An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 346 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    852
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

The Extra ships from the crits this turn made this a stomp. We got 1 extra Dreadnaught, 10 extra cruisers, and an extra 70 escorts.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk ifsuccessful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

If we're making any changes to a combat system, (and forgive me if something like this is in place) I'd make Orks individually stronger the more there are in any place in time, due to their Waaagh! Field. This should adequately reflect their status as a constant problem that can snowball terribly.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

If we're making any changes to a combat system, (and forgive me if something like this is in place) I'd make Orks individually stronger the more there are in any place in time, due to their Waaagh! Field. This should adequately reflect their status as a constant problem that can snowball terribly.

In retrospect, I probably should have had the Waagh bonus as a full 100 with this many Orks in one spot.
 
Okay, I know it doesn't really matter much and only makes this stomp even worse for the Orks but...
Psyker: All: 100 Perk. Murphy's Enforcer. Through use of divination, elemental manipulation, technomancy, and telekinesis/telepathy, you can foresee chains of events that lead to catastrophe befalling your enemy and set them into motion. -250 to enemy Checks. -100 to enemy rolls. Must have all other Psyker: 100 Perks. Unlocks further Pysker Perks.
Any reason why this didn't proct?

Or our All 200 Perk?(Unless it was counted as Psyker Powers.)
 
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[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

Krump the krumpa.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

Really its not even a vote, I think I can count the number of times such a loot vote has been turned down with one hand and still have fingers left over.

Unless the Orks just self-destruct the ship the second we get on (never gonna happen, Ork Boss giving up the chance to fight) we will be able to pass through it pretty easily.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
I'm curious as to what sort of music people think will be appropriate for our solo expedition onto the enemy ship?
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
Well, we basically more than doubled our numbers unexpectedly, even with the unusually high number of Orks in this encounter we had at least numerical parity, if not outright superiority. And the strength of the Orks have always been in their sheer numbers. So combine that with our ability to alter the face of the battlefield, lead from the front, and deep six anyone that even remotely looks like they might be in charge, and you realize this battle was never really in the Ork's favor to begin with.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.​
The hulk of the krumpa should be easy since our armor gives plus 8,000 to combat checks
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull intact Hulk if successful.

Wa there ever any doubt for this vote???

Gotta say our little Prim doing this kind of curbstomp makes me all warm and fuzzy inside.

Niw time for the Bosss
 
attach purity crystals to the astronomicon when it is made so when the emperor powers it all daemons within its range gets destroyed?
It kinda already does that, to a limited degree.
Talon of Horus said:
We can see that light. Those of us within the Empire of the Eye can actually see it. The Astronomican reaches even to our purgatorial exile, and to us it is no mere mystical radiance illuminating the warp. It is pain, it is fire, and it plunges entire Neverborn worlds into war.
It would be a mistake to believe the Emperor's power battles the Four Gods' forces, here. It is not order against chaos, nor anything as crude as 'good' against 'evil'. It is all psychic energy, crashing together in volatile torment.
Most of the Radiant Worlds are uninhabitable, lost in the lethal crash of conflicting psychic energies. Armies of fire angels and flame-wrought projections wage war against everything in their path. We call this region the Firetide. What made the Avernus Breach so valuable was its path, not its destination. It cut through the systems forever bleached bare of life by the Firetide, and into the calmer Radiant Worlds beyond. These are the star systems bathed in psychic light without burning in it.
Entire centuries will pass without a single vessel sailing the region, for it offers little to us beyond yet another example of soul energies manifesting in ways mortals can barely control. On more than one occasion the Mechanicum has sought to use Neverborn spirits bound within arcane flesh-machinery to record the Radiant Worlds in an ever-shifting, evolving map. Such attempts have fared as poorly as you might imagine.
which is all kinds of badass
 
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even better, amplify, power, range, efficiency rune to make it's light travel even farther and wider.
Honestly messing with the Astronomicon at all should be reserved for the Emperor alone. It's too important to realspace to tinker with it. We could write about our psychic creations and submit them in a paper to Him, and I'd believe He'd thank us for that.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful
 
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