An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Funny enough all Serras needs to do to win is accept (comparative) inferiority/mediocrity...which is so against her nature (being such an idealistic try-hard perfectionist) that she won't even consider it.

Wow! Another flaw that perfectly illustrates her inherent Primarch arrogance and moral rectitude.
Slaneesh intensifies.

Well, maybe the voices in her head who keep telling her what to do should take a page out of that... Lol.
 
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Funny enough all Serras needs to do to win is accept (comparative) inferiority/mediocrity...which is so against her nature (being such an idealistic try-hard perfectionist) that she won't even consider it.

Wow! Another flaw that perfectly illustrates her inherent Primarch arrogance and moral rectitude.
Or maybe just learn to be patient, after all, there's only so much you can kick a horse before it croaks.
 
Slaneesh intensifies.

Well, maybe the voices in her head who keep telling her what to do should take a page out of that... Lol.
How about no. I quite like this flaw. Normally I'm against this kind of thing, but in this instance I prefer Serras having this to illustrate her personal faillings in a way that is still beneficial but can potentially bite her in the ass.
 
Hm, so, could a Warp-touched world have timeline screwery happen to it? Aborted timelines end up sinking into the Warp, so enough influence on a planet could allow stuff like that to happen(probably part of the reason Daemonworlds are so screwy, sometimes an enemy you just killed will get replaced by another version, or even outright randomly have multiple versions of itself present, with plans to kill each other to assert their timeline once they've killed you) or at least bits and pieces like in FF13-2.

I define timelines as specific series of events that happen to one world leading to branching realities, the classic 'Nazis won WWII' example, and Worldlines as sort of a step down from multiverses, something that happens to a cluster of different versions of the planet. One Worldline might simply not have humanity at all(and cause a mad scramble to colonize/exploit pristine resources) while another has a number of other members of the genus have survived into modernity, and a third might have the Red Dwarf that may or may not be sitting around the Kuiper Belt confirmed to exist with it's own planet orbiting it. Worldlines also include the alternate timelines of a given world in them.

Essentially, timelines are things that could have happened as a result of different choices(Hitler not attacking the USSR until Europe was firmly under his sway and then consolidating his gains, for the example) and Worldlines are things that happened to cause a massive change to the 'setting' such as the Ice Age ending late or early, or that planet Vulcan that was theorized to exist even closer than Mercury being around, or Venus having been habitable after all underneath the toxic layer of atmosphere, with timelines of those worlds falling under the Worldline jurisdiction.

Essentially, timelines arise from choice, Worldlines arise from happenstance.

Alternate universes can outright have different physics, however.
 
Hm, so, could a Warp-touched world have timeline screwery happen to it? Aborted timelines end up sinking into the Warp, so enough influence on a planet could allow stuff like that to happen(probably part of the reason Daemonworlds are so screwy, sometimes an enemy you just killed will get replaced by another version, or even outright randomly have multiple versions of itself present, with plans to kill each other to assert their timeline once they've killed you) or at least bits and pieces like in FF13-2.

I define timelines as specific series of events that happen to one world leading to branching realities, the classic 'Nazis won WWII' example, and Worldlines as sort of a step down from multiverses, something that happens to a cluster of different versions of the planet. One Worldline might simply not have humanity at all(and cause a mad scramble to colonize/exploit pristine resources) while another has a number of other members of the genus have survived into modernity, and a third might have the Red Dwarf that may or may not be sitting around the Kuiper Belt confirmed to exist with it's own planet orbiting it. Worldlines also include the alternate timelines of a given world in them.

Essentially, timelines are things that could have happened as a result of different choices(Hitler not attacking the USSR until Europe was firmly under his sway and then consolidating his gains, for the example) and Worldlines are things that happened to cause a massive change to the 'setting' such as the Ice Age ending late or early, or that planet Vulcan that was theorized to exist even closer than Mercury being around, or Venus having been habitable after all underneath the toxic layer of atmosphere, with timelines of those worlds falling under the Worldline jurisdiction.

Essentially, timelines arise from choice, Worldlines arise from happenstance.

