An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
Anyone other ideas @Thread?
Quite a few.
Also, we need to make a space elevator. If we put adamantium locks with antigrav engines on the cable in regular intervals it should be safeish. A space elevator is an easy target for invading forces to destroy and have you ever seen a video of a steel cable snapping? If we build it like this we should be able to deconstruct the cable before an invasion gets there, and if we fail at that then the cable segments can be separated and the antigrav engines used to make their landing much safer. If it works, we could even export it.
Ideas for inventions:
-Better Reactors. Especialy useful for the large replicators. Plasma reactors maybe?
-Forge Ships. With the asteroid miners, this would make a mobile industry. Invaluable for military logistics, uplifting, and fortifying worlds in the orcs path.
-Void Shield Penetrators. Remember those penetration crystals? How they ignore void shields? Stick those on a torpedo. Maybe with Speed also?
-Better Armor. By that I mean both armor material and tanks. We havent improved those yet.
-Artillery. Kings of Battle. Nuff said.
-Mines? Hard to imagine them being very useful in space, but 40K uses them if I remember correctly. Would synergize well with our divination.
-Spaceship Wards. Both for travel and psyker defence.
-An Artefact Boarding Craft. Can you imagine the kind of damage that we can do from the inside of a space hulk? Teleporting through shields is a bitch and a half though.
-Better Comms. Both in general and to never lose our leader bonus on the battlefield. Some sort of artefact helmet at least?
-Deployable Turrets. Or even static ones. Not drones yet though! Edit: Some drones yes, drone heavy military no. We are not good enough to make those reliable with Chaos around.
-A planetary sensor net. We need a way to detect small groups of orcs so that we can purge them before they grow into armies.
-Antigrav. We are MUCH better at it now. An action to see what we can do with it? Nothing specific, the uses of such are too many to list.
-A Nova Canon. Or some other sort of very long range heavy gun. For sniping space hulks. With penetrator rounds ;).
-A Precision Orbit-to-Surface Weapon. What it says on the tin. I would prefer that it is called Mjolnir and sends down Rods from God, but whatever works. Both as satelite (for keeping orc numbers down) and for ships.
-A Descent Class Destroyer. Straight from our favorite hellword of Avernus, this is a frigate designed to descent (duh) into the atmosfere from orbit and completely ruin someones day with starship grade weaponry from up close.
-A Continuous Flashbang System. Orcs need eyes and ears to fight I am pretty sure. Should be able to protect our people from it pretty easily, and if need be use the bangs for some sort of a sonar to see with/augument battlefield awereness. In a grenade form probably.
-Tacnet. If we dont have it, we have to make it. Augumented reality helmets, sharing friends and foes locations, marking points of interest, mission objectives, etc. The effects of this cannot be underestimated.
-Fusion Forge. Syphons light gases from gas giants and fuses them into elements which are then used by replicators. Ideally the fusion procces produces power also (for the replicators probably). Might be expensive and not very efficient, but allows for industry in systems without material wealth (or when it runs out). Would probably be VERY hard to invent, but gas giants are everywhere. Also first step towards Star Forges.

Things to keep in mind:
-Orcs are very vulnerable to decapitation strikes.
-We should max out Small Works and equivalents ASAP.
-Remember to touch up on our older inventions from time to time.
-Our shields are a gamechanger. As such, we should rewrite the Big Book of Tactics before the orcs get here. We also need to write the space equivalent of such. And run some mock battles after.

Might edit in some more later.

