An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
3 theories about belief energy

1. The soul packets faith into discrete packets, then those packets are addressed by the soul and make thier way to the god

2. The warp itself recognized faith, then directs that faith energy to the correct good.

3. The God's soul scans the warp, recognized faith energy and winds it in like a fish.

We don't even know where to begin with this whole new branch of warp"tech". We haven't even made machine souls, so do we really want to screw around with godhood?

Maybe that's what happened in cannon 40k? One of the hidden primarchs was super good with tech, and the AdMech took that as a sign and worshipped him. All that belief energy was turning the primarch into a god and the emperor did his church burning thing, but on a primarch.

True, but I feel that a having worlds of their own gives them options. I personally wouldn't want to live on a ship. If the Eldar are going to increase in numbers, a planet may be a good idea, in terms of space.
What? In every instance in history, concentration camps or reservations has ended poorly. Just dumping eldar on some undeveloped world with nothing is a really bad idea. What part of having no future prospects, no education, no economy, no jobs, no trade, no food, and no defenses seems like a good idea to you?

What is going through your mind to think that this is a good idea?

If we need to resettle a massive amount of eldar, we would offer multiple solutions.

For more cosmipolitan eldar, we would offer immidate apartments spread out among the hives and worlds the bastion. Sure, they would be close to psyker academies and each other, but in all we would treat them like we treat other psykers.

For more insular eldar, we could offer to build an arcology on one of our worlds. Probably a habitable world already populated by humans or some other mundane species. They would be forced to interact with other people.

If we run into eldar that are crazy enough to straight up demand a planet for thier lonesome, then they can keep the one they are on. If they demand a whole planet while they are in dire need to move they are not sane enough to live on our worlds.
 
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Ah, I clarified that post later on.

Also, I just put it out there as an option, I also didn't say that other options were mutually exclusive.

Chill.

What would have happened to their Craftworlds in this scenario? Since they have no defences?
They have the same defences as always, just now they have a planet they can use too.
It wouldn't be mandatory to live there.


Making the Insular Eldar live on planets with Bastion humans or whatever to integrate them, is what I was saying. Except instead of an arcology on a world, it's a world in a sector.

They can be close enough to integrate over time while still giving them some space.

What? You gonna shove some dinosaur riding, tribal Eldar into a skyscraper? Have them be next door neighbours with some droids?

Imagine the culture shock.
 
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You gonna shove some dinosaur riding, tribal Eldar into a skyscraper? Have them be next door neighbours with some droids?

Imagine the culture shock.
There are humans that ride whatever animals they have. Imagine a human and eldar sharing drinks about the new tech. We already have some method of integrating feudal cultures. I'd imagine it would work with increased communal land rights.
Sure. If the eldar craftworld has a population growth problem, then we are doing our job well.
 
There are humans that ride whatever animals they have. Imagine a human and eldar sharing drinks about the new tech. We already have some method of integrating feudal cultures. I'd imagine it would work with increased communal land rights.

Sure. If the eldar craftworld has a population growth problem, then we are doing our job well.
Exodites explicitly do not want new technology. Their rejection of it is what makes them Exodites as they see their decadent, easy, technologically supported lifestyles as what caused the Fall. They aren't called Spess Amish for nothing.
 
Why would you throw away the Dreadnought class for a single war ship? That doesn't make any sense what so ever. Other than that, I don't know why you base anything in space off a wet-navy. That just doesn't make sense really. You need entirely new designs to cope with a 3d space, where the enemy can also come from below or things like that.

Other than that, it is a pretty good OMAKE, just a little bit over the top.

This Omake was based on the HMS Dreadnought, a ship which made every other battleship obsolete when it was built.

Also this is less "throwing away the Dreadnought class" and more like designing a better Dreadnought and calling it a "Heavy Cruiser" because:
  1. Historically a Dreadnought has been a type of battleship
  2. "Dreadnoughts" in this quest are about 5km long
  3. A Heavy Cruiser is about 5km long in 40k
The issue of using 2d designs is relatively easy to solve, simply roll the ship so that one of it's armored sides is facing the enemy.

Also we can't fit longer weapons in turrets than spinal mounts quite the opposite.

True, but the turrets are to replace the broadside armaments. For ships with spinal mounts, doing so wouldn't reduce their length because you are correct, spinal weapons can be much longer than turret mounted guns. However it will reduce their width, since they no longer need to be twice as wide as their broadside weaponry. This unfortunately would have vastly reduced benefits, mostly because the secondary weapons are getting more powerful instead of the primary weapon, but it still offers some advantages.
 
