. They literally can't not be egotistical and condescending to other races.
The best you can get with them is trade relations and a Non-Aggression Pact that'll last right up until the benefits of maintaining it are no longer worthwhile.
Not really? I mean, it's not like their fundamental culture hasn't changed before. Pre-WiH Eldar were pretty alright by all-accounts. It was the 60-million years of uncontested-supremacy that made them so bloody arrogant. And when the Fall happened, they changed even more.
And to be perfectly fair about the arrogance...most of it is totally deserved. Cultures and Empires like the Imperium of Man, or DAoT Humanity are...nothing new to the Eldar. They come and go. The only truly unique event that happened in recent galactic history is not the fall of Humanity, the Men of Iron, or even the emergence of the Emperor. It's the collapse of the Eldar.
Hopefully we're in enough of a flux to get on good terms with the Eldar. Getting those Karma perks for Diplo should also help in that regard.
I feel like pointing out that one of our Education skills we were planning on getting to 200 is basically all about dealing with Xenos with contrasting cultural values.
More like they occupied the top of the galactic food chain. Where he wanted to put Humanity. Of course the Eldar empire were not the sort to let others just depose them, but I doubt they screwed over the Men of Iron. Too beneath them. If they wanted to wipe Humanity out, they had the power and ego to do it themselves.
More like they occupied the top of the galactic food chain. Where he wanted to put Humanity. Of course the Eldar empire were not the sort to let others just depose them, but I doubt they screwed over the Men of Iron. Too beneath them. If they wanted to wipe Humanity out, they had the power and ego to do it themselves.
Understandable the alternative argument being they had they power and ego to do it themselves but were too busy doing Slannesh creating acts that they just drove their robots crazy and got back to being the hedonistic jackasses they were.
They were frightened by the speed of human development. Do not forget the time of the uprising and this time before the birth of the god of chaos from the Eldar. Most do not care that they will overtake in development for some 10,000 years.
They were frightened by the speed of human development. Do not forget the time of the uprising and this time before the birth of the god of chaos from the Eldar. Most do not care that they will overtake in development for some 10,000 years.
Hmm...Humans were, and are definitively weaker in terms of Warp manipulation. But they were pretty advanced with science and tech, and only going further...
I suppose its possible that some Eldar thought they were starting to see the rise of a second Necrontyr, and panicked.
Personally, I doubt that, if only because they were allies with the Human Federation (if only tentatively, and excessively condescendingly). And becausd if they really cared about the Necrons at that point, they'd have spent some of their copious time and resources hunting down Tomb Worlds.
They were frightened by the speed of human development. Do not forget the time of the uprising and this time before the birth of the god of chaos from the Eldar. Most do not care that they will overtake in development for some 10,000 years.
I don't remember how it was exactly, but weren't Eldar literally unable to see the other races as equals, even if they wanted to do so for some reason?
Hmm...Humans were, and are definitively weaker in terms of Warp manipulation. But they were pretty advanced with science and tech, and only going further...
I suppose its possible that some Eldar thought they were starting to see the rise of a second Necrontyr, and panicked.
According to the 2nd ed codex part of the reason why the Eldar went decadent was that they had learned literally everything it was possible to learn about the physical universe over their sixty million years as galactic hegemon. They'd finished the tech tree. There was nothing for the Eldar to panic about.
I don't remember how it was exactly, but weren't Eldar literally unable to see the other races as equals, even if they wanted to do so for some reason?
Understandable the alternative argument being they had they power and ego to do it themselves but were too busy doing Slannesh creating acts that they just drove their robots crazy and got back to being the hedonistic jackasses they were.
According to the 2nd ed codex part of the reason why the Eldar went decadent was that they had learned literally everything it was possible to learn about the physical universe. They'd finished the tech tree. There was nothing for the Eldar to panic about.
I really really doubt that. For 1, they were still confined to a single galaxy. 2, they never reached the heights of the Old Ones in anything (even the materium-stuff, like species creation). And finally, 3. Necrons are canonically the masters of the Materium. And if Eldar had Necron level tech? Even if it was restricted to the main web-way cities, the DE would be a hell of a lot more dangerous in 40K than they actually are.
