Alchemical Solutions [Worm/Exalted] Thread 23: We Wonder Where Who Wanders When Watchers Wane

Pre-Vote Running Tally: Who Are Your Top 3 Choices For Orichalcum?


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Well, sleeplessness is a Charm (and we can basically do that at the moment with drugs), I doubt perfect memory would be all that helpfuly, and there's a Charm that is just 'all the weapons'. The reason to grab MM is for who she is as a person (which includes her experience, which is very good) - I don't see her power really coming into it that much (it is better than the Alchemical Charm, due to the access to Earth Bet weaponry and artillery sized weaponry though, and likely sub mods to make it even better etc - but it doesn't bring something truly unique or valuable, which is far more something to consider when selecting based on powers I feel).
People really underestimate her charm.

Simply hacking the normal shard restrictions means that she can scan and duplicate tinkertech as well.
And there is nothing saying that she would be limited to weapons only, or only Nowhereverse tech. Or even only weapons.
There is a reason why I refer to her as Green Lantern.

And that's before considering the implied Perception hack that allows her to see past the Entity memory lock on trigger visions.
And if thinking outside the box is the requirement for Moonsilver...I really don't see that as MM.
She could maybe fit, on the strength of her adaptability; Kurdish child soldier to US protectorate agent is not an easy transition.
But she isn't a natural for the Caste.

(There's also the thing of 'Ori as our Wizard' that's been a thing for a while, which doesn't really fit her, especially with the Clarity requirements.)
Different kinds of wizards and magic wielders in popular culture.

Look at the LoTR wizards for example; all of them came from Tolkien Heaven to Earth, but it was personality and attitude that defined them.
Gandalf literally died, went to Tolkien Heaven, and was sent back to finish his job, and he remained more approachable than, say, Elrond or Celebrian or even Denethor, none of whom had been Over Sea or looked in the face of the Valar.
Hell, the single person who was immune to the blandishments of Sauron's Ring was Tom Bombadil, and a more approachable character you'd be unlikely to meet on Middle Earth.

Besides, note that up to PermaClarity 2 will give no external signs; it's only when you hit Clarity 3 that you start seeing effects.
See how Saki has PermaClarity 1 due to Rogue Cell.
 
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She's already prone to doing stuff like that.
Its how Regent died in canon.
She fits right in then:V

Nah (partially)Solid-snek or John McClane :p
Neither of them have style or flash.
I mean, do you seriously see Aisha picking either of her own free will?

McClane is defined by getting his ass beat, and blundering through anyway; Snek is more black trenchcoat than pink mohawk, as the Shadowrun fandom would say. I bet Aisha would prefer Raiden anyway; Rules of Nature everywhere.

"Now I have an Essence cannon fuel bolt launcher. Ho ho ho."
FTFY.
Though I suspect she's going to lean more on the installed weapons of an Integrated Arsenal System for day to day use.
 
Well, sleeplessness is a Charm (and we can basically do that at the moment with drugs), I doubt perfect memory would be all that helpfuly, and there's a Charm that is just 'all the weapons'. The reason to grab MM is for who she is as a person (which includes her experience, which is very good) - I don't see her power really coming into it that much (it is better than the Alchemical Charm, due to the access to Earth Bet weaponry and artillery sized weaponry though, and likely sub mods to make it even better etc - but it doesn't bring something truly unique or valuable, which is far more something to consider when selecting based on powers I feel).
I could see Miss Militia's Shard Charm being a combination of a number of canon Charms:
PROTOSYNTHETIC AMMUNITION REPLICATOR
INTEGRATED ARSENAL SYSTEM with all the weapons + Perfect grade + Magic material bonus
TRANSCENDENT MULTIMODAL ARTIFACT MATRIX
while still being able to make Earth Bet Weapons, and maybe Tinker tech that she couldn't before.
in a single charm

but yeah, her experience would likely be a leading factor rather than her Shard.
we don't have a Heavy Fire Support role filled.
Administrator is Tactical and Strategic command with a dash of ranged support.
Prayer is Melee bruiser
Warden and Curator are PR with a side of Kung fu and a mobile command center.
Who is going to be Stealth/Assassin/skirmisher/Spy fast, difficult to pin down, and hard to find in the first place.
Vista I think the plan was to have her fill a Combat heavy Role in order to take advantage of the complete BS Spacewarping Brings to the table be it on offense, defense, Close Combat , or Ranged Combat.
 
