An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
[X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
[X] Plan Development
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
-[X] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.

[X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
 
[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
[x] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
[X] Plan Don't Leave Out the Humanities
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] [Taken 2/3] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
--[X] Education: Culture
[X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
 
So, try to get the extra action to advance faster, or the bonus to all rolls to raise our training rolls?

Anyway, I'm imagining something like Serras being declared the 2nd Primarch.

"Wait. I thought the 2nd Primarch was, you know, that other Primarch?"
"There was no other Primarch. There was never another Primarch."
 
[x] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
[X] Plan Don't Leave Out the Humanities
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] [Taken 2/3] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
--[X] Education: Culture
 
[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.

[X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
 
Inserted tally
Adhoc vote count started by ilbgar123 on Sep 19, 2017 at 4:04 PM, finished with 52 posts and 21 votes.

  • [X] Plan Experienced
    -[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
    -[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
    [X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
    [X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
    [X] Plan Development
    -[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
    -[X] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.
    [X] Plan Development
    -[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
    -[X] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.
    [X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
    [X] Plan Experienced
    -[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
    -[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
    [X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
    [X] Plan Don't Leave Out the Humanities
    -[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
    -[X] [Taken 2/3] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
    --[X] Education: Culture
    [X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
    [X] Plan Don't Leave Out the Humanities
    -[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
    -[X] [Taken 2/3] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
    --[X] Education: Culture
    [X] Plan Development
    -[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
    [X] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.
    [X] Plan Don't Leave Out the Humanities
    -[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
    -[X] [Taken 2/3] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
    --[X] Education: Culture
    [X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
    [X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
    [X] Plan Don't Leave Out the Humanities
    -[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
    -[X] [Taken 2/3] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
    --[X] Education: Culture
 
So, what won?
It's not easy to tell exactly.

Edit:
As far as I can tell they add up to this:
[9] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
[7] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
and this:
[7] Plan Development
[6] Plan Experienced
[4] Plan Don't Leave Out the Humanities
Someone want to check my math? Ah, @aattss seems to corroborate the numbers.
 
Last edited:
~Heyo~

Vote Tally : An Extra Primarch | Page 44 | Sufficient Velocity [Posts: 1099-1147]
##### NetTally 1.9.9

[13] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[10] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
[7] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.
[4] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
-[4] Education: Culture

[9] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
[7] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]

Total No. of Voters: 21
 
~Heyo~

Vote Tally : An Extra Primarch | Page 44 | Sufficient Velocity [Posts: 1099-1147]
##### NetTally 1.9.9

[13] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[10] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
[7] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.
[4] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
-[4] Education: Culture

[9] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
[7] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]

Total No. of Voters: 21
That is innacurate due to Alratan missing a dash. Some of the votes for his plan thus did not minclude Force, so it has less than it should.
 
~Heyo~

Vote Tally : An Extra Primarch | Page 44 | Sufficient Velocity [Posts: 1099-1147]
##### NetTally 1.9.9

[13] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[10] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
[7] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.
[4] Level 5 Perk. Talented. You are a talented individual. This is reflected in the growth of your Skills. May tag an additional Skill. This Perk may be selected up to three times.
-[4] Education: Culture

[9] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
[7] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]

Total No. of Voters: 21
Ah, the pitfalls of plan-voting.
Looks like Force The Door beat the odds on this one.
 
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