An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
What happened to my accuracy crystal? The SDS setups need it and we won't be allowed to make any more crystals until after we move on to the longer turns.
 
What happened to my accuracy crystal? The SDS setups need it and we won't be allowed to make any more crystals until after we move on to the longer turns.
IIRC at the time you were okay with losing the Accuracy Crystal in exchange for getting the Humanity Crystal.

Maybe next turn we can try to convince the Emperor that we need the Accuracy Crystal for the SDS. Then no more crystals for the next several years.
 
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The "keyblades"/ "Locksheilds" can be forged into ANY melee weapon using Serras knowledge of materials, Runes, and other exotic knowledge this isn't going to be a week weapon or shield.

It is something that will grow like the Wargear, and it doesn't open up, or lead to Serras Heart, it does just the opposite it protects from things that steal hearts. Mind you its not perfect protection, but if they get that close to Serras's Heart something went waaay wrong.

As for the shield thing, its supposed to add to what ever she has, it not going make her unable to use shield tech. But it is nice to have when, she is not in battle gear, it is on all the time.

The weapons basic ability is to enhance what, Serras already has on and a general overall strength boost, not a large boost, but definitely not a small one.
 
The "keyblades"/ "Locksheilds" can be forged into ANY melee weapon using Serras knowledge of materials, Runes, and other exotic knowledge this isn't going to be a week weapon or shield.

It is something that will grow like the Wargear, and it doesn't open up, or lead to Serras Heart, it does just the opposite it protects from things that steal hearts. Mind you its not perfect protection, but if they get that close to Serras's Heart something went waaay wrong.

As for the shield thing, its supposed to add to what ever she has, it not going make her unable to use shield tech. But it is nice to have when, she is not in battle gear, it is on all the time.

The weapons basic ability is to enhance what, Serras already has on and a general overall strength boost, not a large boost, but definitely not a small one.

Add that Keyblades allow for kinetic force manipulation and teleportation of itself and you can get some interesting combat styles.

Now I want to create worlds based on Final Fantasy Type-0 and 15, they both have interesting effects or abilities to work with.
 
I'm seriously considering starting an Ork Quest with heavy use of crossovers to burn through some of my ideas for such.

It'd have four possible modes. Easy Mode: You play as the Mek who built the portal in the first place, and would have the ability to jump worlds more or less at will, as well as be all but guaranteed to be/become the Warboss. Medium Mode: You play as one of the Meks' advisers. The Stormboy leader, for example. Significantly lower chance of being the Warboss, and significantly higher chance of dying to something, as well as a general loss of agency. Hard Mode: You play as an Ork grunt, a random Boy basically. More or less the same disadvantages as the adviser, but more extreme. Analagous to playing as a 40K PDF soldier. Very Hard Mode: Your spore makes it through the portal, even as the Crusade fleet wipes out the Mek and his underlings. You're on a very short time limit to get decent in general, or else the Imperium is going to follow you to the other universe and gank you almost as an afterthought. Also, you'd inflict 40K's Imperium on an innocent universe.
 
I'm seriously considering starting an Ork Quest with heavy use of crossovers to burn through some of my ideas for such.

It'd have four possible modes. Easy Mode: You play as the Mek who built the portal in the first place, and would have the ability to jump worlds more or less at will, as well as be all but guaranteed to be/become the Warboss. Medium Mode: You play as one of the Meks' advisers. The Stormboy leader, for example. Significantly lower chance of being the Warboss, and significantly higher chance of dying to something, as well as a general loss of agency. Hard Mode: You play as an Ork grunt, a random Boy basically. More or less the same disadvantages as the adviser, but more extreme. Analagous to playing as a 40K PDF soldier. Very Hard Mode: Your spore makes it through the portal, even as the Crusade fleet wipes out the Mek and his underlings. You're on a very short time limit to get decent in general, or else the Imperium is going to follow you to the other universe and gank you almost as an afterthought. Also, you'd inflict 40K's Imperium on an innocent universe.
What if you're a mekspore that got through the portal before the portal was destroyed by the imperium. Then you've got to get badass enough to rebuild the portal and go universe hopping trying to find your way back to the WAAAAGH!
 
What if you're a mekspore that got through the portal before the portal was destroyed by the imperium. Then you've got to get badass enough to rebuild the portal and go universe hopping trying to find your way back to the WAAAAGH!

In that scenario, the Imperium was planning to investigate the portal, because their scouts had seen an unknown planet through it during the initial test. They weren't sure if it was time travel, spacial travel (like in Stargate) or hopping universes, but they weren't planning to pass up the chance to investigate. Some of the more progressive Mechanicus had happened to be on the fleet, and had not thrown nearly the sort of fit the more conservative members would have at the idea, so it went through.
 
1) Would the Ork Quest be hosted in this thread or another thread?
2) How long do you plan to run this quest?
3) Would the Ork Quest take significant time away from An Extra Primarch?
4) What is the general tone of the Ork Quest?
 