Honestly? It's more that Missy basically informally adopted Taylor as her big sister, and should she not become Exalted, then we're looking at a very long and possibly very lonely immortality. Prayer and Saki just feel too reverent, too much at arms' length. It's part of why I want Aisha for Moonsilver: we need her irreverence and acceptable levels of disrespect to keep us grounded. With Missy...well, we need something more like family than Taylor has right now. Missy is as close as we have right now, with Danny off Infernaling for Cauldron.
Death won't be a thing anymore once we finish the nanites. We can keep her around forever as a clarity sink.
Yeah that too (must collect little sisters!), we need close companions and we picked the Injector instead of the nanites so unless we wind up by Medicine 3-5 no immortality nanites for us/our friends. Plus I totally want to see just how adorable "BEST little sister" becomes with Appearance 5+
Why the heck wouldn't we finish them? Immortality for everyone is the best PR ever. And it's not like we'll lose access to Riley anytime soon.

[X] Hannah Smith (Miss Militia)
- [X] Stunt: The members of the PRT squad, wounded and healthy alike, rouse and smile as Hannah moves through the room. She stops long enough to speak with everyone, though fatigue slows her movements imperceptibly. Next to you, Chevalier sighs quietly, exhaustion plain on his face. "She always checks on the squads after combat operations. Particularly when they go bad."

I realize it's not likely to go through, but it's important to me, and I'm fine with Aisha winning.
 
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Now that I think of it?
Aisha may be less James Bond and more Ethan Hunt.
Complete with those face masks from Mission Impossible 2 and the crazy, crazy stunts.

Because I can totally see her breaking into the fiftieth floor of a skyscraper from the outside, or clinging onto the outside of a plane that's taking off.
As an Exalt, she does have a certain Rule of Cool to hold up.
 
[X]Aisha Laborn(Who) for Moonsilver Caste.
-[X]Stunt: Across from the Alchemicals, Aisha leaned forward, almost vibrating with anticipation."So what you're saying, yeah, is that you want me for James Bond? Or Electra?" Saki covers her mouth as Taylor winces. "Maybe less explosions? More like Veronica Mars...." "Sold! I'll be the best secret agent who ever agented! One question though." She points "I get Saki's disguise power, right?"

I don't think that I can make the Ori voters acknowledge the fallacy in their choices. We haven't looked in character beyond a small bit before the S9. There are a bunch of Ori's out there. Howard Huges was an Ori. Steve Jobs was an Ori. They exist. They may not have superpowers. We just haven't been curious enough to find them in character. Granted, we've been a bit busy with the S9.
 
@Gromweld
Two little factoids about the Wards, and how the canon PRT/Protectorate handles their complicated legal status:
Article:
Where do you stand?" Jessica asked. "What's your view on things? Summing it all up?"
"Sucks," Vista said.
"I can believe it."

"When I go on patrol, I can't go alone, not until I'm fourteen. So I spend the most time with everyone. I hear what they say, and we talk about everything."
"If there are doctors and field medics, maybe you're the equivalent of a field therapist?" Jessica suggested.
Vista wasn't amused in the slightest. "Don't be condescending."

Article:
She picked up the remote that sat in front of her and clicked the button. The screen showed a map of the city with the spread of territories.

"The Nine have the advantage of power. Not necessarily in terms of the abilities at their disposal, but in terms of their ability to affect change and shape everything that occurs. They are our number one priority, obviously. With them gone, if nothing else, I can hope that more capes will be willing to venture into the city to help out."

"But we're operating with a deadline, and the Undersiders and Travelers have just moved it up dramatically. The Nine posed their challenge, and they're losing. There's now four 'rounds' of Jack's little game remaining. Twelve days, depending on their successes and failures in the future. I've talked it over with Legend, and we're both working under the impression that the Nine will enact whatever 'penalty' they mentioned in the terms for their game. Our working assumption is a biological weapon."

There were nods around the table.

"In short, our worst case scenario is the Nine feeling spiteful or cornered, and deploying this weapon. When we attack, we need to make it an absolute victory, without allowing them an opportunity. Wards, I know you're not obligated to help in this kind of high-risk situation. This is strictly voluntary, and I've had to discuss the matter with your parents to get permission to even raise the subject, but I would value and appreciate your help on this front."