Edit:
-Medigel
-Train/Build Astropaths.
-Alternative FTL travel/communication method. A long term project. Unlikely to be faster then warp travel, but might not have its weaknesses either. In warp distances are a mess, so two star systems right next to each other might be years of travel apart. Also in-system FTL or FTL munitions would be extremely useful.
-Improve medicine/genetics/juvenenat mass production. For longer lifespans.
-Encourage/improve birthrates?
-IMPROVE EDUCATION! I dont mean through inventions, but by reforming the school system.
-Cultural engeneering. Both for integration rates and to modify cultures to remove stupid and add reason. Do not underestimate the power of Culture. There are places on Earth where people dont lock their doors, because stealing is simply something that is not done. Thats culture at work, and if we can master it, the effect could be ridiculous. A culture is to people what mind/psychology is to an individual.
-Improve Warp Safety and Navigation. Probably with wards/gellar fields and some sort of navigator training and equipment for psykers.
-Prostethics. We are going to have lots of cripples is a few years. Focus on quality of life, cost, and reliability I think. Or cloned limbs?
-Cyberbrains. Long term. Armor the brain and add enough stuff for it to survive without a body for a while along with a Mind-Machine interface. With good enough cybernetics and cloning people will be able to swap bodies without uploading (VERY hard to do in 40K) and we could have infantry made of (almost) full conversion cyborgs. Who can than return back into their flashy bodies.
-Medical Replicators. Can replicators print organs? If not, invent some that can.
-Diggers. Underground warfare might not be a concern now, but one day it wil be. Also dig under enemy army and set of a nuke. Should do some damage.
-Weapons to counter diggers.
-Stealth. Low skills for that right now though.
-Quantum entaglement comms. Unlikely to work without lots of drawbacks (or at all), but we NEED some sort of reliable coms between our planets at the very least.
-Better Void Shields. These are warp tech. We are very good at both warp and tech. Something utilizing our runes, crystals, and powerful psykers maybe?
-Adamant mass protduction improvements. Adamant is bull**** tough, and it is what allows for those multiple km long ships we use. If I remember correctly, its production is extremely difficult and is a major bottleneck for spaceship production.
-Look into anti-boarding tech/tactics/stuff. Orcs like to board ships and are vwery good at it. Dont let them leverage their strengths.
-Under description for Gellar-like crystals it says that a project to enhance Gellar fields is open. This should be done soon.
 
I've never been sure how literal the term "machine spirit" is. If they actually have a soul then making the Psykers and uploading lessons on Willpower might help improve anti-daemon defenses.
 
We could invent something analogous to the Rhino familiy of vehicles, just with antigrav propulsion and shields, when we have smaller and more efficient reactors. Tanks, APCs, IFV, selfpropelled artillery both tube and rocket, aa vehicles, command vehicles, tank hunters, assault guns and so on. Though that's likely a Major Work or project.
 
Suggestion

Have we improved systems like planetary education public healthcare, military academy?

Basically improve the social services
 
Is it possible to makes an invention that automatically raises skills or characteristic ? Like the Ancient repository in Stargate ?
That would be Chaos's wet dream: corrupt the machine and you get every high-tech person under the corruption.

Yep, this is actually the exact reason that Serras said that she wouldn't make such a device three updates ago.

Our medicine skill will need to be higher before we do that.

We can actually make them now. Our education and psyker powers let us cheat, a lot. Even if it's just a few decades it would still be pretty damn good. Especially for convincing people to getting them to join us.
 
Not a problem. Started it early in the Quest, back when we didn't have a Character Sheet.

I'll think about it. Considering making the Changelog it's own post as well, the whole post is getting very cluttered and hard to travel when editting.

Don't know about the 'new' format, haven't changed it since I started. What do you mean by having ilbgar implement it? He's basically using it already, just without spoilering each section and making it more spread out. Do you mean him adding it to his 1st post on page 1?

Yes, I'd like him to use spiler tags, and underline skill names so they're easier to find at a glance.
 
That's assuming we don't get to the Sol system before he's up and running. We're starting our own Great Crusade now and are quickly accelerating our tech and expanding. Since we're in the year 761 and the Emperor's crusade doesn't start until 798 we might actually make it to the Sol system before the Emperor breaks out of it.
Serras: "Fear not, people of Terra! We have come as part of the Great Crusade to unite humanity once more!"

Emperor: "Well, this is surreal as all hell."
 
Being a significantly larger and more powerful polity than the nascent Imperium when we first meet them would be both brilliant and hilarious.

It would also make a massive difference to the subsequent development of the Great Crusade.

Getting those eight extra Innovation actions would help a lot with that. We'd need a solution for our lack of Navigators, and we'd need to retool our forces for expeditionary operations. As well as massively expand, but replicators help with that.
 
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If we beat the emperor at his own great crusade game, that would be both funny and amazing. Just due to the fact that we may be able to nip the Mechanicus problem in the bud, and not have a super large amount of stagnation.
 
@ilbgar123 Question! Could you tell us what would each of these inventions be in reference to either a Major Work, a Work or a Minor Work?
  1. Better, more Efficient Reactor [Better power generation, transfer and efficiency.]
  2. Better Gellar Fields.
  3. Better Orbital Infrastructure [Starship making facilities, spaceports, etc.]
  4. Better Starships. [Better Armour, Weapons, Systems, etc]
  5. Orbital Defences.
  6. System Sensors.
  7. Better or New communication systems.
Anyone other ideas @Thread?

