Alchemical Solutions [Worm/Exalted] Thread 18: Ravaging Rapscallions Rapidly Regret Regular Rampages

Bonesaw needs to be contained as fast as humanly possible because her biogen Plagues are in play.

I'm not tactician, but my thought was for Narwhal and MM to lead hospital defence. Between them is a staggering offence/defense combo, and both have are-effect potential for battlefield control, which I think is needed against a horde of zombies and drones.

Just throwing ideas out, any thoughts?
Narwhal ignores the Manton effect, as such she's one of our deadliest combatants capable of spwaning Force fields inside of people
 
He has a core that can be destroyed.

Alexandria punches hard enough to knock back Behemoth. You couldn't find a better match than Siberian or Hatchet Face.

He has likely faced numerous Brutes over the years. His adaptations have no doubt made him quite strong against kinetic forces.

Besides, if you want physical force, we have fucking Marrow there with seven dots in strength.

Legend's lasers would soon lose their effectiveness against his adaptability.

Legend can use pretty much any kind of laser he wants. He has a much more versatile arsenal, and could just keep switching to something new.
 
I'm skeptical of that. There's no way you can be sure.
I'm going off canon honestly.

She was able to go toe to toe with Leviathan, Behemoth, and even Noelle and her attacks were effective against them.

We know Crawler has a core and his adaptions can be overpowered if attacked quick enough before he heals.
 
He has likely faced numerous Brutes over the years. His adaptations have no doubt made him quite strong against kinetic forces.

Besides, if you want physical force, we have fucking Marrow there with seven dots in strength.



Legend can use pretty much any kind of laser he wants. He has a much more versatile arsenal, and could just keep switching to something new.
Comparing Alexandria to other Brutes is a disservice to her powers.

HOWEVER!

You raise a good point about Marrow. I actually forgot about her. My point is retracted.
 
I think we should send Marrow after Jack and Shatterbird honestly, she'll make sure nobody kills Tatsu and can paste Shatterbird maybe send Kid Win too to go for the capture on Jack. Either member of the Triumvirate can handle Siberian and Crawler we don't need both of us at the base.
 
Question, Grom. Is it known what happens if Hatchet Face comes in contact with a Case 53? Is that an insta-kill for somebody like Weld?
While it hasn't been tested on Weld or Willow specifically, history has shown inhuman-anatomy Case53s usually freeze/lock up if put in range of a power-nullification effect. They usually wake back up slowly after the effect passes, unless enough of them is destroyed to make it so their power doesn't really have anything left to kickstart back into motion.
 
I'm going off canon honestly.

She was able to go toe to toe with Leviathan, Behemoth, and even Noelle and her attacks were effective against them.

Well, to be honest her power isn't really effective at all against the former two, she's just invulnerable enough that she can actually survive their hits. And she wasn't able to reach Noelle's core either.


I think we should send Marrow after Jack and Shatterbird honestly, she'll make sure nobody kills Tatsu and can paste Shatterbird maybe send Kid Win too to go for the capture on Jack. Either member of the Triumvirate can handle Siberian and Crawler we don't need both of us at the base.

Civilians die if Weaver or Marrow leave the Docks.
 
Well, to be honest her power isn't really effective at all against the former two, she's just invulnerable enough that she can actually survive their hits. And she wasn't able to reach Noelle's core either.




Civilians die if Weaver or Marrow leave the Docks.
Being able to single handidly knock back Behemoth is a pretty huge feat. Seriously, her strength surpasses anything Crawler has likely seen.

But since we have Marrow we can keep Alexandria at another station - though she'd be pretty pissed at not being able to kill Manton - where her powers would be useful.
 
While it hasn't been tested on Weld or Willow specifically, history has shown inhuman-anatomy Case53s usually freeze/lock up if put in range of a power-nullification effect. They usually wake back up slowly after the effect passes, unless enough of them is destroyed to make it so their power doesn't really have anything left to kickstart back into motion.
Huh, I wonder why it works on Case 53's but not people like Browbeat?
 
But since we have Marrow we can keep Alexandria at another station - though she'd be pretty pissed at not being able to kill Manton - where her powers would be useful.

Legend can kill Manton just as well as she can, and she'd be fine with him killing Manton in her stead. He'd actually have a better shot, as her flying towards where he's located would tip him off.
 
Huh, I wonder why it works on Case 53's but not people like Browbeat?
Browbeat augments his biology with his power, but it's still working human biology that doesn't need shardfuckery to continue working. It's like asking why Amy's power doesn't revert in range of a nullifier: it produces permanent effects.