The Wards exchanged glances.
"If you could raise your hand if you're willing to participate?" She ventured.
Every hand except two was raised. Chariot and Kid Win.

It did mean she had Flechette, Clockblocker and Vista. The ones she needed.
"Thank you. Rest assured, Chariot, Kid Win, that I harbor no ill will."
"My mom wouldn't forgive me if I went," Kid Win said.
TL; DR
1)14 year olds are considered responsible enough to legally patrol alone, according to Vista; younger than that, and you're supposed to be with someone.
Patrol, apprehend criminals, deal with law enforcement et cetera.
This has actual legal implications for our candidates; Aisha is currently fourteen, for example, according to the Worm Cast Page.

2) In non-immediate emergencies, it's apparently protocol for senior(as in Director-level) officials to get permission from first parents and then the Wards to deploy them. This is notable, because Kid Win showed up for Leviathan, but declined to go up against the Nine, and it was considered okay.
Vista, of course, went for both, despite being much younger than him.

Still a significant amount of social pressure there.
 
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[X] Aisha Laborn (Who)
-[X]Stunt: Across from the Alchemicals, Aisha leaned forward, almost vibrating with anticipation."So what you're saying, yeah, is that you want me for James Bond? Or Electra?" Saki covers her mouth as Taylor winces. "Maybe less explosions? More like Veronica Mars...." "Sold! I'll be the best secret agent who ever agented! One question though." She points "I get Saki's disguise power, right?"(60 words)
 
@Gromweld
Two little factoids about the Wards, and how the canon PRT/Protectorate handles their complicated legal status:

TL; DR
1)14 year olds are considered responsible enough to legally patrol alone, according to Vista; younger than that, and you're supposed to be with someone.
Patrol, apprehend criminals, deal with law enforcement et cetera.
This has actual legal implications for our candidates; Aisha is currently fourteen, for example, according to the Worm Cast Page.

2) In non-immediate emergencies, it's apparently protocol for senior(as in Director-level) officials to get permission from first parents and then the Wards to deploy them. This is notable, because Kid Win showed up for Leviathan, but declined to go up against the Nine, and it was considered okay.
Vista, of course, went for both, despite being much younger than him.

Still a significant amount of social pressure there.
Yeah, I've been (re-re-re-...)investigating canon a bit recently and noticed these bits too. Sorta boggles the mind that they can legally allow 14-year-olds to patrol alone, so I've reasoned it that there has been enough evidence for a long time that younger parahumans are just as capable at fighting as older ones... and it sorta reinforces the subtle bigotry against parahumans in/through the law, that young parahumans aren't really considered children anymore. I would not be surprised at all if Cauldron's influence was at play here.

Yet more reasons for the Youth Guard to exist, I suppose.
 
Yeah, I've been (re-re-re-...)investigating canon a bit recently and noticed these bits too. Sorta boggles the mind that they can legally allow 14-year-olds to patrol alone, so I've reasoned it that there has been enough evidence for a long time that younger parahumans are just as capable at fighting as older ones... and it sorta reinforces the subtle bigotry against parahumans in/through the law, that young parahumans aren't really considered children anymore. I would not be surprised at all if Cauldron's influence was at play here.

Yet more reasons for the Youth Guard to exist, I suppose.
To be fair, this policy is likely meant for places where the Wards patrol routes are not meant to actually be policing patrols, unlike Brockton Bay.
 
Simply hacking the normal shard restrictions means that she can scan and duplicate tinkertech as well.
And there is nothing saying that she would be limited to weapons only, or only Nowhereverse tech. Or even only weapons.
There is a reason why I refer to her as Green Lantern.
Hence why I mentioned sub mods. Because I doubt those'd be available from the get-go.
She could maybe fit, on the strength of her adaptability; Kurdish child soldier to US protectorate agent is not an easy transition.
While true, adaptability as a child =/= adaptability as an adult. And what we see of MM in canon does not strike me as adaptable (can't really remember her doing much in quest either).
Besides, note that up to PermaClarity 2 will give no external signs; it's only when you hit Clarity 3 that you start seeing effects.
Wasn't really referring to perm-clarity, so much as most of the Weavings require mid to high Clarity, and/or gain bonuses from higher Clarity (as does Thermionic Orthodoxy Array, which I'm really curious to see what it does here). Now, permanently sitting at that level probably won't happen, but I'd be surprised if there wasn't a larger amount of time spend above Clarity 2 due to the synergy with Weavings (or else there'd likely be a drop in effectiveness - I don't know how quickly Alchemicals can drop into Clarity 'voluntarily', or drop out). And while 'perma'-Clarity 3 isn't that huge a deal, it doesn't really fit why we're wanting to Exalt MM.
 