I really really doubt that. For 1, they were still confined to a single galaxy. 2, they never reached the heights of the Old Ones in anything (even the materium-stuff, like species creation). And finally, 3. Necrons are canonically the masters of the Materium. And if Eldar had Necron level tech? Even if it was restricted to the main web-way cities, the DE would be a hell of a lot more dangerous in 40K than they actually are.
We don't know most of what the Eldar got up to during their sixty million years of dominance. We know, for example that they did loads of species creation when they engineered the Maiden Worlds. They could have had a phase of creating sapient species (as the Dark Eldar Haemonculi do in 40K) that went out of fashion. They could have explored or colonised other galaxies. We just don't know.
And the Dark Eldar have things like pocket black holes they can use as weapons, as well as an awful lot of other funky non-warptech stuff, like the Glass Plague or the ability to live inside mirrors. The Dark Eldar may well also have lost much of their super-tech as well, as they don't have the tools to make the tools, and all the ancients that would have fully understood the physical principles have been eaten by now.
While the human members of your forces either guarding remnant shadows, helping the human-like xenos, or, most recently, the Eldar, fight them, you took the Orks (this is a really weird day) to help the Warp Horrors fight them. Something you never expected to do under any circumstances.
Northern PDF Roll: 90+5(Improved Las-tech)+10(Genetic Therapy)+30(Improved Tactics)+5(Improved Body Armor) +20(Skill) +50(Commander =210+ 82 (Additional 1d100 for allied force)=292.
Your forces perform very well, and take over containment duty for the most part as the xenos work on closing the rift.
Engineer Roll: 64+50(Bullshit Science)+10(???)+10 One Rift Closed=124. Critical Success!
Rift closed. +10 to other attempts to close rifts.
This also goes very well, with the rift closing, causing the number of shadows streaming in from that direction to dwindle to nothing.
Meanwhile, the other half of the PDF joins the fight in the west.
PDF Roll: 79+5(Improved Las-tech)+10(Genetic Therapy)+30(Improved Tactics)+5(Improved Body Armor)+20(Skill)+50(Commander=199+45(Additional 1d100 for allied force)=243.
It's a good thing they did, because the Eldar were on the verge of crumbling when they arrived. However, with the PDF holding the front lines and taking pressure off the Eldar, they were able to successfully seal the third rift.
The conflict with the shadows alongside the Orks, meanwhile, is different than what you are used to. The Orks lack higher technology, but they manifest their powers differently from any of the other races here, which you might want to investigate later.
Southern PDF Roll: 94+10(Skill)+50(Individually Powerful)+100(Leader: Primarch)+50 Commander+30(Psyker bonus)+10(Experienced)=344+85(1d100 from allied force)=429.
The Orks and Daemons fight with ferocity and strange powers in equal measure, allowing for a victory even without your presence. Of course, with you there, it's even more crushing.
Combat Check: 20. Required: 10. Pass.
20. Required: 20. Pass. Difficulty of Combat Check reduced by 50.
+130 Exp. Gained a Level. 20/240 to Level 15. Gained one Perk Point. Rift sealed! +10 to future attempts to seal Heartless' rifts by all factions! AN: Forgot the Stat Check Exp last time, I'll just put it here.
With the last of the four rifts you knew of closed, you expected the shadows to stop spilling forth, but that was not the case. More poured from a location past the rift you'd just sealed personally.
"It seems that the original rift lies beyond." The leader of the Eldar aboard the Space Hulk said, approaching at the head of the majority of the Eldar and unknown xenos species. "I foresaw that you would bandage the wound in reality at around this time, and the others were already coming. Apparently their instruments can detect the tears despite their lack of psychic power, and they realized the last wound's location a short time ago. Just this once, I'll defer to your superior tactical ability, as now is no time for pride." he said.
You couldn't help but notice he hadn't introduced himself, which was either a mark of disrespect, or suggested he didn't plan on sticking around once the hole in reality was sealed, possibly both. However, he was right about pride having no place here. You nodded your assent, and while you didn't trust the Daemons an instant longer, you felt they wouldn't work against you until the last portal was blocked.
You and your strange coalition began fighting your way past the shadows. While this portal wasn't massive compared to the others, it was still larger, so the shadows were larger, and more powerful.
PDF Roll: 66+5(Improved Las-tech)+10(Genetic Therapy)+30(Improved Tactics)+5(Improved Body Armor)+20(Skill)+100(Leader: Primarch)+50 Commander+30(Psyker bonus)+10(Experienced)=286+100+62+17+(3d100 from allied force)=465.