Alternate universes can outright have different physics, however.

Anything time-shenanigans-related should be viewed very carefully before implementation, as they tend to be powerful or dangerous in equal measure. I'd honestly advise against it, because the whole aborted timelines thing would make anyone able to control it really powerful. There's a reason Savestates, or DETERMINATION, or Coil tend to be really powerful, especially against people who can't see it happening.

If we got ahold of it, it would allow us to do so much parallel research and design that it would break the setting even harder.
 
Anything time-shenanigans-related should be viewed very carefully before implementation, as they tend to be powerful or dangerous in equal measure. I'd honestly advise against it, because the whole aborted timelines thing would make anyone able to control it really powerful. There's a reason Savestates, or DETERMINATION, or Coil tend to be really powerful, especially against people who can't see it happening.

If we got ahold of it, it would allow us to do so much parallel research and design that it would break the setting even harder.

The thing is, aborted timelines are doomed. Like, inherently. Unless you manage outright time travel(and I view Undertale's RESET as more akin to that than hopping timelines) then you have a very small window of time before it collapses into non-existence. In normal Materium conditions(at least with 4 Chaos Gods instead of 5 or more) this happens in moments at best, instantly at worst. In the Warp, they can exist indefinitely, but are chronologically and thus conceptually fragile and if observed by a Materium being could collapse even if they are in the Warp, hence Daemonic Incursions aren't auto-wins because Daemons can't freely wander in places with mortals if their timeline is compromised.

On a Warp-touched world, items and the like from alternate timelines might bleed through, but they'd likely have very limited lifespans, and their destruction would have Balefire-like effects. That is, not only would they cease to exist, but their effects would be unwritten. A wound from a blade sunk into non-existence didn't disappear, it never happened, beyond some faded memories from any soul-bearing witnesses, or more vivid ones with Psykers, though Power Weapons and the like could resist to some degree, they too would have the punch taken out of their actions, with it growing exponentially the further back from dissolution you went. Abusing it would essentially require a ridiculous Psyker like Serras or at least a Gamma to intentionally create thinking beings, even if copies of themselves, doomed to a quick death. Like, literally within the week even for the former. Chaos can't really take advantage of this because they're to a man selfish bastards who are as likely to try and kill the bastard who did this to them, and Serras would find the idea morally repugnant. The idea is essentially that world is weird, and could have implications for research into improving the C.A.T. due to knock-on effects from understanding the temporal implications of Warp tomfoolery, but would be unlikely to directly offer much benefit beyond a small pool of Psykers experienced in temporal nonsense, as chronomancy is normally fairly restricted in terms of numbers.
 
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The thing is, aborted timelines are doomed. Like, inherently. Unless you manage outright time travel(and I view Undertale's RESET as more akin to that than hopping timelines) then you have a very small window of time before it collapses into non-existence. In normal Materium conditions(at least with 4 Chaos Gods instead of 5 or more) this happens in moments at best, instantly at worst. In the Warp, they can exist indefinitely, but are chronologically and thus conceptually fragile and if observed by a Materium being could collapse even if they are in the Warp, hence Daemonic Incursions aren't auto-wins because Daemons can't freely wander in places with mortals if their timeline is compromised.

On a Warp-touched world, items and the like from alternate timelines might bleed through, but they'd likely have very limited lifespans, and their destruction would have Balefire-like effects. That is, not only would they cease to exist, but their effects would be unwritten. A wound from a blade sunk into non-existence didn't disappear, it never happened, beyond some faded memories from any soul-bearing witnesses, or more vivid ones with Psykers, though Power Weapons and the like could resist to some degree, they too would have the punch taken out of their actions, with it growing exponentially the further back from dissolution you went. Abusing it would essentially require a ridiculous Psyker like Serras or at least a Gamma to intentionally create thinking beings, even if copies of themselves, doomed to a quick death. Like, literally within the week even for the former. Chaos can't really take advantage of this because they're to a man selfish bastards who are as likely to try and kill the bastard who did this to them, and Serras would find the idea morally repugnant. The idea is essentially that world is weird, and could have implications for research into improving the C.A.T. due to knock-on effects from understanding the temporal implications of Warp tomfoolery, but would be unlikely to directly offer much benefit beyond a small pool of Psykers experienced in temporal nonsense, as chronomancy is normally fairly restricted in terms of numbers.