Reactors, it kind of depends. Making a more efficient reactor that works better without requiring more space is just a Work. Making a smaller reactor that is less efficient, but could be put in, say a car, is a Work. Making a reactor that is both smaller and more efficient for it's size it a Major Work. Jumping from building-sized to Microfusion (ammo clip is roughly the same size) is a Major Work, and doing both is of course a Major Work.

Gellar Fields are a really exotic form of science, so they're a Major Work.

As a general rule, if it's larger than your average building, it's probably a Major Work. Spaceports and Starship-building infrastructure are going to Major Works, as would the starships themselves.

Orbital defenses, from mines to combat platforms, would be Works.

System Sensors, if you mean something like a satellite network pointed out, would be a Work.

A new communication system would require discovering some new property of the universe, such as Tachyons, and figuring out how to manipulate them. QE devices work just fine, and you might be able to use Runes to create one if you figure out the right combination.

While that would be a Major Work, simply improving what you have would just be a Work.
 
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Being a significantly larger and more powerful polity than the nascent Imperium when we first meet them would be both brilliant and hilarious.

It would also make a massive difference to the subsequent development of the Great Crusade.

Getting those eight extra Innovation actions would help a lot with that. We'd need a solution for our lack of Navigators, and we'd need to retool our forces for expeditionary operations. As well as massively expand, but replicators help with that.
I think it is far better to have a small but consolidated and well-organized realm, the main problem with Imperium is that it is such an unwieldy beast at the first phases of Crusade. There is no proper administration, proper justice system or standardization of laws or taxation system or power separation. They do not have any clear explanation about different duties of different departments and their limits, there is no legal procedure how to deal with corrupt governor or nobles, there are no efforts to deal with diverse political systems and Emperor never attempted any kind of standardization or implantation of meritocratic principles. I understand he was bit busy with crusade but during heresy, those flaws were ruthlessly exploited by Traitors, Only Gullieman shows some efforts to deal with such problems, but after heresy, he stopped his policy to patch up imperium(AKA appeasement) before he can restart his meritocratic policy he was stabbed by Fulgrim and everything went to hell.
 
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I think it is far better to have a small but consolidated and well-organized realm, the main problem with Imperium is that it is such an unwieldy beast at the first phases of Crusade. There is no proper administration, proper justice system or standardization of laws or taxation system or power separation. They do not have any clear explanation about different duties of different departments and their limits, there is no legal procedure how to deal with corrupt governor or nobles, there are no efforts to deal with diverse political systems and Emperor never attempted any kind of standardization or implantation of meritocratic principles. I understand he was bit busy with crusade but during heresy, those flaws were ruthlessly exploited by Traitors, Only Gullieman shows some efforts to deal with such problems, but after crusade, he stopped his policy to patch up imperium(AKA appeasement) before he can restart his meritocratic policy he was stabbed by Fulgrim and everything went to hell.

We could do a build up crusade. Every planet or system that we conquer, we hash out the laws and consolidate the infrastructure. And we do that in stages from each planet or system. Like, conquer/absorb planes/system, get rules, laws, and culture down, fix any of the short falls, when everything is good and not going to explode, go to the next planet/system and repeat.
 
Being a significantly larger and more powerful polity than the nascent Imperium when we first meet them would be both brilliant and hilarious.

It would also make a massive difference to the subsequent development of the Great Crusade.

Getting those eight extra Innovation actions would help a lot with that. We'd need a solution for our lack of Navigators, and we'd need to retool our forces for expeditionary operations. As well as massively expand, but replicators help with that.

Think you are seriously underestimating how much Mars has to offer and their tech level. The Emperor himself thought that it was worth the trouble of recruiting Mars. Think about that for a moment, the guy who likely maxxed out all the skills including the more advanced versions thought that Mars was worth the effort rather than making the tech himself.
 
If we are going to meet the orcs before they get to us, we need forge ships, better generators, warp navigation stuff and improved gellar fields. Penetrator void ammunition would be a great boon also.
 
Think you are seriously underestimating how much Mars has to offer and their tech level. The Emperor himself thought that it was worth the trouble of recruiting Mars. Think about that for a moment, the guy who likely maxxed out all the skills including the more advanced versions thought that Mars was worth the effort rather than making the tech himself.
Exactly, let us not try something foolish to one-up Emperor, better focus on consolidation and cultural unification, which is far better in long term.
 