While the other... entities dealt with the rank-and-file shadows, you fought their leaders, and managed to disperse them long enough to grant the opportunity for attempting to weld the rift shut.
With the aid of Eldar psykers, a few Ork Warpheads, the strange science of the third set of xenos, and, most off-putting of all, the Warp Horrors, the rift is successfully sealed, with the shadows that are killed staying dead this time from the moment the portal is closed.
Karma Check: 20. Required: 10. Passed.
+10 Karma. Currently 30.
Before you can wonder whether you should turn on the Warp Horrors now that you no longer possess a common enemy, or wait for them to attack you first due to their nature, they surprise you by willingly returning to the Warp. Apparently even Warp Horrors have a point where they consider it a better idea to simply go back to bed. The Orks similarly depart without causing trouble, apparently having something along the lines of an existential crisis about being happy not to be fighting something anymore.
The Eldar and xenos begin to withdraw back to their respective areas, while you have your men begin sweeping the Space Hulk. While the shadows don't seem to be the mimetic threat that Warp Horrors are, they probably left some kind of contamination behind, so they're given strict orders not to touch anything they find directly.
As the xenos need some time to carry out repairs to their ship, damaged in the altercation and simply by arrival as it was, the Eldar would likely leave soon. You sought to talk with them about what the greater galaxy was like. You sincerely doubted they would be willing to part with any technology they had, and they noted they were leaving for their own world shortly, having only been here because the seer foretold a great calamity for the entire galaxy if they did not.
Apparently, an Orkish Waagh is building a dozen systems away, while a number of smaller human-led states are forming nearby. They are likely to be attacked by the Waagh and join forces against it. You do manage to get a non-aggression pact out of their leader however.
Diplomacy Check: 19. Required. 10. Pass. Difficulty of Speech Check reduced by 25. Further reduced by 25 by Rhetoric.
Check Passed. Non-Aggression Pact. Gained 20 Exp. 190/240 to Level 15. AN: You can't have a trade agreement unless you have something they want, and they can't really spare the psykers to teach yours to do any of the things they must very carefully do, even if they trusted you with their secrets. Which they don't. Give them some time to get used to the idea before proposing anything more than being able to use each other's space in an emergency and avoiding hostilities if possible.
As the Eldar leave, you speak with the leader of the unknown xenos, a Captain Herman.
Diplomacy Check: 19. Required. 10. Pass. Difficulty of Speech Check reduced by 25. Further reduced by 25 by Rhetoric.
+110 Exp. Gained a Level. Gained a Perk point, now 3. 60/250 Exp to Level 16.
It goes very well. In return for some varied displays of psychic power for the sake of their sensor logs, you gain a translator that can effectively translate an entire language in minutes, a nano-assembler/disassembler called a replicator, a set of sensors and medical diagnosis technology that is more advanced than anything you currently possess, and, in return for providing them a boost back to their dimension without risking a hole being torn in reality again, which you probably would have done anyway, an example of their lasgun, much more sophisticated than current models on Thernus. You fulfill your end of the bargain minutes afterward, and find yourself and your forces the sole occupants of the Space Hulk.
It seems that the abominations from another dimension where another universe's equivalent of Warp entities, though Daemons don't usually drop crystallized Warp energy, which these creatures seem to have done. While the crystals of their essence have been kept in containers made of the anti-Warp metal that was recently discovered, which seems to have some effect, while other crystals have all kinds of strange properties. Some hold heat unnaturally, or cold, or electricity, etc. There are also a few odd blocks whose properties you are unsure of.
Reward: Crystallized Concept Crystals, requires investigation action. Mysterious blocks of matter, requires investigation action. Several advanced technologies. 1 Cleared Space Hulk of 5 cubic kilometers. 90% of material is useable. +150 Karma(50 from fighting an existential threat, 100 from doing so with allies who you did not molest on withdrawal). +1000 Exp.
Gained 4 Levels. 0/290 Exp to Level 20. Gained 4 Perk points, now 7.
AN: Those blocks aren't Gummi blocks, unless there's an overwhelming support for it. They'll probably be those crystals that provide a permanent boost to strength, defense, or magic in their home universe.