An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
Doesn't that mean that technically, we could bank ludicrous amounts of rerolls? Please say there is a bank-limit.

Thanks.
In order:

1. Bad idea: we are getting stronger in every field and will keep doing so. This will fit only as long as our arbitrary voting processes decides to keep it like that.

2. This... fits. We will never be able to bring him to our level per say, but this might cause him to feel even more useless.

3. This should bolster his confidence, reminding him of all he has done and that it certainly hasn't ended up meaning nothing.

You know re-rolls can be used for Stats rolls, and those are unlikely to succeed with frequency high enough to make the backlog go over 5.
 
Something to consider, and one reason to take Force the Door as soon as possible, is that Serras is not an island. She has an allied organisation of stable psykers who she can upgrade with the perk, making them more useful and safer. The earlier we take it, the more they can develop and learn themselves.

Particularly as the incidence of psykers on her homeworld is increasing, which I think will increase further if we start more genetic engineering based on Serras' template and her power attribute increases.
 
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[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.

[X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
 
If you guys manage to grab the 100 Perk for each discipline of Psyker, then you get an All: 100 Perk that basically let's you weaponize Murphy's Law. Consider this little tidbit an apology for taking so long with the SL and Perk Selection.
 
[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.

I like this plan. Experienced gives a bonus to stat-rolls and as such becomes mandatory, while the biomancy tree wont reveal the higher-teir options until we unlock them, meaning even were we to come into a large number of perk points, we'd only be able to take one of them at a time.

[X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
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Revolting slightly, considering the level 10 perk:

[X] Plan Development
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
-[X] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.

An additional consideration for Force the door is quality of psy-tech gear we can equip our allies with thanks to that additional bonus. On top of how much better at everything we can do with regular psyker powers. I can easily imagine that biomantic genetic engineering is based on a double skill medicine + manipulation similarly to psychic forging, so the Education Esoteric bonus would make us significantly better at it than Fleshcrafting would.

As a side consideration, in canon IIRC, biomancy doesn't actually allow any permanent changes, only temporary effects and healing wounds by supercharging healing. That may not apply here, but it does mean that it may not have meaningful strategic benefits, only battlefield ones.
 
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Also, is there something as becoming too powerful for our control?

And could we, in theory, be powerful enough to influence that intelligence/sentient planet?
 
[X] Plan Experienced
-[X] Psyker: Manipulation: 60 Perk. Fleshchanger. Your powers over flesh have grown to allow you to restore lost limbs or cause cancerous growths, and similarly boost or weaken the flesh itself. +25 to Combat, Tactics, and Medicine Checks. Malus of the same to enemy Checks in the same.
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.

[X] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
 
[X] Plan Development

[X] One should always strive to improve themselves, you could help him, if he wants. [Sin: Gluttony]
 
So if we get Warp Chat can we SL Magnus and the Emperor early? They've apparently talked to each other in canon before their first
meeting.

Could help with not getting killed by Emps.
 
[X] Plan Development

Well getting the all 25 stat will make the Murphy law perk easier to achieve for the all psyker 100 perks. As it is any plan without experienced is a bad perk vote. +10 to all of our rolls including the stat rolls is amazing

Also interesting to note will of titanium is needed to unlock the 80 perk which is needed for the 100 perk. We see several of these were earlier perks are needed to unlock the top perks
 
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[X] Plan Experienced

Plus 10 to all our rolls? Guys that's how you improve our control and power quickly.
 
So if we get Warp Chat can we SL Magnus and the Emperor early? They've apparently talked to each other in canon before their first
meeting.

Could help with not getting killed by Emps.

Yes, but Warp Chats still carries a minor risk of Daemonic Incursion. It would require a natural 1, but SLing both any significant number of times would increase the odds of it happening significantly.
 
[X] Plan Development
-[X] Experienced. While young, you have a surprisingly wide set of experiences to draw on. +25 to all Checks. +10 to all of your rolls.
[X] Education: Esoteric: 100 Perk. Force The Door. You think you've figured out how to widen the 'doorway' or close it a bit. You can't make someone who wasn't a psyker in the first place into one, but you can provide a small permanent boost to those with the control to remain uncorrupted, or the reverse to those who are at risk or corrupted. Huh, is this how Warp Horrors strengthen corrupted psykers? + 80 to Psyker Checks, and +10 to allied Psyker Checks. 2 of Education: Esoteric Perks 40, 60 or 80 must be taken.

A boost for ourselves and a boost for ourselves AND the witch hunters, who from the sounds of it will need all the help they can get.
 

[x] If you lack the ability to do something, you should ask for help. For instance, I might have talent, but I lack experience.
I've been following this little quest. I'm not sure if it's going anywhere besides buffing up the WH40k equivalent of a magical girl (the good ones, aka Sailor Moon-style rather than PMMM derivatives). Still, it's a fun read.

Also, the other two options to take for this dialogue are obviously quite bad. Can't the MC use her divination to predict which answer is the best one? :V
 
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