This is notable, because Kid Win showed up for Leviathan, but declined to go up against the Nine, and it was considered okay.
Vista, of course, went for both, despite being much younger than him.
Vista was always pretty valorous yeah.
To be fair, this policy is likely meant for places where the Wards patrol routes are not meant to actually be policing patrols, unlike Brockton Bay.
Even in Brockton Bay. The average patrol has no serious fighting, after all, and they are expected to call it in(aside from things like Vista vs Hookwolf).

Unless the routes go deep into gang territory, even in Brockton Bay, they can handle it.
 
Yet more reasons for the Youth Guard to exist, I suppose.
The more you examine the universe, the more necessary the YG turns out to be.
Seriously.
EDIT
I mean, with shit like this:
Article:
"A lot of synergy in this team," I commented.

"Sort of aimed for that," Tecton said. "They took everyone willing to leave Chicago, to support other cities that lost more members, offered incentives to the rookies if they were willing to move to another city. Your-parents-can-afford-not-to-work-for-a-year kind of incentives. I drafted these guys because I thought their powers would work well together."Type your article here
It would be hard for minors not to end up being pressured into situations they might not be particularly enthused about.
Add a little social pressure, and I can see why the Wards would need to be protected from the PRT.
And sometimes from their own families.

To be fair, this policy is likely meant for places where the Wards patrol routes are not meant to actually be policing patrols, unlike Brockton Bay.
Not really.

They also do this in New York, with it's massive villain population, and apparently did it in Chicago as well, which had a large enough villain problem for Weaver to make her rep. Brockton Bay was exceptional for the villain to civilian ratio, and because certain people were actively escalating things, not because Ward patrols elsewhere were especially safe.

Note how a common burglary call had Vista running into Hookwolf and getting her armor stabbed clean through by accident; life comes at you real fast on Earth Bet.

Hence why I mentioned sub mods. Because I doubt those'd be available from the get-go.
I'd actually wager they would, with some being locked by artifact level or Attribute requirements.

For example, a Strength 4 weapon might require either Str 4 or Essence 4 to be accessible.
Or armor might be locked without a submod.
Or equipment that requires external power might be locked until you hit higher Essence.

Lots of ways it could play.
While true, adaptability as a child =/= adaptability as an adult. And what we see of MM in canon does not strike me as adaptable (can't really remember her doing much in quest either).
Kurdish child soldier to BB Special Agent in Charge.
She was the first person to offer Valkyrie a social outing after she was introduced by Legend in Teneral E.1, as well as the person who did the negotiating with Bitch later in the epilogue.
She's not a natural Moonsilver, but she could work if we had no other candidates.

Now I have a horrifying thought: Aisha as Orichalcum.:V
See what she did with the Heartbroken.
Perhaps I was a little hasty calling her mono-Caste; she might work as a Starmetal and Ori both.
Maybe even a Soulsteel.

Wasn't really referring to perm-clarity, so much as most of the Weavings require mid to high Clarity, and/or gain bonuses from higher Clarity (as does Thermionic Orthodoxy Array, which I'm really curious to see what it does here). Now, permanently sitting at that level probably won't happen, but I'd be surprised if there wasn't a larger amount of time spend above Clarity 2 due to the synergy with Weavings (or else there'd likely be a drop in effectiveness - I don't know how quickly Alchemicals can drop into Clarity 'voluntarily', or drop out). And while 'perma'-Clarity 3 isn't that huge a deal, it doesn't really fit why we're wanting to Exalt MM.
A well-calibrated Alchemical can bleed off Clarity pretty rapidly if they so choose; can go from Clarity 10 to Clarity 2 in roughly two or three days without blowing all her Willpower, or she can do it faster if she's willing to be low on WP.
Not really a huge issue.

Thermionic Orthodox Array would probably shut down persistent environmental effects; that Gray Boy bubble? Gone.
Persistent rip in dimensional space that refuses to close? Gone. Labyrinth opening a portal? Maybe, if she's good.
Behemoth trying to shape the immediate environmental space with dynakinesis? Lolnope.