Without shardfuckery, Weld is a statue.
 
Bonesaw needs to be contained as fast as humanly possible because her biogen Plagues are in play.


Narwhal ignores the Manton effect, as such she's one of our deadliest combatants capable of spwaning Force fields inside of people
How fast do her force fields form? Because if she can form them faster than Jack Slash can react, while containing Bakuda's bombs, that could be a great success. Give her IEU to ensure that she can multitask fast enough, and send Kid Win along with the jammer to make sure Slash's first reaction is a failure. If she knows that the teleporter will be neutralized by tinkertech, she would know that she doesn't need to kill her.
 
How fast do her force fields form? Because if she can form them faster than Jack Slash can react, while containing Bakuda's bombs, that could be a great success. Give her IEU to ensure that she can multitask fast enough, and send Kid Win along with the jammer to make sure Slash's first reaction is a failure. If she knows that the teleporter will be neutralized by tinkertech, she would know that she doesn't need to kill her.

I'm tempted to send Narwhal against Bakuda herself, for the reason of containing the bombs and the mad tinker.
 
Not a fan of how some of our artifacts are now going to get a usability xp surtax put on top of them, but that can wait.

That said, some combos:
Willow + Wyld Hunt. Willow teleports through plants. Maestro hybrids are partially plant. Very powerful synergy if it works.
Weaver + Narwhal. Mass Penetrating Scan means we can tell her exactly where to put those forcefields in order to do the most damage. Unlikely, but potentially could allow her to target Crawler's core.


* Docks Shelter
-- Targets: Large civilian population, Marrow, Weaver
-- Enemies: Crawler, Siberian, Drones, Stinkbomb
Taylor, Marrow, Alexandria, Legend, Narwhal. Colossal DPS. Taylor + Narwhal have a shot of taking out Crawler's core, Legend + Marrow are ultimate burst DPS machine to keep him busy and might be able to burst their way to the core. Alexandria goes Manton hunting.
=> Goal here is to deal with these guys FAST and with overwhelming force so that we can send our big hitters in as cavalry where needed.

* Street King Castle
-- Targets: Overleague members, Street King members
-- Enemies: Jack Slash, Shatterbird, Drones, Bombs, Controlled!Tatsu
Legend and Alexandria cannot go here, because they have a vested interest in making sure these two live. Also don't care if Tatsu lives.
Not sure who to put here, although my idea is to finish up with Crawler and Siberian ASAP so we can quickly move in.

* Boulder Builder Mountain
-- Targets: Boulder Builders members, Geode, Xylophone
-- Enemies: Burnscar, Bonesaw, Zombies, Plagues, Drones, Controlled!Uzu, Controlled!Philharmonic
Kid Win, Weld, Gust, Bladedancer, Who, Slate. Kid Win shuts down teleport,Weld is largely immune to both Burnscar and Bonesaw, Who is good for exploiting opportunities for stealth takedown, Gust has the possibility of hardcountering plagues/fires by controlling airflow. BLadedancer brings the DPS. If my guess is correct Slate is a natural counter to Philharmonic, plus we have tearful bro + sis reunion.

* PRT Downtown HQ
-- Targets: Director Uriel, PRT leadership, Armsmaster, Dragonsuit
-- Enemies: Mannequin, Bakuda, Drones, Bombs, Controlled!Philanthropic
Wyld Hunt + Willow + Gallant. Expendible plant drones + Willow means multiple opportunities for stealth tranq, Gallant keeps opponents debilitated until decapitating strike. Lisa is the best available for figuring out what's Philanthropic's deal. Lisa will also help immensely in detecting Bakuda traps/shenanigans.

* Philadelphia General Hospital
-- Targets: ~2,000 civilians
-- Enemies: Drones, Bombs, Zombies
Bulldozer and Gully, plus oodles of PRT troopers. Bulldozer is point defense and can beat the shit out of drones and zombies at little to no risk, Gully can create defensive structures, PRT crowd controlls the civies. Huge PR boost for the Case 53s, as they're visibly defending people.

OK, that's the first draft, could use some improvements obviously.

Hmm. Alternative is to put Bulldozer in with Marrow as Hatchet Face bait. His motive is to go after brutes, so putting Bulldozer and Marrow together has strong odds of pulling him out. Replace him with Miss Militia at the hospital.
 
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I'm tempted to send Narwhal against Bakuda herself, for the reason of containing the bombs and the mad tinker.
Both Slash and Shatterbird use cutting-type attacks as their primary means of dealing damage, though. I'd expect Narwhal to be especially proof against both of them, given she is clothed entirely in layered forcefields. And with IEU, she could likely extend that same protection to whoever accompanies her.
 