So it's basically a non issue. Any normal exodite would die with thier world, while the radicals would take up our offer of extraction and endure the culture shock.

Sure, if a world or people want to be left alone on a planet, I see no reason why not. If exodites need to run from thier planet, we should promise them a replacement. My issue is forcing the craftworlders or cosmipolitan eldar into reservations. I just don't grok it. We want to focus down the "filthy Mon-keigh" attitudes. The sanctimonious exodite attitude can be a long term project.
 
Sure, if a world or people want to be left alone on a planet, I see no reason why not.

It's not like we're going to run out of population room any time soon. One planet, especially one relatively low-tech like many exodite ones, aren't going to add much to our alliance.

My issue is forcing the craftworlders or cosmipolitan eldar into reservations. I just don't grok it.

Agreed, why would anyone want that? We've integrated hostile species before, and I'm pretty sure reservations have never been a good idea. Native American Reservations, Ghettos, US suburban segregation, when has it ever been a positive thing?
 
Also this is less "throwing away the Dreadnought class" and more like designing a better Dreadnought and calling it a "Heavy Cruiser" because:
Heavy Cruiser doesn't sound as cool as Dreadnought, so by the rule of cool it loses, if you're trying to design a better Dreadnought then Neo-Dreadnought is a cooler designation.
 
Heavy Cruiser doesn't sound as cool as Dreadnought, so by the rule of cool it loses, if you're trying to design a better Dreadnought then Neo-Dreadnought is a cooler designation.
Then should Dreadnought not instead be saved as a classification for ships of 10km or more? Such a cool name would go to waste when Battle Barges are larger and more powerful.
 
Heavy Cruiser doesn't sound as cool as Dreadnought, so by the rule of cool it loses,

I kind of think the contrast could be interesting. Instead of just cruisers, there are light cruisers (faster and more maneuverable) and heavy cruisers (more durable and powerful). Renaming heavy cruisers makes the dichotomy go away, and the contrast helps boost them versus each other.
 
Airplane game - Wikipedia

I'm listening to a podcast about pyramid schemes, and they referenced this. The participants describe it as a philosophical organization, and the leaders, called pilots, would use assumed names like "courage" or "valiant". My mind immediately jumped to chaos cult. I really want to write a scene with witchhunters going after modern chaos cults.
 
I did mention earlier it would be pretty simple to put together a python script for whatever was needed. even with my crap coding skills... Well, took some time to mess around with python, and realized I'd pretty much forgotten everything I knew. But eh, managed to make something that probably no longer has any use. Probably should have just used an array for the variables so they can be set to any length and add something for negatives, but I guess someone else, if they want to, can take a look at how terrible it is and mess around with it...
Well, realized it doesn't actually indent properly, so here's the pastebin
pastebin
and a example in case code is hard to parse

Crap, realize there's an error in there... why do I only bother to check these things now...? well, its a really minor fix...
Aaaand fixed. I think. probably.
 
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Then should Dreadnought not instead be saved as a classification for ships of 10km or more? Such a cool name would go to waste when Battle Barges are larger and more powerful.
Well, I usually know Dreadnoughts as Supercapital killers. So maybe they can take that role? They themselves are only Capital Ships, but are cheap enough to be brought en-mass against things larger like a Superbattleship. They usually have an obscene amount of damage, but are bad against smaller things like Escorts. So it wouldn't be unusual to see 30-40 Dreadnoughts jumping on top of [a Supercapital]. That would especially work well with Subspace drives to directly land on top of the enemy.

But I still think it's silly, because we are in a 3d environment and he wants to use wet-navy designs, which is not very smart for a reason.
 
Well, I usually know Dreadnoughts as Supercapital killers. So maybe they can take that role? They themselves are only Capital Ships, but are cheap enough to be brought en-mass against things larger like a Superbattleship. They usually have an obscene amount of damage, but are bad against smaller things like Escorts. So it wouldn't be unusual to see 30-40 Dreadnoughts jumping on top of [a Supercapital]. That would especially work well with Subspace drives to directly land on top of the enemy.

But I still think it's silly, because we are in a 3d environment and he wants to use wet-navy designs, which is not very smart for a reason.
We could call them Destroyer-class ships, then.
 
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Gonna weigh in, Destroyers are the 250-750 meter ship class, usually about 500. They're not really relevant on this scale, since some of the largest fighters in-universe are of comparable scale to the smallest Destroyers, but you have about 10 times as many of them as Escorts.
 
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