I was thinking of sending information through, which is something that either stays or means we have really interesting antimemetic effects going on. In a doomed timeline, do something risky, see how it turns out, and push the results through, where surviving timelines see what happened. Lets you do risky research, and in as many parallels as there are false timelines, hypothetically letting you do it faster, or for cheaper, as the reagents aren't used in the surviving timeline.
 
The thing is, aborted timelines are doomed. Like, inherently. Unless you manage outright time travel(and I view Undertale's RESET as more akin to that than hopping timelines) then you have a very small window of time before it collapses into non-existence. In normal Materium conditions(at least with 4 Chaos Gods instead of 5 or more) this happens in moments at best, instantly at worst. In the Warp, they can exist indefinitely, but are chronologically and thus conceptually fragile and if observed by a Materium being could collapse even if they are in the Warp, hence Daemonic Incursions aren't auto-wins because Daemons can't freely wander in places with mortals if their timeline is compromised.

On a Warp-touched world, items and the like from alternate timelines might bleed through, but they'd likely have very limited lifespans, and their destruction would have Balefire-like effects. That is, not only would they cease to exist, but their effects would be unwritten. A wound from a blade sunk into non-existence didn't disappear, it never happened, beyond some faded memories from any soul-bearing witnesses, or more vivid ones with Psykers, though Power Weapons and the like could resist to some degree, they too would have the punch taken out of their actions, with it growing exponentially the further back from dissolution you went. Abusing it would essentially require a ridiculous Psyker like Serras or at least a Gamma to intentionally create thinking beings, even if copies of themselves, doomed to a quick death. Like, literally within the week even for the former. Chaos can't really take advantage of this because they're to a man selfish bastards who are as likely to try and kill the bastard who did this to them, and Serras would find the idea morally repugnant. The idea is essentially that world is weird, and could have implications for research into improving the C.A.T. due to knock-on effects from understanding the temporal implications of Warp tomfoolery, but would be unlikely to directly offer much benefit beyond a small pool of Psykers experienced in temporal nonsense, as chronomancy is normally fairly restricted in terms of numbers.
I feel like that it is needlessly complicated. It won't have any real affect on the quest.
 
Anything time-shenanigans-related should be viewed very carefully before implementation, as they tend to be powerful or dangerous in equal measure. I'd honestly advise against it, because the whole aborted timelines thing would make anyone able to control it really powerful. There's a reason Savestates, or DETERMINATION, or Coil tend to be really powerful, especially against people who can't see it happening.

If we got ahold of it, it would allow us to do so much parallel research and design that it would break the setting even harder.

With enough of the Karma perks we would be able to Sans up to them after all there Karma would keep getting worse with every reset.
 
Idea: If Mortarion is contacted and given crystals to help with his daddy problem, he will cackle. Because he can now counter at least somewhat his 'father's' two main advantages: the toxicity of the air (purity crystal) and psyker powers (order/blank crystal). This would also make him more neutral to psykers, if only because of the help and that they can create order crystals.
 
Idea: If Mortarion is contacted and given crystals to help with his daddy problem, he will cackle. Because he can now counter at least somewhat his 'father's' two main advantages: the toxicity of the air (purity crystal) and psyker powers (order/blank crystal). This would also make him more neutral to psykers, if only because of the help and that they can create order crystals.

Wouldn't work. Mortarion told the Emperor himself that he didn't need outside help killing his necromancer father. The Emperor swooping in at the last second to kill the necromancer embittered Mortarion towards the Emperor, and he had already heard Nurgle's voice by this time. He also equates all psychic powers and magic to the actions of the necromancers and warlords on Barbarus. Crystals would easily fall into that category.

No, Mortarion has to be helped without knowing it. He needs to have the satisfaction of killing Necare and conquering Barbarus himself. We might be able to help, but he can never suspect any assistance.
 
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