I think it is far better to have a small but consolidated and well-organized realm, the main problem with Imperium is that it is such an unwieldy beast at the first phases of Crusade. There is no proper administration, proper justice system or standardization of laws or taxation system or power separation. They do not have any clear explanation about different duties of different departments and their limits, there is no legal procedure how to deal with corrupt governor or nobles, there are no efforts to deal with diverse political systems and Emperor never attempted any kind of standardization or implantation of meritocratic principles. I understand he was bit busy with crusade but during heresy, those flaws were ruthlessly exploited by Traitors, Only Gullieman shows some efforts to deal with such problems, but after heresy, he stopped his policy to patch up imperium(AKA appeasement) before he can restart his meritocratic policy he was stabbed by Fulgrim and everything went to hell.

The problem is that the impact of a small realm will very rapidly be diluted on on the galactic scale as the Great Crusade proceeds, and the wider Imperium comes to dominate the resulting culture.

Scale, being the larger entity when we meet the Emperor, means there's a much greater chance that the cultural values that we push will become dominant in the resulting fusion.

We

Think you are seriously underestimating how much Mars has to offer and their tech level. The Emperor himself thought that it was worth the trouble of recruiting Mars. Think about that for a moment, the guy who likely maxxed out all the skills including the more advanced versions thought that Mars was worth the effort rather than making the tech himself.

It wasn't just Mars that the Emperor needed. He was dependent on assimilating the technology of the Lunar genewrights, and on stealing or inheriting various kinds of technology from this rivals on Earth. THe Emperor clearly hadn't done anything like max his skills.

Mars has some massive advantages, but it lacks some critical technologies that Serras has that massively help with expansion, namely replicators and advanced warptech based on the crystals. They'll have titans, and probably better conventional weapons and armour, but Serras has things that should accelerate her Crusade more.

In any case, the true advantage of making peace with Mars was the allegiance of the broader empire of the Martian Mechanicum. Serras has replicators for her logistics needs instead.

Exactly, let us not try something foolish to one-up Emperor, better focus on consolidation and cultural unification, which is far better in long term.

One upping the emperor is probably the best thing we can do to make him reconsider his plans and avoid some of is canon mistakes.

Focusing too much on consolidation and cultural unification will simply mean that Serras' influence will be much reduced. What Serras needs to do is setup the institutions now that will follow in her wake so that the absorption of worlds happens automatically. She should be capable of creating works of art and literature, and other cultural artifacts, that really help with that. That's partially probably partially what Luxury works are connected to.
 
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Think you are seriously underestimating how much Mars has to offer and their tech level. The Emperor himself thought that it was worth the trouble of recruiting Mars. Think about that for a moment, the guy who likely maxxed out all the skills including the more advanced versions thought that Mars was worth the effort rather than making the tech himself.
Well than I guess we just have to become better then them. Yolo Replicators and Crystal research! Let's see if we can use Crystals to buff our reactors!
 
Think you are seriously underestimating how much Mars has to offer and their tech level. The Emperor himself thought that it was worth the trouble of recruiting Mars. Think about that for a moment, the guy who likely maxxed out all the skills including the more advanced versions thought that Mars was worth the effort rather than making the tech himself.

It's not necessarily mars itself, but its thousands of colonies that made it so worthwhile.

Their tech is good, but the pre-made empire to Kickstart his crusade is what made the supreme atheist accept religion.

Otherwise he would have just conquered mars and forced them to bow to the imperial truth.

If we're this early though, I'd rather try to save Angron and the twins before their shitty childhoods happen, if possible (are we early enough for that?)

Of course, that would depend upon hearing about them via exploring or precognition.
 
The problem is that the impact of a small realm will very rapidly be diluted on on the galactic scale as the Great Crusade proceeds, and the wider Imperium comes to dominate the resulting culture.

Scale, being the larger entity when we meet the Emperor, means there's a much greater chance that the cultural values that we push will become dominant in the resulting fusion.

Not so sure about this since the Emperor seems to be perfectly willing to let planets that join him keep their culture as long as it doesn't bother him too much as shown with the Primarchs homeworlds seeming to keep their culture after they joined the Imperium.

It wasn't just Mars that the Emperor needed. He was dependent on assimilating the technology of the Lunar genewrights, and on stealing or inheriting various kinds of technology from this rivals on Earth. THe Emperor clearly hadn't done anything like max his skills.

Call bullshit on this since it was outright stated by the QM that the Emperor was extremely skilled and has 40, 000 years of experience on us. The QM outirght stated that for us to even be able to make anything close to our own version of Primarchs we would need to max out the advanced tree for medicine and even then our primarchs would likely be inferior to the Emperor made one. And that's not even counting the Webway project which likely involved extremely high science skills.

