An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
Considering how we also have extra actions because of our wide Education, we will likely also have the upper hand with being able to do more actions per "turn" than most primarchs did. Guilliman, Horus and possibly Perturabo being our equals there most likely.
Then we also have Combat:melee tagged, so we are surprisingly adept at that even when not truly focusing on combat.

So in effect we are like someone took pieces from many of the Primarchs and tried to create something that had some of their strengths and leaving as few weaknesses as possible... like say, a warp-echo of the primarchs, an unplanned addition as we are? Heh, we are leveling up quite IC aren't we? :p
Pert too focused on hard science, he at his core a mathematician and architect, Horus is actually a great diplomat a skill he learned due to his career as gang leader before Emperor found him, While Guilliman far too focused on administration and Logistic, we are very similar to a less prideful Dr Doom.
 
[X] Plan: Gitting Gud
-[X] Major: Forgemaster... Maybe?
-[X] Major: Tactical Blinders
-[X] Major: Power Training
-[X] Major: Diplomacy Training
-[X] Major: Control Training
-[X] Major: Combat Training
-[X] Minor: Social Link: Albert Salnus
-[X] Minor: Social Link: Celestine Salnus
-[X] Minor: Emily Watts
-[X] Minor: Psyker: Esoteric
-[X] Minor: Education: General
-[X] Minor: Education: Esoteric

[X] Tag Training
-[X] Combat: Melee
-[X] Psyker: Manipulation
-[X] Psyker: Willpower
 
[X] Plan Training Montage

with our education not getting forge skills like a serious waste and added to that we can make psyker stuff with it aswell so it is even worth it. the +40 to combat melee helps alot thankfully but we should get some tactical/strategy stuff now.
 
[X] Combat: Melee: +40
[X] Psyker: Manipulation: +40
[X] Psyker: Willpower: +40

[X] Plan Training Montage
-[X] Major: Create Simple Charms
-[X] Major: Forgemaster... Maybe?
-[X] Major: Tactical Blunders.
-[X] Major: Train Power
-[X] Major: Train Control
-[X] Major: Train Combat
-[X] Minor: Train Psyker: Esoteric
-[X] Minor: Train Psyker: Esoteric X2
-[X] Minor: Train Psyker: Esoteric X3
-[X] Minor: Train Psyker: Esoteric X4
-[X] Minor: Train Combat: Melee
-[X] Minor: Train Combat: Melee X2
 
[x] Hit the books.
-[x] Major
--[x] Create Simple Charms.
--[x] Forgemaster... Maybe?
--[x] Tactical Blunders.
--[x] Train: Power
--[x] Train: Combat
--[x] Train: Intrigue
-[x] Minor
--[x] SL: Samantha
--[x] SL: Celestine Salnus
--[x] SL: Emily Watts
--[x] Psyker: Willpower
--[x] Psyker: Esoteric
--[x] Forging: Gear
-[x] Plus 40s.
--[x] Education: General
--[x] Education: Esoteric
--[x] Psyker: Manipulation
 
I'm sure everyone recognises this, but it's worth considering that the system very strongly rewards doing things in series rather than parallel. It's much better to mono-focus to reach a milestone for one turn, then switch focus the next turn, compared to spreading attention amongst multiple areas and taking much longer to reach the milestone points.

This manifests in the timing of XP rewards, the value of perks compared to skills, and how much better high level perks are than low level perks. We also don't know any way to switch out perks, so taking the inefficient path and spreading out focus during development leaves the character permanently significantly weaker.

In general it would seem like we should never train multiple skills in a turn unless we're capping out those skills at a milestone point.
 
I'm sure everyone recognises this, but it's worth considering that the system very strongly rewards doing things in series rather than parallel. It's much better to mono-focus to reach a milestone for one turn, then switch focus the next turn, compared to spreading attention amongst multiple areas and taking much longer to reach the milestone points.

This manifests in the timing of XP rewards, the value of perks compared to skills, and how much better high level perks are than low level perks. We also don't know any way to switch out perks, so taking the inefficient path and spreading out focus during development leaves the character permanently significantly weaker.
I agree. Focus pays off, rather than trying to cover everything (sort of) at once.
 