It would have very interesting synergy with Vista's power if she can bend it to apply over a larger field.
 
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Thermionic Orthodox Array would probably shut down persistent environmental effects; that Gray Boy bubble? Gone.
Persistent rip in dimensional space that refuses to close? Gone. Labyrinth opening a portal? Maybe, if she's good.
Behemoth trying to shape the immediate environmental space with dynakinesis? Lolnope.
Hmm...nice. Since you mention Behemoth...how do you think Ziz would react to suddenly being in an Essence bubble :wink:?
 
Violently?:V
She can probably avoid it though. Behemoth? Nowhere as fast.
That's part of the reason he got killed in canon; he could not outrun his pursuers when the tide turned.
I was actually wondering if it'd muck her enough to keep her in it. Getting her in it might be a tad trickier though, true - but with perfect invis? (Though it's not exactly fast to activate...)
 
Now I have a horrifying thought: Aisha as Orichalcum.:V
See what she did with the Heartbroken.
Perhaps I was a little hasty calling her mono-Caste; she might work as a Starmetal and Ori both.
Maybe even a Soulsteel.
She isn't those people yet though. That's character development after losing her lover and gaining responsibility.
 
Yeah, I've been (re-re-re-...)investigating canon a bit recently and noticed these bits too. Sorta boggles the mind that they can legally allow 14-year-olds to patrol alone, so I've reasoned it that there has been enough evidence for a long time that younger parahumans are just as capable at fighting as older ones... and it sorta reinforces the subtle bigotry against parahumans in/through the law, that young parahumans aren't really considered children anymore. I would not be surprised at all if Cauldron's influence was at play here.

Yet more reasons for the Youth Guard to exist, I suppose.
Keep in mind that the Heroes in BB were outnumbered at LEAST 2:1 (good 40-45 villains, with more showing up in BB as the story progresses, only ~20 heroes) and half of those heroes are underage (7 protectorate and 7 wards in the beginning, 8 New Wave, 3 of which are sub-18 at the start). Villain count goes up and the hero count goes down pretty quickly, with more Wards filling the gap. Not necessarily the best example of standard Wards procedure. Been a while since I've read Worm though, and you might very well be seeing this outside of BB. PRT Quest might be a good resource. The doc doesn't go into much detail on ward schedules (their times are limited, 3 PM to Midnight, earlier risks exposing identity, later risks a fine and exhaustion) although there's this bit under "Initial Steps", seems to be general rather than wards-specific:
Care should be taken to make members feel welcome and to accommodate any special needs. Gradually introduce patrolling with partners and patrolling alone in safer areas. Team leaders or directors may need to encourage training and other routines to build confidence for new recruits.

Since there's been some discussion of MM's shard, I'd like to bring up this tidbit from the WoG thread:
It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design.
Could lead to a very interesting shard-charm/sub-module (Vat: the Charm?) if taken as-is, although I also wouldn't be surprised if Grom just drops the canon charm and extrapolates from her power instead.
 
She isn't those people yet though. That's character development after losing her lover and gaining responsibility.

So...now there will be two immature irresponsible members of an Assembly? :V
Aisha was always pretty crazy heroic though.

Could lead to a very interesting shard-charm/sub-module (Vat: the Charm?) if taken as-is, although I also wouldn't be surprised if Grom just drops the canon charm and extrapolates from her power instead.

Wait, so MM's shard is like cheap version of GU's one but with more sanity?

EDIT: Grammar fixes.
 
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The doc doesn't go into much detail on ward schedules (their times are limited, 3 PM to Midnight, earlier risks exposing identity, later risks a fine and exhaustion) although there's this bit under "Initial Steps", seems to be general rather than wards-specific
Basics is that you are allowed to have Wards patrol alone, but you should ease them into it and have them pick up some experience and confidence in pairwork first.

Of course, being able to do it doesn't mean you should, since Wards getting hurt would lead to censure and investigations.
-Ward getting hurt in a full team event is pretty normal. Not much censure, unless it happens a lot.
-Ward getting hurt on a solo patrol in a known safe area would probably get you a slap on the wrist and increased supervision.
-Ward getting hurt on a solo patrol in a dangerous area is going to have consequences for the director.
 
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