That's what I thought and hoped, thank you.If you guys select Forgemaster Maybe and Simple Charms, I'll write the latter as having gone first, as that would only make sense.
Pert too focused on hard science, he at his core a mathematician and architect, Horus is actually a great diplomat a skill he learned due to his career as gang leader before Emperor found him, While Guilliman far too focused on administration and Logistic, we are very similar to a less prideful Dr Doom.Considering how we also have extra actions because of our wide Education, we will likely also have the upper hand with being able to do more actions per "turn" than most primarchs did. Guilliman, Horus and possibly Perturabo being our equals there most likely.
Then we also have Combat:melee tagged, so we are surprisingly adept at that even when not truly focusing on combat.
So in effect we are like someone took pieces from many of the Primarchs and tried to create something that had some of their strengths and leaving as few weaknesses as possible... like say, a warp-echo of the primarchs, an unplanned addition as we are? Heh, we are leveling up quite IC aren't we?![]()
I agree. Focus pays off, rather than trying to cover everything (sort of) at once.I'm sure everyone recognises this, but it's worth considering that the system very strongly rewards doing things in series rather than parallel. It's much better to mono-focus to reach a milestone for one turn, then switch focus the next turn, compared to spreading attention amongst multiple areas and taking much longer to reach the milestone points.
This manifests in the timing of XP rewards, the value of perks compared to skills, and how much better high level perks are than low level perks. We also don't know any way to switch out perks, so taking the inefficient path and spreading out focus during development leaves the character permanently significantly weaker.
I agree. Focus pays off, rather than trying to cover everything (sort of) at once.
That reasoning is why I was miffed at the perk choice. I really hope it is a pre req, but we should have made sure it was before taking it. We really need to pay attention to that kind of thing in the future
Well, we know now (but not during the vote) that mental resistance runs off psykery skills. The willpower trait bonus was only +25, far less than the general +80 boost to psyker skills from the other work. So yeah, objectively worse, though i can understand going for the mental resistance when we didnt know that.Yeah, it would have been much more efficient to take a higher level perk, and then take the higher level willpower perk when it was available in a turn or two.
Of course, not everything is about efficiency, but I'm not sure we have reason to expect a sudden mental attack. Of course, that's in the hands of the dice gods.
Except that everything was right there -- people were just jumping on the bandwagon instead of reading.The willpower trait bonus was only +25, far less than the general +80 boost to psyker skills from the other work. So yeah, objectively worse, though i can understand going for the mental resistance when we didnt know that.
We have huge bonuses to Psyker checks, and crazy good mental resistance now, having lower Control isn't a huge issue.interesting quest, everything is going well so far. the only real issue i can see is the fact that our power keeps outpacing our control which considering the setting...
I submit that as things stand, we need to be able to make our case to the Emperor, when he shows up, that we aren't a walking time-bomb. Being pigeonholed as a Tzeentchian Plot is a legitimate concern, and 'having more power than we can handle' would not be helping our case.We have huge bonuses to Psyker checks, and crazy good mental resistance now, having lower Control isn't a huge issue.
That's what I'm saying though: we can handle the power we have with no problem through the combo of our Control and loads of skill.I submit that as things stand, we need to be able to make our case to the Emperor, when he shows up, that we aren't a walking time-bomb. Being pigeonholed as a Tzeentchian Plot is a legitimate concern, and 'having more power than we can handle' would not be helping our case.
As long as votes support it, I'll be advocating for more Control, all the way up to 50 if I can swing it.
That's what I'm saying though, we can handle the power we have with no problem through the combo of our Control and loads of skill.