[X] Plan Training Montage

That reasoning is why I was miffed at the perk choice. I really hope it is a pre req, but we should have made sure it was before taking it. We really need to pay attention to that kind of thing in the future
 
That reasoning is why I was miffed at the perk choice. I really hope it is a pre req, but we should have made sure it was before taking it. We really need to pay attention to that kind of thing in the future

Yeah, it would have been much more efficient to take a higher level perk, and then take the higher level willpower perk when it was available in a turn or two.

Of course, not everything is about efficiency, but I'm not sure we have reason to expect a sudden mental attack. Of course, that's in the hands of the dice gods.
 
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Yeah, it would have been much more efficient to take a higher level perk, and then take the higher level willpower perk when it was available in a turn or two.

Of course, not everything is about efficiency, but I'm not sure we have reason to expect a sudden mental attack. Of course, that's in the hands of the dice gods.
Well, we know now (but not during the vote) that mental resistance runs off psykery skills. The willpower trait bonus was only +25, far less than the general +80 boost to psyker skills from the other work. So yeah, objectively worse, though i can understand going for the mental resistance when we didnt know that.
 
The willpower trait bonus was only +25, far less than the general +80 boost to psyker skills from the other work. So yeah, objectively worse, though i can understand going for the mental resistance when we didnt know that.
Except that everything was right there -- people were just jumping on the bandwagon instead of reading.
 
[X][Major] Forgemaster... Maybe?
[X][Major] Create Simple Charms.
[X][Major] Tactical Blunders.
[X][Major] Train Power
[X][Major] Train Combat
[X][Major] Train Intrigue

[X][Minor] Train Psyker: Esoteric
[X][Minor] Train Psyker: Esoteric X2
[X][Minor] Train Psyker: Esoteric X3
[X][Minor] Train Psyker: Esoteric X4
[X][Minor] Social Link: Albert Salnus
[X][Minor] Social Link: Celestine Salnus

Additionally, due to my messing up, you have 3 +40's to assign to one of your tagged Skills.
[X][Skill] Combat: Melee +40
[X][Skill] Education: Esoteric +40
[X][Skill] Psyker: Willpower +40
 
interesting quest, everything is going well so far. the only real issue i can see is the fact that our power keeps outpacing our control which considering the setting...
 
interesting quest, everything is going well so far. the only real issue i can see is the fact that our power keeps outpacing our control which considering the setting...
We have huge bonuses to Psyker checks, and crazy good mental resistance now, having lower Control isn't a huge issue.
 
We have huge bonuses to Psyker checks, and crazy good mental resistance now, having lower Control isn't a huge issue.
I submit that as things stand, we need to be able to make our case to the Emperor, when he shows up, that we aren't a walking time-bomb. Being pigeonholed as a Tzeentchian Plot is a legitimate concern, and 'having more power than we can handle' would not be helping our case.

As long as votes support it, I'll be advocating for more Control, all the way up to 50 if I can swing it.
 
I submit that as things stand, we need to be able to make our case to the Emperor, when he shows up, that we aren't a walking time-bomb. Being pigeonholed as a Tzeentchian Plot is a legitimate concern, and 'having more power than we can handle' would not be helping our case.

As long as votes support it, I'll be advocating for more Control, all the way up to 50 if I can swing it.
That's what I'm saying though: we can handle the power we have with no problem through the combo of our Control and loads of skill.
 
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I wonder whether the Emperor will even be able to tell that Serras isn't one of the original primarchs that has been mutated. Have we been told if she started off as the warp clone of one of them in particular, rather than them as a corporate group?

If she is based on one of them in particular, the Emperor may mistake her for him, and just roll his eyes at the vagaries of the warp, and assign her the legion allocated to 'her'.


That's what I'm saying though, we can handle the power we have with no problem through the combo of our Control and loads of skill.

We can probably make a better case to the Emperor that it's worth taking the risk she can the higher her Education: Esoteric and related perks are. I suspect he'd be really very interested in the techniques that Forcing the Door, and any that follow it represent. I think that's probably the bigger issue than actually losing control.
 
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