An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
[X] Join Expedition

I don't see there being any chance of us not going, just the fact that its a crit event means that the loot will be really good.
 
[X] Join Expedition. With your combat skills having seen major improvement since you fought your way through an Ork-infested city, you could probably convince your parents to let you join the expedition to survey the 5 km cubed hulk. Of course, this carries risks, and even you wouldn't survive in the vacuum of space for prolonged periods of time. Rewards: Event. Boost to Loot rolls, help deal with any nasties onboard and thus make it easier to clear out.
 
[X] Join Expedition. With your combat skills having seen major improvement since you fought your way through an Ork-infested city, you could probably convince your parents to let you join the expedition to survey the 5 km cubed hulk. Of course, this carries risks, and even you wouldn't survive in the vacuum of space for prolonged periods of time. Rewards: Event. Boost to Loot rolls, help deal with any nasties onboard and thus make it easier to clear out.

5km of metal you say.

We can build a lot out of that.
 
[X] Join Expedition. With your combat skills having seen major improvement since you fought your way through an Ork-infested city, you could probably convince your parents to let you join the expedition to survey the 5 km cubed hulk. Of course, this carries risks, and even you wouldn't survive in the vacuum of space for prolonged periods of time. Rewards: Event. Boost to Loot rolls, help deal with any nasties onboard and thus make it easier to clear out.

Arent we a realy powerful psyker so cant we use our psy powers to walk around in space? I remember that astropaths can do that and we are alot more powerful then them.

Also I thought that Guilliman ran around in space without a helmet. @ilbgar123
 
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[x] Join Expedition.

how is this a choice

we are not of papa smurf BS level yet we are 5 or 6 now

give it a few more years many then we might be
 
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[X] Join Expedition. With your combat skills having seen major improvement since you fought your way through an Ork-infested city, you could probably convince your parents to let you join the expedition to survey the 5 km cubed hulk. Of course, this carries risks, and even you wouldn't survive in the vacuum of space for prolonged periods of time. Rewards: Event. Boost to Loot rolls, help deal with any nasties onboard and thus make it easier to clear out.

Arent we a realy powerful psyker so cant we use our psy powers to walk around in space? I remember that astropaths can do that and we are alot more powerful then them.

Also I thought that Guilliman ran around in space without a helmet.

You consider inundating yourself with Warp energies to provide the amenities usually provided by breathable air to be an unnecessary risk, and when I say 'prolonged' I mean a week. If thing go really bad, they might not be able to spare a whole lot of craft to search for her body, and she can only stay awake for so long to maintain the use of her powers without becoming a giant neon sign for Daemons saying 'HEY! POWERFUL PSYKER HERE!'
 
[x] Join Expedition. With your combat skills having seen major improvement since you fought your way through an Ork-infested city, you could probably convince your parents to let you join the expedition to survey the 5 km cubed hulk. Of course, this carries risks, and even you wouldn't survive in the vacuum of space for prolonged periods of time. Rewards: Event. Boost to Loot rolls, help deal with any nasties onboard and thus make it easier to clear out.

No brainer choice.
 
You consider inundating yourself with Warp energies to provide the amenities usually provided by breathable air to be an unnecessary risk, and when I say 'prolonged' I mean a week. If thing go really bad, they might not be able to spare a whole lot of craft to search for her body, and she can only stay awake for so long to maintain the use of her powers without becoming a giant neon sign for Daemons saying 'HEY! POWERFUL PSYKER HERE!'

I thought of this power.
  • Void Substantiation - Through discipline, practice, and self-affirmation a psyker can come to embody the chill of the void. In doing so, he can learn not just to dwell within its isolation, but to find unity with the emptiness in doing so. A character who masters this ability becomes capable of surviving and acting normally without warmth, pressure, or breathable air, and can also use this power to blunt the effects of extreme cold or toxic atmospheres.

Also cant we teleport back to the planet or fly back?
 