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Very hard. Swiggity.

Can we inflict it on this universe?

For giggles.

The first few choices I had in mind were Kingdom Hearts, Marvel, DC, Star Trek, Lilo and Stitch, Star Wars, or Generator Rex. I could just compile a list and roll the dice, but I was planning on one of these first. Perhaps have a penalty where jumping universes led to previous universes' opposition joining forces, or Heartless infestations appearing and much the same thing happening. Huh, now I'm wondering what the Ecclesiarchy would think of Sora and co.
 
I'm seriously considering starting an Ork Quest with heavy use of crossovers to burn through some of my ideas for such.

It'd have four possible modes. Easy Mode: You play as the Mek who built the portal in the first place, and would have the ability to jump worlds more or less at will, as well as be all but guaranteed to be/become the Warboss. Medium Mode: You play as one of the Meks' advisers. The Stormboy leader, for example. Significantly lower chance of being the Warboss, and significantly higher chance of dying to something, as well as a general loss of agency. Hard Mode: You play as an Ork grunt, a random Boy basically. More or less the same disadvantages as the adviser, but more extreme. Analagous to playing as a 40K PDF soldier. Very Hard Mode: Your spore makes it through the portal, even as the Crusade fleet wipes out the Mek and his underlings. You're on a very short time limit to get decent in general, or else the Imperium is going to follow you to the other universe and gank you almost as an afterthought. Also, you'd inflict 40K's Imperium on an innocent universe.
Think it would be neat for orks to travel to other verses just to find the biggest fights they can get.

They would actively avoid peaceful ones since they would be too boring.
 
Think it would be neat for orks to travel to other verses just to find the biggest fights they can get.

They would actively avoid peaceful ones since they would be too boring.

Well, they'd go looking for fights by at least hitting nearby space, assuming they'd managed to conquer the planet. If they didn't find anything reasonably quickly, they'd probably bugger off to another universe by default.
 
Speaking of Orks, would there be chance of the spores creating everyone's favorite DoW Ork, Warboss Gorgutz?
 
In that scenario, the Imperium was planning to investigate the portal, because their scouts had seen an unknown planet through it during the initial test. They weren't sure if it was time travel, spacial travel (like in Stargate) or hopping universes, but they weren't planning to pass up the chance to investigate. Some of the more progressive Mechanicus had happened to be on the fleet, and had not thrown nearly the sort of fit the more conservative members would have at the idea, so it went through.
I was thinking more of just a separate mode idea I wanted to share. WIth the backstory being that the Mek who made the portal fired it up the second the Imperium exterminatused the planet and the explosion blew one of his spores in before it wrecked the projector.
The first few choices I had in mind were Kingdom Hearts, Marvel, DC, Star Trek, Lilo and Stitch, Star Wars, or Generator Rex. I could just compile a list and roll the dice, but I was planning on one of these first. Perhaps have a penalty where jumping universes led to previous universes' opposition joining forces, or Heartless infestations appearing and much the same thing happening. Huh, now I'm wondering what the Ecclesiarchy would think of Sora and co.
L&S and G-Rex are both good and I think would be a fun setting for anyone other than an Ork. Marvel and DC just don't really mesh themewise with orcs either. Kingdom Hearts would work, especially since Orks have too much Green in their Hearts for Darkness, Star Wars could be fun depending on the timeline and I would personally suggest RWBY since throwing two unending hordes of flesh at each other sounds kind of fun.
 
I'm seriously considering starting an Ork Quest with heavy use of crossovers to burn through some of my ideas for such.

It'd have four possible modes. Easy Mode: You play as the Mek who built the portal in the first place, and would have the ability to jump worlds more or less at will, as well as be all but guaranteed to be/become the Warboss. Medium Mode: You play as one of the Meks' advisers. The Stormboy leader, for example. Significantly lower chance of being the Warboss, and significantly higher chance of dying to something, as well as a general loss of agency. Hard Mode: You play as an Ork grunt, a random Boy basically. More or less the same disadvantages as the adviser, but more extreme. Analagous to playing as a 40K PDF soldier. Very Hard Mode: Your spore makes it through the portal, even as the Crusade fleet wipes out the Mek and his underlings. You're on a very short time limit to get decent in general, or else the Imperium is going to follow you to the other universe and gank you almost as an afterthought. Also, you'd inflict 40K's Imperium on an innocent universe.
as a fan of orks and dawi im all for more WAAAAAAAAGH
i vote mass effect if its an option
 
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The first few choices I had in mind were Kingdom Hearts, Marvel, DC, Star Trek, Lilo and Stitch, Star Wars, or Generator Rex. I could just compile a list and roll the dice, but I was planning on one of these first. Perhaps have a penalty where jumping universes led to previous universes' opposition joining forces, or Heartless infestations appearing and much the same thing happening. Huh, now I'm wondering what the Ecclesiarchy would think of Sora and co.
I personally would love to see any grneratge Rex content with as good a writer as you, even if it wouldn't be the focus
 
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