The more likely case seems to be it was just way easier and quicker to just take the existing tech. Exactly like it would be for us to just trade for psyker knowledge from the Eldar or getting replicator tech from the trekkies rather than work on those from scratch. Afterall DAoT mankind was the fourth most advanced faction in the history of the galaxy.

One upping the emperor is probably the best thing we can do to make him reconsider his plans and avoid some of is canon mistakes.

Focusing too much on consolidation and cultural unification will simply mean that Serras' influence will be much reduced. What Serras needs to do is setup the institutions now that will follow in her wake so that the absorption of worlds happens automatically. She should be capable of creating works of art and literature, and other cultural artifacts, that really help with that. That's partially probably partially what Luxury works are connected to.

For gods sake would people please shut up about the Emperor? We have absolutely no IC knowledge about him whatsoever. It's just so goddamn annoying to keep hearing people talk about the goddamn Emperor and basing a large part of reasoning and actions on that. There are more than a few people who would prefer that Serras be her own person instead of constantly comparing her to the other Primarchs and the freaking Emperor based solely on meta and OOC knowledge. It's ruining the fun for people and really wishing that the QM would implement a policy that bans people from using OOC knowledge to influence decisions since at moments it goes way too far.
 
The problem is that the impact of a small realm will very rapidly be diluted on on the galactic scale as the Great Crusade proceeds, and the wider Imperium comes to dominate the resulting culture.

Scale, being the larger entity when we meet the Emperor, means there's a much greater chance that the cultural values that we push will become dominant in the resulting fusion.

We



It wasn't just Mars that the Emperor needed. He was dependent on assimilating the technology of the Lunar genewrights, and on stealing or inheriting various kinds of technology from this rivals on Earth. THe Emperor clearly hadn't done anything like max his skills.

Mars has some massive advantages, but it lacks some critical technologies that Serras has that massively help with expansion, namely replicators and advanced warptech based on the crystals. They'll have titans, and probably better conventional weapons and armour, but Serras has things that should accelerate her Crusade more.

In any case, the true advantage of making peace with Mars was the allegiance of the broader empire of the Martian Mechanicum. Serras has replicators for her logistics needs instead.
Look at Gullieman's 500 world system it is one of example how a small policy can change a beast like Imperium, He used five hundred as a core, he planned to not merely take the world of his fosterage as his headquarters and recruiting ground as his peers had done and would continue to do, but from the start set it up as merely the fulcrum of a far larger network of provender and support. The basis of this network would be the worlds Macragge had long maintained links with, but they would merely be its first components, not its fullest extent. This would be the start of Roboute Guilliman's "Ultramar" and it would be a project of decades, and continue to expand right up to the first treacherous blow of the Horus Heresy.

We can do same, i think after meeting Emperor we should focus all our energy to consolidate Imperium. Let others have all the glory they like, all the honour they want, let us not forget we are doing this to ensure a better tomorrow. Greatest problem Imperium got is its unwieldy nature, better focus our efforts to excised the creeping rot that infested Imperium by enforcing law, standardizing administration, Law, Taxation and logistic, exposing corruption within Imperium both mundane and chaos induced, if we can solidify and fix the foundation of imperium then we can greatly increase imperium's stability and longevity, Curze can help us to deal with law and Gullieman and Malcador is essential to deal with administration, alpha legion is vital to strengthen the officio assassinorum, Pert can help us deal with admech and we and Magnus can use our influence to deal with telepathica. Personally, i want to curtail the influence of Navigator maybe though research on void abacus and new FTL drive(Get Emperor to open up about webway and dark glass projects). we can insert our mortal minions into framework of Imperium as Chartist Captains and Rouge traders to get a control over the trade of imperium, even provide some support to them(exp-resources, weapons and marines) and use them for reconnaissance and information gathering. We should take duties to inquisition and also responsibilities of Orders Dialogous, Orders Famulous and Orders Hospitaller, those responsibilities will allow us to influence imperium from inside and strengthen its foundations.

"It is our task, our duty to uphold the nobility that has endured through the darkness that has shrouded the galaxy for the last centuries. The Age of Strife is over : this is the age of the Great Crusade, of the Imperial Truth, of the Pax Imperialis. Each and everyone of you is a blade of justice, of protection and punishment alike. We all know the darkness that lives within all human souls, and it is even more dangerous to the Imperium's ideals than the countless horrors that lurk within the stars. By our deeds and our words, we shall keep this darkness caged within forevermore.'
----------------------Primarch to her Legion
 
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A good book can change history. Lets write a few.
And then some textbooks and instruction videos and educational games and... stuff. Uplifting ho!
 
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