[X] Join Expedition. With your combat skills having seen major improvement since you fought your way through an Ork-infested city, you could probably convince your parents to let you join the expedition to survey the 5 km cubed hulk. Of course, this carries risks, and even you wouldn't survive in the vacuum of space for prolonged periods of time. Rewards: Event. Boost to Loot rolls, help deal with any nasties onboard and thus make it easier to clear out.

... *actually*, I remember that space marines can survive pure vacuum for hours even without armor on, albeit inactive. You should expect that a Primarch could do even better.
 
I thought of this power.
  • Void Substantiation - Through discipline, practice, and self-affirmation a psyker can come to embody the chill of the void. In doing so, he can learn not just to dwell within its isolation, but to find unity with the emptiness in doing so. A character who masters this ability becomes capable of surviving and acting normally without warmth, pressure, or breathable air, and can also use this power to blunt the effects of extreme cold or toxic atmospheres.

Also cant we teleport back to the planet or fly back?

You don't exactly have a lot of practice with those powers. The first because there's a distinct lack of those conditions on Thernus, the second because if something goes wrong you would be essentially beyond help, so you've never teleported further than the other side of the planet. The last is something you could do, though it would take a while to get back.
 
You don't exactly have a lot of practice with those powers. The first because there's a distinct lack of those conditions on Thernus, the second because if something goes wrong you would be essentially beyond help, so you've never teleported further than the other side of the planet. The last is something you could do, though it would take a while to get back.

Ok, good to know.
 
Nice, those perks got us to Level 11 :)

We should definitely grab a perk that'll help with Tactics or Combat checks for the Hulk.
 
Force the Door probably. Our psyker checks have added a lot to our combat rolls. +80 is pretty much the biggest boost we could get at this point.

Alternatively, Biomancy 80 for a general boost to combat rolls (probably) or Talented so that we reap the skill rewards on multiple level up.
 
[X] Join Expedition

Edit: Personally still a little put-off by the Forging thing. Complex machinery and technology requires finesse not possible with blacksmithing even today, much less the stuff they'd use in 40K. So either GW legitimately has no idea how reality works outside of increasing miniature sales, and it's an anachronistic holdover from WH:Fantasy, or they're using extremely old terminology to describe significantly more complex and advanced items/organizations. Which really shouldn't be that surprising given the IoM's Romanization fetish when it comes to names...
 
Albert Salnus SL 3->4. Part 1.
AN: Yeah, gonna call the vote for Going at this point.

Your father smiles over his paperwork as you approach his desk. Said desk is made from the wood of a tree that grows on Thernus. Originating in the icy north, it evolved strong bark to prevent the cold from causing it to explode, which made it able to resists lasgun fire with some reliability. Apparently this would is somewhat similar to oak, an ancient wood from Terra.

The desk itself is somewhat plain, and not what you'd expect for the administrator of an entire star system. Your father is much the same. He's plain-looking, to the point most people who don't know who he is dismiss him. If he hadn't been essentially born for the role, he'd likely have never had the chance to become (by virtue of lack of confidence) System Administrator. As it was, he was an excellent administrator.

"Serras, nice to see you. How have you been?" He asks, looking back down to his papers.

"Pretty good, I broke through some major thresholds in the tactical, metalworking, and creative fields recently." you say. It's been a busy year for you. "Have the reforms to the military General Richards and I worked out been keeping you busy?" you asked. You assumed that was why he'd been so busy lately.

"Yes, but there's been a drop in casualties to big to dismiss as good luck since I started, so I can't complain." He replied.

"Do you want some help? I came up with the policies, so I'm not going to learn anything I didn't already know." You suggest.

"No, no, you've been working hard, and this is my job." He declines, waving you off.

You respond...

[ ] I can take pushing myself like this, you can't.

[ ] Father... someday I'm going to have to take your place, or evaluate your successor, depending on your own choices.

[ ] Alright *Shrug*.

AN: You have until 5 to vote.
 
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