Lone Courier 6
Devilish Fool
- Location
- United States of Quests
@ilbgar123 how did you alter combat perks? I... Don't see the difference.. could you elaborate? Though I might just be stupid...
@ilbgar123 I thought we got elemantalist already? and jump the gap as well
@ilbgar123 how did you alter combat perks? I... Don't see the difference.. could you elaborate? Though I might just be stupid...
Like mentioned we are unlikely to be as skilled in certain areas as most other Primarchs (Russ will always be a supreme fighter, Vulkan will always be best forger, etc) but will be very versatile but even Fulgrim will beat us there in long run since he goes off to perfect every skill he comes across.
Only advantage we have compared to him is our warp powers which may be on par with Magnus at some point with even effort.
Also we are very active with population and may continue to be in general in long run which could bring massive benefits to humanity.
Very curious how Emperor reacts to us though since we are a pure Warp creation, but maybe he will be more excepting since he did have to kill off two of his sons with the lost Primarchs and excepted Alpharius Omegon despite oddity of nature.
Remember what he said. This is good and smart.[] 3 perks: level 35/40/45, assuming they are still really amazing choices each time.
[] 5 perks: 120+ Cultural chain. This is mandatory if we want an empire. Given we're about to start an empire next turn, we need this. This lets us integrate multiple territories, gives us more actions to integrate territories, and massively speeds up all our integrations.
[] 7 perks: psyker perks up to Murphy's enforcer. It opens up 100+ perks for Psykers, which we're really going to want.
[] 3 perks: Karma speech chain. Again, 1500+ to speech checks, which we will need in negotiating empires and whatnot.
[] 1 perk: Education Esoteric 200. Beta level psykers, massive force multipliers that pretty much no one else can replicate.
From there, we now have 2 perks to spend. We have a ton of meh options currently available, but there's likely to be some gems opening up. We just got a ridiculous number of skill ups and will get some more before the turn ends. I'd expect innovation/forging to give us more action economy choices, but we'll have to see.
The big question is if we can see the 120+ psyker chains. They are all very likely to give us expanded range of options and may make us choose very differently. @ilbgar123 , will you let us see these in the next perk stuff?
We don't really know yet, merely suspect.
Agreed,We should not even try to create AI before getting at least 200 in electronic in all three categories.
not right now. kinda hitting limit of things useful to invent for the coming war
Maybe start combining minor invention actions together. Like having every ten minor equalling a major.That seems a bit insane honestly. I mean really, it seems like it would take forever for the QM to write out updates if we actually put up that many.
Power armor, new space fighters, teleporters, hell just creating new weapons for our champions or the PDF, vehicles, we could spend all those invention actions improving what we have.not right now. kinda hitting limit of things useful to invent for the coming war
edit: actually do we need culture integration right now? wouldn't that come AFTER the waaggghh?
here is the latest one ^ok how about this? focus on prepping for speech checks next turn while getting murphy, perception helps speech
[X] Plan tri2
-[X] All 60 points to Forging: Gear
-[X] Tag Tactics: Preparation
-[X] Tag Tactics: Trickery
-[X] Tag Tactics: Cleverness
-[X] Tag Forging: Gear
-[X]Speech: Diplomacy: 60 Perk: White-tongued.
-[X]Speech: Diplomacy: 80 Perk. I Still Believe.
-[X]Speech: Diplomacy: 100 Perk. Second Chance.
-[X]Perception: People: 60 Perk. You're Good... But Not That Good.
-[X]Perception: People: 80 Perk. Your Next Line Is...
-[X]Perception: People: 100 Perk. Psuedo-Sherlock Scan.
-[X]Education: Culture: 20 Perk. Basic Etiquette.
-[X]Education: Culture: 80 Perk. Cultural Significance.
-[X]Education: Culture: 100 Perk. Cultural Analysis.
-[X]Education: Culture: 160 Perk. Deep Analysis.
-[x]Education: Esoteric: 200 Perk. Bridge the Gap.
-[X]Psyker: Manipulation: 40 Perk. Element User.
-[X]Psyker: Manipulation: 60 Perk. Elemental Manipulation.
-[X]Psyker: Manipulation: 80 Perk. Elemental Control.
-[X]Psyker: Manipulation: 100 Perk. Elemental Mastery.
-[X]Psyker: Willpower: 80 Perk. Will of Adamantium.
-[X]Psyker: Willpower: 100 Perk. Unbreakable Will.
-[X]Psyker: All: 100 Perk. Murphy's Enforcer.
-[X]Level 35 Perk. Timing Is Everything.
-[X]Level 40 Perk. Sleep? Oh Yeah That Thing...
-[X]Level 45 Perk (Karma). Judge.