Both Slash and Shatterbird use cutting-type attacks as their primary means of dealing damage, though. I'd expect Narwhal to be especially proof against both of them, given she is clothed entirely in layered forcefields. And with IEU, she could likely extend that same protection to whoever accompanies her.

Yes, but keep in mind that Bakuda needs to be contained rather than killed - you know she's got a dead man's switch on all her bombs, remember?

Weld would be fine for going against slashing/piercing damage. Bulldozer also sounds like a heavy hitter who might be resistant to that.
 
PUT WILLOW AND WYLD UP AGAINST BONESAW

Bonesaw would not be able to resist trying to nab Wyld. Wyld does stuff with plants. Willow can teleport through plants. Willow can KO Uzu with one touch.

Its basically the perfect trap.

We just need to give them some method of neutralizing Hatchet Face if he decides to show...

And for the other sibling, give a PRT member the anti-twin device.
 
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Kid Win, Weld, Gust, Bladedancer, Who, Slate. Kid Win shuts down teleport,Weld is largely immune to both Burnscar and Bonesaw, Who is good for exploiting opportunities for stealth takedown, Gust has the possibility of hardcountering plagues/fires by controlling airflow. BLadedancer brings the DPS. If my guess is correct Slate is a natural counter to Philharmonic, plus we have tearful bro + sis reunion.


.


Clockblocker can be used here instead. With some decent strategy he can freeze Bonesaw and Uzu.


Jack has the hax that is harder to overcome. But I doubt he can dodge or counter Maestro's control (I think the Wyld Hunt can spare one member) and Kid Win takes away the teleport option. Include somebody who can protect against mass cutting attacks (Jack and Shatterbird).

I know you want Willow's synergy with the plant hybrids...but Wyld can grow plants on the spot to improve Willow's teleport.

Point is, we need Kid Win's counter to target Tatsu, because with Jack's hax no close range disable is going to have a chance of getting to him. Though Maestro's power (especially with IEU) should work.
 
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Jack Slash requires either normals or Alchemicals to get taken out because of Broadcast shard shenanigans. He'd see anything else coming.

That's why I want to have all our heaviest hitters dealing with Crawler + Siberian. Take them out fast (and Alexandria, conveniently, knows exactly who to look for), and then we move on. Take out the dangerous things first so we can free up Weaver and Marrow to deal with him.
 
Jack Slash requires either normals or Alchemicals to get taken out because of Broadcast shard shenanigans. He'd see anything else coming.

That's why I want to have all our heaviest hitters dealing with Crawler + Siberian. Take them out fast (and Alexandria, conveniently, knows exactly who to look for), and then we move on. Take out the dangerous things first so we can free up Weaver and Marrow to deal with him.


He'd see it coming in the short-term. But can he actually DO anything against Maestro's control? I doubt it, so long as Maestro has somebody protecting him.
 
That's why I want to have all our heaviest hitters dealing with Crawler + Siberian. Take them out fast (and Alexandria, conveniently, knows exactly who to look for), and then we move on. Take out the dangerous things first so we can free up Weaver and Marrow to deal with him.

I don't think it's going to work that way, narratively. Each of these fights will be happening roughly at the same time, and we can't count on being able to move heroes from one location to another.

Putting the PRT troops at Jack's location to start is the best thing to do. Just kill him with a sniper after disabling his teleport.
 
So, lets go over what our goals for this are...

Primary goals:
1. Capture and/or neutralize Bonesaw
2. Kill Manton
3. Neutralize and/or retrieve the twins
4. Kill and/or capture Jack Slash
5. Kill, capture and/or neutralize Bakuda
6. Minimize casualties


Secondary goals:
1. Kill, capture and/or neutralize any member of the Slaughterhouse Nine
2. Neutralize and/or retrieve any other captives


This sound about right?
 
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pretty sure that using Maestro to counter jack is untenable as it takes around an hour for Alec to gain full control the first time.

How long does it take with IEU, though?

In any case...I still think Kid Win and his device should be used to disable Tatsu so Jack can't get away.

Once that happens, even Maestro just tripping Jack up (using limited control) can make the difference and allow mundane humans to take him out. Again...Jack can know about it all he likes...but if his legs are suddenly forced to move (an effect he can't dodge anyway), then that Devil's Luck of his suddenly isn't nearly as effective.

Narwhal could be counter Shatterbird. Maybe Bladedancer.


Though I think Weaver exploding Jack's head with a .50 caliber round is the best way to counter him. If we can decapitate the Nine right away then it does save more lives.
 
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